generalised things so that they would work outside of ingame.world; title screen wip

This commit is contained in:
minjaesong
2017-07-21 19:59:51 +09:00
parent 78b09b2790
commit c67c79ed85
68 changed files with 1141 additions and 328 deletions

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@@ -1,4 +1,4 @@
*Terrarum* by Minjaesong (Torvald) *Terrarum*
Copyright (C) 2013-2017 Minjaesong (Torvald) Copyright (C) 2013-2017 Minjaesong (Torvald)
@@ -23,14 +23,7 @@ Released as public domain
---- ----
*Joise* modular noise library *Joise*
Copyright (C) 2013 Jason Taylor.
Released as open-source under the Apache License, Version 2.0.
============================================================================
| Joise
============================================================================
Copyright (C) 2013 Jason Taylor Copyright (C) 2013 Jason Taylor
@@ -46,12 +39,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and See the License for the specific language governing permissions and
limitations under the License. limitations under the License.
============================================================================ *Accidental Noise Library*
| Accidental Noise Library
| -------------------------------------------------------------------------- Joise is a derivative work based on Josua Tippetts' C++ library:
| Joise is a derivative work based on Josua Tippetts' C++ library: http://accidentalnoise.sourceforge.net/index.html
| http://accidentalnoise.sourceforge.net/index.html
============================================================================
Copyright (C) 2011 Joshua Tippetts Copyright (C) 2011 Joshua Tippetts
@@ -73,7 +64,7 @@ Copyright (C) 2011 Joshua Tippetts
---- ----
*Vector2* from Dyn4j *Vector2*
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/ Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
All rights reserved. All rights reserved.
@@ -102,7 +93,7 @@ All rights reserved.
---- ----
Amazing ambient sound recordings: Ambient sound recordings:
ambient_forest_01.ogg ambient_forest_01.ogg
ambient_meadow_01.ogg ambient_meadow_01.ogg
@@ -111,7 +102,7 @@ Amazing ambient sound recordings:
crickets_01.ogg crickets_01.ogg
crickets_02.ogg crickets_02.ogg
Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
Sound from http://www.freesound.org/people/klankbeeld/ Sound from http://www.freesound.org/people/klankbeeld/
---- ----

674
GPL3 Normal file
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@@ -0,0 +1,674 @@
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To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View File

@@ -0,0 +1,120 @@
package net.torvald.terrarum
object CreditSingleton {
val contents = """Terrarum
Copyright (C) 2013-2017 Minjaesong (Torvald)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
Released as public domain
Joise
opyright (C) 2013 Jason Taylor
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Accidental Noise Library
Joise is a derivative work based on Josua Tippetts' C++ library:
http://accidentalnoise.sourceforge.net/index.html
Copyright (C) 2011 Joshua Tippetts
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Vector2
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions
and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
* Neither the name of dyn4j nor the names of its contributors may be used to endorse or
promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
Ambient sound recordings:
ambient_forest_01.ogg
ambient_meadow_01.ogg
ambient_windy_01.ogg
ambient_woods_01.ogg
crickets_01.ogg
crickets_02.ogg
Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
Sound from http://www.freesound.org/people/klankbeeld/
""" }

