mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
code cleanup
This commit is contained in:
@@ -20,7 +20,7 @@ import com.google.gson.JsonObject;
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import com.google.gson.JsonPrimitive;
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import net.torvald.gdx.graphics.PixmapIO2;
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import net.torvald.getcpuname.GetCpuName;
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import net.torvald.terrarum.concurrent.ThreadParallel;
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import net.torvald.terrarum.concurrent.ThreadExecutor;
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import net.torvald.terrarum.controller.GdxControllerAdapter;
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import net.torvald.terrarum.controller.TerrarumController;
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import net.torvald.terrarum.controller.XinputControllerAdapter;
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@@ -136,7 +136,7 @@ public class AppLoader implements ApplicationListener {
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public static String renderer = "(a super-fancy virtual photoradiator)";
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public static String rendererVendor = "(aperture science psychovisualcomputation laboratory)";
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public static int THREADS = ThreadParallel.INSTANCE.getThreadCount();
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public static int THREAD_COUNT = ThreadExecutor.INSTANCE.getThreadCount();
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public static boolean MULTITHREAD;
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public static final boolean is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64");
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@@ -350,7 +350,7 @@ public class AppLoader implements ApplicationListener {
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System.err.println("Game not started using DEBUG MODE -- current build of the game will display black screen without debug mode");
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}
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// set some more configuration vars
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MULTITHREAD = ThreadParallel.INSTANCE.getThreadCount() >= 3 && getConfigBoolean("multithread");
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MULTITHREAD = THREAD_COUNT >= 3 && getConfigBoolean("multithread");
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new LwjglApplication(new AppLoader(appConfig), appConfig);
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}
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@@ -1172,8 +1172,8 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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ThreadParallel.map(
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i,
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ThreadActorUpdate(
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actors.div(Terrarum.THREADS).times(i).roundInt(),
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actors.div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1
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actors.div(Terrarum.THREADS).times(i).roundToInt(),
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actors.div(Terrarum.THREADS).times(i.plus(1)).roundToInt() - 1
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),
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"ActorUpdate"
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)
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@@ -24,6 +24,8 @@ import net.torvald.util.CircularArray
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import java.io.File
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import java.io.PrintStream
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import kotlin.math.absoluteValue
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import kotlin.math.round
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import kotlin.math.roundToInt
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@@ -333,10 +335,6 @@ inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?
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batch?.projectionMatrix = camera?.combined
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}
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fun Float.round(): Float {
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return Math.round(this).toFloat()
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}
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// ShapeRenderer alternative for rects
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fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
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@@ -506,11 +504,10 @@ fun Float.floor() = FastMath.floor(this).toFloat()
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fun Double.ceilInt() = Math.ceil(this).toInt()
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fun Float.ceil(): Float = FastMath.ceil(this).toFloat()
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fun Float.ceilInt() = FastMath.ceil(this)
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fun Float.round(): Float = round(this)
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fun Double.round() = Math.round(this).toDouble()
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fun Double.floor() = Math.floor(this)
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fun Double.ceil() = this.floor() + 1.0
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@Deprecated("Use kotlin.roundToInt") fun Double.roundInt(): Int = Math.round(this).toInt()
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@Deprecated("Use kotlin.roundToInt") fun Float.roundInt(): Int = Math.round(this)
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fun Double.abs() = Math.abs(this)
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fun Double.sqr() = this * this
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fun Float.sqr() = this * this
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@@ -9,6 +9,7 @@ import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
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import net.torvald.terrarum.ui.UIItem
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import net.torvald.terrarum.ui.UIItemImageButton
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import net.torvald.terrarum.ui.UIUtils
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2017-10-20.
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@@ -45,7 +46,7 @@ class UIItemInventoryCatBar(
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init {
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// place sub UIs: Image Buttons
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mainButtons = Array(catArrangement.size) { index ->
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val iconPosX = ((buttonGapSize / 2) + index * (catIcons.tileW + buttonGapSize)).roundInt()
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val iconPosX = ((buttonGapSize / 2) + index * (catIcons.tileW + buttonGapSize)).roundToInt()
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val iconPosY = 0
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UIItemImageButton(
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@@ -75,9 +76,9 @@ class UIItemInventoryCatBar(
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sideButtons = Array(iconIndex.size) { index ->
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val iconPosX = if (index < 2)
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(relativeStartX + sideButtonsGap + (sideButtonsGap + catIcons.tileW) * index).roundInt()
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(relativeStartX + sideButtonsGap + (sideButtonsGap + catIcons.tileW) * index).roundToInt()
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else
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(relativeStartX + width + 2 * sideButtonsGap + (sideButtonsGap + catIcons.tileW) * index).roundInt()
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(relativeStartX + width + 2 * sideButtonsGap + (sideButtonsGap + catIcons.tileW) * index).roundToInt()
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val iconPosY = 0
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UIItemImageButton(
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.blockstats
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.utils.Disposable
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@@ -60,7 +59,7 @@ object MinimapComposer : Disposable {
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private val liveTilesMeta = Array(TILES_IN_X * TILES_IN_Y) { LiveTileMeta(revalidate = true) }
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private val updaterQueue = Queue<Runnable>(TILES_IN_X * TILES_IN_Y * 2)
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private var currentThreads = Array(maxOf(1, AppLoader.THREADS.times(2).div(3))) {
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private var currentThreads = Array(maxOf(1, AppLoader.THREAD_COUNT.times(2).div(3))) {
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Thread()
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}
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137
src/net/torvald/terrarum/concurrent/ThreadExecutor.kt
Normal file
137
src/net/torvald/terrarum/concurrent/ThreadExecutor.kt
Normal file
@@ -0,0 +1,137 @@
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package net.torvald.terrarum.concurrent
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import java.util.concurrent.*
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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typealias RunnableFun = () -> Unit
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/** Int: index of the processing core */
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typealias ThreadableFun = (Int) -> Unit
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object ThreadExecutor {
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val threadCount = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
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private lateinit var executor: ExecutorService// = Executors.newFixedThreadPool(threadCount)
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val futures = ArrayList<Future<*>>()
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private var isOpen = true
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var allFinished = true
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private set
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private fun checkShutdown() {
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try {
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if (executor.isTerminated)
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throw IllegalStateException("Executor terminated, renew the executor service.")
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if (!isOpen || executor.isShutdown)
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throw IllegalStateException("Pool is closed, come back when all the threads are terminated.")
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}
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catch (e: UninitializedPropertyAccessException) {}
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}
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fun renew() {
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try {
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if (!executor.isTerminated && !executor.isShutdown) throw IllegalStateException("Pool is still running")
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}
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catch (_: UninitializedPropertyAccessException) {}
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executor = Executors.newFixedThreadPool(threadCount)
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futures.clear()
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isOpen = true
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allFinished = false
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}
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/*fun invokeAll(ts: List<Callable<Unit>>) {
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checkShutdown()
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executor.invokeAll(ts)
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}*/
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fun submit(t: Callable<Unit>) {
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checkShutdown()
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futures.add(executor.submit(t))
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}
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fun submitAll(ts: List<Callable<Unit>>) {
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checkShutdown()
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ts.forEach { futures.add(executor.submit(it)) }
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}
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// https://stackoverflow.com/questions/28818494/threads-stopping-prematurely-for-certain-values
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fun join() {
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println("ThreadExecutor.join")
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isOpen = false
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futures.forEach {
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try {
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it.get()
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}
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catch (e: ExecutionException) {
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throw e
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}
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}
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executor.shutdown() // thread status of completed ones will be WAIT instead of TERMINATED without this line...
