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generalised things so that they would work outside of ingame.world; title screen wip
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27
COPYING.md
27
COPYING.md
@@ -1,4 +1,4 @@
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*Terrarum* by Minjaesong (Torvald)
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*Terrarum*
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Copyright (C) 2013-2017 Minjaesong (Torvald)
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Copyright (C) 2013-2017 Minjaesong (Torvald)
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@@ -23,14 +23,7 @@ Released as public domain
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----
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----
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*Joise* modular noise library
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*Joise*
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Copyright (C) 2013 Jason Taylor.
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Released as open-source under the Apache License, Version 2.0.
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============================================================================
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| Joise
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============================================================================
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Copyright (C) 2013 Jason Taylor
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Copyright (C) 2013 Jason Taylor
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@@ -46,12 +39,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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See the License for the specific language governing permissions and
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limitations under the License.
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limitations under the License.
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||||||
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============================================================================
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*Accidental Noise Library*
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| Accidental Noise Library
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| --------------------------------------------------------------------------
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Joise is a derivative work based on Josua Tippetts' C++ library:
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| Joise is a derivative work based on Josua Tippetts' C++ library:
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http://accidentalnoise.sourceforge.net/index.html
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| http://accidentalnoise.sourceforge.net/index.html
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============================================================================
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Copyright (C) 2011 Joshua Tippetts
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Copyright (C) 2011 Joshua Tippetts
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@@ -73,7 +64,7 @@ Copyright (C) 2011 Joshua Tippetts
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----
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----
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*Vector2* from Dyn4j
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*Vector2*
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Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
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Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
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All rights reserved.
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All rights reserved.
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@@ -102,7 +93,7 @@ All rights reserved.
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|||||||
|
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----
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----
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||||||
|
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||||||
Amazing ambient sound recordings:
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Ambient sound recordings:
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ambient_forest_01.ogg
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ambient_forest_01.ogg
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ambient_meadow_01.ogg
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ambient_meadow_01.ogg
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@@ -111,7 +102,7 @@ Amazing ambient sound recordings:
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crickets_01.ogg
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crickets_01.ogg
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crickets_02.ogg
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crickets_02.ogg
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Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld
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Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
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Sound from http://www.freesound.org/people/klankbeeld/
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Sound from http://www.freesound.org/people/klankbeeld/
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----
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----
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674
GPL3
Normal file
674
GPL3
Normal file
@@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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|
Version 3, 29 June 2007
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
|
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|
of this license document, but changing it is not allowed.
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|
Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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To protect your rights, we need to prevent others from denying you
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||||
120
src/net/torvald/terrarum/CreditSingleton.kt
Normal file
120
src/net/torvald/terrarum/CreditSingleton.kt
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
package net.torvald.terrarum
|
||||||
|
|
||||||
|
object CreditSingleton {
|
||||||
|
|
||||||
|
val contents = """Terrarum
|
||||||
|
|
||||||
|
Copyright (C) 2013-2017 Minjaesong (Torvald)
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
|
||||||
|
|
||||||
|
Released as public domain
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Joise
|
||||||
|
|
||||||
|
opyright (C) 2013 Jason Taylor
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
|
||||||
|
Accidental Noise Library
|
||||||
|
|
||||||
|
Joise is a derivative work based on Josua Tippetts' C++ library:
|
||||||
|
http://accidentalnoise.sourceforge.net/index.html
|
||||||
|
|
||||||
|
Copyright (C) 2011 Joshua Tippetts
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
|
arising from the use of this software.
|
||||||
|
|
||||||
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
|
freely, subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
|
in a product, an acknowledgment in the product documentation would be
|
||||||
|
appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Vector2
|
||||||
|
|
||||||
|
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||||
|
provided that the following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||||
|
and the following disclaimer.
|
||||||
|
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||||
|
and the following disclaimer in the documentation and/or other materials provided with the
|
||||||
|
distribution.
|
||||||
|
* Neither the name of dyn4j nor the names of its contributors may be used to endorse or
|
||||||
|
promote products derived from this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
||||||
|
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||||
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||||
|
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||||
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Ambient sound recordings:
|
||||||
|
|
||||||
|
ambient_forest_01.ogg
|
||||||
|
ambient_meadow_01.ogg
|
||||||
|
ambient_windy_01.ogg
|
||||||
|
ambient_woods_01.ogg
|
||||||
|
crickets_01.ogg
|
||||||
|
crickets_02.ogg
|
||||||
|
|
||||||
|
Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
|
||||||
|
Sound from http://www.freesound.org/people/klankbeeld/
|
||||||
|
|
||||||
|
|
||||||
|
""" }
|
||||||
@@ -269,7 +269,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
// add new player and put it to actorContainer
|
// add new player and put it to actorContainer
|
||||||
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
|
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
|
||||||
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
|
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
|
||||||
//addNewActor(player!!)
|
//addNewActor(player)
|
||||||
|
|
||||||
|
|
||||||
// test actor
|
// test actor
|
||||||
@@ -399,7 +399,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
private class ThreadIngameUpdate(val ingame: Ingame): Runnable {
|
private class ThreadIngameUpdate(val ingame: Ingame): Runnable {
|
||||||
override fun run() {
|
override fun run() {
|
||||||
while (ingame.updateDeltaCounter >= ingame.updateRate) {
|
while (ingame.updateDeltaCounter >= ingame.updateRate) {
|
||||||
ingame.updateGame(Gdx.graphics.deltaTime)
|
ingame.updateGame(Terrarum.deltaTime)
|
||||||
ingame.updateDeltaCounter -= ingame.updateRate
|
ingame.updateDeltaCounter -= ingame.updateRate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -541,12 +541,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Post-update; ones that needs everything is completed //
|
|
||||||
// update lightmap on every other frames, OR full-frame if the option is true
|
// update lightmap on every other frames, OR full-frame if the option is true
|
||||||
if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { //
|
if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) {
|
||||||
LightmapRenderer.fireRecalculateEvent() //
|
LightmapRenderer.fireRecalculateEvent()
|
||||||
} //
|
}
|
||||||
// end of post-update /
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -590,7 +588,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
/////////////////
|
/////////////////
|
||||||
actorsRenderMiddle.forEach { it.drawBody(batch) }
|
actorsRenderMiddle.forEach { it.drawBody(batch) }
|
||||||
actorsRenderMidTop.forEach { it.drawBody(batch) }
|
actorsRenderMidTop.forEach { it.drawBody(batch) }
|
||||||
player?.drawBody(batch)
|
player.drawBody(batch)
|
||||||
actorsRenderFront.forEach { it.drawBody(batch) }
|
actorsRenderFront.forEach { it.drawBody(batch) }
|
||||||
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
|
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
|
||||||
|
|
||||||
@@ -668,7 +666,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
particlesContainer.forEach { it.drawGlow(batch) }
|
particlesContainer.forEach { it.drawGlow(batch) }
|
||||||
actorsRenderMiddle.forEach { it.drawGlow(batch) }
|
actorsRenderMiddle.forEach { it.drawGlow(batch) }
|
||||||
actorsRenderMidTop.forEach { it.drawGlow(batch) }
|
actorsRenderMidTop.forEach { it.drawGlow(batch) }
|
||||||
player?.drawGlow(batch)
|
player.drawGlow(batch)
|
||||||
actorsRenderFront.forEach { it.drawGlow(batch) }
|
actorsRenderFront.forEach { it.drawGlow(batch) }
|
||||||
// --> blendNormal() <-- introduced by childs of ActorWithBody //
|
// --> blendNormal() <-- introduced by childs of ActorWithBody //
|
||||||
|
|
||||||
@@ -891,7 +889,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
/////////////////
|
/////////////////
|
||||||
actorsRenderMiddle.forEach { it.drawBody(batch) }
|
actorsRenderMiddle.forEach { it.drawBody(batch) }
|
||||||
actorsRenderMidTop.forEach { it.drawBody(batch) }
|
actorsRenderMidTop.forEach { it.drawBody(batch) }
|
||||||
player?.drawBody(batch)
|
player.drawBody(batch)
|
||||||
actorsRenderFront.forEach { it.drawBody(batch) }
|
actorsRenderFront.forEach { it.drawBody(batch) }
|
||||||
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
|
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
|
||||||
|
|
||||||
@@ -918,7 +916,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
//////////////////////
|
//////////////////////
|
||||||
actorsRenderMiddle.forEach { it.drawGlow(batch) }
|
actorsRenderMiddle.forEach { it.drawGlow(batch) }
|
||||||
actorsRenderMidTop.forEach { it.drawGlow(batch) }
|
actorsRenderMidTop.forEach { it.drawGlow(batch) }
|
||||||
player?.drawGlow(batch)
|
player.drawGlow(batch)
|
||||||
actorsRenderFront.forEach { it.drawGlow(batch) }
|
actorsRenderFront.forEach { it.drawGlow(batch) }
|
||||||
// --> blendLightenOnly() <-- introduced by childs of ActorWithBody //
|
// --> blendLightenOnly() <-- introduced by childs of ActorWithBody //
|
||||||
|
|
||||||
@@ -1133,7 +1131,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
}
|
}
|
||||||
|
|
||||||
playableActorDelegate = newActor
|
playableActorDelegate = newActor
|
||||||
WorldSimulator(player, Gdx.graphics.deltaTime)
|
WorldSimulator(player, Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun changePossession(refid: Int) {
|
private fun changePossession(refid: Int) {
|
||||||
@@ -1150,7 +1148,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
// accept new delegate
|
// accept new delegate
|
||||||
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
|
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
|
||||||
playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
|
playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
|
||||||
WorldSimulator(player, Gdx.graphics.deltaTime)
|
WorldSimulator(player, Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Send message to notifier UI and toggle the UI as opened. */
|
/** Send message to notifier UI and toggle the UI as opened. */
|
||||||
@@ -1242,7 +1240,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
playableActorDelegate?.update(delta)
|
playableActorDelegate?.update(delta)
|
||||||
//AmmoMeterProxy(player!!, uiVitalItem.UI as UIVitalMetre)
|
//AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1314,7 +1312,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
|||||||
* This is how remove function of [java.util.ArrayList] is defined.
|
* This is how remove function of [java.util.ArrayList] is defined.
|
||||||
*/
|
*/
|
||||||
fun removeActor(actor: Actor) {
|
fun removeActor(actor: Actor) {
|
||||||
if (actor.referenceID == player?.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
|
if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
|
||||||
throw RuntimeException("Attempted to remove player.")
|
throw RuntimeException("Attempted to remove player.")
|
||||||
val indexToDelete = actorContainer.binarySearch(actor.referenceID)
|
val indexToDelete = actorContainer.binarySearch(actor.referenceID)
|
||||||
if (indexToDelete >= 0) {
|
if (indexToDelete >= 0) {
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
|
|||||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
|
||||||
import com.google.gson.JsonArray
|
import com.google.gson.JsonArray
|
||||||
import com.google.gson.JsonPrimitive
|
import com.google.gson.JsonPrimitive
|
||||||
|
import net.torvald.random.HQRNG
|
||||||
import net.torvald.terrarum.Terrarum.RENDER_FPS
|
import net.torvald.terrarum.Terrarum.RENDER_FPS
|
||||||
import net.torvald.terrarum.gameactors.floorInt
|
import net.torvald.terrarum.gameactors.floorInt
|
||||||
import net.torvald.terrarum.gamecontroller.IngameController
|
import net.torvald.terrarum.gamecontroller.IngameController
|
||||||
@@ -92,6 +93,9 @@ object Terrarum : Game() {
|
|||||||
val HEIGHT: Int
|
val HEIGHT: Int
|
||||||
get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1
|
get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1
|
||||||
|
|
||||||
|
val WIDTH_MIN = 800
|
||||||
|
val HEIGHT_MIN = 600
|
||||||
|
|
||||||
inline val HALFW: Int
|
inline val HALFW: Int
|
||||||
get() = WIDTH.ushr(1)
|
get() = WIDTH.ushr(1)
|
||||||
inline val HALFH: Int
|
inline val HALFH: Int
|
||||||
@@ -265,6 +269,8 @@ object Terrarum : Game() {
|
|||||||
lateinit var fullscreenQuad: Mesh; private set
|
lateinit var fullscreenQuad: Mesh; private set
|
||||||
|
|
||||||
|
|
||||||
|
val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime
|
||||||
|
|
||||||
|
|
||||||
init {
|
init {
|
||||||
println("$NAME version $VERSION_STRING")
|
println("$NAME version $VERSION_STRING")
|
||||||
@@ -423,7 +429,7 @@ object Terrarum : Game() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun render() {
|
override fun render() {
|
||||||
super.screen.render(Gdx.graphics.deltaTime)
|
super.screen.render(deltaTime)
|
||||||
GLOBAL_RENDER_TIMER += 1
|
GLOBAL_RENDER_TIMER += 1
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -452,6 +458,12 @@ object Terrarum : Game() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun resize(width: Int, height: Int) {
|
override fun resize(width: Int, height: Int) {
|
||||||
|
var width = maxOf(width, WIDTH_MIN)
|
||||||
|
var height = maxOf(height, HEIGHT_MIN)
|
||||||
|
|
||||||
|
if (width % 2 == 1) width += 1
|
||||||
|
if (height % 2 == 1) height += 1
|
||||||
|
|
||||||
screenW = width
|
screenW = width
|
||||||
screenH = height
|
screenH = height
|
||||||
|
|
||||||
@@ -466,7 +478,10 @@ object Terrarum : Game() {
|
|||||||
fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0))
|
fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0))
|
||||||
|
|
||||||
|
|
||||||
super.screen.resize(WIDTH, HEIGHT)
|
super.resize(width, height)
|
||||||
|
//Gdx.graphics.setWindowedMode(width, height)
|
||||||
|
|
||||||
|
println("newsize: ${Gdx.graphics.width}x${Gdx.graphics.height}")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -658,10 +673,6 @@ object Terrarum : Game() {
|
|||||||
get() = Gdx.input.x
|
get() = Gdx.input.x
|
||||||
inline val mouseScreenY: Int
|
inline val mouseScreenY: Int
|
||||||
get() = Gdx.input.y
|
get() = Gdx.input.y
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
|
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
|
||||||
|
|||||||
@@ -8,8 +8,8 @@ import com.badlogic.gdx.graphics.*
|
|||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
import net.torvald.terrarum.gameactors.*
|
||||||
import net.torvald.terrarum.gameactors.Hitbox
|
import net.torvald.terrarum.gameactors.ai.ActorAI
|
||||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||||
import net.torvald.terrarum.gameworld.GameWorld
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.langpack.Lang
|
import net.torvald.terrarum.langpack.Lang
|
||||||
@@ -47,17 +47,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
|||||||
private var loadDone = false
|
private var loadDone = false
|
||||||
|
|
||||||
private lateinit var demoWorld: GameWorld
|
private lateinit var demoWorld: GameWorld
|
||||||
private val cameraPlayer = object : ActorWithBody(RenderOrder.BEHIND) {
|
private val cameraAI = object : ActorAI {
|
||||||
override fun drawBody(batch: SpriteBatch) { }
|
override fun update(actor: HumanoidNPC, delta: Float) {
|
||||||
override fun drawGlow(batch: SpriteBatch) { }
|
// pan camera
|
||||||
override fun dispose() { }
|
//actor.moveRight() // why no work?
