mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
walls now work
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@@ -55,9 +55,13 @@ class EntryPoint : ModuleEntryPoint() {
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// block items (blocks and walls are the same thing basically)
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for (tile in BlockCodex.getAll()) {
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ItemCodex[tile.id] = makeNewItemObj(tile, false)
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if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
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ItemCodex["wall@"+tile.id] = makeNewItemObj(tile, true)
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if (IS_DEVELOPMENT_BUILD) print("wall@"+tile.id+" ")
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if (BlockCodex[tile.id].isWallable) {
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ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true)
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if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
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}
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}
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@@ -65,7 +69,9 @@ class EntryPoint : ModuleEntryPoint() {
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println("[Basegame.EntryPoint] Welcome back!")
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}
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(tile.id) {
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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if (isWall) "wall@"+tile.id else tile.id
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) {
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override val isUnique: Boolean = false
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override var baseMass: Double = tile.density / 1000.0
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override var baseToolSize: Double? = null
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@@ -80,7 +86,7 @@ class EntryPoint : ModuleEntryPoint() {
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.blockStartPrimaryUse(this, tile.id, delta)
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return BlockBase.blockStartPrimaryUse(this, dynamicID, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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@@ -45,18 +45,15 @@ class ActorInventory(@Transient val actor: Pocketed, var maxCapacity: Int, var c
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init {
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}
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fun add(itemID: ItemID, count: Int = 1) = if (ItemCodex[itemID] == null) throw NullPointerException("Item not found: "+itemID) else add(ItemCodex[itemID]!!, count)
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fun add(itemID: ItemID, count: Int = 1) {
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if (ItemCodex[itemID] == null)
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throw NullPointerException("Item not found: $itemID")
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else
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add(ItemCodex[itemID]!!, count)
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}
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fun add(item: GameItem, count: Int = 1) {
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println("[ActorInventory] add $item, $count")
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// not wall-able walls
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if (item.inventoryCategory == GameItem.Category.WALL &&
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(!item.dynamicID.startsWith("wall@") || !BlockCodex[item.dynamicID.substring(5)].isWallable)) {
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throw IllegalArgumentException("Wall ID ${item.dynamicID} is not wall-able.")
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}
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println("[ActorInventory] add-by-elem $item, $count")
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// other invalid values
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if (count == 0)
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@@ -78,7 +78,7 @@ object PlayerBuilderSigrid {
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CreateTileAtlas.tags.forEach { t, _ ->
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inventory.add(t, 9995)
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try {
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inventory.add("wall@"+t, 9995)
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inventory.add("wall@"+t, 9995) // this code will try to add nonexisting wall items, do not get surprised with NPEs
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}
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catch (e: Throwable) {
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System.err.println("[PlayerBuilder] $e")
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