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executor.awaitTermination(24L, TimeUnit.HOURS)
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allFinished = true
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}
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the iterable
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*/
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fun <T> Iterable<out Iterable<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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/**
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* Shallow flat of the array
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*/
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fun <T> Array<out Array<T>>.flatten(): List<T> {
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val al = ArrayList<T>()
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this.forEach { it.forEach { al.add(it) } }
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return al
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}
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fun <T> Iterable<T>.sliceEvenly(slices: Int): List<List<T>> = this.toList().sliceEvenly(slices)
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fun <T> List<T>.sliceEvenly(slices: Int): List<List<T>> {
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return (0 until slices).map {
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this.subList(
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this.size.toFloat().div(slices).times(it).roundToInt(),
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this.size.toFloat().div(slices).times(it + 1).roundToInt()
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)
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}
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}
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fun <T> Array<T>.sliceEvenly(slices: Int): List<Array<T>> {
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return (0 until slices).map {
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this.sliceArray(
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this.size.toFloat().div(slices).times(it).roundToInt() until
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this.size.toFloat().div(slices).times(it + 1).roundToInt()
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)
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}
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}
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fun IntProgression.sliceEvenly(slices: Int): List<IntProgression> {
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if (this.step.absoluteValue != 1) throw UnsupportedOperationException("Sorry, step != +1/-1")
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val size = (this.last - this.first).absoluteValue + (this.step.toFloat()).absoluteValue
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// println(size)
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return if (this.first < this.last) (0 until slices).map {
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this.first + size.div(slices).times(it).roundToInt() ..
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this.first + size.div(slices).times(it + 1).roundToInt() - 1
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}
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else (0 until slices).map {
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this.first - size.div(slices).times(it).roundToInt() downTo
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this.first - size.div(slices).times(it + 1).roundToInt() + 1
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}
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}
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@@ -1,284 +0,0 @@
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package net.torvald.terrarum.concurrent
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import java.util.concurrent.*
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import kotlin.math.absoluteValue
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typealias RunnableFun = () -> Unit
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/** Int: index of the processing core */
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typealias ThreadableFun = (Int) -> Unit
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object ThreadExecutor {
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val threadCount = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
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private lateinit var executor: ExecutorService// = Executors.newFixedThreadPool(threadCount)
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val futures = ArrayList<Future<*>>()
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private var isOpen = true
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private fun checkShutdown() {
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try {
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if (executor.isTerminated)
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throw IllegalStateException("Executor terminated, renew the executor service.")
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if (!isOpen || executor.isShutdown)
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throw IllegalStateException("Pool is closed, come back when all the threads are terminated.")
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}
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catch (e: UninitializedPropertyAccessException) {}
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}
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fun renew() {
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try {
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if (!executor.isTerminated && !executor.isShutdown) throw IllegalStateException("Pool is still running")
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}
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catch (_: UninitializedPropertyAccessException) {}
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executor = Executors.newFixedThreadPool(threadCount)
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futures.clear()
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isOpen = true
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}
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/*fun invokeAll(ts: List<Callable<Unit>>) {
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checkShutdown()
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executor.invokeAll(ts)
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}*/
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fun submit(t: Callable<Unit>) {
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checkShutdown()
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val fut = executor.submit(t)
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futures.add(fut)
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}
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/*fun submit(f: RunnableFun) {
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checkShutdown()
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val fut = executor.submit { f() }
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futures.add(fut)
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}*/
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// https://stackoverflow.com/questions/28818494/threads-stopping-prematurely-for-certain-values
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fun join() {
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println("ThreadExecutor.join")
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isOpen = false
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futures.forEach {
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try {
|
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it.get()
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}
|
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catch (e: ExecutionException) {
|
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throw e
|
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}
|
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}
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executor.shutdown() // thread status of completed ones will be WAIT instead of TERMINATED without this line...
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executor.awaitTermination(24L, TimeUnit.HOURS)
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}
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|
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}
|
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|
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|
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/**
|
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* Created by minjaesong on 2016-05-25.
|
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*/
|
||||
@Deprecated("Hooey implementation", ReplaceWith("ThreadExecutor", "net.torvald.terrarum.concurrent.ThreadExecutor"))
|
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object ThreadParallel {
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val threadCount = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
|
||||
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private val pool: Array<Thread?> = Array(threadCount) { null }
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/**
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* Map Runnable object to certain index of the thread pool.
|
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* @param index of the runnable
|
||||
* @param runnable
|
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* @param prefix Will name each thread like "Foo-1", "Foo-2", etc.
|
||||
*/
|
||||
fun map(index: Int, prefix: String, runnable: Runnable) {
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pool[index] = Thread(runnable, "$prefix-$index")
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}
|
||||
|
||||
/**
|
||||
* @param runFunc A function that takes an int input (the index), and returns nothing
|
||||
*/
|
||||
fun map(index: Int, prefix: String, runFunc: ThreadableFun) {
|
||||
val runnable = object : Runnable {
|
||||
override fun run() {
|
||||
runFunc(index)
|
||||
}
|
||||
}
|
||||
|
||||
map(index, prefix, runnable)
|
||||
}
|
||||
|
||||
/**
|
||||
* Start all thread in the pool. If the thread in the pool is NULL, it will simply ignored.
|
||||
*/
|
||||
fun startAll() {
|
||||
pool.forEach { it?.start() }
|
||||
}
|
||||
|
||||
/**
|
||||
* Start all thread in the pool and wait for them to all die. If the thread in the pool is NULL, it will simply ignored.
|
||||
*/
|
||||
fun startAllWaitForDie() {
|
||||
// ThreadParallelTester says this function actually works as intended...
|
||||
pool.forEach { it?.start() }
|
||||
pool.forEach { it?.join() }
|
||||
}
|
||||
|
||||
/**
|
||||
* Primitive locking
|
||||
*/
|
||||
fun allFinished(): Boolean {
|
||||
pool.forEach { if (it != null && it.state != Thread.State.TERMINATED) return false }
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A thread pool that will hold the execution until all the tasks are completed.