|
||||||
override fun onActorValueChange(key: String, value: Any?) { }
|
actor.controllerMoveDelta!!.x = 0.5
|
||||||
override fun run() { }
|
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
|
||||||
// camera walk?
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private lateinit var cameraPlayer: HumanoidNPC
|
||||||
|
|
||||||
private val gradWhiteTop = Color(0xf8f8f8ff.toInt())
|
private val gradWhiteTop = Color(0xf8f8f8ff.toInt())
|
||||||
private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
|
private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
|
||||||
@@ -74,11 +71,18 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
|||||||
private fun loadThingsWhileIntroIsVisible() {
|
private fun loadThingsWhileIntroIsVisible() {
|
||||||
demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld")))
|
demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld")))
|
||||||
|
|
||||||
cameraPlayer.hitbox.setPosition(
|
|
||||||
|
cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, GameDate(1, 1), usePhysics = false) {
|
||||||
|
init {
|
||||||
|
setHitboxDimension(2, 2, 0, 0)
|
||||||
|
hitbox.setPosition(
|
||||||
demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
|
demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
|
||||||
demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
|
(demoWorld.height / 3) * 0.75 * FeaturesDrawer.TILE_SIZE.toDouble()//demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
|
||||||
)
|
)
|
||||||
cameraPlayer.hitbox.setDimension(2.0, 2.0)
|
actorValue[AVKey.SPEED] = 1.0
|
||||||
|
actorValue[AVKey.ACCEL] = 1.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
demoWorld.time.timeDelta = 60
|
demoWorld.time.timeDelta = 60
|
||||||
|
|
||||||
@@ -146,14 +150,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
//if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
|
|
||||||
LightmapRenderer.fireRecalculateEvent()
|
|
||||||
//}
|
|
||||||
|
|
||||||
|
|
||||||
cameraPlayer.hitbox.setPosition(1024 * 16.0, 340 * 16.0)
|
|
||||||
|
|
||||||
|
|
||||||
demoWorld.updateWorldTime(delta)
|
demoWorld.updateWorldTime(delta)
|
||||||
WeatherMixer.update(delta, cameraPlayer)
|
WeatherMixer.update(delta, cameraPlayer)
|
||||||
cameraPlayer.update(delta)
|
cameraPlayer.update(delta)
|
||||||
@@ -165,11 +161,19 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
|||||||
uiContainer.forEach { it.update(delta) }
|
uiContainer.forEach { it.update(delta) }
|
||||||
|
|
||||||
|
|
||||||
|
if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
|
||||||
|
LightmapRenderer.fireRecalculateEvent()
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// render and blur lightmap
|
// render and blur lightmap
|
||||||
//processBlur(LightmapRenderer.DRAW_FOR_RGB)
|
//processBlur(LightmapRenderer.DRAW_FOR_RGB)
|
||||||
|
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE)
|
||||||
|
|
||||||
// render world
|
// render world
|
||||||
batch.inUse {
|
batch.inUse {
|
||||||
|
setCameraPosition(0f, 0f)
|
||||||
|
batch.color = Color.WHITE
|
||||||
batch.shader = null
|
batch.shader = null
|
||||||
camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work
|
camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work
|
||||||
camera.update()
|
camera.update()
|
||||||
@@ -215,6 +219,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
|||||||
BlocksDrawer.renderTerrain(batch)
|
BlocksDrawer.renderTerrain(batch)
|
||||||
BlocksDrawer.renderFront(batch, false)
|
BlocksDrawer.renderFront(batch, false)
|
||||||
FeaturesDrawer.drawEnvOverlay(batch)
|
FeaturesDrawer.drawEnvOverlay(batch)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun renderMenus() {
|
private fun renderMenus() {
|
||||||
|
|||||||
@@ -129,7 +129,7 @@ class UIItemInventoryElem(
|
|||||||
|
|
||||||
override fun keyDown(keycode: Int): Boolean {
|
override fun keyDown(keycode: Int): Boolean {
|
||||||
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
|
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
|
||||||
val inventory = Terrarum.ingame!!.player?.inventory
|
val inventory = Terrarum.ingame!!.player.inventory
|
||||||
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
|
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
|
||||||
val currentSlotItem = inventory?.getQuickBar(slot)
|
val currentSlotItem = inventory?.getQuickBar(slot)
|
||||||
|
|
||||||
@@ -161,11 +161,11 @@ class UIItemInventoryElem(
|
|||||||
val itemEquipSlot = item!!.equipPosition
|
val itemEquipSlot = item!!.equipPosition
|
||||||
val player = Terrarum.ingame!!.player
|
val player = Terrarum.ingame!!.player
|
||||||
|
|
||||||
if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
|
if (item != player.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
|
||||||
player?.equipItem(item!!)
|
player.equipItem(item!!)
|
||||||
}
|
}
|
||||||
else { // if not, unequip it
|
else { // if not, unequip it
|
||||||
player?.unequipItem(item!!)
|
player.unequipItem(item!!)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -63,9 +63,9 @@ object BlockPropUtil {
|
|||||||
internal fun dynamicLumFuncTickClock() {
|
internal fun dynamicLumFuncTickClock() {
|
||||||
// FPS-time compensation
|
// FPS-time compensation
|
||||||
if (Gdx.graphics.framesPerSecond > 0) {
|
if (Gdx.graphics.framesPerSecond > 0) {
|
||||||
flickerFuncX += Gdx.graphics.deltaTime * 1000f
|
flickerFuncX += Terrarum.deltaTime * 1000f
|
||||||
breathFuncX += Gdx.graphics.deltaTime * 1000f
|
breathFuncX += Terrarum.deltaTime * 1000f
|
||||||
pulsateFuncX += Gdx.graphics.deltaTime * 1000f
|
pulsateFuncX += Terrarum.deltaTime * 1000f
|
||||||
}
|
}
|
||||||
|
|
||||||
// flicker-related vars
|
// flicker-related vars
|
||||||
|
|||||||
@@ -33,9 +33,9 @@ object BlockStats {
|
|||||||
val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
|
val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
|
||||||
|
|
||||||
val noZoomCameraX = Math.round(FastMath.clamp(
|
val noZoomCameraX = Math.round(FastMath.clamp(
|
||||||
(player?.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
|
(player.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
|
||||||
val noZoomCameraY = Math.round(FastMath.clamp(
|
val noZoomCameraY = Math.round(FastMath.clamp(
|
||||||
(player?.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
|
(player.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
|
||||||
|
|
||||||
val for_x_start = noZoomCameraX / TSIZE
|
val for_x_start = noZoomCameraX / TSIZE
|
||||||
val for_y_start = noZoomCameraY / TSIZE
|
val for_y_start = noZoomCameraY / TSIZE
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ internal object ExportAV : ConsoleCommand {
|
|||||||
if (args.size == 2) {
|
if (args.size == 2) {
|
||||||
try {
|
try {
|
||||||
JsonWriter.writeToFile(
|
JsonWriter.writeToFile(
|
||||||
Terrarum.ingame!!.player!!.actorValue,
|
Terrarum.ingame!!.player.actorValue,
|
||||||
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
|
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
|
||||||
|
|
||||||
Echo("ExportAV: exported to " + args[1] + ".json")
|
Echo("ExportAV: exported to " + args[1] + ".json")
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ internal object GetAV : ConsoleCommand {
|
|||||||
try {
|
try {
|
||||||
if (args.size == 1 && Terrarum.ingame!!.player != null) {
|
if (args.size == 1 && Terrarum.ingame!!.player != null) {
|
||||||
// print all actorvalue of player
|
// print all actorvalue of player
|
||||||
val av = Terrarum.ingame!!.player!!.actorValue
|
val av = Terrarum.ingame!!.player.actorValue
|
||||||
val keyset = av.keySet
|
val keyset = av.keySet
|
||||||
|
|
||||||
Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
|
Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
|
||||||
@@ -30,14 +30,14 @@ internal object GetAV : ConsoleCommand {
|
|||||||
if (!args[1].isNum()) { // args[1] is ActorValue name
|
if (!args[1].isNum()) { // args[1] is ActorValue name
|
||||||
Echo("${ccW}player.$ccM${args[1]} $ccW= " +
|
Echo("${ccW}player.$ccM${args[1]} $ccW= " +
|
||||||
ccG +
|
ccG +
|
||||||
Terrarum.ingame!!.player!!.actorValue[args[1]] +
|
Terrarum.ingame!!.player.actorValue[args[1]] +
|
||||||
" $ccO" +
|
" $ccO" +
|
||||||
Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName
|
Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
|
||||||
)
|
)
|
||||||
println("[GetAV] player.${args[1]} = " +
|
println("[GetAV] player.${args[1]} = " +
|
||||||
Terrarum.ingame!!.player!!.actorValue[args[1]] +
|
Terrarum.ingame!!.player.actorValue[args[1]] +
|
||||||
" " +
|
" " +
|
||||||
Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName
|
Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ internal object SetAV : ConsoleCommand {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
Terrarum.ingame!!.player!!.actorValue[args[1]] = newValue
|
Terrarum.ingame!!.player.actorValue[args[1]] = newValue
|
||||||
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
|
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
|
||||||
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
|
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ internal object SetScale : ConsoleCommand {
|
|||||||
override fun execute(args: Array<String>) {
|
override fun execute(args: Array<String>) {
|
||||||
if (args.size == 2 || args.size == 3) {
|
if (args.size == 2 || args.size == 3) {
|
||||||
try {
|
try {
|
||||||
val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player!!.referenceID
|
val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player.referenceID
|
||||||
val scale = args[if (args.size == 3) 2 else 1].toDouble()
|
val scale = args[if (args.size == 3) 2 else 1].toDouble()
|
||||||
|
|
||||||
val target = Terrarum.ingame!!.getActorByID(targetID)
|
val target = Terrarum.ingame!!.getActorByID(targetID)
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
|
|||||||
val xvel = args[2].toDouble()
|
val xvel = args[2].toDouble()
|
||||||
val yvel = if (args.size >= 4) args[3].toDouble() else 0.0
|
val yvel = if (args.size >= 4) args[3].toDouble() else 0.0
|
||||||
|
|
||||||
val ball = PhysTestBall()
|
val ball = PhysTestBall(Terrarum.ingame!!.world)
|
||||||
ball.setPosition(
|
ball.setPosition(
|
||||||
(mouseX + WorldCamera.x).toDouble(),
|
(mouseX + WorldCamera.x).toDouble(),
|
||||||
(mouseY + WorldCamera.y).toDouble()
|
(mouseY + WorldCamera.y).toDouble()
|
||||||
@@ -33,7 +33,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
|
|||||||
else if (args.size == 2) {
|
else if (args.size == 2) {
|
||||||
val elasticity = args[1].toDouble()
|
val elasticity = args[1].toDouble()
|
||||||
|
|
||||||
val ball = PhysTestBall()
|
val ball = PhysTestBall(Terrarum.ingame!!.world)
|
||||||
ball.setPosition(
|
ball.setPosition(
|
||||||
(mouseX + WorldCamera.x).toDouble(),
|
(mouseX + WorldCamera.x).toDouble(),
|
||||||
(mouseY + WorldCamera.y).toDouble()
|
(mouseY + WorldCamera.y).toDouble()
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ import net.torvald.terrarum.gameactors.FixtureTikiTorch
|
|||||||
*/
|
*/
|
||||||
internal object SpawnTikiTorch : ConsoleCommand {
|
internal object SpawnTikiTorch : ConsoleCommand {
|
||||||
override fun execute(args: Array<String>) {
|
override fun execute(args: Array<String>) {
|
||||||
val torch = FixtureTikiTorch()
|
val torch = FixtureTikiTorch(Terrarum.ingame!!.world)
|
||||||
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
|
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
|
||||||
|
|
||||||
Terrarum.ingame!!.addNewActor(torch)
|
Terrarum.ingame!!.addNewActor(torch)
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ internal object Teleport : ConsoleCommand {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
Terrarum.ingame!!.player!!.setPosition(x.toDouble(), y.toDouble())
|
Terrarum.ingame!!.player.setPosition(x.toDouble(), y.toDouble())
|
||||||
}
|
}
|
||||||
else if (args.size == 4) {
|
else if (args.size == 4) {
|
||||||
if (args[2].toLowerCase() != "to") {
|
if (args[2].toLowerCase() != "to") {
|
||||||
@@ -35,7 +35,7 @@ internal object Teleport : ConsoleCommand {
|
|||||||
try {
|
try {
|
||||||
val fromActorID = args[1].toInt()
|
val fromActorID = args[1].toInt()
|
||||||
val targetActorID = if (args[3].toLowerCase() == "player")
|
val targetActorID = if (args[3].toLowerCase() == "player")
|
||||||
Terrarum.ingame!!.player!!.referenceID
|
Terrarum.ingame!!.player.referenceID
|
||||||
else
|
else
|
||||||
args[3].toInt()
|
args[3].toInt()
|
||||||
|
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ import net.torvald.terrarum.Terrarum
|
|||||||
*/
|
*/
|
||||||
internal object ToggleNoClip : ConsoleCommand {
|
internal object ToggleNoClip : ConsoleCommand {
|
||||||
override fun execute(args: Array<String>) {
|
override fun execute(args: Array<String>) {
|
||||||
val status = Terrarum.ingame!!.player!!.isNoClip()
|
val status = Terrarum.ingame!!.player.isNoClip()
|
||||||
|
|
||||||
Terrarum.ingame!!.player!!.setNoClip(!status)
|
Terrarum.ingame!!.player.setNoClip(!status)
|
||||||
Echo("Set no-clip status to " + (!status).toString())
|
Echo("Set no-clip status to " + (!status).toString())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
|
|||||||
import com.jme3.math.FastMath
|
import com.jme3.math.FastMath
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameactors.faction.Faction
|
import net.torvald.terrarum.gameactors.faction.Faction
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.itemproperties.GameItem
|
import net.torvald.terrarum.itemproperties.GameItem
|
||||||
import net.torvald.terrarum.itemproperties.Material
|
import net.torvald.terrarum.itemproperties.Material
|
||||||
import net.torvald.terrarum.realestate.LandUtil
|
import net.torvald.terrarum.realestate.LandUtil
|
||||||
@@ -18,8 +19,14 @@ import java.util.*
|
|||||||
*
|
*
|
||||||
* Created by minjaesong on 16-10-24.
