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TerrarumSansBitmap update
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@@ -29,4 +29,5 @@ ANIM_RUN_4=ALL 0,1;LEG_REST_RIGHT 0,1;FOOT_RIGHT 0,1;LEG_REST_LEFT 0,-1;FOOT_LEF
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ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
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ANIM_IDLE_1=
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! ANIM_IDLE_1 will not make any transformation
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ANIM_IDLE_2=UPPER_TORSO 0,-1;HEAD 0,-1;HAIR 0,-1;HELD_ITEM 0,-1;ARM_REST_LEFT 0,-1;HAND_REST_LEFT 0,-1;ARM_REST_RIGHT 0,-1;HAND_REST_RIGHT 0,-1;HAIR_FORE 0,-1;HEADGEAR 0,-1
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ANIM_IDLE_2=UPPER_TORSO 0,-1;HEAD 0,-1;HAIR 0,-1;HELD_ITEM 0,-1;ARM_REST_LEFT 0,-1;ARM_REST_RIGHT 0,-1;HAIR_FORE 0,-1;HEADGEAR 0,-1
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! HAND_REST is deliberately left out -- it's bit unsettling to see held item keeps moving
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@@ -392,7 +392,7 @@ public class AppLoader implements ApplicationListener {
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TextureRegionPack.Companion.setGlobalFlipY(true);
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 128, false
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
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);
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audioDevice = Gdx.audio.newAudioDevice(48000, false);
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