|
||||
*
|
||||
* Tasks are not guaranteed to be done orderly; but the first task in the list will be executed first.
|
||||
*/
|
||||
@Deprecated("Experimental.", ReplaceWith("ThreadParallel", "net.torvald.terrarum.concurrent.ThreadParallel"))
|
||||
object BlockingThreadPool {
|
||||
val threadCount = Runtime.getRuntime().availableProcessors() + 1 // modify this to your taste
|
||||
private val pool: Array<Thread?> = Array(threadCount, { null })
|
||||
private var tasks: List<RunnableFun> = ArrayList<RunnableFun>()
|
||||
@Volatile private var dispatchedTasks = 0
|
||||
private var threadPrefix = ""
|
||||
|
||||
/** @return false on failure (likely the previous jobs not finished), true on success */
|
||||
fun map(prefix: String, tasks: List<RunnableFun>) = setTasks(tasks, prefix)
|
||||
/** @return false on failure (likely the previous jobs not finished), true on success */
|
||||
fun setTasks(tasks: List<RunnableFun>, prefix: String): Boolean {
|
||||
if (!allFinished())
|
||||
return false
|
||||
|
||||
this.tasks = tasks
|
||||
dispatchedTasks = 0
|
||||
threadPrefix = prefix
|
||||
return true
|
||||
}
|
||||
|
||||
private fun dequeueTask(): RunnableFun {
|
||||
dispatchedTasks += 1
|
||||
return tasks[dispatchedTasks - 1]
|
||||
}
|
||||
|
||||
|
||||
fun startAllWaitForDie() {
|
||||
while (dispatchedTasks <= tasks.lastIndex) {
|
||||
// marble rolling down the slanted channel-track of threads, if a channel is empty (a task assigned
|
||||
// to the thread is dead) the marble will roll into the channel, and the marble is a task #MarbleMachineX
|
||||
for (i in 0 until threadCount) {
|
||||
// but unlike the marble machine, marble don't actually roll down, we can just pick up any number
|
||||
// of marbles and put it into an empty channel whenever we encounter one
|
||||
|
||||
// SO WHAT WE DO is first fill any empty channels:
|
||||
if (dispatchedTasks <= tasks.lastIndex && // because cache invalidation damnit
|
||||
(pool[i] == null || pool[i]!!.state == Thread.State.TERMINATED)) {
|
||||
pool[i] = Thread(dequeueTask().makeRunnable(), "$threadPrefix-$dispatchedTasks") // thread name index is one-based
|
||||
pool[i]!!.start()
|
||||
}
|
||||
|
||||
// then, sleep this very thread, wake if any of the thread in the pool is terminated,
|
||||
// and GOTO loop_start; if we don't sleep, this function will be busy-waiting
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun allFinished(): Boolean {
|
||||
pool.forEach { if (it != null && it.state != Thread.State.TERMINATED) return false }
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
private fun RunnableFun.makeRunnable() = Runnable {
|
||||
this.invoke()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun <T, R> Iterable<T>.parallelMap(transform: (T) -> R): List<R> {
|
||||
val tasks = this.sliceEvenly(ThreadParallel.threadCount)
|
||||
val destination = Array(ThreadParallel.threadCount) { ArrayList<R>() }
|
||||
tasks.forEachIndexed { index, list ->
|
||||
ThreadParallel.map(index, "ParallelUtils.parallelMap@${this.javaClass.canonicalName}") {
|
||||
for (item in list)
|
||||
destination[index].add(transform(item as T))
|
||||
}
|
||||
}
|
||||
|
||||
ThreadParallel.startAllWaitForDie()
|
||||
|
||||
return destination.flatten()
|
||||
}
|
||||
|
||||
/**
|
||||
* Shallow flat of the array
|
||||
*/
|
||||
fun <T> Array<out Iterable<T>>.flatten(): List<T> {
|
||||
val al = ArrayList<T>()
|
||||
this.forEach { it.forEach { al.add(it) } }
|
||||
return al
|
||||
}
|
||||
|
||||
/**
|
||||
* Shallow flat of the iterable
|
||||
*/
|
||||
fun <T> Iterable<out Iterable<T>>.flatten(): List<T> {
|
||||
val al = ArrayList<T>()
|
||||
this.forEach { it.forEach { al.add(it) } }
|
||||
return al
|
||||
}
|
||||
|
||||
/**
|
||||
* Shallow flat of the array
|
||||
*/
|
||||
fun <T> Array<out Array<T>>.flatten(): List<T> {
|
||||
val al = ArrayList<T>()
|
||||
this.forEach { it.forEach { al.add(it) } }
|
||||
return al
|
||||
}
|
||||
|
||||
fun <T> Iterable<T>.sliceEvenly(slices: Int): List<List<T>> = this.toList().sliceEvenly(slices)
|
||||
|
||||
fun <T> List<T>.sliceEvenly(slices: Int): List<List<T>> {
|
||||
return (0 until slices).map {
|
||||
this.subList(
|
||||
this.size.toFloat().div(slices).times(it).roundInt(),
|
||||
this.size.toFloat().div(slices).times(it + 1).roundInt()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fun <T> Array<T>.sliceEvenly(slices: Int): List<Array<T>> {
|
||||
return (0 until slices).map {
|
||||
this.sliceArray(
|
||||
this.size.toFloat().div(slices).times(it).roundInt() until
|
||||
this.size.toFloat().div(slices).times(it + 1).roundInt()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
fun IntProgression.sliceEvenly(slices: Int): List<IntProgression> {
|
||||
if (this.step.absoluteValue != 1) throw UnsupportedOperationException("Sorry, step != +1/-1")
|
||||
val size = (this.last - this.first).absoluteValue + (this.step.toFloat()).absoluteValue
|
||||
|
||||
// println(size)
|
||||
|
||||
return if (this.first < this.last) (0 until slices).map {
|
||||
this.first + size.div(slices).times(it).roundInt() ..
|
||||
this.first + size.div(slices).times(it + 1).roundInt() - 1
|
||||
}
|
||||
else (0 until slices).map {
|
||||
this.first - size.div(slices).times(it).roundInt() downTo
|
||||
this.first - size.div(slices).times(it + 1).roundInt() + 1
|
||||
}
|
||||
}
|
||||
|
||||
fun IntProgression.mapToThreadPoolDirectly(prefix: String, worker: (IntProgression) -> Unit) {
|
||||
this.sliceEvenly(ThreadParallel.threadCount).forEachIndexed { index, intProgression ->
|
||||
val workerFun: ThreadableFun = {
|
||||
worker(intProgression)
|
||||
}
|
||||
ThreadParallel.map(index, prefix, workerFun)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private inline fun Float.roundInt(): Int = Math.round(this)
|
||||
@@ -20,6 +20,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import org.dyn4j.geometry.Vector2
|
||||
import java.util.*
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.roundToInt
|
||||
import kotlin.math.sign
|
||||
|
||||
|
||||
@@ -1257,28 +1258,28 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
|
||||
if (world == null) return 0
|
||||
|
||||
var contactAreaCounter = 0
|
||||
for (i in 0..(if (side % 2 == 0) hitbox.width else hitbox.height).roundInt() - 1) {
|
||||
for (i in 0..(if (side % 2 == 0) hitbox.width else hitbox.height).roundToInt() - 1) {
|
||||
// set tile positions
|
||||
val tileX: Int
|
||||
val tileY: Int
|
||||
if (side == COLLIDING_LEFT) {
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundInt()
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundToInt()
|
||||
+ i + translateX)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxEnd.y.roundInt() + translateY)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxEnd.y.roundToInt() + translateY)
|
||||
}
|
||||
else if (side == COLLIDING_TOP) {
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundInt()
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundToInt()
|
||||
+ i + translateX)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundInt() + translateY)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundToInt() + translateY)
|
||||
}
|
||||
else if (side == COLLIDING_RIGHT) {
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxEnd.x.roundInt() + translateX)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundInt()
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxEnd.x.roundToInt() + translateX)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundToInt()
|
||||
+ i + translateY)
|
||||
}
|
||||
else if (side == COLLIDING_LEFT) {
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundInt() + translateX)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundInt()
|
||||
tileX = div16TruncateToMapWidth(hitbox.hitboxStart.x.roundToInt() + translateX)
|
||||
tileY = div16TruncateToMapHeight(hitbox.hitboxStart.y.roundToInt()
|
||||
+ i + translateY)
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -10,7 +10,7 @@ import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.blockproperties.BlockPropUtil
|
||||
import net.torvald.terrarum.blockstats.BlockStats
|
||||
import net.torvald.terrarum.blockstats.MinimapComposer
|
||||
import net.torvald.terrarum.concurrent.ThreadParallel
|
||||
import net.torvald.terrarum.concurrent.ThreadExecutor
|
||||
import net.torvald.terrarum.console.Authenticator
|
||||
import net.torvald.terrarum.gameactors.Actor
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
@@ -37,6 +37,7 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
import net.torvald.util.CircularArray
|
||||
import java.util.*
|
||||
import java.util.concurrent.locks.ReentrantLock
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
|
||||
/**
|
||||
@@ -719,19 +720,20 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
*/
|
||||
fun updateActors(delta: Float) {
|
||||
if (false) { // don't multithread this for now, it's SLOWER //if (Terrarum.MULTITHREAD && actorContainerActive.size > Terrarum.THREADS) {
|
||||
ThreadExecutor.renew()
|
||||
|
||||
val actors = actorContainerActive.size.toFloat()
|
||||
// set up indices
|
||||
for (i in 0..AppLoader.THREADS - 1) {
|
||||
ThreadParallel.map(
|
||||
i, "ActorUpdate",
|
||||
for (i in 0..AppLoader.THREAD_COUNT - 1) {
|
||||
ThreadExecutor.submit(
|
||||
ThreadActorUpdate(
|
||||
actors.div(AppLoader.THREADS).times(i).roundInt(),
|
||||
actors.div(AppLoader.THREADS).times(i + 1).roundInt() - 1
|
||||
actors.div(AppLoader.THREAD_COUNT).times(i).roundToInt(),
|
||||
actors.div(AppLoader.THREAD_COUNT).times(i + 1).roundToInt() - 1
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
ThreadParallel.startAll()
|
||||
ThreadExecutor.join()
|
||||
|
||||
actorNowPlaying?.update(delta)
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UIItemImageButton
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import org.dyn4j.geometry.Vector2
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2019-02-16.
|
||||
@@ -57,8 +58,8 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
|
||||
backgroundCol = Color(0),
|
||||
highlightBackCol = Color(0),
|
||||
activeBackCol = Color(0),
|
||||
initialX = newvec.x.roundInt(),
|
||||
initialY = newvec.y.roundInt(),
|
||||
initialX = newvec.x.roundToInt(),
|
||||
initialY = newvec.y.roundToInt(),
|
||||
width = ICON_SIZE, height = ICON_SIZE,
|
||||
highlightable = false
|
||||
)
|
||||
@@ -154,8 +155,8 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
|
||||
batch.color = blockCellCol
|
||||
val slotConfig = AppLoader.getConfigIntArray("buildingmakerfavs")
|
||||
for (i in 0 until PALETTE_SIZE) {
|
||||
val x = blockCellPos[i].x.roundInt().toFloat()
|
||||
val y = blockCellPos[i].y.roundInt().toFloat()
|
||||
val x = blockCellPos[i].x.roundToInt().toFloat()
|
||||
val y = blockCellPos[i].y.roundToInt().toFloat()
|
||||
batch.color = blockCellCol
|
||||
repeat((i == mouseOnBlocksSlot).toInt() + 1) { batch.fillCircle(x - BLOCK_BACK_RADIUS, y - BLOCK_BACK_RADIUS, BLOCK_BACK_SIZE.toFloat(), BLOCK_BACK_SIZE.toFloat()) }
|
||||
batch.color = Color.WHITE
|
||||
|
||||
@@ -3,12 +3,13 @@ package net.torvald.terrarum.modulebasegame.gameactors
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import java.util.concurrent.Callable
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-05-25.