|
* Created by minjaesong on 16-10-24.
|
||||||
*/
|
*/
|
||||||
open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
open class ActorHumanoid(
|
||||||
: HistoricalFigure(birth, death), Controllable, Pocketed, Factionable, Luminous, LandHolder {
|
world: GameWorld,
|
||||||
|
birth: GameDate,
|
||||||
|
death: GameDate? = null,
|
||||||
|
usePhysics: Boolean = true
|
||||||
|
) : HistoricalFigure(world, birth, death, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var vehicleRiding: Controllable? = null // usually player only
|
var vehicleRiding: Controllable? = null // usually player only
|
||||||
|
|
||||||
@@ -38,11 +45,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
|||||||
override var houseDesignation: ArrayList<Long>? = ArrayList()
|
override var houseDesignation: ArrayList<Long>? = ArrayList()
|
||||||
|
|
||||||
override fun addHouseTile(x: Int, y: Int) {
|
override fun addHouseTile(x: Int, y: Int) {
|
||||||
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(x, y))
|
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(world, x, y))
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun removeHouseTile(x: Int, y: Int) {
|
override fun removeHouseTile(x: Int, y: Int) {
|
||||||
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(x, y))
|
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(world, x, y))
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun clearHouseDesignation() {
|
override fun clearHouseDesignation() {
|
||||||
@@ -135,7 +142,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
|||||||
protected var isRightDown = false
|
protected var isRightDown = false
|
||||||
protected var isJumpDown = false
|
protected var isJumpDown = false
|
||||||
protected inline val isGamer: Boolean
|
protected inline val isGamer: Boolean
|
||||||
get() = this == Terrarum.ingame!!.player
|
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.player
|
||||||
|
|
||||||
|
|
||||||
private val nullItem = object : GameItem() {
|
private val nullItem = object : GameItem() {
|
||||||
@@ -164,6 +171,8 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
|||||||
// don't put this into keyPressed; execution order is important!
|
// don't put this into keyPressed; execution order is important!
|
||||||
updateGamerControlBox()
|
updateGamerControlBox()
|
||||||
|
|
||||||
|
processInput(delta)
|
||||||
|
|
||||||
updateSprite(delta)
|
updateSprite(delta)
|
||||||
|
|
||||||
if (noClip) {
|
if (noClip) {
|
||||||
@@ -224,7 +233,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
|||||||
get() = if (isGamer) Terrarum.controller != null
|
get() = if (isGamer) Terrarum.controller != null
|
||||||
else true
|
else true
|
||||||
|
|
||||||
override fun processInput(delta: Float) {
|
private fun processInput(delta: Float) {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* L-R stop
|
* L-R stop
|
||||||
@@ -538,11 +547,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
|||||||
|
|
||||||
// flipping the sprite
|
// flipping the sprite
|
||||||
if (walkHeading == LEFT) {
|
if (walkHeading == LEFT) {
|
||||||
sprite!!.flip(true, false)
|
sprite?.flip(true, false)
|
||||||
spriteGlow?.flip(true, false)
|
spriteGlow?.flip(true, false)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
sprite!!.flip(false, false)
|
sprite?.flip(false, false)
|
||||||
spriteGlow?.flip(false, false)
|
spriteGlow?.flip(false, false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -202,7 +202,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
|
|||||||
actor.avStrength / 1000.0
|
actor.avStrength / 1000.0
|
||||||
else
|
else
|
||||||
1.0 // TODO variable: scale, strength
|
1.0 // TODO variable: scale, strength
|
||||||
val swingDmgToFrameDmg = Gdx.graphics.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
val swingDmgToFrameDmg = Terrarum.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
||||||
|
|
||||||
// damage the item
|
// damage the item
|
||||||
newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat()
|
newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat()
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx
|
|
||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||||
import com.jme3.math.FastMath
|
import com.jme3.math.FastMath
|
||||||
import net.torvald.point.Point2d
|
import net.torvald.point.Point2d
|
||||||
@@ -23,15 +22,15 @@ typealias Second = Float
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
|
* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
|
||||||
* Also has all the physics
|
* Also has all the usePhysics
|
||||||
*
|
*
|
||||||
* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
|
* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
|
||||||
* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
|
* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
|
||||||
* @param physics use physics simulation
|
* @param usePhysics use usePhysics simulation
|
||||||
*
|
*
|
||||||
* Created by minjaesong on 16-01-13.
|
* Created by minjaesong on 16-01-13.
|
||||||
*/
|
*/
|
||||||
open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean = false, physics: Boolean = true) :
|
open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) :
|
||||||
ActorWithBody(renderOrder) {
|
ActorWithBody(renderOrder) {
|
||||||
|
|
||||||
|
|
||||||
@@ -45,8 +44,6 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
|
|
||||||
var drawMode = BlendMode.NORMAL
|
var drawMode = BlendMode.NORMAL
|
||||||
|
|
||||||
@Transient private val world: GameWorld = Terrarum.ingame!!.world
|
|
||||||
|
|
||||||
var hitboxTranslateX: Int = 0// relative to spritePosX
|
var hitboxTranslateX: Int = 0// relative to spritePosX
|
||||||
protected set
|
protected set
|
||||||
var hitboxTranslateY: Int = 0// relative to spritePosY
|
var hitboxTranslateY: Int = 0// relative to spritePosY
|
||||||
@@ -133,7 +130,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
@Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion!
|
@Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion!
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* what pretty much every physics engine has, instead of my 'elasticity'
|
* what pretty much every usePhysics engine has, instead of my 'elasticity'
|
||||||
*
|
*
|
||||||
* This is just a simple macro for 'elasticity'.
|
* This is just a simple macro for 'elasticity'.
|
||||||
*
|
*
|
||||||
@@ -164,7 +161,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
/** Default to 'true' */
|
/** Default to 'true' */
|
||||||
var isVisible = true
|
var isVisible = true
|
||||||
/** Default to 'true' */
|
/** Default to 'true' */
|
||||||
var isUpdate = physics
|
var isUpdate = true
|
||||||
var isNoSubjectToGrav = false
|
var isNoSubjectToGrav = false
|
||||||
var isNoCollideWorld = false
|
var isNoCollideWorld = false
|
||||||
var isNoSubjectToFluidResistance = false
|
var isNoSubjectToFluidResistance = false
|
||||||
@@ -239,7 +236,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
internal var colliding = false
|
internal var colliding = false
|
||||||
|
|
||||||
protected inline val updateDelta: Float
|
protected inline val updateDelta: Float
|
||||||
get() = Gdx.graphics.deltaTime
|
get() = Terrarum.deltaTime
|
||||||
|
|
||||||
|
|
||||||
var isWalkingH = false
|
var isWalkingH = false
|
||||||
@@ -336,6 +333,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
isNoSubjectToFluidResistance = isPlayerNoClip
|
isNoSubjectToFluidResistance = isPlayerNoClip
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!usePhysics) {
|
||||||
|
isNoCollideWorld = true
|
||||||
|
isNoSubjectToFluidResistance = true
|
||||||
|
isNoSubjectToGrav = true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////
|
||||||
// Codes that modifies velocity (moveDelta and externalForce) //
|
// Codes that modifies velocity (moveDelta and externalForce) //
|
||||||
@@ -366,7 +369,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
* If and only if:
|
* If and only if:
|
||||||
* This body is NON-STATIC and the other body is STATIC
|
* This body is NON-STATIC and the other body is STATIC
|
||||||
*/
|
*/
|
||||||
if (!isPlayerNoClip) {
|
if (!isNoCollideWorld) {
|
||||||
// // HOW IT SHOULD WORK // //
|
// // HOW IT SHOULD WORK // //
|
||||||
// ////////////////////////
|
// ////////////////////////
|
||||||
// combineVeloToMoveDelta now
|
// combineVeloToMoveDelta now
|
||||||
@@ -428,7 +431,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
walledTop = isWalled(hitbox, COLLIDING_TOP)
|
walledTop = isWalled(hitbox, COLLIDING_TOP)
|
||||||
walledBottom = isWalled(hitbox, COLLIDING_BOTTOM)
|
walledBottom = isWalled(hitbox, COLLIDING_BOTTOM)
|
||||||
colliding = isColliding(hitbox)
|
colliding = isColliding(hitbox)
|
||||||
if (isPlayerNoClip) {
|
if (isNoCollideWorld) {
|
||||||
walledLeft = false
|
walledLeft = false
|
||||||
walledRight = false
|
walledRight = false
|
||||||
walledTop = false
|
walledTop = false
|
||||||
@@ -586,7 +589,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
val stepBox = sixteenStep[step]
|
val stepBox = sixteenStep[step]
|
||||||
|
|
||||||
forEachOccupyingTilePos(stepBox) {
|
forEachOccupyingTilePos(stepBox) {
|
||||||
val tileCoord = LandUtil.resolveBlockAddr(it)
|
val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
|
||||||
val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second))
|
val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second))
|
||||||
|
|
||||||
if (tileProp == null || tileProp.isSolid) {
|
if (tileProp == null || tileProp.isSolid) {
|
||||||
@@ -632,7 +635,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
|
|
||||||
debug1("Collision type: $selfCollisionStatus")
|
debug1("Collision type: $selfCollisionStatus")
|
||||||
affectingTiles.forEach {
|
affectingTiles.forEach {
|
||||||
val tileCoord = LandUtil.resolveBlockAddr(it)
|
val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
|
||||||
debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}")
|
debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}")
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1265,7 +1268,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
private fun assertInit() {
|
private fun assertInit() {
|
||||||
// errors
|
// errors
|
||||||
if (baseHitboxW == 0 || baseHitboxH == 0)
|
if (baseHitboxW == 0 || baseHitboxH == 0)
|
||||||
throw Error("Hitbox dimension was not set.")
