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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
fix: damaging terrain would not queue the modified chunk for the autosave
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@@ -140,7 +140,7 @@ object ExplosionManager {
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private fun memcpyToWorldBreakage(CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: UnsafeFloatArray) {
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for (x in xStart until xStart + CALC_WIDTH) {
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world.inflictTerrainDamage(x, yStart + yOff, out[x - xStart, yOff].toDouble())
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world.inflictTerrainDamage(x, yStart + yOff, out[x - xStart, yOff].toDouble(), false)
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}
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}
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@@ -273,7 +273,7 @@ object ExplosionManager {
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for (wx in worldXstart until worldXstart + CALC_WIDTH) {
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val lx = wx - (tx - CALC_RADIUS - 1)
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val ly = wy - (ty - CALC_RADIUS - 1)
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world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble()).let { (tile, ore) ->
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world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble(), false).let { (tile, ore) ->
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if (ore != null || tile != null) {
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// drop item
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val prob = if (ore != null) dropProbOre else dropProbNonOre
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