|
||||
*/
|
||||
class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
|
||||
override fun run() {
|
||||
class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Callable<Unit> {
|
||||
override fun call() {
|
||||
for (i in startIndex..endIndex) {
|
||||
val it = Terrarum.ingame!!.actorContainerActive[i]
|
||||
it.update(AppLoader.UPDATE_RATE)
|
||||
|
||||
@@ -13,6 +13,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
|
||||
import org.khelekore.prtree.*
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-08-03.
|
||||
@@ -77,8 +78,8 @@ object WorldSimulator {
|
||||
//printdbg(this, "============================")
|
||||
|
||||
if (player != null) {
|
||||
updateXFrom = player.hitbox.centeredX.div(CreateTileAtlas.TILE_SIZE).minus(FLUID_UPDATING_SQUARE_RADIUS).roundInt()
|
||||
updateYFrom = player.hitbox.centeredY.div(CreateTileAtlas.TILE_SIZE).minus(FLUID_UPDATING_SQUARE_RADIUS).roundInt()
|
||||
updateXFrom = player.hitbox.centeredX.div(CreateTileAtlas.TILE_SIZE).minus(FLUID_UPDATING_SQUARE_RADIUS).roundToInt()
|
||||
updateYFrom = player.hitbox.centeredY.div(CreateTileAtlas.TILE_SIZE).minus(FLUID_UPDATING_SQUARE_RADIUS).roundToInt()
|
||||
updateXTo = updateXFrom + DOUBLE_RADIUS
|
||||
updateYTo = updateYFrom + DOUBLE_RADIUS
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
|
||||
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2017-06-11.
|
||||
@@ -88,7 +89,7 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
|
||||
|
||||
|
||||
// moon dial
|
||||
val moonPhase = (worldTime.moonPhase * moonDialCount).roundInt() % moonDialCount
|
||||
val moonPhase = (worldTime.moonPhase * moonDialCount).roundToInt() % moonDialCount
|
||||
batch.color = lcdLitCol
|
||||
batch.draw(moonDial.get(moonPhase, 0), 6f, 3f)
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@ import net.torvald.terrarum.modulebasegame.RNGConsumer
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.ParticleMegaRain
|
||||
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
|
||||
import net.torvald.terrarum.utils.JsonFetcher
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-03-31.
|
||||
*/
|
||||
interface NoiseFilter {
|
||||
fun getGrad(func_argX: Int, start: Double, end: Double): Double
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import com.jme3.math.FastMath
|
||||
|
||||
/**
|
||||
* Double Quadratic polynomial
|
||||
* (16/9) * (start-end)/height^2 * (x-height)^2 + end
|
||||
* 16/9: terrain is formed from 1/4 of height.
|
||||
* 1 - (1/4) = 3/4, reverse it and square it.
|
||||
* That makes 16/9.
|
||||
|
||||
* Shape:
|
||||
|
||||
* cavity -
|
||||
* small
|
||||
* -
|
||||
* -
|
||||
* --
|
||||
* ----
|
||||
* cavity --------
|
||||
* large ----------------
|
||||
|
||||
* @param func_argX
|
||||
* *
|
||||
* @param start
|
||||
* *
|
||||
* @param end
|
||||
* *
|
||||
* @return
|
||||
* Created by minjaesong on 2016-03-31.
|
||||
*/
|
||||
object NoiseFilterCubic : NoiseFilter {
|
||||
override fun getGrad(func_argX: Int, start: Double, end: Double): Double {
|
||||
val graph_gradient = -FastMath.pow(FastMath.pow((1 - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat(), 3f), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
|
||||
(start - end) / FastMath.pow(WorldGenerator.HEIGHT.toFloat(), 3f) *
|
||||
FastMath.pow((func_argX - WorldGenerator.HEIGHT).toFloat(), 3f) + end
|
||||
|
||||
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
|
||||
return start
|
||||
} else if (func_argX >= WorldGenerator.HEIGHT) {
|
||||
return end
|
||||
} else {
|
||||
return graph_gradient
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import com.jme3.math.FastMath
|
||||
|
||||
/**
|
||||
* Quadratic polynomial
|
||||
* -(16/9) * (start-end)/height^2 * (x - 0.25 * height)^2 + start
|
||||
* 16/9: terrain is formed from 1/4 of height.
|
||||
* 1 - (1/4) = 3/4, reverse it and square it.
|
||||
* That makes 16/9.
|
||||
|
||||
* Shape:
|
||||
|
||||
* cavity _
|
||||
* small
|
||||
* _
|
||||
* _
|
||||
* __
|
||||
* ____
|
||||
* cavity ________
|
||||
* large ________________
|
||||
|
||||
* @param func_argX
|
||||
* *
|
||||
* @param start
|
||||
* *
|
||||
* @param end
|
||||
* *
|
||||
* @return
|
||||
* Created by minjaesong on 2016-03-31.
|
||||
*/
|
||||
object NoiseFilterMinusQuadratic : NoiseFilter {
|
||||
override fun getGrad(func_argX: Int, start: Double, end: Double): Double {
|
||||
val graph_gradient = -FastMath.pow(FastMath.sqr((1 - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
|
||||
(start - end) / FastMath.sqr(WorldGenerator.HEIGHT.toFloat()) *
|
||||
FastMath.sqr((func_argX - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) + start
|
||||
|
||||
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
|
||||
return start
|
||||
} else if (func_argX >= WorldGenerator.HEIGHT) {
|
||||
return end
|
||||
} else {
|
||||
return graph_gradient
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import com.jme3.math.FastMath
|
||||
|
||||
/**
|
||||
* Quadratic polynomial
|
||||
* (16/9) * (start-end)/height^2 * (x-height)^2 + end
|
||||
* 16/9: terrain is formed from 1/4 of height.
|
||||
* 1 - (1/4) = 3/4, reverse it and square it.
|
||||
* That makes 16/9.
|
||||
|
||||
* Shape:
|
||||
|
||||
* cavity -
|
||||
* small
|
||||
* -
|
||||
* -
|
||||
* --
|
||||
* ----
|
||||
* cavity --------
|
||||
* large ----------------
|
||||
|
||||
* @param func_argX
|
||||
* *
|
||||
* @param start
|
||||
* *
|
||||
* @param end
|
||||
* *
|
||||
* @return
|
||||
*
|
||||
* Created by minjaesong on 2016-03-31.
|
||||
*/
|
||||
object NoiseFilterQuadratic : NoiseFilter {
|
||||
override fun getGrad(func_argX: Int, start: Double, end: Double): Double {
|
||||
val graph_gradient = FastMath.pow(FastMath.sqr((1 - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()), -1f) * // 1/4 -> 3/4 -> 9/16 -> 16/9
|
||||
(start - end) / FastMath.sqr(WorldGenerator.HEIGHT.toFloat()) *
|
||||
FastMath.sqr((func_argX - WorldGenerator.HEIGHT).toFloat()) + end
|
||||
|
||||
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
|
||||
return start
|
||||
} else if (func_argX >= WorldGenerator.HEIGHT) {
|
||||
return end
|
||||
} else {
|
||||
return graph_gradient
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import com.jme3.math.FastMath
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-03-31.
|
||||
*/
|
||||
object NoiseFilterSqrt : NoiseFilter {
|
||||
override fun getGrad(func_argX: Int, start: Double, end: Double): Double {
|
||||
val graph_gradient = (end - start) / FastMath.sqrt((WorldGenerator.HEIGHT - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) * FastMath.sqrt((func_argX - WorldGenerator.TERRAIN_AVERAGE_HEIGHT).toFloat()) + start
|
||||
|
||||
if (func_argX < WorldGenerator.TERRAIN_AVERAGE_HEIGHT) {
|
||||
return start
|
||||
} else if (func_argX >= WorldGenerator.HEIGHT) {
|
||||
return end
|
||||
} else {
|
||||
return graph_gradient
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-03-31.