|
throw Error("Hitbox dimension was not set. (don't modify hitbox directly -- use 'setHitboxDimension()')")
|
||||||
|
|
||||||
// warnings
|
// warnings
|
||||||
if (sprite == null && isVisible)
|
if (sprite == null && isVisible)
|
||||||
@@ -1315,7 +1318,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
val tilePosList = ArrayList<BlockAddress>()
|
val tilePosList = ArrayList<BlockAddress>()
|
||||||
for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) {
|
for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) {
|
||||||
for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) {
|
for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) {
|
||||||
tilePosList.add(LandUtil.getBlockAddr(x, y))
|
tilePosList.add(LandUtil.getBlockAddr(this.world, x, y))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1437,12 +1440,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
|||||||
}
|
}
|
||||||
internal val avAcceleration: Double
|
internal val avAcceleration: Double
|
||||||
get() = actorValue.getAsDouble(AVKey.ACCEL)!! *
|
get() = actorValue.getAsDouble(AVKey.ACCEL)!! *
|
||||||
actorValue.getAsDouble(AVKey.ACCELBUFF)!! *
|
(actorValue.getAsDouble(AVKey.ACCELBUFF) ?: 1.0) *
|
||||||
accelMultMovement *
|
accelMultMovement *
|
||||||
scale.sqrt()
|
scale.sqrt()
|
||||||
internal val avSpeedCap: Double
|
internal val avSpeedCap: Double
|
||||||
get() = actorValue.getAsDouble(AVKey.SPEED)!! *
|
get() = actorValue.getAsDouble(AVKey.SPEED)!! *
|
||||||
actorValue.getAsDouble(AVKey.SPEEDBUFF)!! *
|
(actorValue.getAsDouble(AVKey.SPEEDBUFF) ?: 1.0) *
|
||||||
speedMultByTile *
|
speedMultByTile *
|
||||||
scale.sqrt()
|
scale.sqrt()
|
||||||
|
|
||||||
|
|||||||
@@ -7,8 +7,6 @@ package net.torvald.terrarum.gameactors
|
|||||||
* Created by minjaesong on 15-12-31.
|
* Created by minjaesong on 15-12-31.
|
||||||
*/
|
*/
|
||||||
interface Controllable {
|
interface Controllable {
|
||||||
|
|
||||||
fun processInput(delta: Float)
|
|
||||||
fun keyDown(keycode: Int): Boolean
|
fun keyDown(keycode: Int): Boolean
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-02-05.
|
* Created by minjaesong on 16-02-05.
|
||||||
@@ -10,8 +12,8 @@ object CreatureBuilder {
|
|||||||
/**
|
/**
|
||||||
* @Param jsonFileName with extension
|
* @Param jsonFileName with extension
|
||||||
*/
|
*/
|
||||||
operator fun invoke(module: String, jsonFileName: String): ActorWithPhysics {
|
operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWithPhysics {
|
||||||
val actor = ActorWithPhysics(Actor.RenderOrder.MIDDLE)
|
val actor = ActorWithPhysics(world, Actor.RenderOrder.MIDDLE)
|
||||||
InjectCreatureRaw(actor.actorValue, module, jsonFileName)
|
InjectCreatureRaw(actor.actorValue, module, jsonFileName)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
|
|||||||
|
|
||||||
import com.badlogic.gdx.graphics.Color
|
import com.badlogic.gdx.graphics.Color
|
||||||
import com.badlogic.gdx.graphics.Pixmap
|
import com.badlogic.gdx.graphics.Pixmap
|
||||||
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameworld.toUint
|
import net.torvald.terrarum.gameworld.toUint
|
||||||
import java.io.File
|
import java.io.File
|
||||||
import java.nio.charset.Charset
|
import java.nio.charset.Charset
|
||||||
@@ -171,6 +172,6 @@ object DecodeTapestry {
|
|||||||
readCounter++
|
readCounter++
|
||||||
}
|
}
|
||||||
|
|
||||||
return TapestryObject(outImageData, artName, authorName)
|
return TapestryObject(Terrarum.ingame!!.world, outImageData, artName, authorName)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -4,11 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
|||||||
import net.torvald.terrarum.itemproperties.GameItem
|
import net.torvald.terrarum.itemproperties.GameItem
|
||||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-03-15.
|
* Created by minjaesong on 16-03-15.
|
||||||
*/
|
*/
|
||||||
open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) {
|
open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) {
|
||||||
|
|
||||||
init {
|
init {
|
||||||
if (item.dynamicID >= ItemCodex.ACTORID_MIN)
|
if (item.dynamicID >= ItemCodex.ACTORID_MIN)
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import net.torvald.spriteanimation.SpriteAnimation
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-06-17.
|
* Created by minjaesong on 16-06-17.
|
||||||
*/
|
*/
|
||||||
open class FixtureBase(physics: Boolean = true) :
|
open class FixtureBase(world: GameWorld, physics: Boolean = true) :
|
||||||
ActorWithPhysics(Actor.RenderOrder.BEHIND, immobileBody = true, physics = physics) {
|
ActorWithPhysics(world, Actor.RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) {
|
||||||
/**
|
/**
|
||||||
* 0: Open
|
* 0: Open
|
||||||
* 1: Blocked
|
* 1: Blocked
|
||||||
|
|||||||
@@ -4,13 +4,14 @@ import com.badlogic.gdx.graphics.Color
|
|||||||
import net.torvald.terrarum.ModMgr
|
import net.torvald.terrarum.ModMgr
|
||||||
import net.torvald.terrarum.blockproperties.Block
|
import net.torvald.terrarum.blockproperties.Block
|
||||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||||
import java.util.*
|
import java.util.*
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-06-17.
|
* Created by minjaesong on 16-06-17.
|
||||||
*/
|
*/
|
||||||
internal class FixtureTikiTorch : FixtureBase(), Luminous {
|
internal class FixtureTikiTorch(world: GameWorld) : FixtureBase(world), Luminous {
|
||||||
|
|
||||||
override var color: Color
|
override var color: Color
|
||||||
get() = BlockCodex[Block.TORCH].luminosity
|
get() = BlockCodex[Block.TORCH].luminosity
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
|
|||||||
|
|
||||||
import net.torvald.random.HQRNG
|
import net.torvald.random.HQRNG
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.gameworld.WorldTime
|
import net.torvald.terrarum.gameworld.WorldTime
|
||||||
|
|
||||||
typealias AnyPlayer = HistoricalFigure
|
typealias AnyPlayer = HistoricalFigure
|
||||||
@@ -15,10 +16,12 @@ typealias AnyPlayer = HistoricalFigure
|
|||||||
* Created by minjaesong on 16-10-10.
|
* Created by minjaesong on 16-10-10.
|
||||||
*/
|
*/
|
||||||
open class HistoricalFigure(
|
open class HistoricalFigure(
|
||||||
|
world: GameWorld,
|
||||||
val born: GameDate,
|
val born: GameDate,
|
||||||
val dead: GameDate? = null,
|
val dead: GameDate? = null,
|
||||||
realAirFriction: Boolean = false
|
realAirFriction: Boolean = false,
|
||||||
) : ActorWithPhysics(Actor.RenderOrder.MIDDLE, realAirFriction) {
|
usePhysics: Boolean = true
|
||||||
|
) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, realAirFriction, usePhysics) {
|
||||||
|
|
||||||
var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier()
|
var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier()
|
||||||
internal set
|
internal set
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.gameactors
|
|||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameactors.ai.ActorAI
|
import net.torvald.terrarum.gameactors.ai.ActorAI
|
||||||
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
|
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.itemproperties.GameItem
|
import net.torvald.terrarum.itemproperties.GameItem
|
||||||
import net.torvald.terrarum.itemproperties.Material
|
import net.torvald.terrarum.itemproperties.Material
|
||||||
|
|
||||||
@@ -12,11 +13,13 @@ import net.torvald.terrarum.itemproperties.Material
|
|||||||
* Created by minjaesong on 16-01-31.
|
* Created by minjaesong on 16-01-31.
|
||||||
*/
|
*/
|
||||||
open class HumanoidNPC(
|
open class HumanoidNPC(
|
||||||
|
world: GameWorld,
|
||||||
override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs
|
override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs
|
||||||
born: GameDate
|
born: GameDate,
|
||||||
) : ActorHumanoid(born), AIControlled, CanBeAnItem {
|
usePhysics: Boolean = true
|
||||||
|
) : ActorHumanoid(world, born, usePhysics = usePhysics), AIControlled, CanBeAnItem {
|
||||||
|
|
||||||
constructor(luaAi: LuaAIWrapper, born: GameDate) : this(luaAi as ActorAI, born) {
|
constructor(world: GameWorld, luaAi: LuaAIWrapper, born: GameDate) : this(world, luaAi as ActorAI, born) {
|
||||||
luaAi.attachActor(this)
|
luaAi.attachActor(this)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -78,8 +81,8 @@ open class HumanoidNPC(
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
|
ai.update(this, delta)
|
||||||
super.update(delta)
|
super.update(delta)
|
||||||
ai.update(delta)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun moveLeft(amount: Float) { // hit the buttons on the controller box
|
override fun moveLeft(amount: Float) { // hit the buttons on the controller box
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
|
|||||||
/** Will NOT actually delete from the CircularArray */
|
/** Will NOT actually delete from the CircularArray */
|
||||||
@Volatile var flagDespawn = false
|
@Volatile var flagDespawn = false
|
||||||
|
|
||||||
override fun run() = update(Gdx.graphics.deltaTime)
|
override fun run() = update(Terrarum.deltaTime)
|
||||||
|
|
||||||
var isNoSubjectToGrav = false
|
var isNoSubjectToGrav = false
|
||||||
var dragCoefficient = 3.0
|
var dragCoefficient = 3.0
|
||||||
|
|||||||
@@ -3,12 +3,13 @@ package net.torvald.terrarum.gameactors
|
|||||||
import com.badlogic.gdx.graphics.Color
|
import com.badlogic.gdx.graphics.Color
|
||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
|
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-03-05.
|
* Created by minjaesong on 16-03-05.
|
||||||
*/
|
*/
|
||||||
class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) {
|
class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, immobileBody = true) {
|
||||||
|
|
||||||
private var color = Color.GOLD
|
private var color = Color.GOLD
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Game player (YOU!)
|
* Game player (YOU!)
|
||||||
@@ -7,7 +9,7 @@ package net.torvald.terrarum.gameactors
|
|||||||
* Created by minjaesong on 15-12-31.
