ActorWithSprite: correct offsetting on X axis

Former-commit-id: 7c981241889cff139b3523d751e85885af04f867
Former-commit-id: 33b93c99c94813afa2a7ce272f59e7b28faf9da1
This commit is contained in:
Song Minjae
2017-02-14 18:56:55 +09:00
parent 3f0ad0e563
commit 7a8dbf3021

View File

@@ -1028,11 +1028,13 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
if (isVisible && spriteGlow != null) {
blendLightenOnly()
if (!spriteGlow!!.flippedHorizontal()) {
if (!sprite!!.flippedHorizontal()) {
val offsetX = hitboxTranslateX * scale
if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
// camera center neg, actor center pos
spriteGlow!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
@@ -1040,24 +1042,26 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
// camera center pos, actor center neg
spriteGlow!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else {
spriteGlow!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat(),
sprite!!.render(g,
(hitbox.posX - offsetX).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
}
else {
val offsetX = spriteGlow!!.cellWidth - (hitbox.width + hitboxTranslateX * scale)
if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
// camera center neg, actor center pos
spriteGlow!!.render(g,
(hitbox.posX - scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
@@ -1065,14 +1069,14 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
// camera center pos, actor center neg
spriteGlow!!.render(g,
(hitbox.posX - scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else {
spriteGlow!!.render(g,
(hitbox.posX - scale).toFloat(),
(hitbox.posX - offsetX).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
@@ -1094,10 +1098,12 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
}
if (!sprite!!.flippedHorizontal()) {
val offsetX = hitboxTranslateX * scale
if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
// camera center neg, actor center pos
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
@@ -1105,24 +1111,26 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
// camera center pos, actor center neg
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else {
sprite!!.render(g,
(hitbox.posX - hitboxTranslateX * scale).toFloat(),
(hitbox.posX - offsetX).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
}
else {
val offsetX = sprite!!.cellWidth - (hitbox.width + hitboxTranslateX * scale)
if (MapCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
// camera center neg, actor center pos
sprite!!.render(g,
(hitbox.posX - scale).toFloat() + world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() + world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
@@ -1130,14 +1138,14 @@ open class ActorWithSprite(renderOrder: ActorOrder, val immobileBody: Boolean =
else if (MapCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
// camera center pos, actor center neg
sprite!!.render(g,
(hitbox.posX - scale).toFloat() - world.width * TILE_SIZE,
(hitbox.posX - offsetX).toFloat() - world.width * TILE_SIZE,
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)
}
else {
sprite!!.render(g,
(hitbox.posX - scale).toFloat(),
(hitbox.posX - offsetX).toFloat(),
(hitbox.posY + hitboxTranslateY * scale).toFloat(),
(scale).toFloat()
)