|
||||
*/
|
||||
object NoiseFilterUniform : NoiseFilter {
|
||||
override fun getGrad(func_argX: Int, start: Double, end: Double): Double {
|
||||
return 1.0
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import net.torvald.terrarum.AppLoader
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-06-13.
|
||||
*/
|
||||
class ThreadProcessNoiseLayers(val startIndex: Int, val endIndex: Int,
|
||||
val noiseRecords: Array<WorldGenerator.TaggedJoise>) : Runnable {
|
||||
|
||||
|
||||
override fun run() {
|
||||
for (record in noiseRecords) {
|
||||
println("[mapgenerator] ${record.message}...")
|
||||
AppLoader.getLoadScreen().addMessage("${record.message}...")
|
||||
|
||||
for (y in startIndex..endIndex) {
|
||||
for (x in 0..WorldGenerator.WIDTH - 1) {
|
||||
// straight-line sampling
|
||||
/*val noise: Float = record.noiseModule.get(
|
||||
x.toDouble() / 48.0, // 48: Fixed value
|
||||
y.toDouble() / 48.0
|
||||
).toFloat()*/
|
||||
// circular sampling
|
||||
// Mapping function:
|
||||
// World(x, y) -> Joise(sin x, y, cos x)
|
||||
val sampleDensity = 48.0 / 2 // 48.0: magic number from old code
|
||||
val sampleTheta = (x.toDouble() / WorldGenerator.WIDTH) * WorldGenerator.TWO_PI
|
||||
val sampleOffset = (WorldGenerator.WIDTH / sampleDensity) / 8.0
|
||||
val sampleX = Math.sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
|
||||
val sampleZ = Math.cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
|
||||
val sampleY = y / sampleDensity
|
||||
val noise: Double = record.noiseModule.get(sampleX, sampleY, sampleZ)
|
||||
|
||||
val fromTerr = record.replaceFromTerrain
|
||||
val fromWall = record.replaceFromWall
|
||||
|
||||
val to: Int = when (record.replaceTo) {
|
||||
// replace to designated tile
|
||||
is Int -> record.replaceTo as Int
|
||||
// replace to randomly selected tile from given array of tile IDs
|
||||
is IntArray -> (record.replaceTo as IntArray)[WorldGenerator.random.nextInt((record.replaceTo as IntArray).size)]
|
||||
else -> throw IllegalArgumentException("[mapgenerator] Unknown replaceTo tile type '${record.replaceTo.javaClass.canonicalName}': Only 'kotlin.Int' and 'kotlin.IntArray' is valid.")
|
||||
}
|
||||
// replace to ALL? this is bullshit
|
||||
if (to == WorldGenerator.TILE_MACRO_ALL) throw IllegalArgumentException("[mapgenerator] Invalid replaceTo: TILE_MACRO_ALL")
|
||||
|
||||
// filtered threshold
|
||||
val threshold = record.filter.getGrad(y, record.filterArg1, record.filterArg2)
|
||||
|
||||
if (noise > threshold * record.scarcity) {
|
||||
if (fromTerr is IntArray) {
|
||||
for (i in 0..fromTerr.size - 1) {
|
||||
val fromTerrVariable = fromTerr[i]
|
||||
|
||||
if ((WorldGenerator.world.getTileFromTerrain(x, y) == fromTerrVariable || fromTerrVariable == WorldGenerator.TILE_MACRO_ALL)
|
||||
&& (WorldGenerator.world.getTileFromWall(x, y) == fromWall || fromWall == WorldGenerator.TILE_MACRO_ALL)) {
|
||||
WorldGenerator.world.setTileTerrain(x, y, to)
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((WorldGenerator.world.getTileFromTerrain(x, y) == fromTerr || fromTerr == WorldGenerator.TILE_MACRO_ALL)
|
||||
&& (WorldGenerator.world.getTileFromWall(x, y) == fromWall || fromWall == WorldGenerator.TILE_MACRO_ALL)) {
|
||||
WorldGenerator.world.setTileTerrain(x, y, to)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,8 +10,8 @@ import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.concurrent.ThreadParallel
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.roundInt
|
||||
import java.util.*
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
@Deprecated("Old non-thread-safe version", ReplaceWith("Terragen", "net.torvald.terrarum.modulebasegame.worldgenerator"))
|
||||
object WorldGenerator {
|
||||
@@ -776,12 +776,12 @@ object WorldGenerator {
|
||||
private fun processNoiseLayers(noiseRecords: Array<TaggedJoise>) {
|
||||
if (AppLoader.MULTITHREAD) {
|
||||
// set up indices
|
||||
for (i in 0 until AppLoader.THREADS) {
|
||||
for (i in 0 until AppLoader.THREAD_COUNT) {
|
||||
ThreadParallel.map(
|
||||
i, "SampleJoiseMap",
|
||||
ThreadProcessNoiseLayers(
|
||||
HEIGHT.toFloat().div(AppLoader.THREADS).times(i).roundInt(),
|
||||
HEIGHT.toFloat().div(AppLoader.THREADS).times(i.plus(1)).roundInt() - 1,
|
||||
HEIGHT.toFloat().div(AppLoader.THREAD_COUNT).times(i).roundToInt(),
|
||||
HEIGHT.toFloat().div(AppLoader.THREAD_COUNT).times(i.plus(1)).roundToInt() - 1,
|
||||
noiseRecords
|
||||
)
|
||||
)
|
||||
@@ -13,7 +13,8 @@ import java.util.concurrent.Callable
|
||||
object Worldgen {
|
||||
|
||||
private lateinit var world: GameWorld
|
||||
private lateinit var params: WorldgenParams
|
||||
lateinit var params: WorldgenParams
|
||||
private set
|
||||
|
||||
private val threadLock = java.lang.Object()
|
||||
|
||||
|
||||
@@ -366,7 +366,7 @@ class LuaComputerVM(val display: MDA) {
|
||||
if (sine > 0.79) sine = 0.79
|
||||
else if (sine < -0.79) sine = -0.79
|
||||
audioData.put(
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundInt().toByte()
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundToInt().toByte()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -377,7 +377,7 @@ class LuaComputerVM(val display: MDA) {
|
||||
sine += Math.sin(Math.PI * 2 * (2*k - 1) * chopSize * x) / (2*k - 1)
|
||||
}
|
||||
audioData.put(
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundInt().toByte()
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundToInt().toByte()
|
||||
)
|
||||
}
|
||||
}*/
|
||||
|
||||
@@ -509,7 +509,7 @@ class TerrarumComputerOldOld(peripheralSlots: Int) {
|
||||
if (sine > 0.79) sine = 0.79
|
||||
else if (sine < -0.79) sine = -0.79
|
||||
audioData.put(
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundInt().toByte()
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundToInt().toByte()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -520,7 +520,7 @@ class TerrarumComputerOldOld(peripheralSlots: Int) {
|
||||
sine += Math.sin(Math.PI * 2 * (2*k - 1) * chopSize * x) / (2*k - 1)
|
||||
}
|
||||
audioData.put(
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundInt().toByte()
|
||||
(0.5 + 0.5 * sine).times(0xFF).roundToInt().toByte()
|
||||
)
|
||||
}
|
||||
}*/
|
||||
|
||||
@@ -8,10 +8,10 @@ import net.torvald.terrarum.gameactors.Actor
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulecomputers.virtualcomputer.tvd.*
|
||||
import net.torvald.terrarum.roundInt
|
||||
import net.torvald.terrarum.utils.JsonWriter.getJsonBuilder
|
||||
import java.io.File
|
||||
import java.nio.charset.Charset
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2018-10-03.