|
* Created by minjaesong on 15-12-31.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
class Player(born: GameDate) : ActorHumanoid(born) {
|
class Player(world: GameWorld, born: GameDate) : ActorHumanoid(world, born) {
|
||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
@Transient const val PLAYER_REF_ID: Int = 0x91A7E2
|
@Transient const val PLAYER_REF_ID: Int = 0x91A7E2
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ import net.torvald.terrarum.Terrarum
|
|||||||
object PlayerBuilder {
|
object PlayerBuilder {
|
||||||
|
|
||||||
operator fun invoke(): Actor {
|
operator fun invoke(): Actor {
|
||||||
val p: Actor = Player(Terrarum.ingame!!.world.time.currentTimeAsGameDate)
|
val p: Actor = Player(Terrarum.ingame!!.world, Terrarum.ingame!!.world.time.currentTimeAsGameDate)
|
||||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||||
|
|
||||||
// attach sprite
|
// attach sprite
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import net.torvald.terrarum.ModMgr
|
import net.torvald.terrarum.ModMgr
|
||||||
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
|
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
|
||||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||||
@@ -13,6 +14,7 @@ object PlayerBuilderCynthia {
|
|||||||
operator fun invoke(): ActorWithPhysics {
|
operator fun invoke(): ActorWithPhysics {
|
||||||
//val p: Player = Player(GameDate(100, 143)) // random value thrown
|
//val p: Player = Player(GameDate(100, 143)) // random value thrown
|
||||||
val p: HumanoidNPC = HumanoidNPC(
|
val p: HumanoidNPC = HumanoidNPC(
|
||||||
|
Terrarum.ingame!!.world,
|
||||||
LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"),
|
LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"),
|
||||||
GameDate(100, 143)) // random value thrown
|
GameDate(100, 143)) // random value thrown
|
||||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import net.torvald.terrarum.ModMgr
|
import net.torvald.terrarum.ModMgr
|
||||||
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameactors.faction.FactionFactory
|
import net.torvald.terrarum.gameactors.faction.FactionFactory
|
||||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||||
@@ -14,7 +15,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|||||||
object PlayerBuilderSigrid {
|
object PlayerBuilderSigrid {
|
||||||
|
|
||||||
operator fun invoke(): Player {
|
operator fun invoke(): Player {
|
||||||
val p = Player(GameDate(-2147483648, 0)) // XD
|
val p = Player(Terrarum.ingame!!.world, GameDate(-2147483648, 0)) // XD
|
||||||
|
|
||||||
p.referenceID = 0x51621D // the only constant of this procedural universe
|
p.referenceID = 0x51621D // the only constant of this procedural universe
|
||||||
p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe
|
p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import net.torvald.terrarum.ModMgr
|
import net.torvald.terrarum.ModMgr
|
||||||
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||||
|
|
||||||
@@ -9,7 +10,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|||||||
*/
|
*/
|
||||||
object PlayerBuilderTestSubject1 {
|
object PlayerBuilderTestSubject1 {
|
||||||
operator fun invoke(): Player {
|
operator fun invoke(): Player {
|
||||||
val p: Player = Player(GameDate(100, 143)) // random value thrown
|
val p: Player = Player(Terrarum.ingame!!.world, GameDate(100, 143)) // random value thrown
|
||||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import com.badlogic.gdx.Gdx
|
import com.badlogic.gdx.Gdx
|
||||||
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.itemproperties.GameItem
|
import net.torvald.terrarum.itemproperties.GameItem
|
||||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||||
|
|
||||||
@@ -27,7 +28,7 @@ interface Pocketed {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inventory.itemEquipped[item.equipPosition] = null
|
inventory.itemEquipped[item.equipPosition] = null
|
||||||
item.effectOnUnequip(Gdx.graphics.deltaTime)
|
item.effectOnUnequip(Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
|
|
||||||
// no need for equipSlot(Int)
|
// no need for equipSlot(Int)
|
||||||
@@ -49,7 +50,7 @@ interface Pocketed {
|
|||||||
|
|
||||||
if (item.equipPosition >= 0) {
|
if (item.equipPosition >= 0) {
|
||||||
inventory.itemEquipped[item.equipPosition] = item
|
inventory.itemEquipped[item.equipPosition] = item
|
||||||
item.effectWhenEquipped(Gdx.graphics.deltaTime)
|
item.effectWhenEquipped(Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
// else do nothing
|
// else do nothing
|
||||||
}
|
}
|
||||||
@@ -68,13 +69,13 @@ interface Pocketed {
|
|||||||
|
|
||||||
|
|
||||||
fun consumePrimary(item: GameItem) {
|
fun consumePrimary(item: GameItem) {
|
||||||
if (item.primaryUse(Gdx.graphics.deltaTime)) {
|
if (item.primaryUse(Terrarum.deltaTime)) {
|
||||||
inventory.consumeItem(this as Actor, item) // consume on successful
|
inventory.consumeItem(this as Actor, item) // consume on successful
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fun consumeSecondary(item: GameItem) {
|
fun consumeSecondary(item: GameItem) {
|
||||||
if (item.secondaryUse(Gdx.graphics.deltaTime))
|
if (item.secondaryUse(Terrarum.deltaTime))
|
||||||
inventory.consumeItem(this as Actor, item) // consume on successful
|
inventory.consumeItem(this as Actor, item) // consume on successful
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,15 +1,17 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import org.dyn4j.geometry.Vector2
|
import org.dyn4j.geometry.Vector2
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-08-29.
|
* Created by minjaesong on 16-08-29.
|
||||||
*/
|
*/
|
||||||
class ProjectileHoming(
|
class ProjectileHoming(
|
||||||
|
world: GameWorld,
|
||||||
type: Int,
|
type: Int,
|
||||||
fromPoint: Vector2, // projected coord
|
fromPoint: Vector2, // projected coord
|
||||||
toPoint: Vector2 // arriving coord
|
toPoint: Vector2 // arriving coord
|
||||||
) : ProjectileSimple(type, fromPoint, toPoint) {
|
) : ProjectileSimple(world, type, fromPoint, toPoint) {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import net.torvald.point.Point2d
|
|||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.blockproperties.Block
|
import net.torvald.terrarum.blockproperties.Block
|
||||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import org.dyn4j.geometry.Vector2
|
import org.dyn4j.geometry.Vector2
|
||||||
import java.util.*
|
import java.util.*
|
||||||
|
|
||||||
@@ -17,10 +18,11 @@ import java.util.*
|
|||||||
|
|
||||||
// TODO simplified, lightweight physics (does not call PhysicsSolver)
|
// TODO simplified, lightweight physics (does not call PhysicsSolver)
|
||||||
open class ProjectileSimple(
|
open class ProjectileSimple(
|
||||||
|
world: GameWorld,
|
||||||
private val type: Int,
|
private val type: Int,
|
||||||
fromPoint: Vector2, // projected coord
|
fromPoint: Vector2, // projected coord
|
||||||
toPoint: Vector2 // arriving coord
|
toPoint: Vector2 // arriving coord
|
||||||
) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous, Projectile {
|
) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous, Projectile {
|
||||||
|
|
||||||
val damage: Int
|
val damage: Int
|
||||||
val displayColour: Color
|
val displayColour: Color
|
||||||
|
|||||||
@@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.Pixmap
|
|||||||
import com.badlogic.gdx.graphics.Texture
|
import com.badlogic.gdx.graphics.Texture
|
||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 2017-01-07.
|
* Created by minjaesong on 2017-01-07.
|
||||||
*/
|
*/
|
||||||
class TapestryObject(pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(physics = false) {
|
class TapestryObject(world: GameWorld, pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(world, physics = false) {
|
||||||
|
|
||||||
// physics = false only speeds up for ~2 frames with 50 tapestries
|
// physics = false only speeds up for ~2 frames with 50 tapestries
|
||||||
|
|
||||||
|
|||||||
@@ -10,13 +10,13 @@ class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
|
|||||||
override fun run() {
|
override fun run() {
|
||||||
for (i in startIndex..endIndex) {
|
for (i in startIndex..endIndex) {
|
||||||
val it = Terrarum.ingame!!.actorContainer[i]
|
val it = Terrarum.ingame!!.actorContainer[i]
|
||||||
it.update(Gdx.graphics.deltaTime)
|
it.update(Terrarum.deltaTime)
|
||||||
|
|
||||||
if (it is Pocketed) {
|
if (it is Pocketed) {
|
||||||
it.inventory.forEach { inventoryEntry ->
|
it.inventory.forEach { inventoryEntry ->
|
||||||
inventoryEntry.item.effectWhileInPocket(Gdx.graphics.deltaTime)
|
inventoryEntry.item.effectWhileInPocket(Terrarum.deltaTime)
|
||||||
if (it.equipped(inventoryEntry.item)) {
|
if (it.equipped(inventoryEntry.item)) {
|
||||||
inventoryEntry.item.effectWhenEquipped(Gdx.graphics.deltaTime)
|
inventoryEntry.item.effectWhenEquipped(Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
package net.torvald.terrarum.gameactors
|
package net.torvald.terrarum.gameactors
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.Color
|
import com.badlogic.gdx.graphics.Color
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-04-26.
|
* Created by minjaesong on 16-04-26.
|
||||||
*/
|
*/
|
||||||
class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous {
|
class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous {
|
||||||
// just let the solver use AABB; it's cheap but works just enough
|
// just let the solver use AABB; it's cheap but works just enough
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
package net.torvald.terrarum.gameactors.ai
|
package net.torvald.terrarum.gameactors.ai
|
||||||
|
|
||||||
|
import net.torvald.terrarum.gameactors.HumanoidNPC
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-03-02.
|
* Created by minjaesong on 16-03-02.
|
||||||
*/
|
*/
|
||||||
interface ActorAI {
|
interface ActorAI {
|
||||||
fun update(delta: Float)
|
fun update(actor: HumanoidNPC, delta: Float)
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,9 @@
|
|||||||
package net.torvald.terrarum.gameactors.ai
|
package net.torvald.terrarum.gameactors.ai
|
||||||
|
|
||||||
import net.torvald.terrarum.gameactors.Actor
|
import net.torvald.terrarum.gameactors.Actor
|
||||||
|
import net.torvald.terrarum.gameactors.ActorHumanoid
|
||||||
import net.torvald.terrarum.gameactors.ActorWithPhysics
|
import net.torvald.terrarum.gameactors.ActorWithPhysics
|
||||||
|
import net.torvald.terrarum.gameactors.HumanoidNPC
|
||||||
import org.luaj.vm2.Globals
|
import org.luaj.vm2.Globals
|
||||||
import org.luaj.vm2.LuaError
|
import org.luaj.vm2.LuaError
|
||||||
import org.luaj.vm2.LuaInteger
|
import org.luaj.vm2.LuaInteger
|
||||||
@@ -45,7 +47,7 @@ class LuaAIWrapper(private val scriptPath: String) : ActorAI {
|
|||||||
luaInstance.call()
|
luaInstance.call()
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(actor: HumanoidNPC, delta: Float) {
|
||||||
// run "update()" function in the script
|
// run "update()" function in the script
|
||||||
luag.get("update").call(delta.toLua())
|
luag.get("update").call(delta.toLua())
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,23 +33,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
|
|||||||
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
|
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
|
||||||
|
|
||||||
fun update(delta: Float) {
|
fun update(delta: Float) {
|
||||||
// actor process input
|
|
||||||
if (!ingame.consoleHandler.isTakingControl) {
|
|
||||||
if (ingame.canPlayerControl) {
|
|
||||||
ingame.actorContainer.forEach {
|
|
||||||
if (it is Controllable) {
|
|
||||||
// disable control of actor if the actor is riding something?
