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code cleanup
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@@ -1172,8 +1172,8 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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ThreadParallel.map(
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i,
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ThreadActorUpdate(
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actors.div(Terrarum.THREADS).times(i).roundInt(),
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actors.div(Terrarum.THREADS).times(i.plus(1)).roundInt() - 1
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actors.div(Terrarum.THREADS).times(i).roundToInt(),
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actors.div(Terrarum.THREADS).times(i.plus(1)).roundToInt() - 1
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),
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"ActorUpdate"
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)
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