mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
ActorWithSprite: correct offsetting on X axis
Former-commit-id: 7c981241889cff139b3523d751e85885af04f867 Former-commit-id: 33b93c99c94813afa2a7ce272f59e7b28faf9da1
This commit is contained in:
@@ -1028,11 +1028,13 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
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if (isVisible && spriteGlow != null) {
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blendLightenOnly()
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if (!spriteGlow!!.flippedHorizontal()) {
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if (!sprite!!.flippedHorizontal()) {
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val offsetX = hitboxTranslateX * scale
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if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
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// camera center neg, actor center pos
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spriteGlow!!.render(g,
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(hitbox.posX - hitboxTranslateX * scale).toFloat() + world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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@@ -1040,24 +1042,26 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
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else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
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// camera center pos, actor center neg
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spriteGlow!!.render(g,
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(hitbox.posX - hitboxTranslateX * scale).toFloat() - world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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}
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else {
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spriteGlow!!.render(g,
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(hitbox.posX - hitboxTranslateX * scale).toFloat(),
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sprite!!.render(g,
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(hitbox.posX - offsetX).toFloat(),
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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}
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}
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else {
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val offsetX = spriteGlow!!.cellWidth - (hitbox.width + hitboxTranslateX * scale)
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if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
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// camera center neg, actor center pos
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spriteGlow!!.render(g,
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(hitbox.posX - scale).toFloat() + world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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@@ -1065,14 +1069,14 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
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else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
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// camera center pos, actor center neg
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spriteGlow!!.render(g,
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(hitbox.posX - scale).toFloat() - world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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}
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else {
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spriteGlow!!.render(g,
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(hitbox.posX - scale).toFloat(),
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(hitbox.posX - offsetX).toFloat(),
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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@@ -1094,10 +1098,12 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
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}
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if (!sprite!!.flippedHorizontal()) {
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val offsetX = hitboxTranslateX * scale
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if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
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// camera center neg, actor center pos
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sprite!!.render(g,
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(hitbox.posX - hitboxTranslateX * scale).toFloat() + world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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@@ -1105,24 +1111,26 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
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else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
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// camera center pos, actor center neg
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sprite!!.render(g,
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(hitbox.posX - hitboxTranslateX * scale).toFloat() - world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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}
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else {
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sprite!!.render(g,
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(hitbox.posX - hitboxTranslateX * scale).toFloat(),
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(hitbox.posX - offsetX).toFloat(),
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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}
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}
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else {
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val offsetX = sprite!!.cellWidth - (hitbox.width + hitboxTranslateX * scale)
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if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
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// camera center neg, actor center pos
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sprite!!.render(g,
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(hitbox.posX - scale).toFloat() + world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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@@ -1130,14 +1138,14 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
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else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
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// camera center pos, actor center neg
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sprite!!.render(g,
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(hitbox.posX - scale).toFloat() - world.width * TILE_SIZE,
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(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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}
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else {
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sprite!!.render(g,
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(hitbox.posX - scale).toFloat(),
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(hitbox.posX - offsetX).toFloat(),
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(hitbox.posY + hitboxTranslateY * scale).toFloat(),
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(scale).toFloat()
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)
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