|
|
||||||
if ((it as ActorHumanoid).vehicleRiding != null) {
|
|
||||||
it.vehicleRiding!!.processInput(delta)
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
it.processInput(delta)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////
|
///////////////////
|
||||||
// MOUSE CONTROL //
|
// MOUSE CONTROL //
|
||||||
@@ -133,10 +116,10 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
|
|||||||
|
|
||||||
if (itemOnGrip != null) {
|
if (itemOnGrip != null) {
|
||||||
if (button == Terrarum.getConfigInt("mouseprimary")) {
|
if (button == Terrarum.getConfigInt("mouseprimary")) {
|
||||||
itemOnGrip.endPrimaryUse(Gdx.graphics.deltaTime)
|
itemOnGrip.endPrimaryUse(Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
if (button == Terrarum.getConfigInt("mousesecondary")) {
|
if (button == Terrarum.getConfigInt("mousesecondary")) {
|
||||||
itemOnGrip.endSecondaryUse(Gdx.graphics.deltaTime)
|
itemOnGrip.endSecondaryUse(Terrarum.deltaTime)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -158,13 +158,13 @@ class GameWorld(val width: Int, val height: Int) {
|
|||||||
fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
|
fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
|
||||||
layerWall.setTile(x fmod width, y, tile)
|
layerWall.setTile(x fmod width, y, tile)
|
||||||
layerWallLowBits.setData(x fmod width, y, damage)
|
layerWallLowBits.setData(x fmod width, y, damage)
|
||||||
wallDamages.remove(LandUtil.getBlockAddr(x, y))
|
wallDamages.remove(LandUtil.getBlockAddr(this, x, y))
|
||||||
}
|
}
|
||||||
|
|
||||||
fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
|
fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
|
||||||
layerTerrain.setTile(x fmod width, y, tile)
|
layerTerrain.setTile(x fmod width, y, tile)
|
||||||
layerTerrainLowBits.setData(x fmod width, y, damage)
|
layerTerrainLowBits.setData(x fmod width, y, damage)
|
||||||
terrainDamages.remove(LandUtil.getBlockAddr(x, y))
|
terrainDamages.remove(LandUtil.getBlockAddr(this, x, y))
|
||||||
}
|
}
|
||||||
|
|
||||||
fun setTileWire(x: Int, y: Int, tile: Byte) {
|
fun setTileWire(x: Int, y: Int, tile: Byte) {
|
||||||
@@ -235,7 +235,7 @@ class GameWorld(val width: Int, val height: Int) {
|
|||||||
*/
|
*/
|
||||||
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
|
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
|
||||||
val damage = damage.toFloat()
|
val damage = damage.toFloat()
|
||||||
val addr = LandUtil.getBlockAddr(x, y)
|
val addr = LandUtil.getBlockAddr(this, x, y)
|
||||||
|
|
||||||
//println("[GameWorld] ($x, $y) Damage: $damage")
|
//println("[GameWorld] ($x, $y) Damage: $damage")
|
||||||
|
|
||||||
@@ -260,14 +260,14 @@ class GameWorld(val width: Int, val height: Int) {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
fun getTerrainDamage(x: Int, y: Int): Float =
|
fun getTerrainDamage(x: Int, y: Int): Float =
|
||||||
terrainDamages[LandUtil.getBlockAddr(x, y)] ?: 0f
|
terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return true if block is broken
|
* @return true if block is broken
|
||||||
*/
|
*/
|
||||||
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
|
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
|
||||||
val damage = damage.toFloat()
|
val damage = damage.toFloat()
|
||||||
val addr = LandUtil.getBlockAddr(x, y)
|
val addr = LandUtil.getBlockAddr(this, x, y)
|
||||||
|
|
||||||
if (wallDamages[addr] == null) { // add new
|
if (wallDamages[addr] == null) { // add new
|
||||||
wallDamages[addr] = damage
|
wallDamages[addr] = damage
|
||||||
@@ -288,7 +288,7 @@ class GameWorld(val width: Int, val height: Int) {
|
|||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
fun getWallDamage(x: Int, y: Int): Float =
|
fun getWallDamage(x: Int, y: Int): Float =
|
||||||
wallDamages[LandUtil.getBlockAddr(x, y)] ?: 0f
|
wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
|
||||||
|
|
||||||
|
|
||||||
fun getTemperature(worldTileX: Int, worldTileY: Int): Float? {
|
fun getTemperature(worldTileX: Int, worldTileY: Int): Float? {
|
||||||
|
|||||||
@@ -130,7 +130,7 @@ object ItemCodex {
|
|||||||
|
|
||||||
override fun primaryUse(delta: Float): Boolean {
|
override fun primaryUse(delta: Float): Boolean {
|
||||||
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
||||||
val actorvalue = Terrarum.ingame!!.player!!.actorValue
|
val actorvalue = Terrarum.ingame!!.player.actorValue
|
||||||
|
|
||||||
|
|
||||||
using = true
|
using = true
|
||||||
@@ -153,7 +153,7 @@ object ItemCodex {
|
|||||||
Terrarum.ingame!!.world.inflictTerrainDamage(
|
Terrarum.ingame!!.world.inflictTerrainDamage(
|
||||||
Terrarum.mouseTileX,
|
Terrarum.mouseTileX,
|
||||||
Terrarum.mouseTileY,
|
Terrarum.mouseTileY,
|
||||||
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
|
Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
|
||||||
)
|
)
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
@@ -161,7 +161,7 @@ object ItemCodex {
|
|||||||
override fun endPrimaryUse(delta: Float): Boolean {
|
override fun endPrimaryUse(delta: Float): Boolean {
|
||||||
using = false
|
using = false
|
||||||
// reset action timer to zero
|
// reset action timer to zero
|
||||||
Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
|
Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
|||||||
val mouseTileY = Terrarum.mouseTileY
|
val mouseTileY = Terrarum.mouseTileY
|
||||||
|
|
||||||
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
|
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
|
||||||
val actorvalue = Terrarum.ingame!!.player!!.actorValue
|
val actorvalue = Terrarum.ingame!!.player.actorValue
|
||||||
|
|
||||||
using = true
|
using = true
|
||||||
|
|
||||||
@@ -57,7 +57,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
|||||||
|
|
||||||
Terrarum.ingame!!.world.inflictTerrainDamage(
|
Terrarum.ingame!!.world.inflictTerrainDamage(
|
||||||
mouseTileX, mouseTileY,
|
mouseTileX, mouseTileY,
|
||||||
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
|
Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
|
||||||
)
|
)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
@@ -66,7 +66,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
|||||||
override fun endPrimaryUse(delta: Float): Boolean {
|
override fun endPrimaryUse(delta: Float): Boolean {
|
||||||
using = false
|
using = false
|
||||||
// reset action timer to zero
|
// reset action timer to zero
|
||||||
Terrarum.ingame!!.player!!.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
Terrarum.ingame!!.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,16 +3,17 @@ package net.torvald.terrarum.realestate
|
|||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameactors.faction.FactionCodex
|
import net.torvald.terrarum.gameactors.faction.FactionCodex
|
||||||
import net.torvald.terrarum.gameworld.BlockAddress
|
import net.torvald.terrarum.gameworld.BlockAddress
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-03-27.
|
* Created by minjaesong on 16-03-27.
|
||||||
*/
|
*/
|
||||||
object LandUtil {
|
object LandUtil {
|
||||||
fun getBlockAddr(x: Int, y: Int): BlockAddress =
|
fun getBlockAddr(world: GameWorld, x: Int, y: Int): BlockAddress =
|
||||||
(Terrarum.ingame!!.world.width * y).toLong() + x
|
(world.width * y).toLong() + x
|
||||||
|
|
||||||
fun resolveBlockAddr(t: BlockAddress): Pair<Int, Int> =
|
fun resolveBlockAddr(world: GameWorld, t: BlockAddress): Pair<Int, Int> =
|
||||||
Pair((t % Terrarum.ingame!!.world.width).toInt(), (t / Terrarum.ingame!!.world.width).toInt())
|
Pair((t % world.width).toInt(), (t / world.width).toInt())
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get owner ID as an Actor/Faction
|
* Get owner ID as an Actor/Faction
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package net.torvald.terrarum.realestate
|
package net.torvald.terrarum.realestate
|
||||||
|
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import java.util.*
|
import java.util.*
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -13,14 +14,14 @@ object RealEstateCodex {
|
|||||||
*/
|
*/
|
||||||
private var ownershipRegistry: HashMap<Long, Int> = HashMap()
|
private var ownershipRegistry: HashMap<Long, Int> = HashMap()
|
||||||
|
|
||||||
fun setOwner(tileX: Int, tileY: Int, refID: Int) {
|
fun setOwner(world: GameWorld, tileX: Int, tileY: Int, refID: Int) {
|
||||||
ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] = refID
|
ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] = refID
|
||||||
}
|
}
|
||||||
|
|
||||||
fun removeOwner(tileX: Int, tileY: Int) {
|
fun removeOwner(world: GameWorld, tileX: Int, tileY: Int) {
|
||||||
ownershipRegistry.remove(LandUtil.getBlockAddr(tileX, tileY))
|
ownershipRegistry.remove(LandUtil.getBlockAddr(world, tileX, tileY))
|
||||||
}
|
}
|
||||||
|
|
||||||
fun getOwner(tileX: Int, tileY: Int): Int? =
|
fun getOwner(world: GameWorld, tileX: Int, tileY: Int): Int? =
|
||||||
ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)]
|
ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)]
|
||||||
}
|
}
|
||||||
@@ -19,8 +19,6 @@ class BasicDebugInfoWindow : UICanvas() {
|
|||||||
|
|
||||||
override var openCloseTime: Float = 0f
|
override var openCloseTime: Float = 0f
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
private var prevPlayerX = 0.0
|
private var prevPlayerX = 0.0
|
||||||
private var prevPlayerY = 0.0
|
private var prevPlayerY = 0.0
|
||||||
|
|
||||||
@@ -30,7 +28,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
|||||||
|
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
val player = Terrarum.ingame!!.player!!
|
val player = Terrarum.ingame!!.player
|
||||||
val hitbox = player.hitbox
|
val hitbox = player.hitbox
|
||||||
|
|
||||||
xdelta = hitbox.canonicalX - prevPlayerX
|
xdelta = hitbox.canonicalX - prevPlayerX
|
||||||
@@ -49,7 +47,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
|||||||
|
|
||||||
batch.color = Color(0xFFEE88FF.toInt())
|
batch.color = Color(0xFFEE88FF.toInt())
|
||||||
|
|
||||||
val hitbox = player?.hitbox
|
val hitbox = player.hitbox
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* First column
|
* First column
|
||||||
@@ -80,11 +78,11 @@ class BasicDebugInfoWindow : UICanvas() {
|
|||||||
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||||
+ ")")
|
+ ")")
|
||||||
|
|
||||||
printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}")
|
printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
|
||||||
printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}")
|
printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
|
||||||
|
|
||||||
printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}")
|
printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
|
||||||
printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}")
|
printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
|
||||||
|
|
||||||
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
|
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
|
||||||
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
|
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
|
||||||
@@ -130,9 +128,9 @@ class BasicDebugInfoWindow : UICanvas() {
|
|||||||
|
|
||||||
printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
|
printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
|
||||||
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
|
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
|
||||||
printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}")
|
printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
|
||||||
|
|
||||||
printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}")
|
printLineColumn(batch, 2, 7, "noClip $ccG${player.noClip}")
|
||||||
|
|
||||||
|
|
||||||
drawHistogram(batch, LightmapRenderer.histogram,
|
drawHistogram(batch, LightmapRenderer.histogram,
|
||||||
|
|||||||
@@ -40,8 +40,6 @@ class ConsoleWindow : UICanvas() {
|
|||||||
private var drawOffY: Float = -height.toFloat()
|
private var drawOffY: Float = -height.toFloat()
|
||||||
private var openingTimeCounter = 0f
|
private var openingTimeCounter = 0f
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
private var historyIndex = -1
|
private var historyIndex = -1
|
||||||
|
|
||||||
init {
|
init {
|
||||||
|
|||||||
@@ -23,8 +23,6 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
|
|||||||
|
|
||||||
override var openCloseTime: Second = OPEN_CLOSE_TIME
|
override var openCloseTime: Second = OPEN_CLOSE_TIME
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
|
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -26,14 +26,12 @@ class Notification : UICanvas() {
|
|||||||
|
|
||||||
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
|
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
if (handler!!.isOpened)
|
if (handler.isOpened)
|
||||||
displayTimer += delta
|
displayTimer += delta
|
||||||
|
|
||||||
if (displayTimer >= visibleTime) {
|
if (displayTimer >= visibleTime) {
|
||||||
handler!!.setAsClose()
|
handler.setAsClose()
|
||||||
displayTimer = 0f
|
displayTimer = 0f
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -61,9 +59,9 @@ class Notification : UICanvas() {
|
|||||||
fun sendNotification(message: Array<String>) {
|
fun sendNotification(message: Array<String>) {
|
||||||
this.message = message
|
this.message = message
|
||||||
msgUI.setMessage(this.message)
|
msgUI.setMessage(this.message)
|
||||||
handler!!.openCloseCounter = 0f
|
handler.openCloseCounter = 0f
|
||||||
handler!!.opacity = 0f
|
handler.opacity = 0f
|
||||||
handler!!.setAsOpen()
|
handler.setAsOpen()
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun dispose() {
|
override fun dispose() {
|
||||||
|
|||||||
@@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
|||||||
class NullUI : UICanvas() {
|
class NullUI : UICanvas() {
|
||||||
override var width: Int = 0
|
override var width: Int = 0
|
||||||
override var height: Int = 0
|
override var height: Int = 0
|
||||||
override var handler: UIHandler? = null
|
|
||||||
override var openCloseTime = 0f
|
override var openCloseTime = 0f
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
|
|||||||
@@ -18,7 +18,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|||||||
class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
|
class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
|
||||||
override var width = 116
|
override var width = 116
|
||||||
override var height = 24
|
override var height = 24
|
||||||
override var handler: UIHandler? = null
|
|
||||||
override var openCloseTime: Second = 0f
|
override var openCloseTime: Second = 0f
|
||||||
|
|
||||||
private var ELuptimer = 10f // to make the light turned off by default
|
private var ELuptimer = 10f // to make the light turned off by default
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ abstract class UICanvas {
|
|||||||
/**
|
/**
|
||||||
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
|
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
|
||||||
*/
|
*/
|
||||||
abstract var handler: UIHandler?