|
||||
@@ -26,7 +26,7 @@ object SavegameWriter {
|
||||
|
||||
operator fun invoke(pnameOverride: String? = null): Boolean {
|
||||
playerName = pnameOverride ?: "${Terrarum.ingame!!.actorGamer!!.actorValue[AVKey.NAME]}"
|
||||
if (playerName.isEmpty()) playerName = "Test subject ${Math.random().times(0x7FFFFFFF).roundInt()}"
|
||||
if (playerName.isEmpty()) playerName = "Test subject ${Math.random().times(0x7FFFFFFF).roundToInt()}"
|
||||
|
||||
try {
|
||||
val diskImage = generateNewDiskImage()
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
package net.torvald.terrarum.serialise
|
||||
|
||||
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
|
||||
import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
|
||||
import java.nio.charset.Charset
|
||||
|
||||
/**
|
||||
@@ -18,7 +16,7 @@ internal object WriteMeta {
|
||||
|
||||
val BYTE_NULL: Byte = 0
|
||||
|
||||
val terraseed: Long = WorldGenerator.SEED
|
||||
val terraseed: Long = Worldgen.params.seed
|
||||
|
||||
|
||||
/**
|
||||
|
||||
@@ -19,12 +19,13 @@ import com.sudoplay.joise.module.ModuleScaleOffset
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.concurrent.BlockingThreadPool
|
||||
import net.torvald.terrarum.concurrent.ThreadExecutor
|
||||
import net.torvald.terrarum.concurrent.sliceEvenly
|
||||
import net.torvald.terrarum.inUse
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.roundInt
|
||||
import java.util.concurrent.Callable
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2018-12-14.
|
||||
@@ -67,32 +68,34 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
get() = (IMAGE_SIZE * IMAGE_SIZE) / pixelsInSingleJob
|
||||
private val rawPixelsList: List<IntProgression>
|
||||
get() = (0 until IMAGE_SIZE * IMAGE_SIZE).sliceEvenly(jobsCount)
|
||||
private fun makeGenFun(seed: Long, index: Int) = { //i: Int ->
|
||||
val module = ModuleFractal()
|
||||
module.setType(ModuleFractal.FractalType.BILLOW)
|
||||
module.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
|
||||
module.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
module.setNumOctaves(10)
|
||||
module.setFrequency(8.0)
|
||||
module.seed = seed
|
||||
private fun makeGenFun(seed: Long, index: Int) = object : Callable<Unit> { //i: Int ->
|
||||
override fun call() {
|
||||
val module = ModuleFractal()
|
||||
module.setType(ModuleFractal.FractalType.BILLOW)
|
||||
module.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
|
||||
module.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
module.setNumOctaves(10)
|
||||
module.setFrequency(8.0)
|
||||
module.seed = seed
|
||||
|
||||
val moduleScale = ModuleScaleOffset()
|
||||
moduleScale.setSource(module)
|
||||
moduleScale.setScale(0.5)
|
||||
moduleScale.setOffset(0.0)
|
||||
val moduleScale = ModuleScaleOffset()
|
||||
moduleScale.setSource(module)
|
||||
moduleScale.setScale(0.5)
|
||||
moduleScale.setOffset(0.0)
|
||||
|
||||
val noiseModule = Joise(moduleScale)
|
||||
val noiseModule = Joise(moduleScale)
|
||||
|
||||
for (c in rawPixelsList[index]) {
|
||||
val x = c % IMAGE_SIZE
|
||||
val y = c / IMAGE_SIZE
|
||||
val uvX = x / IMAGE_SIZED
|
||||
val uvY = y / IMAGE_SIZED
|
||||
for (c in rawPixelsList[index]) {
|
||||
val x = c % IMAGE_SIZE
|
||||
val y = c / IMAGE_SIZE
|
||||
val uvX = x / IMAGE_SIZED
|
||||
val uvY = y / IMAGE_SIZED
|
||||
|
||||
val noiseValue = noiseModule.get(uvX, uvY).absoluteValue
|
||||
val rgb = (noiseValue * 255.0).roundInt()
|
||||
val noiseValue = noiseModule.get(uvX, uvY).absoluteValue
|
||||
val rgb = (noiseValue * 255.0).roundToInt()
|
||||
|
||||
pixmap.drawPixel(x, y, (rgb shl 24) or (rgb shl 16) or (rgb shl 8) or 0xFF)
|
||||
pixmap.drawPixel(x, y, (rgb shl 24) or (rgb shl 16) or (rgb shl 8) or 0xFF)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,13 +110,13 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
|
||||
|
||||
// regen
|
||||
if (timerFired && BlockingThreadPool.allFinished()) {
|
||||
if (timerFired && ThreadExecutor.allFinished) {
|
||||
timerFired = false
|
||||
|
||||
totalTestsDone += 1
|
||||
}
|
||||
|
||||
if (regenerate && BlockingThreadPool.allFinished()) {
|
||||
if (regenerate && ThreadExecutor.allFinished) {
|
||||
//printdbg(this, "Reticulating splines...")
|
||||
|
||||
regenerate = false
|
||||
@@ -124,8 +127,9 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
|
||||
val seed = RNG.nextLong()
|
||||
val jobs = List(jobsCount) { makeGenFun(seed, it) }
|
||||
BlockingThreadPool.setTasks(jobs, "")
|
||||
BlockingThreadPool.startAllWaitForDie()
|
||||
ThreadExecutor.renew()
|
||||
ThreadExecutor.submitAll(jobs)
|
||||
ThreadExecutor.join()
|
||||
}
|
||||
|
||||
|
||||
@@ -192,7 +196,7 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
System.exit(0)
|
||||
}
|
||||
// time to construct a new test
|
||||
if (totalTestsDone % samplingCount == 0 && BlockingThreadPool.allFinished()) {
|
||||
if (totalTestsDone % samplingCount == 0 && ThreadExecutor.allFinished) {
|
||||
pixelsInSingleJob = (IMAGE_SIZE * IMAGE_SIZE) / testSets[totalTestsDone / samplingCount]
|
||||
|
||||
|
||||
@@ -213,7 +217,7 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
}
|
||||
|
||||
// auto-press SPACE
|
||||
if (BlockingThreadPool.allFinished()) {
|
||||
if (ThreadExecutor.allFinished) {
|
||||
regenerate = true
|
||||
constructOnce = false
|
||||
}
|
||||
|
||||
@@ -21,8 +21,8 @@ import net.torvald.terrarum.concurrent.ThreadParallel
|
||||
import net.torvald.terrarum.concurrent.ThreadableFun
|
||||
import net.torvald.terrarum.concurrent.sliceEvenly
|
||||
import net.torvald.terrarum.inUse
|
||||
import net.torvald.terrarum.roundInt
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.roundToInt
|
||||
import kotlin.system.measureNanoTime
|
||||
|
||||
/**
|
||||
@@ -124,7 +124,7 @@ class ThreadParallelTester : ApplicationAdapter() {
|
||||
val uvY = y / IMAGE_SIZED
|
||||
|
||||
val noiseValue = noiseModule.get(uvX, uvY).absoluteValue
|
||||
val rgb = (noiseValue * 255.0).roundInt()
|
||||
val rgb = (noiseValue * 255.0).roundToInt()
|
||||
|
||||
pixmap.drawPixel(x, y, (rgb shl 24) or (rgb shl 16) or (rgb shl 8) or 0xFF)
|
||||
}
|
||||
@@ -217,7 +217,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
// memory pressure
|
||||
AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
|
||||
// thread count
|
||||
AppLoader.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (AppLoader.MULTITHREAD) ccG else ccR}${AppLoader.THREADS.toString().padStart(2, ' ')}",
|
||||
AppLoader.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (AppLoader.MULTITHREAD) ccG else ccR}${AppLoader.THREAD_COUNT.toString().padStart(2, ' ')}",
|
||||
(AppLoader.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
|
||||
|
||||
// memory texts
|
||||
|
||||
@@ -7,7 +7,7 @@ import com.badlogic.gdx.utils.Disposable
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.roundInt
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
|
||||
/**
|
||||
@@ -309,22 +309,22 @@ abstract class UICanvas(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
-ui.width.toFloat(),
|
||||
0f
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
Position.TOP -> ui.handler.posY = Movement.fastPullOut(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
-ui.height.toFloat(),
|
||||
0f
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
Position.RIGHT -> ui.handler.posX = Movement.fastPullOut(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
AppLoader.screenWf,
|
||||
AppLoader.screenW - ui.width.toFloat()
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
Position.BOTTOM -> ui.handler.posY = Movement.fastPullOut(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
AppLoader.screenHf,
|
||||
AppLoader.screenH - ui.height.toFloat()
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
}
|
||||
}
|
||||
fun doClosingPopOut(ui: UICanvas, openCloseTime: Second, position: Position) {
|
||||
@@ -333,22 +333,22 @@ abstract class UICanvas(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
0f,
|
||||
-ui.width.toFloat()
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
Position.TOP -> ui.handler.posY = Movement.fastPullOut(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
0f,
|
||||
-ui.height.toFloat()
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
Position.RIGHT -> ui.handler.posX = Movement.fastPullOut(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
AppLoader.screenW - ui.width.toFloat(),
|
||||
AppLoader.screenWf
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
Position.BOTTOM -> ui.handler.posY = Movement.fastPullOut(
|
||||
ui.handler.openCloseCounter / openCloseTime,
|
||||
AppLoader.screenH - ui.height.toFloat(),
|
||||
AppLoader.screenHf
|
||||
).roundInt()
|
||||
).roundToInt()
|
||||
}
|
||||
}
|
||||
fun endOpeningPopOut(ui: UICanvas, position: Position) {
|
||||
|
||||
@@ -3,8 +3,8 @@ package net.torvald.terrarum.ui
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.roundInt
|
||||
import java.util.*
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Image gallery. Images will be equally spaced, counted from top-left to bottom-right.
