removing unused classes

This commit is contained in:
minjaesong
2021-12-15 00:01:30 +09:00
parent b0d5cd1266
commit b46f464abc
3 changed files with 0 additions and 293 deletions

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@@ -1,94 +0,0 @@
package net.torvald.aa
import net.torvald.terrarum.gameworld.toUint
/**
* @param terminal: for sending redraw only
*
* Created by minjaesong on 2016-08-10.
*/
/*class AAFrame(var width: Int, var height: Int, var terminal: SimpleTextTerminal) {
/**
* 0000_0000_00000000
* Upper bits: Background colour
*
* Middle bits: Foreground colour
*
* Lower 8 bits: CP437
*/
internal val frameBuffer: CharArray
val sizeof = 2 * width * height // magic number 2: indicator that we're using char
init {
frameBuffer = CharArray(width * height)
}
fun drawBuffer(x: Int, y: Int, c: Char, colourKey: Int) {
if (y * width + x >= frameBuffer.size || y * width + x < 0)
throw ArrayIndexOutOfBoundsException("x: $x, y; $y")
frameBuffer[y * width + x] = ((c.toInt().and(0xFF)) + colourKey.shl(8)).toChar()
//terminal.redraw()
}
fun drawBuffer(x: Int, y: Int, raw: Char): Boolean =
if (checkOOB(x, y))
false
else {
frameBuffer[y * width + x] = raw
//terminal.redraw()
true
}
fun drawFromBytes(other: ByteArray) {
for (i in 0..other.size - 1 step 2) {
val char = (other[i].toUint().shl(8) + other[i + 1].toUint()).toChar()
frameBuffer[i.ushr(1)] = char
}
//terminal.redraw()
}
fun getBackgroundColour(x: Int, y: Int): Int {
return frameBuffer[y * width + x].toInt().ushr(12) and 0xF
}
fun getForegroundColour(x: Int, y: Int): Int {
return frameBuffer[y * width + x].toInt().ushr(8) and 0xF
}
fun getChar(x: Int, y: Int): Char {
return (frameBuffer[y * width + x].toInt() and 0xFF).toChar()
}
fun getRaw(x: Int, y: Int): Char? =
if (checkOOB(x, y))
null
else
frameBuffer[y * width + x]
fun clear(background: Int = 0) {
for (y in 0..height - 1) {
for (x in 0..width - 1) {
drawBuffer(x, y, 0.toChar(), background.shl(4))
}
}
//terminal.redraw()
}
fun drawFromOther(other: AAFrame) {
//this.framebuffer = other.getFrameBuffer();
for (y in 0..height - 1) {
for (x in 0..width - 1) {
frameBuffer[y * width + x] = other.getRaw(x, y)!!
}
}
//terminal.redraw()
}
private fun checkOOB(x: Int, y: Int) = (x < 0 || y < 0 || x >= width || y >= height)
fun getColourKey(x: Int, y: Int): Int = frameBuffer[y * width + x].toInt().ushr(8).and(0xFF)
}*/