|
open lateinit var handler: UIHandler
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* In milliseconds
|
* In milliseconds
|
||||||
@@ -34,9 +34,9 @@ abstract class UICanvas {
|
|||||||
|
|
||||||
|
|
||||||
val relativeMouseX: Int
|
val relativeMouseX: Int
|
||||||
get() = (Terrarum.mouseScreenX - (handler?.posX ?: 0))
|
get() = Terrarum.mouseScreenX - handler.posX
|
||||||
val relativeMouseY: Int
|
val relativeMouseY: Int
|
||||||
get() = (Terrarum.mouseScreenY - (handler?.posY ?: 0))
|
get() = Terrarum.mouseScreenY - handler.posY
|
||||||
|
|
||||||
/** If mouse is hovering over it */
|
/** If mouse is hovering over it */
|
||||||
val mouseUp: Boolean
|
val mouseUp: Boolean
|
||||||
@@ -51,22 +51,22 @@ abstract class UICanvas {
|
|||||||
abstract fun render(batch: SpriteBatch)
|
abstract fun render(batch: SpriteBatch)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
abstract fun doOpening(delta: Float)
|
abstract fun doOpening(delta: Float)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
abstract fun doClosing(delta: Float)
|
abstract fun doClosing(delta: Float)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
abstract fun endOpening(delta: Float)
|
abstract fun endOpening(delta: Float)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
abstract fun endClosing(delta: Float)
|
abstract fun endClosing(delta: Float)
|
||||||
|
|
||||||
@@ -118,82 +118,82 @@ abstract class UICanvas {
|
|||||||
companion object {
|
companion object {
|
||||||
const val OPENCLOSE_GENERIC = 0.2f
|
const val OPENCLOSE_GENERIC = 0.2f
|
||||||
|
|
||||||
fun doOpeningFade(handler: UIHandler?, openCloseTime: Second) {
|
fun doOpeningFade(handler: UIHandler, openCloseTime: Second) {
|
||||||
handler!!.opacity = handler.openCloseCounter / openCloseTime
|
handler.opacity = handler.openCloseCounter / openCloseTime
|
||||||
}
|
}
|
||||||
fun doClosingFade(handler: UIHandler?, openCloseTime: Second) {
|
fun doClosingFade(handler: UIHandler, openCloseTime: Second) {
|
||||||
handler!!.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
|
handler.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
|
||||||
}
|
}
|
||||||
fun endOpeningFade(handler: UIHandler?) {
|
fun endOpeningFade(handler: UIHandler) {
|
||||||
handler!!.opacity = 1f
|
handler.opacity = 1f
|
||||||
}
|
}
|
||||||
fun endClosingFade(handler: UIHandler?) {
|
fun endClosingFade(handler: UIHandler) {
|
||||||
handler!!.opacity = 0f
|
handler.opacity = 0f
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
fun doOpeningPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) {
|
fun doOpeningPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
|
||||||
when (position) {
|
when (position) {
|
||||||
Position.LEFT -> handler!!.posX = Movement.fastPullOut(
|
Position.LEFT -> handler.posX = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
-handler.UI.width.toFloat(),
|
-handler.UI.width.toFloat(),
|
||||||
0f
|
0f
|
||||||
).roundInt()
|
).roundInt()
|
||||||
Position.TOP -> handler!!.posY = Movement.fastPullOut(
|
Position.TOP -> handler.posY = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
-handler.UI.height.toFloat(),
|
-handler.UI.height.toFloat(),
|
||||||
0f
|
0f
|
||||||
).roundInt()
|
).roundInt()
|
||||||
Position.RIGHT -> handler!!.posX = Movement.fastPullOut(
|
Position.RIGHT -> handler.posX = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
Terrarum.WIDTH.toFloat(),
|
Terrarum.WIDTH.toFloat(),
|
||||||
Terrarum.WIDTH - handler.UI.width.toFloat()
|
Terrarum.WIDTH - handler.UI.width.toFloat()
|
||||||
).roundInt()
|
).roundInt()
|
||||||
Position.BOTTOM -> handler!!.posY = Movement.fastPullOut(
|
Position.BOTTOM -> handler.posY = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
Terrarum.HEIGHT.toFloat(),
|
Terrarum.HEIGHT.toFloat(),
|
||||||
Terrarum.HEIGHT - handler.UI.height.toFloat()
|
Terrarum.HEIGHT - handler.UI.height.toFloat()
|
||||||
).roundInt()
|
).roundInt()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fun doClosingPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) {
|
fun doClosingPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
|
||||||
when (position) {
|
when (position) {
|
||||||
Position.LEFT -> handler!!.posX = Movement.fastPullOut(
|
Position.LEFT -> handler.posX = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
0f,
|
0f,
|
||||||
-handler.UI.width.toFloat()
|
-handler.UI.width.toFloat()
|
||||||
).roundInt()
|
).roundInt()
|
||||||
Position.TOP -> handler!!.posY = Movement.fastPullOut(
|
Position.TOP -> handler.posY = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
0f,
|
0f,
|
||||||
-handler.UI.height.toFloat()
|
-handler.UI.height.toFloat()
|
||||||
).roundInt()
|
).roundInt()
|
||||||
Position.RIGHT -> handler!!.posX = Movement.fastPullOut(
|
Position.RIGHT -> handler.posX = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
Terrarum.WIDTH - handler.UI.width.toFloat(),
|
Terrarum.WIDTH - handler.UI.width.toFloat(),
|
||||||
Terrarum.WIDTH.toFloat()
|
Terrarum.WIDTH.toFloat()
|
||||||
).roundInt()
|
).roundInt()
|
||||||
Position.BOTTOM -> handler!!.posY = Movement.fastPullOut(
|
Position.BOTTOM -> handler.posY = Movement.fastPullOut(
|
||||||
handler.openCloseCounter / openCloseTime,
|
handler.openCloseCounter / openCloseTime,
|
||||||
Terrarum.HEIGHT - handler.UI.height.toFloat(),
|
Terrarum.HEIGHT - handler.UI.height.toFloat(),
|
||||||
Terrarum.HEIGHT.toFloat()
|
Terrarum.HEIGHT.toFloat()
|
||||||
).roundInt()
|
).roundInt()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fun endOpeningPopOut(handler: UIHandler?, position: Position) {
|
fun endOpeningPopOut(handler: UIHandler, position: Position) {
|
||||||
when (position) {
|
when (position) {
|
||||||
Position.LEFT -> handler!!.posX = 0
|
Position.LEFT -> handler.posX = 0
|
||||||
Position.TOP -> handler!!.posY = 0
|
Position.TOP -> handler.posY = 0
|
||||||
Position.RIGHT -> handler!!.posX = Terrarum.WIDTH - handler.UI.width
|
Position.RIGHT -> handler.posX = Terrarum.WIDTH - handler.UI.width
|
||||||
Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT - handler.UI.height
|
Position.BOTTOM -> handler.posY = Terrarum.HEIGHT - handler.UI.height
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fun endClosingPopOut(handler: UIHandler?, position: Position) {
|
fun endClosingPopOut(handler: UIHandler, position: Position) {
|
||||||
when (position) {
|
when (position) {
|
||||||
Position.LEFT -> handler!!.posX = -handler.UI.width
|
Position.LEFT -> handler.posX = -handler.UI.width
|
||||||
Position.TOP -> handler!!.posY = -handler.UI.height
|
Position.TOP -> handler.posY = -handler.UI.height
|
||||||
Position.RIGHT -> handler!!.posX = Terrarum.WIDTH
|
Position.RIGHT -> handler.posX = Terrarum.WIDTH
|
||||||
Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT
|
Position.BOTTOM -> handler.posY = Terrarum.HEIGHT
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -31,7 +31,6 @@ class UIInventory(
|
|||||||
//val actorValue: ActorValue
|
//val actorValue: ActorValue
|
||||||
// get() = (actor as Actor).actorValue
|
// get() = (actor as Actor).actorValue
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
override var openCloseTime: Second = 0.12f
|
override var openCloseTime: Second = 0.12f
|
||||||
|
|
||||||
val catButtonsToCatIdent = HashMap<String, String>()
|
val catButtonsToCatIdent = HashMap<String, String>()
|
||||||
@@ -204,7 +203,7 @@ class UIInventory(
|
|||||||
// monitor and check if category selection has been changed
|
// monitor and check if category selection has been changed
|
||||||
// OR UI is being opened from closed state
|
// OR UI is being opened from closed state
|
||||||
if (oldCatSelect != catButtons.selectedIndex ||
|
if (oldCatSelect != catButtons.selectedIndex ||
|
||||||
!rebuildList && handler!!.openFired) {
|
!rebuildList && handler.openFired) {
|
||||||
rebuildList = true
|
rebuildList = true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -19,11 +19,10 @@ class UIPieMenu : UICanvas() {
|
|||||||
private val slotCount = UIQuickBar.SLOT_COUNT
|
private val slotCount = UIQuickBar.SLOT_COUNT
|
||||||
|
|
||||||
private val slotDistanceFromCentre: Double
|
private val slotDistanceFromCentre: Double
|
||||||
get() = cellSize * 2.7 * handler!!.scale
|
get() = cellSize * 2.8 * handler.scale
|
||||||
override var width: Int = cellSize * 7
|
override var width: Int = cellSize * 7
|
||||||
override var height: Int = width
|
override var height: Int = width
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* In milliseconds
|
* In milliseconds
|
||||||
@@ -35,16 +34,14 @@ class UIPieMenu : UICanvas() {
|
|||||||
var selection: Int = -1
|
var selection: Int = -1
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
if (Terrarum.ingame!!.player != null) {
|
|
||||||
if (selection >= 0)
|
if (selection >= 0)
|
||||||
Terrarum.ingame!!.player!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||||
selection % slotCount
|
selection % slotCount
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// update controls
|
// update controls
|
||||||
if (handler!!.isOpened || handler!!.isOpening) {
|
if (handler.isOpened || handler.isOpening) {
|
||||||
val cursorPos = Vector2(Terrarum.mouseX, Terrarum.mouseY)
|
val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
|
||||||
val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble())
|
val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble())
|
||||||
val deg = -(centre - cursorPos).direction.toFloat()
|
val deg = -(centre - cursorPos).direction.toFloat()
|
||||||
|
|
||||||
@@ -60,7 +57,7 @@ class UIPieMenu : UICanvas() {
|
|||||||
for (i in 0..slotCount - 1) {
|
for (i in 0..slotCount - 1) {
|
||||||
// set position
|
// set position
|
||||||
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
|
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
|
||||||
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle)// + centrePoint
|
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
|
||||||
|
|
||||||
// draw cells
|
// draw cells
|
||||||
val image = if (i == selection)
|
val image = if (i == selection)
|
||||||
@@ -70,10 +67,10 @@ class UIPieMenu : UICanvas() {
|
|||||||
|
|
||||||
val slotSize = image.width
|
val slotSize = image.width
|
||||||
|
|
||||||
val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2) + Terrarum.HALFW
|
val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2)
|
||||||
val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2) + Terrarum.HALFH
|
val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2)
|
||||||
|
|
||||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity * UIQuickBar.finalOpacity)
|
batch.color = Color(1f, 1f, 1f, handler.opacity * UIQuickBar.finalOpacity)
|
||||||
batch.draw(
|
batch.draw(
|
||||||
image,
|
image,
|
||||||
slotX,
|
slotX,
|
||||||
@@ -82,14 +79,14 @@ class UIPieMenu : UICanvas() {
|
|||||||
|
|
||||||
|
|
||||||
// draw item
|
// draw item
|
||||||
val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
|
val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
|
||||||
|
|
||||||
if (itemPair != null) {
|
if (itemPair != null) {
|
||||||
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
||||||
val itemW = itemImage.regionWidth
|
val itemW = itemImage.regionWidth
|
||||||
val itemH = itemImage.regionHeight
|
val itemH = itemImage.regionHeight
|
||||||
|
|
||||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity)
|
batch.color = Color(1f, 1f, 1f, handler.opacity)
|
||||||
batch.draw(
|
batch.draw(
|
||||||
itemImage, // using fixed CELL_SIZE for reasons
|
itemImage, // using fixed CELL_SIZE for reasons
|
||||||
slotX + (CELL_SIZE - itemW) / 2f,
|
slotX + (CELL_SIZE - itemW) / 2f,
|
||||||
@@ -101,22 +98,22 @@ class UIPieMenu : UICanvas() {
|
|||||||
|
|
||||||
override fun doOpening(delta: Float) {
|
override fun doOpening(delta: Float) {
|
||||||
UICanvas.doOpeningFade(handler, openCloseTime)
|
UICanvas.doOpeningFade(handler, openCloseTime)
|
||||||
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
|
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun doClosing(delta: Float) {
|
override fun doClosing(delta: Float) {
|
||||||
UICanvas.doClosingFade(handler, openCloseTime)
|
UICanvas.doClosingFade(handler, openCloseTime)
|
||||||
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
|
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun endOpening(delta: Float) {
|
override fun endOpening(delta: Float) {
|
||||||
UICanvas.endOpeningFade(handler)
|
UICanvas.endOpeningFade(handler)
|
||||||
handler!!.scale = 1f
|
handler.scale = 1f
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun endClosing(delta: Float) {
|
override fun endClosing(delta: Float) {
|
||||||
UICanvas.endClosingFade(handler)
|
UICanvas.endClosingFade(handler)
|
||||||
handler!!.scale = 1f
|
handler.scale = 1f
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun dispose() {
|
override fun dispose() {
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
package net.torvald.terrarum.ui
|
package net.torvald.terrarum.ui
|
||||||
|
|
||||||
|
import com.badlogic.gdx.Input
|
||||||
import com.badlogic.gdx.graphics.Color
|
import com.badlogic.gdx.graphics.Color
|
||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
@@ -23,12 +24,9 @@ class UIQuickBar : UICanvas() {
|
|||||||
private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
|
private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
|
||||||
private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2
|
private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2
|
||||||
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
private var selection: Int
|
private var selection: Int
|
||||||
get() = Terrarum.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||||
set(value) { Terrarum.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
