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code cleanup
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164
src/net/torvald/terrarum/tests/ThreadParallelTester.kt.unused
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164
src/net/torvald/terrarum/tests/ThreadParallelTester.kt.unused
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package net.torvald.terrarum.tests
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import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.InputAdapter
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.sudoplay.joise.Joise
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import com.sudoplay.joise.module.ModuleBasisFunction
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import com.sudoplay.joise.module.ModuleFractal
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import com.sudoplay.joise.module.ModuleScaleOffset
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.concurrent.ThreadableFun
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import net.torvald.terrarum.concurrent.sliceEvenly
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import net.torvald.terrarum.inUse
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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import kotlin.system.measureNanoTime
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/**
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* Created by minjaesong on 2019-06-17.
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*/
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class ThreadParallelTester : ApplicationAdapter() {
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lateinit var batch: SpriteBatch
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lateinit var camera: OrthographicCamera
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lateinit var pixmap: Pixmap
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lateinit var texture: Texture
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private val IMAGE_SIZE = 1024
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private val IMAGE_SIZEF = IMAGE_SIZE.toFloat()
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private val IMAGE_SIZED = IMAGE_SIZE.toDouble()
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private val RNG = HQRNG()
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override fun create() {
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Gdx.input.inputProcessor = ThreadParallelTesterController(this)
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batch = SpriteBatch()
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camera = OrthographicCamera(IMAGE_SIZEF, IMAGE_SIZEF)
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camera.setToOrtho(true, IMAGE_SIZEF, IMAGE_SIZEF)
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camera.update()
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Gdx.gl20.glViewport(0, 0, IMAGE_SIZE, IMAGE_SIZE)
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pixmap = Pixmap(IMAGE_SIZE, IMAGE_SIZE, Pixmap.Format.RGBA8888)
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texture = Texture(1, 1, Pixmap.Format.RGBA8888)
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batch.projectionMatrix = camera.combined
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println("[ThreadParallelTester] Hello, world!")
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}
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var regenerate = true
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var generateDone = true
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override fun render() {
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Gdx.graphics.setTitle("F: ${Gdx.graphics.framesPerSecond}")
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if (regenerate) {
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// fill pixmap with slow-to-calculate noises.
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// create parallel job
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// run parallel job, wait all of them to die
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// render the pixmap
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// expected result: app freezes (or nothing is drawn) until all the parallel job is done
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println("Noise regenerating...")
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regenerate = false
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generateDone = false
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val time = measureNanoTime {
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setupParallelJobs()
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//ThreadParallel.startAll()
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ThreadParallel.startAllWaitForDie()
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}
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generateDone = true
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println("Noise generation complete, took ${time.toDouble() / 1_000_000} ms\n")
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}
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// render
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texture.dispose()
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texture = Texture(pixmap)
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batch.inUse {
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batch.projectionMatrix = camera.combined
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batch.color = Color.WHITE
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batch.draw(texture, 0f, 0f)
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}
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}
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private fun setupParallelJobs() {
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val seed = RNG.nextLong()
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for (i in 0 until ThreadParallel.threadCount) {
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ThreadParallel.map(i, "NoiseGen", makeGenFun(seed, i))
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}
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}
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private val scanlineNumbers: List<IntProgression> = (0 until IMAGE_SIZE).sliceEvenly(ThreadParallel.threadCount)
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private fun makeGenFun(seed: Long, index: Int): ThreadableFun = { i ->
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val module = ModuleFractal()
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module.setType(ModuleFractal.FractalType.BILLOW)
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module.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
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module.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
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module.setNumOctaves(10)
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module.setFrequency(8.0)
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module.seed = seed
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val moduleScale = ModuleScaleOffset()
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moduleScale.setSource(module)
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moduleScale.setScale(0.5)
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moduleScale.setOffset(0.0)
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val noiseModule = Joise(moduleScale)
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for (y in scanlineNumbers[index]) {
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for (x in 0 until IMAGE_SIZE) {
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val uvX = x / IMAGE_SIZED
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val uvY = y / IMAGE_SIZED
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val noiseValue = noiseModule.get(uvX, uvY).absoluteValue
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val rgb = (noiseValue * 255.0).roundToInt()
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pixmap.drawPixel(x, y, (rgb shl 24) or (rgb shl 16) or (rgb shl 8) or 0xFF)
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}
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}
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}
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override fun dispose() {
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pixmap.dispose()
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texture.dispose()
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}
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}
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class ThreadParallelTesterController(val host: ThreadParallelTester) : InputAdapter() {
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override fun keyDown(keycode: Int): Boolean {
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if (keycode == Input.Keys.SPACE && host.generateDone) {
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host.regenerate = true
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}
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return true
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}
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}
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fun main(args: Array<String>) {
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ShaderProgram.pedantic = false
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val appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false
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appConfig.width = 1024
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appConfig.height = 1024
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appConfig.backgroundFPS = 9999
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appConfig.foregroundFPS = 9999
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appConfig.forceExit = true
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//LwjglApplication(AppLoader(appConfig, ThreadParallelTester()), appConfig)
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LwjglApplication(ThreadParallelTester(), appConfig)
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}
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