mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
fix: damaging terrain would not queue the modified chunk for the autosave
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@@ -295,6 +295,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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open fun modified(layer: Int, x: Int, y: Int) {
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// printdbg(this, "Chunk modified: layer $layer ($x, $y)")
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modifiedChunks[layer].add(LandUtil.toChunkNum(world, x, y))
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}
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@@ -588,7 +588,7 @@ open class ActorWithBody : Actor {
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// printdbg(this, it)
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val dmgPerTile = terrainDamage / it.size
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it.forEach { (x, y) ->
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world?.inflictTerrainDamage(x, y, dmgPerTile)
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world?.inflictTerrainDamage(x, y, dmgPerTile, false)
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}
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}
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}
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@@ -644,7 +644,7 @@ open class GameWorld(
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/**
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* @return ItemID of the broken block AND ore if the block is broken, `null` otherwise
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*/
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fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Pair<ItemID?, ItemID?> {
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fun inflictTerrainDamage(x: Int, y: Int, damage: Double, bypassEvent: Boolean): Pair<ItemID?, ItemID?> {
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if (damage.isNaN()) throw IllegalArgumentException("Cannot inflict NaN amount of damage at($x, $y)")
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val damage = damage.toFloat()
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@@ -662,6 +662,10 @@ open class GameWorld(
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terrainDamages[addr] = terrainDamages[addr]!! + damage
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}
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if (!bypassEvent) {
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Terrarum.ingame?.modified(LandUtil.LAYER_TERR, x, y)
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}
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//println("[GameWorld] accumulated damage: ${terrainDamages[addr]}")
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// remove tile from the world
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@@ -681,7 +685,7 @@ open class GameWorld(
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/**
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* @return true if block is broken
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*/
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fun inflictWallDamage(x: Int, y: Int, damage: Double): ItemID? {
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fun inflictWallDamage(x: Int, y: Int, damage: Double, bypassEvent: Boolean): ItemID? {
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if (damage.isNaN()) throw IllegalArgumentException("Cannot inflict NaN amount of damage at($x, $y)")
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val damage = damage.toFloat()
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@@ -697,6 +701,10 @@ open class GameWorld(
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wallDamages[addr] = wallDamages[addr]!! + damage
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}
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if (!bypassEvent) {
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Terrarum.ingame?.modified(LandUtil.LAYER_TERR, x, y)
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}
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// remove tile from the world
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if (wallDamages[addr]!! >= BlockCodex[getTileFromWall(x, y)].strength) {
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val tileBroke = getTileFromWall(x, y)
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@@ -140,7 +140,7 @@ object ExplosionManager {
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private fun memcpyToWorldBreakage(CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: UnsafeFloatArray) {
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for (x in xStart until xStart + CALC_WIDTH) {
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world.inflictTerrainDamage(x, yStart + yOff, out[x - xStart, yOff].toDouble())
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world.inflictTerrainDamage(x, yStart + yOff, out[x - xStart, yOff].toDouble(), false)
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}
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}
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@@ -273,7 +273,7 @@ object ExplosionManager {
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for (wx in worldXstart until worldXstart + CALC_WIDTH) {
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val lx = wx - (tx - CALC_RADIUS - 1)
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val ly = wy - (ty - CALC_RADIUS - 1)
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world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble()).let { (tile, ore) ->
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world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble(), false).let { (tile, ore) ->
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if (ore != null || tile != null) {
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// drop item
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val prob = if (ore != null) dropProbOre else dropProbNonOre
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@@ -79,7 +79,8 @@ object AxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg,
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false
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).let { tileBroken ->
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// tile busted
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if (tileBroken != null) {
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@@ -100,7 +101,8 @@ object AxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg,
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false
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).let { (tileBroken, _) ->
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// tile busted
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if (tileBroken != null) {
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@@ -125,7 +127,8 @@ object AxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg,
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false
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).let { (tileBroken, _) ->
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// tile busted
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if (tileBroken != null) {
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@@ -93,7 +93,8 @@ object PickaxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg,
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false
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).let { (tileBroken, oreBroken) ->
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// drop ore
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@@ -94,7 +94,8 @@ object SledgehammerCore {
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INGAME.world.inflictWallDamage(
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg,
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false
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).let { tileBroken ->
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// tile busted
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if (tileBroken != null) {
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