TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)

Former-commit-id: df9c0e3a9ace2ba976da5e81f1f2d2217db541a0
Former-commit-id: 81a25a938023f318937e1f4ded15e6047fdf8864
This commit is contained in:
Song Minjae
2016-06-17 01:39:55 +09:00
parent 9f42ae9639
commit c4ad69525b
20 changed files with 347 additions and 206 deletions

View File

@@ -36,10 +36,13 @@ class TileProp {
set(value) {
realLum = value
}
get() = if (id == TileNameCode.SUNSTONE)
get() = // specify special tiles; else return real luminosity recorded in CSV
if (id == TileNameCode.SUNSTONE)
Terrarum.game.map.globalLight
else if (id == TileNameCode.DAYLIGHT_CAPACITOR)
Terrarum.game.globalLightByTime(WorldTime.DAY_LENGTH / 2)
else if (id == TileNameCode.TORCH)
TilePropUtil.getTorchFlicker(realLum)
else
realLum

View File

@@ -10,7 +10,13 @@ import java.io.IOException
/**
* Created by minjaesong on 16-02-16.
*/
class TilePropCodex {
object TilePropCodex {
private lateinit var tileProps: Array<TileProp>
val CSV_PATH = "./src/net/torvald/terrarum/tileproperties/tileprop.csv"
const val TILE_UNIQUE_MAX = MapLayer.RANGE * PairedMapLayer.RANGE
init {
tileProps = Array<TileProp>(TILE_UNIQUE_MAX + 1,
@@ -38,82 +44,73 @@ class TilePropCodex {
}
companion object {
private lateinit var tileProps: Array<TileProp>
val CSV_PATH = "./src/net/torvald/terrarum/tileproperties/tileprop.csv"
const val TILE_UNIQUE_MAX = MapLayer.RANGE * PairedMapLayer.RANGE
fun getProp(index: Int, damage: Int): TileProp {
try {
tileProps[idDamageToIndex(index, damage)].id
}
catch (e: NullPointerException) {
throw NullPointerException("Tile prop with id $index and damage $damage does not exist.")
}
return tileProps[idDamageToIndex(index, damage)]
fun getProp(index: Int, damage: Int): TileProp {
try {
tileProps[idDamageToIndex(index, damage)].id
}
catch (e: NullPointerException) {
throw NullPointerException("Tile prop with id $index and damage $damage does not exist.")
}
fun getProp(rawIndex: Int?): TileProp {
try {
tileProps[rawIndex ?: TileNameCode.NULL].id
}
catch (e: NullPointerException) {
throw NullPointerException("Tile prop with raw id $rawIndex does not exist.")
}
return tileProps[rawIndex ?: TileNameCode.NULL]
}
private fun setProp(prop: TileProp, record: CSVRecord) {
prop.nameKey = record.get("name")
prop.id = idDamageToIndex(intVal(record, "id"), intVal(record, "dmg"))
prop.opacity = intVal(record, "opacity")
prop.strength = intVal(record, "strength")
prop.density = intVal(record, "dsty")
prop.luminosity = intVal(record, "lumcolor")
prop.drop = intVal(record, "drop")
prop.dropDamage = intVal(record, "ddmg")
prop.friction = intVal(record, "friction")
prop.isFluid = boolVal(record, "fluid")
prop.isSolid = boolVal(record, "solid")
prop.isWallable = boolVal(record, "wall")
prop.isFallable = boolVal(record, "fall")
print(formatNum3(intVal(record, "id")) + ":" + formatNum2(intVal(record, "dmg")))
println("\t" + prop.nameKey)
}
private fun intVal(rec: CSVRecord, s: String): Int {
var ret = -1
try {
ret = Integer.decode(rec.get(s))!!
}
catch (e: NullPointerException) {
}
return ret
}
private fun boolVal(rec: CSVRecord, s: String) = intVal(rec, s) != 0
fun idDamageToIndex(index: Int, damage: Int) = index * PairedMapLayer.RANGE + damage
private fun formatNum3(i: Int): String {
if (i < 10)
return "00" + i
else if (i < 100)
return "0" + i
else
return i.toString()
}
private fun formatNum2(i: Int) = if (i < 10) "0" + i else i.toString()
return tileProps[idDamageToIndex(index, damage)]
}
fun getProp(rawIndex: Int?): TileProp {
try {
tileProps[rawIndex ?: TileNameCode.NULL].id
}
catch (e: NullPointerException) {
throw NullPointerException("Tile prop with raw id $rawIndex does not exist.")
}
return tileProps[rawIndex ?: TileNameCode.NULL]
}
private fun setProp(prop: TileProp, record: CSVRecord) {
prop.nameKey = record.get("name")
prop.id = idDamageToIndex(intVal(record, "id"), intVal(record, "dmg"))
prop.opacity = intVal(record, "opacity")
prop.strength = intVal(record, "strength")
prop.density = intVal(record, "dsty")
prop.luminosity = intVal(record, "lumcolor")
prop.drop = intVal(record, "drop")
prop.dropDamage = intVal(record, "ddmg")
prop.friction = intVal(record, "friction")
prop.isFluid = boolVal(record, "fluid")
prop.isSolid = boolVal(record, "solid")
prop.isWallable = boolVal(record, "wall")
prop.isFallable = boolVal(record, "fall")
print(formatNum3(intVal(record, "id")) + ":" + formatNum2(intVal(record, "dmg")))
println("\t" + prop.nameKey)
}
private fun intVal(rec: CSVRecord, s: String): Int {
var ret = -1
try {
ret = Integer.decode(rec.get(s))!!
}
catch (e: NullPointerException) {
}
return ret
}
private fun boolVal(rec: CSVRecord, s: String) = intVal(rec, s) != 0
fun idDamageToIndex(index: Int, damage: Int) = index * PairedMapLayer.RANGE + damage
private fun formatNum3(i: Int): String {
if (i < 10)
return "00" + i
else if (i < 100)
return "0" + i
else
return i.toString()
}
private fun formatNum2(i: Int) = if (i < 10) "0" + i else i.toString()
}

