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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
fix: inventory cell quickslot indicator not readily updating
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@@ -97,7 +97,7 @@ internal class UIInventoryCells(
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INVENTORY_CELLS_OFFSET_X(),
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INVENTORY_CELLS_OFFSET_Y(),
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CELLS_HOR, CELLS_VRT,
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keyDownFun = createInvCellGenericKeyDownFun(),
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keyDownFun = createInvCellGenericKeyDownFun { rebuildList() },
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touchDownFun = createInvCellGenericTouchDownFun { rebuildList() },
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wheelFun = { _, _, _, _, _, _ -> },
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)
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@@ -54,7 +54,7 @@ class UIItemInventoryEquippedView(
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amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
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itemImage = null,
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drawBackOnNull = true,
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keyDownFun = createInvCellGenericKeyDownFun(),
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keyDownFun = { _, _, _, _, _ -> },
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touchDownFun = createInvCellGenericTouchDownFun(inventoryListRebuildFun), // to "unselect" the equipped item and main item grid would "untick" accordingly
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wheelFun = { _, _, _, _, _, _ -> },
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emptyCellIcon = equipPosIcon.get(cellToIcon[it], 1),
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@@ -114,7 +114,7 @@ open class UIItemInventoryItemGrid(
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fun getEstimatedW(horizontalCells: Int) = horizontalCells * UIItemInventoryElemSimple.height + (horizontalCells - 1) * listGap
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fun getEstimatedH(verticalCells: Int) = verticalCells * UIItemInventoryElemSimple.height + (verticalCells - 1) * listGap
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fun createInvCellGenericKeyDownFun(): (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit {
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fun createInvCellGenericKeyDownFun(listRebuildFun: () -> Unit): (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit {
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return { item: GameItem?, amount: Long, keycode: Int, _, _ ->
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if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_0..Input.Keys.NUM_9) {
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val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
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@@ -139,6 +139,8 @@ open class UIItemInventoryItemGrid(
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inventory.setQuickslotItem(it, null)
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}
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}
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listRebuildFun()
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}
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}
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}
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