|
||||
@@ -31,13 +31,13 @@ class UIItemImageGallery(
|
||||
val gutter = (height - imageList[i].height.times(imageList.size)).toFloat().div(
|
||||
imageList.size + 1f
|
||||
)
|
||||
return row((gutter * i.plus(1) + imageList[i].height * i).roundInt())
|
||||
return row((gutter * i.plus(1) + imageList[i].height * i).roundToInt())
|
||||
}
|
||||
|
||||
imageList.forEachIndexed { i, image ->
|
||||
Toolkit.drawCentered(batch, image,
|
||||
imagePosY(i),
|
||||
width.toFloat().div(column).times(column(i).plus(1)).roundInt(),
|
||||
width.toFloat().div(column).times(column(i).plus(1)).roundToInt(),
|
||||
posX, posY
|
||||
)
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2017-03-13.
|
||||
@@ -74,7 +75,7 @@ class UIItemTextButtonList(
|
||||
val h = height.toFloat()
|
||||
val ss = labelsList.size.toFloat()
|
||||
val lh = itemHitboxSize
|
||||
val vertOff = (h/ss * i + (h/ss - lh) / 2f).roundInt()
|
||||
val vertOff = (h/ss * i + (h/ss - lh) / 2f).roundToInt()
|
||||
|
||||
if (!kinematic) {
|
||||
UIItemTextButton(
|
||||
|
||||
@@ -372,7 +372,7 @@ internal object BlocksDrawer {
|
||||
|
||||
val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
|
||||
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
|
||||
val breakingStage = (breakage / maxHealth).times(BREAKAGE_STEPS).roundInt()
|
||||
val breakingStage = (breakage / maxHealth).times(BREAKAGE_STEPS).roundToInt()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -503,7 +503,7 @@ object BlocksDrawerOLD {
|
||||
if (mode == TERRAIN || mode == WALL) {
|
||||
val breakage = if (mode == TERRAIN) world.getTerrainDamage(x, y) else world.getWallDamage(x, y)
|
||||
val maxHealth = BlockCodex[world.getTileFromTerrain(x, y)].strength
|
||||
val stage = (breakage / maxHealth).times(breakAnimSteps).roundInt()
|
||||
val stage = (breakage / maxHealth).times(breakAnimSteps).roundToInt()
|
||||
// actual drawing
|
||||
if (stage > 0) {
|
||||
batch.color = color
|
||||
|
||||
@@ -3,8 +3,6 @@ package net.torvald.terrarum.worlddrawer
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.glutils.ShaderProgram
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.gdx.graphics.Cvec
|
||||
import net.torvald.gdx.graphics.UnsafeCvecArray
|
||||
import net.torvald.terrarum.*
|
||||
@@ -12,7 +10,6 @@ import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.blockproperties.Fluid
|
||||
import net.torvald.terrarum.concurrent.sliceEvenly
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameactors.Luminous
|
||||
import net.torvald.terrarum.gameworld.BlockAddress
|
||||
@@ -41,7 +38,7 @@ object LightmapRenderer {
|
||||
/** World change is managed by IngameRenderer.setWorld() */
|
||||
private var world: GameWorld = GameWorld.makeNullWorld()
|
||||
|
||||
private lateinit var lightCalcShader: ShaderProgram
|
||||
//private lateinit var lightCalcShader: ShaderProgram
|
||||
//private val SHADER_LIGHTING = AppLoader.getConfigBoolean("gpulightcalc")
|
||||
|
||||
/** do not call this yourself! Let your game renderer handle this! */
|
||||
@@ -54,8 +51,6 @@ object LightmapRenderer {
|
||||
_mapLightLevelThis.zerofill()
|
||||
_mapThisTileOpacity.zerofill()
|
||||
_mapThisTileOpacity2.zerofill()
|
||||
|
||||
makeUpdateTaskList()
|
||||
}
|
||||
}
|
||||
catch (e: UninitializedPropertyAccessException) {
|
||||
@@ -71,10 +66,10 @@ object LightmapRenderer {
|
||||
const val overscan_open: Int = 40
|
||||
const val overscan_opaque: Int = 10
|
||||
|
||||
var LIGHTMAP_WIDTH = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenW).div(TILE_SIZE).ceil() + overscan_open * 2 + 3
|
||||
var LIGHTMAP_HEIGHT = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenH).div(TILE_SIZE).ceil() + overscan_open * 2 + 3
|
||||
private var LIGHTMAP_WIDTH: Int = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenW).div(TILE_SIZE).ceilInt() + overscan_open * 2 + 3
|
||||
private var LIGHTMAP_HEIGHT: Int = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenH).div(TILE_SIZE).ceilInt() + overscan_open * 2 + 3
|
||||
|
||||
private val noopMask = HashSet<Point2i>((LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT) * 2)
|
||||
//private val noopMask = HashSet<Point2i>((LIGHTMAP_WIDTH + LIGHTMAP_HEIGHT) * 2)
|
||||
|
||||
private val lanternMap = HashMap<BlockAddress, Cvec>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
|
||||
/**
|
||||
@@ -135,14 +130,14 @@ object LightmapRenderer {
|
||||
* @param y world tile coord
|
||||
*/
|
||||
internal fun getLight(x: Int, y: Int): Cvec? {
|
||||
if (!inBounds(x, y)) {
|
||||
return null
|
||||
return if (!inBounds(x, y)) {
|
||||
null
|
||||
}
|
||||
else {
|
||||
val x = x.convX()
|
||||
val y = y.convY()
|
||||
|
||||
return Cvec(
|
||||
Cvec(
|
||||
lightmap.getR(x, y) * MUL_FLOAT,
|
||||
lightmap.getG(x, y) * MUL_FLOAT,
|
||||
lightmap.getB(x, y) * MUL_FLOAT,
|
||||
@@ -205,10 +200,10 @@ object LightmapRenderer {
|
||||
sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT)
|
||||
|
||||
// set no-op mask from solidity of the block
|
||||
AppLoader.measureDebugTime("Renderer.LightNoOpMask") {
|
||||
/*AppLoader.measureDebugTime("Renderer.LightNoOpMask") {
|
||||
noopMask.clear()
|
||||
buildNoopMask()
|
||||
}
|
||||
}*/
|
||||
|
||||
// wipe out lightmap
|
||||
AppLoader.measureDebugTime("Renderer.LightPrecalc") {
|
||||
@@ -224,9 +219,10 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// YE OLDE LIGHT UPDATER
|
||||
// O((5*9)n where n is a size of the map.
|
||||
// Because of inevitable overlaps on the area, it only works with MAX blend
|
||||
|
||||
/*fun or1() {
|
||||
// Round 1
|
||||
for (y in for_y_start - overscan_open..for_y_end) {
|
||||
@@ -260,6 +256,7 @@ object LightmapRenderer {
|
||||
}
|
||||
}*/
|
||||
|
||||
// 'NEWLIGHT2' LIGHT SWIPER
|
||||
// O((8*2)n) where n is a size of the map.