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@@ -0,0 +1,57 @@
package net.torvald.terrarum.tileproperties
import com.jme3.math.FastMath
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.mapdrawer.LightmapRenderer
/**
* Created by minjaesong on 16-06-16.
*/
object TilePropUtil {
var flickerFuncX = 0 // in milliseconds; saves current status of func
val flickerFuncDomain = 50 // time between two noise sample, in milliseconds
val flickerFuncRange = 0.012f // intensity [0, 1]
//val torchIntensityOffset = -0.04f
val random = HQRNG();
var funcY = 0f
var patternThis = getNewPattern()
var patternNext = getNewPattern()
init {
}
fun getTorchFlicker(baseLum: Int): Int {
funcY = linearInterpolation1D(patternThis, patternNext,
flickerFuncX.toFloat() / flickerFuncDomain
)
return LightmapRenderer.brightenUniform(baseLum, funcY)
}
fun torchFlickerTickClock() {
flickerFuncX += Terrarum.game.DELTA_T
if (flickerFuncX > flickerFuncDomain) {
flickerFuncX -= flickerFuncDomain
patternThis = patternNext
patternNext = getNewPattern()
}
}
private fun getNewPattern(): Float = random.nextFloat().times(2).minus(1f) * flickerFuncRange
private fun cosineInterpolation1D(a: Float, b: Float, x: Float): Float{
val ft: Float = x * FastMath.PI;
val f: Float = (1 - FastMath.cos(ft)) * 0.5f;
return a * (1 - f) + b * f;
}
private fun linearInterpolation1D(a: Float, b: Float, x: Float) =
a * (1 - x) + b * x;
}

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@@ -41,7 +41,7 @@
"10"; "2";"TILE_PLATFORM_EBONY" ; "8396808"; "1"; "N/A"; "0"; "0"; "0"; "0"; "10"; "2"; "0";"16"
"10"; "3";"TILE_PLATFORM_BIRCH" ; "8396808"; "1"; "N/A"; "0"; "0"; "0"; "0"; "10"; "3"; "0";"16"
"10"; "4";"TILE_PLATFORM_BLOODROSE" ; "8396808"; "1"; "N/A"; "0"; "0"; "0"; "0"; "10"; "4"; "0";"16"
"11"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "267518016"; "11"; "0"; "0";"16"
"11"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "266453040"; "11"; "0"; "0";"16"
"11"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "81916159"; "11"; "1"; "0";"16"
"12"; "0";"TILE_TORCH" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "0"; "0";"16"
"12"; "1";"TILE_TORCH_FROST" ; "8396808"; "0"; "N/A"; "0"; "0"; "0"; "0"; "11"; "1"; "0";"16"
@@ -122,7 +122,7 @@
## Notes ##
# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
# Opacity/Lumcolor: 40-step RGB
# Opacity/Lumcolor: 30-bit RGB
# Solid: whether the tile has full collision
# movr: Movement resistance, (walkspeedmax) / (1 + (n/16)), 16 halves movement speed
# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
@@ -131,7 +131,7 @@
## Illuminators ##
# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
# Defalut torch : L 70 a 51 b 59; real candlelight colour taken from properly configured camera.
# Defalut torch : L 64 a 51 b 59; real candlelight colour taken from properly configured camera.
# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
# Sunlight capacitor: daylight at noon. Set by game's code.
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