View File

@@ -269,7 +269,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// add new player and put it to actorContainer // add new player and put it to actorContainer
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid()) //playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1()) //playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
//addNewActor(player!!) //addNewActor(player)
// test actor // test actor
@@ -399,7 +399,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
private class ThreadIngameUpdate(val ingame: Ingame): Runnable { private class ThreadIngameUpdate(val ingame: Ingame): Runnable {
override fun run() { override fun run() {
while (ingame.updateDeltaCounter >= ingame.updateRate) { while (ingame.updateDeltaCounter >= ingame.updateRate) {
ingame.updateGame(Gdx.graphics.deltaTime) ingame.updateGame(Terrarum.deltaTime)
ingame.updateDeltaCounter -= ingame.updateRate ingame.updateDeltaCounter -= ingame.updateRate
} }
} }
@@ -541,12 +541,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
// Post-update; ones that needs everything is completed //
// update lightmap on every other frames, OR full-frame if the option is true // update lightmap on every other frames, OR full-frame if the option is true
if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { // if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) {
LightmapRenderer.fireRecalculateEvent() // LightmapRenderer.fireRecalculateEvent()
} // }
// end of post-update /
@@ -590,7 +588,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
///////////////// /////////////////
actorsRenderMiddle.forEach { it.drawBody(batch) } actorsRenderMiddle.forEach { it.drawBody(batch) }
actorsRenderMidTop.forEach { it.drawBody(batch) } actorsRenderMidTop.forEach { it.drawBody(batch) }
player?.drawBody(batch) player.drawBody(batch)
actorsRenderFront.forEach { it.drawBody(batch) } actorsRenderFront.forEach { it.drawBody(batch) }
// --> Change of blend mode <-- introduced by childs of ActorWithBody // // --> Change of blend mode <-- introduced by childs of ActorWithBody //
@@ -668,7 +666,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
particlesContainer.forEach { it.drawGlow(batch) } particlesContainer.forEach { it.drawGlow(batch) }
actorsRenderMiddle.forEach { it.drawGlow(batch) } actorsRenderMiddle.forEach { it.drawGlow(batch) }
actorsRenderMidTop.forEach { it.drawGlow(batch) } actorsRenderMidTop.forEach { it.drawGlow(batch) }
player?.drawGlow(batch) player.drawGlow(batch)
actorsRenderFront.forEach { it.drawGlow(batch) } actorsRenderFront.forEach { it.drawGlow(batch) }
// --> blendNormal() <-- introduced by childs of ActorWithBody // // --> blendNormal() <-- introduced by childs of ActorWithBody //
@@ -891,7 +889,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
///////////////// /////////////////
actorsRenderMiddle.forEach { it.drawBody(batch) } actorsRenderMiddle.forEach { it.drawBody(batch) }
actorsRenderMidTop.forEach { it.drawBody(batch) } actorsRenderMidTop.forEach { it.drawBody(batch) }
player?.drawBody(batch) player.drawBody(batch)
actorsRenderFront.forEach { it.drawBody(batch) } actorsRenderFront.forEach { it.drawBody(batch) }
// --> Change of blend mode <-- introduced by childs of ActorWithBody // // --> Change of blend mode <-- introduced by childs of ActorWithBody //
@@ -918,7 +916,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
////////////////////// //////////////////////
actorsRenderMiddle.forEach { it.drawGlow(batch) } actorsRenderMiddle.forEach { it.drawGlow(batch) }
actorsRenderMidTop.forEach { it.drawGlow(batch) } actorsRenderMidTop.forEach { it.drawGlow(batch) }
player?.drawGlow(batch) player.drawGlow(batch)
actorsRenderFront.forEach { it.drawGlow(batch) } actorsRenderFront.forEach { it.drawGlow(batch) }
// --> blendLightenOnly() <-- introduced by childs of ActorWithBody // // --> blendLightenOnly() <-- introduced by childs of ActorWithBody //
@@ -1133,7 +1131,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
} }
playableActorDelegate = newActor playableActorDelegate = newActor
WorldSimulator(player, Gdx.graphics.deltaTime) WorldSimulator(player, Terrarum.deltaTime)
} }
private fun changePossession(refid: Int) { private fun changePossession(refid: Int) {
@@ -1150,7 +1148,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
// accept new delegate // accept new delegate
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid) playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
WorldSimulator(player, Gdx.graphics.deltaTime) WorldSimulator(player, Terrarum.deltaTime)
} }
/** Send message to notifier UI and toggle the UI as opened. */ /** Send message to notifier UI and toggle the UI as opened. */
@@ -1242,7 +1240,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
} }
} }
playableActorDelegate?.update(delta) playableActorDelegate?.update(delta)
//AmmoMeterProxy(player!!, uiVitalItem.UI as UIVitalMetre) //AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
} }
} }
@@ -1314,7 +1312,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
* This is how remove function of [java.util.ArrayList] is defined. * This is how remove function of [java.util.ArrayList] is defined.
*/ */
fun removeActor(actor: Actor) { fun removeActor(actor: Actor) {
if (actor.referenceID == player?.referenceID || actor.referenceID == 0x51621D) // do not delete this magic if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
throw RuntimeException("Attempted to remove player.") throw RuntimeException("Attempted to remove player.")
val indexToDelete = actorContainer.binarySearch(actor.referenceID) val indexToDelete = actorContainer.binarySearch(actor.referenceID)
if (indexToDelete >= 0) { if (indexToDelete >= 0) {

