mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
226 lines
8.8 KiB
Kotlin
226 lines
8.8 KiB
Kotlin
package net.torvald.terrarum.itemproperties
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.point.Point2d
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import net.torvald.terrarum.KVHashMap
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import net.torvald.terrarum.gameactors.CanBeAnItem
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithPhysics
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
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import java.util.*
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/**
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* Created by minjaesong on 16-03-15.
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*/
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object ItemCodex {
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/**
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* <ItemID or RefID for Actor, TheItem>
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* Will return corresponding Actor if ID >= ACTORID_MIN
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*/
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private val itemCodex = HashMap<ItemID, GameItem>()
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private val dynamicItemDescription = HashMap<ItemID, KVHashMap>()
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val ITEM_TILES = 0..GameWorld.TILES_SUPPORTED - 1
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val ITEM_WALLS = GameWorld.TILES_SUPPORTED..GameWorld.TILES_SUPPORTED * 2 - 1
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val ITEM_WIRES = GameWorld.TILES_SUPPORTED * 2..GameWorld.TILES_SUPPORTED * 2 + 255
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val ITEM_STATIC = ITEM_WIRES.endInclusive + 1..32767
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val ITEM_DYNAMIC = 32768..0x0FFF_FFFF
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val ACTORID_MIN = ITEM_DYNAMIC.endInclusive + 1
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private val itemImagePlaceholder = TextureRegion(Texture("./assets/item_kari_24.tga"))
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init {
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println("[ItemCodex] recording item ID ")
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// blocks.csvs are loaded by ModMgr beforehand
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// block items (blocks and walls are the same thing basically)
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for (i in ITEM_TILES + ITEM_WALLS) {
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itemCodex[i] = object : GameItem() {
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override val originalID = i
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override var dynamicID = i
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override val isUnique: Boolean = false
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override var baseMass: Double = BlockCodex[i].density / 1000.0
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override var baseToolSize: Double? = null
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override var equipPosition = EquipPosition.HAND_GRIP
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override val originalName = BlockCodex[i % ITEM_WALLS.first].nameKey
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override var stackable = true
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override var inventoryCategory = if (i in ITEM_TILES) Category.BLOCK else Category.WALL
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override var isDynamic = false
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override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
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init {
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print("$originalID ")
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}
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override fun primaryUse(delta: Float): Boolean {
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return false
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// TODO base punch attack
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}
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override fun secondaryUse(delta: Float): Boolean {
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val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
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// check for collision with actors (BLOCK only)
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if (this.inventoryCategory == Category.BLOCK) {
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Terrarum.ingame!!.actorContainer.forEach {
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if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
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return false
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}
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}
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// return false if the tile is already there
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if (this.inventoryCategory == Category.BLOCK &&
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this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
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this.inventoryCategory == Category.WALL &&
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this.dynamicID - ITEM_WALLS.start == Terrarum.ingame!!.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
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this.inventoryCategory == Category.WIRE &&
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this.dynamicID - ITEM_WIRES.start == Terrarum.ingame!!.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY)
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)
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return false
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// filter passed, do the job
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// FIXME this is only useful for Player
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if (i in ITEM_TILES) {
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Terrarum.ingame!!.world.setTileTerrain(
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Terrarum.mouseTileX,
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Terrarum.mouseTileY,
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i
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)
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}
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else {
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Terrarum.ingame!!.world.setTileWall(
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Terrarum.mouseTileX,
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Terrarum.mouseTileY,
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i
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)
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}
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return true
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}
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}
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}
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// test copper pickaxe
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/*itemCodex[ITEM_STATIC.first] = object : GameItem() {
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override val originalID = ITEM_STATIC.first
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override var dynamicID = originalID
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override val isUnique = false
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override val originalName = ""
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override var baseMass = 10.0
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override var baseToolSize: Double? = 10.0
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override var stackable = true
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override var maxDurability = 147//606
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override var durability = maxDurability.toFloat()
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override var equipPosition = EquipPosition.HAND_GRIP
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val material = Material(0,0,0,0,0,0,0,0,1,0.0)
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init {
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itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK
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name = "Stone pickaxe"
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}
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override fun primaryUse(delta: Float): Boolean {
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val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
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val actorvalue = Terrarum.ingame!!.player.actorValue
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using = true
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// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
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// return false if hitting actors
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Terrarum.ingame!!.actorContainer.forEach {
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if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
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return false
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}
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// return false if there's no tile
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if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY))
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return false
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// filter passed, do the job
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val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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Terrarum.ingame!!.world.inflictTerrainDamage(
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Terrarum.mouseTileX,
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Terrarum.mouseTileY,
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Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
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)
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return true
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}
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override fun endPrimaryUse(delta: Float): Boolean {
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using = false
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// reset action timer to zero
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Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
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return true
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}
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}*/
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// read from save (if applicable) and fill dynamicItemDescription
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println()
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}
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/**
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* Returns clone of the item in the Codex
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*/
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operator fun get(code: ItemID): GameItem {
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if (code <= ITEM_STATIC.endInclusive) // generic item
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return itemCodex[code]!!.clone() // from CSV
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else if (code <= ITEM_DYNAMIC.endInclusive) {
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TODO("read from dynamicitem description (JSON)")
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}
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else {
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val a = Terrarum.ingame!!.getActorByID(code) // actor item
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if (a is CanBeAnItem) return a.itemData
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throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")
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}
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}
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/**
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* Mainly used by GameItemLoader
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*/
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operator fun set(code: ItemID, item: GameItem) {
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itemCodex[code] = item
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}
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fun getItemImage(item: GameItem): TextureRegion {
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// terrain
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if (item.originalID in ITEM_TILES) {
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return BlocksDrawer.tilesTerrain.get(
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(item.originalID % 16) * 16,
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item.originalID / 16
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)
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}
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// wall
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else if (item.originalID in ITEM_WALLS) {
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return BlocksDrawer.tileItemWall.get(
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(item.originalID.minus(ITEM_WALLS.first) % 16) * TILE_SIZE,
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(item.originalID.minus(ITEM_WALLS.first) / 16) * TILE_SIZE
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)
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}
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// wire
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else if (item.originalID in ITEM_WIRES) {
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return BlocksDrawer.tilesWire.get((item.originalID % 16) * 16, item.originalID / 16)
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}
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// TODO get it real, using originalID...?
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else
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return itemImagePlaceholder
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}
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fun hasItem(itemID: Int): Boolean = dynamicItemDescription.containsKey(itemID)
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} |