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fix: damaging terrain would not queue the modified chunk for the autosave
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@@ -93,7 +93,8 @@ object PickaxeCore {
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg,
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false
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).let { (tileBroken, oreBroken) ->
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// drop ore
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