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@@ -1,117 +0,0 @@
package net.torvald.aa
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.sqr
/**
* k-d Tree that uses binary heap instead of binary tree to improve data locality
*
*
* -- I couldn't observe any significant boost in performance but this one seems
* to give 3-4 more frames per second.
*
* Created by minjaesong on 2017-01-02.
*
*
* Remarks:
* - NOT using the fullCodePage with 2x2 mode makes it slower... skewed tree generation?
*/
class KDHeapifiedTree(actors: List<ActorWithBody>) {
private val dimension = 2
private val initialSize = 128
private val nodes = Array<ActorWithBody?>(initialSize, { null })
private val root: Int = 0
fun findNearestActor(query: Point2d): ActorWithBody =
getNearest(root, query, 0).getActor()!!
private fun Int.get() = nodes[this]?.feetPosPoint
private fun Int.getActor() = nodes[this]
private fun Int.getLeft() = this * 2 + 1
private fun Int.getRight() = this * 2 + 2
private fun Int.set(value: ActorWithBody?) {
try {
nodes[this] = value
}
catch (_: ArrayIndexOutOfBoundsException) {
// modification of the private fun expandArray()
val prevNodes = nodes.copyOf() + value
Array<ActorWithBody?>(prevNodes.size * 2, { null })
create(prevNodes.toList(), 0, 0)
}
}
private fun Int.setLeftChild(value: ActorWithBody?) { nodes[this.getLeft()] = value }
private fun Int.setRightChild(value: ActorWithBody?) { nodes[this.getRight()] = value }
private val zeroPoint = Point2d(0.0, 0.0)
init {
create(actors, 0, 0)
}
private fun create(points: List<ActorWithBody?>, depth: Int, index: Int): ActorWithBody? {
if (points.isEmpty()) {
index.set(null)
return null
}
else {
val items = points.sortedBy {
if (it != null) it.feetPosPoint[depth % dimension]
else Double.POSITIVE_INFINITY
}
val halfItems = items.size shr 1
index.setLeftChild(create(items.subList(0, halfItems), depth + 1, index.getLeft()))
index.setRightChild(create(items.subList(halfItems + 1, items.size), depth + 1, index.getRight()))
index.set(items[halfItems])
return index.getActor()
}
}
private fun getNearest(currentNode: Int, query: Point2d, depth: Int): Int {
//println("depth, $depth")
val direction = currentNode.compare(query, depth % dimension)
val next = if (direction < 0) currentNode.getLeft() else currentNode.getRight()
val other = if (direction < 0) currentNode.getRight() else currentNode.getLeft()
var best = if (next.get() == null)
currentNode
else
getNearest(next, query, depth + 1) // traverse to leaf
if (currentNode.get()!!.distSqr(query) < best.get()!!.distSqr(query)) {
best = currentNode
}
if (other.get() != null) {
if (currentNode.get()!!.dimDistSqr(query, depth % dimension) < best.get()!!.distSqr(query)) {
val bestCandidate = getNearest(other, query, depth + 1)
if (bestCandidate.get()!!.distSqr(query) < best.get()!!.distSqr(query)) {
best = bestCandidate
}
}
}
return best // work back up
}
private fun expandArray() {
val prevNodes = nodes.copyOf()
Array<ActorWithBody?>(prevNodes.size * 2, { null })
create(prevNodes.toList(), 0, 0)
}
fun Int.compare(other: Point2d, dimension: Int) =
other[dimension] - this.get()!![dimension]
private fun Point2d.dimDistSqr(other: Point2d, dimension: Int) =
other[dimension].minus(this[dimension]).sqr()
private operator fun Point2d.get(index: Int) = if (index == 0) this.x else this.y
}

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@@ -1,82 +0,0 @@
package net.torvald.aa
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.sqr
/**
* Created by minjaesong on 2019-04-18.
*/
class KDTree(points: List<ActorWithBody>) {
companion object {
const val DIMENSION = 2
}
private val root: KDNode?
init {
root = create(points, 0)
}
fun findNearest(query: ActorWithBody) = getNearest(root!!, query.hitbox, 0)
private fun create(points: List<ActorWithBody>, depth: Int): KDNode? {
if (points.isEmpty()) {
return null
}
else {
val items = points.sortedBy { it.getDimensionalPoint(depth) }
val currentIndex = items.size shr 1
return KDNode(
create(items.subList(0, currentIndex), depth + 1),
create(items.subList(currentIndex + 1, items.size), depth + 1),
items[currentIndex],
items[currentIndex].hitbox.clone()
)
}
}
private fun getNearest(currentNode: KDNode, actorHitbox: Hitbox, depth: Int = 0): KDNode {
val direction = currentNode.compare(actorHitbox, depth % DIMENSION)
val next = if (direction < 0) currentNode.left else currentNode.right
val other = if (direction < 0) currentNode.right else currentNode.left
var best = if (next == null) currentNode else getNearest(next, actorHitbox, depth + 1) // traverse to leaf
if (currentNode.position.distSqr(actorHitbox) < best.position.distSqr(actorHitbox)) {
best = currentNode
}
if (other != null) {
if (currentNode.position.dimDistSqr(actorHitbox, depth % DIMENSION) < best.position.distSqr(actorHitbox)) {
val bestCandidate = getNearest(other, actorHitbox, depth + 1)
if (bestCandidate.position.distSqr(actorHitbox) < best.position.distSqr(actorHitbox)) {
best = bestCandidate
}
}
}
return best // work back up
}
data class KDNode(val left: KDNode?, val right: KDNode?, val actor: ActorWithBody, val position: Hitbox) {
//fun compare(other: ActorWithBody, dimension: Int) = other.getDimensionalPoint(dimension) - this.position.getDimensionalPoint(dimension)
fun compare(other: Hitbox, dimension: Int) = other.getDimensionalPoint(dimension) - this.position.getDimensionalPoint(dimension)
}
private fun Hitbox.distSqr(other: Hitbox): Double {
var dist = 0.0
for (i in 0 until DIMENSION)
dist += (this.getDimensionalPoint(i) - other.getDimensionalPoint(i)).sqr()
return dist
}
private fun Hitbox.dimDistSqr(other: Hitbox, dimension: Int) = other.getDimensionalPoint(dimension).minus(this.getDimensionalPoint(dimension)).sqr()
}
internal fun ActorWithBody.getDimensionalPoint(depth: Int) = this.hitbox.getDimensionalPoint(depth)
// TODO take ROUNDWORLD into account
internal fun Hitbox.getDimensionalPoint(depth: Int) =
if (depth % KDTree.DIMENSION == 0) this.canonicalX else this.canonicalY