set(value) { Terrarum.ingame!!.player.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||||
|
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
}
|
}
|
||||||
@@ -45,7 +43,7 @@ class UIQuickBar : UICanvas() {
|
|||||||
val slotY = startPointY.toFloat()
|
val slotY = startPointY.toFloat()
|
||||||
|
|
||||||
// draw slots
|
// draw slots
|
||||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity * finalOpacity)
|
batch.color = Color(1f, 1f, 1f, handler.opacity * finalOpacity)
|
||||||
batch.draw(
|
batch.draw(
|
||||||
image,
|
image,
|
||||||
slotX,
|
slotX,
|
||||||
@@ -53,14 +51,14 @@ class UIQuickBar : UICanvas() {
|
|||||||
)
|
)
|
||||||
|
|
||||||
// draw item
|
// draw item
|
||||||
val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
|
val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
|
||||||
|
|
||||||
if (itemPair != null) {
|
if (itemPair != null) {
|
||||||
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
||||||
val itemW = itemImage.regionWidth
|
val itemW = itemImage.regionWidth
|
||||||
val itemH = itemImage.regionHeight
|
val itemH = itemImage.regionHeight
|
||||||
|
|
||||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity)
|
batch.color = Color(1f, 1f, 1f, handler.opacity)
|
||||||
batch.draw(
|
batch.draw(
|
||||||
itemImage, // using fixed CELL_SIZE for reasons
|
itemImage, // using fixed CELL_SIZE for reasons
|
||||||
slotX + (CELL_SIZE - itemW) / 2f,
|
slotX + (CELL_SIZE - itemW) / 2f,
|
||||||
@@ -72,29 +70,47 @@ class UIQuickBar : UICanvas() {
|
|||||||
|
|
||||||
|
|
||||||
override fun doOpening(delta: Float) {
|
override fun doOpening(delta: Float) {
|
||||||
handler!!.opacity = handler!!.openCloseCounter.toFloat() / openCloseTime
|
handler.opacity = handler.openCloseCounter.toFloat() / openCloseTime
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun doClosing(delta: Float) {
|
override fun doClosing(delta: Float) {
|
||||||
handler!!.opacity = (openCloseTime - handler!!.openCloseCounter.toFloat()) / openCloseTime
|
handler.opacity = (openCloseTime - handler.openCloseCounter.toFloat()) / openCloseTime
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun endOpening(delta: Float) {
|
override fun endOpening(delta: Float) {
|
||||||
handler!!.opacity = 1f
|
handler.opacity = 1f
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun endClosing(delta: Float) {
|
override fun endClosing(delta: Float) {
|
||||||
handler!!.opacity = 0f
|
handler.opacity = 0f
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun scrolled(amount: Int): Boolean {
|
override fun scrolled(amount: Int): Boolean {
|
||||||
super.scrolled(amount)
|
// super.scrolled(amount) // no UIItems here
|
||||||
|
|
||||||
selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT)
|
selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT)
|
||||||
|
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override fun keyDown(keycode: Int): Boolean {
|
||||||
|
selection = when (keycode) {
|
||||||
|
Input.Keys.NUM_1 -> 0
|
||||||
|
Input.Keys.NUM_2 -> 1
|
||||||
|
Input.Keys.NUM_3 -> 2
|
||||||
|
Input.Keys.NUM_4 -> 3
|
||||||
|
Input.Keys.NUM_5 -> 4
|
||||||
|
Input.Keys.NUM_6 -> 5
|
||||||
|
Input.Keys.NUM_7 -> 6
|
||||||
|
Input.Keys.NUM_8 -> 7
|
||||||
|
Input.Keys.NUM_9 -> 8
|
||||||
|
Input.Keys.NUM_0 -> 9
|
||||||
|
else -> return false
|
||||||
|
}
|
||||||
|
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
override fun dispose() {
|
override fun dispose() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,8 @@ class UIStartMenu : UICanvas() {
|
|||||||
"MENU_OPTIONS",
|
"MENU_OPTIONS",
|
||||||
"MENU_MODULES",
|
"MENU_MODULES",
|
||||||
"MENU_LABEL_LANGUAGE",
|
"MENU_LABEL_LANGUAGE",
|
||||||
"MENU_LABEL_EXIT"
|
"MENU_LABEL_CREDITS",
|
||||||
|
"MENU_LABEL_QUIT"
|
||||||
)
|
)
|
||||||
|
|
||||||
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
|
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
|
||||||
@@ -23,7 +24,6 @@ class UIStartMenu : UICanvas() {
|
|||||||
|
|
||||||
override var width: Int = 240
|
override var width: Int = 240
|
||||||
override var height: Int = 40 * menuLabels.size.plus(1)
|
override var height: Int = 40 * menuLabels.size.plus(1)
|
||||||
override var handler: UIHandler? = null
|
|
||||||
override var openCloseTime = 0f
|
override var openCloseTime = 0f
|
||||||
|
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ class UIStartMenu : UICanvas() {
|
|||||||
|
|
||||||
|
|
||||||
// attach listeners
|
// attach listeners
|
||||||
menubar.buttons[menuLabels.indexOf("MENU_LABEL_EXIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
|
menubar.buttons[menuLabels.indexOf("MENU_LABEL_QUIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|||||||
class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
|
class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
|
||||||
override var width = 85
|
override var width = 85
|
||||||
override var height = 52
|
override var height = 52
|
||||||
override var handler: UIHandler? = null
|
|
||||||
override var openCloseTime: Second = 0f
|
override var openCloseTime: Second = 0f
|
||||||
|
|
||||||
private var ELuptimer = 10f // to make the light turned off by default
|
private var ELuptimer = 10f // to make the light turned off by default
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ import net.torvald.terrarum.gameactors.Second
|
|||||||
* Created by SKYHi14 on 2017-03-03.
|
* Created by SKYHi14 on 2017-03-03.
|
||||||
*/
|
*/
|
||||||
class UIVitalMetre(
|
class UIVitalMetre(
|
||||||
var player: ActorHumanoid?,
|
var player: ActorHumanoid,
|
||||||
var vitalGetterVal: () -> Float?,
|
var vitalGetterVal: () -> Float?,
|
||||||
var vitalGetterMax: () -> Float?,
|
var vitalGetterMax: () -> Float?,
|
||||||
var color: Color?,
|
var color: Color?,
|
||||||
@@ -28,20 +28,13 @@ class UIVitalMetre(
|
|||||||
private val gap = 4f
|
private val gap = 4f
|
||||||
|
|
||||||
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
|
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
|
||||||
override var height: Int; get() = player?.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
|
override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
|
||||||
override var handler: UIHandler? = null
|
|
||||||
set(value) {
|
|
||||||
// override customPositioning to be true
|
|
||||||
if (value != null) {
|
|
||||||
value.customPositioning = true
|
|
||||||
}
|
|
||||||
field = value
|
|
||||||
}
|
|
||||||
override var openCloseTime: Second = 0.05f
|
override var openCloseTime: Second = 0.05f
|
||||||
|
|
||||||
//private val relativePX = width / 2f
|
//private val relativePX = width / 2f
|
||||||
private val offsetY: Float; get() = (player?.baseHitboxH ?: 0) * 1.5f
|
private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
|
||||||
private val circleRadius: Float; get() = (player?.baseHitboxH ?: 0) * 3f
|
private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
|
||||||
|
|
||||||
private val theta = 33f
|
private val theta = 33f
|
||||||
private val halfTheta = theta / 2f
|
private val halfTheta = theta / 2f
|
||||||
@@ -54,7 +47,7 @@ class UIVitalMetre(
|
|||||||
}
|
}
|
||||||
|
|
||||||
override fun update(delta: Float) {
|
override fun update(delta: Float) {
|
||||||
handler!!.setPosition(
|
handler.setPosition(
|
||||||
Terrarum.HALFW,
|
Terrarum.HALFW,
|
||||||
Terrarum.HALFH
|
Terrarum.HALFH
|
||||||
)
|
)
|
||||||
@@ -68,8 +61,8 @@ class UIVitalMetre(
|
|||||||
|
|
||||||
/*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
|
/*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
|
||||||
g.translate(
|
g.translate(
|
||||||
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (WorldCamera.x)),
|
Terrarum.ingame!!.screenZoom * (player.centrePosPoint.x.toFloat() - (WorldCamera.x)),
|
||||||
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (WorldCamera.y))
|
Terrarum.ingame!!.screenZoom * (player.centrePosPoint.y.toFloat() - (WorldCamera.y))
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -155,7 +155,7 @@ import org.luaj.vm2.lib.*
|
|||||||
private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
|
private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
|
||||||
|
|
||||||
fun render(g: Graphics) {
|
fun render(g: Graphics) {
|
||||||
cursorBlinkTimer += Gdx.graphics.deltaTime
|
cursorBlinkTimer += Terrarum.deltaTime
|
||||||
if (cursorBlinkTimer > cursorBlinkTime) {
|
if (cursorBlinkTimer > cursorBlinkTime) {
|
||||||
cursorBlinkTimer -= cursorBlinkTime
|
cursorBlinkTimer -= cursorBlinkTime
|
||||||
cursorBlinkOn = !cursorBlinkOn
|
cursorBlinkOn = !cursorBlinkOn
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.virtualcomputer.worldobject
|
|||||||
import com.badlogic.gdx.graphics.Color
|
import com.badlogic.gdx.graphics.Color
|
||||||
import net.torvald.terrarum.gameactors.AVKey
|
import net.torvald.terrarum.gameactors.AVKey
|
||||||
import net.torvald.terrarum.gameactors.FixtureBase
|
import net.torvald.terrarum.gameactors.FixtureBase
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
|
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
|
||||||
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
|
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
|
||||||
import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal
|
import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal
|
||||||
@@ -11,7 +12,7 @@ import java.util.*
|
|||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-09-08.
|
* Created by minjaesong on 16-09-08.
|
||||||
*/
|
*/
|
||||||
class FixtureBasicTerminal(phosphor: Color) : FixtureBase() {
|
class FixtureBasicTerminal(world: GameWorld, phosphor: Color) : FixtureBase(world) {
|
||||||
|
|
||||||
/*val computer = TerrarumComputer(8)
|
/*val computer = TerrarumComputer(8)
|
||||||
val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer)
|
val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer)
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package net.torvald.terrarum.virtualcomputer.worldobject
|
package net.torvald.terrarum.virtualcomputer.worldobject
|
||||||
|
|
||||||
import net.torvald.terrarum.gameactors.FixtureBase
|
import net.torvald.terrarum.gameactors.FixtureBase
|
||||||
|
import net.torvald.terrarum.gameworld.GameWorld
|
||||||
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
|
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
|
||||||
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
|
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
|
||||||
import java.io.PrintStream
|
import java.io.PrintStream
|
||||||
@@ -10,7 +11,7 @@ import java.util.*
|
|||||||
/**
|
/**
|
||||||
* Created by minjaesong on 16-09-08.
|
* Created by minjaesong on 16-09-08.
|
||||||
*/
|
*/
|
||||||
open class FixtureComputerBase() : FixtureBase() {
|
open class FixtureComputerBase(world: GameWorld) : FixtureBase(world) {
|
||||||
|
|
||||||
/** Connected terminal */
|
/** Connected terminal */
|
||||||
var terminal: FixtureBasicTerminal? = null
|
var terminal: FixtureBasicTerminal? = null
|
||||||
|
|||||||
@@ -17,11 +17,6 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
|
|
||||||
*/
|
|
||||||
override var handler: UIHandler? = null
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* In milliseconds
|
* In milliseconds
|
||||||
*
|
*
|
||||||
@@ -38,25 +33,25 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
override fun doOpening(delta: Float) {
|
override fun doOpening(delta: Float) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
override fun doClosing(delta: Float) {
|
override fun doClosing(delta: Float) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
override fun endOpening(delta: Float) {
|
override fun endOpening(delta: Float) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Do not modify handler!!.openCloseCounter here.
|
* Do not modify handler.openCloseCounter here.
|
||||||
*/
|
*/
|
||||||
override fun endClosing(delta: Float) {
|
override fun endClosing(delta: Float) {
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -94,10 +94,12 @@ object WeatherMixer {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2)
|
//private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200)
|
||||||
private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
|
private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
|
||||||
|
|
||||||
fun render(camera: Camera, world: GameWorld) {
|
fun render(camera: Camera, world: GameWorld) {
|
||||||
|
val parallaxZeroPos = (world.height / 3) * 0.75f // just an arb multiplier (266.66666 -> 200)
|
||||||
|
|
||||||
|
|
||||||
// we will not care for nextSkybox for now
|
// we will not care for nextSkybox for now
|
||||||
val timeNow = world.time.todaySeconds
|
val timeNow = world.time.todaySeconds
|
||||||
|
|||||||
@@ -33,8 +33,6 @@ object WorldCamera {
|
|||||||
get() = y + height.ushr(1)
|
get() = y + height.ushr(1)
|
||||||
|
|
||||||
fun update(world: GameWorld, player: ActorWithBody) {
|
fun update(world: GameWorld, player: ActorWithBody) {
|
||||||
if (Terrarum.ingame != null) {
|
|
||||||
|
|
||||||
width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
|
width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
|
||||||
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
|
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
|
||||||
|
|
||||||
@@ -51,7 +49,6 @@ object WorldCamera {
|
|||||||
gdxCamX = x + (width / 2f).floor()
|
gdxCamX = x + (width / 2f).floor()
|
||||||
gdxCamY = y + (height / 2f).floor()
|
gdxCamY = y + (height / 2f).floor()
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private fun Int.clampCameraY(world: GameWorld): Int {
|
private fun Int.clampCameraY(world: GameWorld): Int {
|
||||||
return if (this < 0)
|
return if (this < 0)
|
||||||
|
|||||||
Reference in New Issue
Block a user