|
||||
fun r1() {
|
||||
// TODO test non-parallel
|
||||
@@ -366,11 +363,11 @@ object LightmapRenderer {
|
||||
|
||||
// To save you from pains:
|
||||
// - Per-channel light updating is actually slower
|
||||
// BELOW NOTES DOES NOT APPLY TO 'NEWLIGHT2' LIGHT SWIPER
|
||||
// - It seems 5-pass lighting is needed to resonably eliminate the dark spot (of which I have zero idea
|
||||
// why dark spots appear in the first place)
|
||||
// - Multithreading? I have absolutely no idea.
|
||||
// - If you naively slice the screen (job area) to multithread, the seam will appear.
|
||||
|
||||
//r3();r4();r1();r2();r3();
|
||||
|
||||
r1();r2();r3();r4()
|
||||
@@ -384,56 +381,11 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO re-init at every resize
|
||||
private lateinit var updateMessages: List<Array<ThreadedLightmapUpdateMessage>>
|
||||
|
||||
private fun makeUpdateTaskList() {
|
||||
val lightTaskArr = ArrayList<ThreadedLightmapUpdateMessage>()
|
||||
|
||||
val for_x_start = overscan_open
|
||||
val for_y_start = overscan_open
|
||||
val for_x_end = for_x_start + WorldCamera.width / TILE_SIZE + 3
|
||||
val for_y_end = for_y_start + WorldCamera.height / TILE_SIZE + 3 // same fix as above
|
||||
|
||||
// Round 2
|
||||
for (y in for_y_end + overscan_open downTo for_y_start) {
|
||||
for (x in for_x_start - overscan_open..for_x_end) {
|
||||
lightTaskArr.add(ThreadedLightmapUpdateMessage(x, y))
|
||||
}
|
||||
}
|
||||
|
||||
// Round 3
|
||||
for (y in for_y_end + overscan_open downTo for_y_start) {
|
||||
for (x in for_x_end + overscan_open downTo for_x_start) {
|
||||
lightTaskArr.add(ThreadedLightmapUpdateMessage(x, y))
|
||||
}
|
||||
}
|
||||
|
||||
// Round 4
|
||||
for (y in for_y_start - overscan_open..for_y_end) {
|
||||
for (x in for_x_end + overscan_open downTo for_x_start) {
|
||||
lightTaskArr.add(ThreadedLightmapUpdateMessage(x, y))
|
||||
}
|
||||
}
|
||||
|
||||
// Round 1
|
||||
for (y in for_y_start - overscan_open..for_y_end) {
|
||||
for (x in for_x_start - overscan_open..for_x_end) {
|
||||
lightTaskArr.add(ThreadedLightmapUpdateMessage(x, y))
|
||||
}
|
||||
}
|
||||
|
||||
updateMessages = lightTaskArr.toTypedArray().sliceEvenly(AppLoader.THREADS)
|
||||
}
|
||||
|
||||
internal data class ThreadedLightmapUpdateMessage(val x: Int, val y: Int)
|
||||
|
||||
|
||||
private fun buildLanternmap(actorContainers: Array<out List<ActorWithBody>?>) {
|
||||
lanternMap.clear()
|
||||
actorContainers.forEach { actorContainer ->
|
||||
actorContainer?.forEach {
|
||||
if (it is Luminous && it is ActorWithBody) {
|
||||
if (it is Luminous) {
|
||||
// put lanterns to the area the luminantBox is occupying
|
||||
for (lightBox in it.lightBoxList) {
|
||||
val lightBoxX = it.hitbox.startX + lightBox.startX
|
||||
@@ -456,7 +408,7 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
private fun buildNoopMask() {
|
||||
/*private fun buildNoopMask() {
|
||||
fun isShaded(x: Int, y: Int) = try {
|
||||
BlockCodex[world.getTileFromTerrain(x, y)].isSolid
|
||||
}
|
||||
@@ -491,8 +443,7 @@ object LightmapRenderer {
|
||||
if (isShaded(for_x_start, y)) noopMask.add(Point2i(for_x_start, y))
|
||||
if (isShaded(for_x_end, y)) noopMask.add(Point2i(for_x_end, y))
|
||||
}
|
||||
|
||||
}
|
||||
}*/
|
||||
|
||||
// local variables that are made static
|
||||
private val sunLight = Cvec(0)
|
||||
@@ -576,7 +527,7 @@ object LightmapRenderer {
|
||||
))
|
||||
}
|
||||
|
||||
private val inNoopMaskp = Point2i(0,0)
|
||||
/*private val inNoopMaskp = Point2i(0,0)
|
||||
|
||||
private fun inNoopMask(x: Int, y: Int): Boolean {
|
||||
if (x in for_x_start..for_x_end) {
|
||||
@@ -620,7 +571,7 @@ object LightmapRenderer {
|
||||
|
||||
// if your IDE error out that you need return statement, AND it's "fixed" by removing 'else' before 'return false',
|
||||
// you're doing it wrong, the IF and return statements must be inclusive.
|
||||
}
|
||||
}*/
|
||||
|
||||
private var swipeX = -1
|
||||
private var swipeY = -1
|
||||
@@ -673,10 +624,10 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
/** Another YE OLDE light simulator
|
||||
* Calculates the light simulation, using main lightmap as one of the input.
|
||||
*/
|
||||
private fun calculateAndAssign(lightmap: UnsafeCvecArray, worldX: Int, worldY: Int) {
|
||||
/*private fun calculateAndAssign(lightmap: UnsafeCvecArray, worldX: Int, worldY: Int) {
|
||||
|
||||
//if (inNoopMask(worldX, worldY)) return
|
||||
|
||||
@@ -724,7 +675,7 @@ object LightmapRenderer {
|
||||
/* * */_ambientAccumulator.maxAndAssign(darkenColoured(x + 1, y, _thisTileOpacity))
|
||||
|
||||
lightmap.setVec(x, y, _ambientAccumulator)
|
||||
}
|
||||
}*/
|
||||
|
||||
private fun isSolid(x: Int, y: Int): Float? { // ...so that they wouldn't appear too dark
|
||||
if (!inBounds(x, y)) return null
|
||||
@@ -760,9 +711,9 @@ object LightmapRenderer {
|
||||
// write to colour buffer
|
||||
for (y in this_y_start..this_y_end) {
|
||||
//println("y: $y, this_y_start: $this_y_start")
|
||||
if (y == this_y_start && this_y_start == 0) {
|
||||
//throw Error("Fuck hits again...")
|
||||
}
|
||||
//if (y == this_y_start && this_y_start == 0) {
|
||||
// throw Error("Fuck hits again...")
|
||||
//}
|
||||
|
||||
for (x in this_x_start..this_x_end) {
|
||||
|
||||
@@ -854,11 +805,6 @@ object LightmapRenderer {
|
||||
}
|
||||
|
||||
private fun Float.inv() = 1f / this
|
||||
fun Float.floor() = FastMath.floor(this)
|
||||
fun Double.floorInt() = Math.floor(this).toInt()
|
||||
fun Float.round(): Int = Math.round(this)
|
||||
fun Double.round(): Int = Math.round(this).toInt()
|
||||
fun Float.ceil() = FastMath.ceil(this)
|
||||
fun Int.even(): Boolean = this and 1 == 0
|
||||
fun Int.odd(): Boolean = this and 1 == 1
|
||||
|
||||
@@ -892,8 +838,8 @@ object LightmapRenderer {
|
||||
val tilesInHorizontal = (AppLoader.screenWf / TILE_SIZE).ceilInt() + 1
|
||||
val tilesInVertical = (AppLoader.screenHf / TILE_SIZE).ceilInt() + 1
|
||||
|
||||
LIGHTMAP_WIDTH = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenW).div(TILE_SIZE).ceil() + overscan_open * 2 + 3
|
||||
LIGHTMAP_HEIGHT = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenH).div(TILE_SIZE).ceil() + overscan_open * 2 + 3
|
||||
LIGHTMAP_WIDTH = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenW).div(TILE_SIZE).ceilInt() + overscan_open * 2 + 3
|
||||
LIGHTMAP_HEIGHT = (Terrarum.ingame?.ZOOM_MINIMUM ?: 1f).inv().times(AppLoader.screenH).div(TILE_SIZE).ceilInt() + overscan_open * 2 + 3
|
||||
|
||||
if (_init) {
|
||||
lightBuffer.dispose()
|
||||
|
||||
Reference in New Issue
Block a user