View File

@@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.google.gson.JsonArray import com.google.gson.JsonArray
import com.google.gson.JsonPrimitive import com.google.gson.JsonPrimitive
import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum.RENDER_FPS import net.torvald.terrarum.Terrarum.RENDER_FPS
import net.torvald.terrarum.gameactors.floorInt import net.torvald.terrarum.gameactors.floorInt
import net.torvald.terrarum.gamecontroller.IngameController import net.torvald.terrarum.gamecontroller.IngameController
@@ -92,6 +93,9 @@ object Terrarum : Game() {
val HEIGHT: Int val HEIGHT: Int
get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1 get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1
val WIDTH_MIN = 800
val HEIGHT_MIN = 600
inline val HALFW: Int inline val HALFW: Int
get() = WIDTH.ushr(1) get() = WIDTH.ushr(1)
inline val HALFH: Int inline val HALFH: Int
@@ -265,6 +269,8 @@ object Terrarum : Game() {
lateinit var fullscreenQuad: Mesh; private set lateinit var fullscreenQuad: Mesh; private set
val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime
init { init {
println("$NAME version $VERSION_STRING") println("$NAME version $VERSION_STRING")
@@ -423,7 +429,7 @@ object Terrarum : Game() {
} }
override fun render() { override fun render() {
super.screen.render(Gdx.graphics.deltaTime) super.screen.render(deltaTime)
GLOBAL_RENDER_TIMER += 1 GLOBAL_RENDER_TIMER += 1
} }
@@ -452,6 +458,12 @@ object Terrarum : Game() {
} }
override fun resize(width: Int, height: Int) { override fun resize(width: Int, height: Int) {
var width = maxOf(width, WIDTH_MIN)
var height = maxOf(height, HEIGHT_MIN)
if (width % 2 == 1) width += 1
if (height % 2 == 1) height += 1
screenW = width screenW = width
screenH = height screenH = height
@@ -466,7 +478,10 @@ object Terrarum : Game() {
fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0)) fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0))
super.screen.resize(WIDTH, HEIGHT) super.resize(width, height)
//Gdx.graphics.setWindowedMode(width, height)
println("newsize: ${Gdx.graphics.width}x${Gdx.graphics.height}")
} }
@@ -658,10 +673,6 @@ object Terrarum : Game() {
get() = Gdx.input.x get() = Gdx.input.x
inline val mouseScreenY: Int inline val mouseScreenY: Int
get() = Gdx.input.y get() = Gdx.input.y
} }
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) { inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {

View File

@@ -8,8 +8,8 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.graphics.glutils.FrameBuffer import com.badlogic.gdx.graphics.glutils.FrameBuffer
import net.torvald.terrarum.gameactors.ActorWithBody import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameactors.Hitbox import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gamecontroller.KeyToggler import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.langpack.Lang import net.torvald.terrarum.langpack.Lang
@@ -47,17 +47,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private var loadDone = false private var loadDone = false
private lateinit var demoWorld: GameWorld private lateinit var demoWorld: GameWorld
private val cameraPlayer = object : ActorWithBody(RenderOrder.BEHIND) { private val cameraAI = object : ActorAI {
override fun drawBody(batch: SpriteBatch) { } override fun update(actor: HumanoidNPC, delta: Float) {
override fun drawGlow(batch: SpriteBatch) { } // pan camera
override fun dispose() { } //actor.moveRight() // why no work?
override fun onActorValueChange(key: String, value: Any?) { } actor.controllerMoveDelta!!.x = 0.5
override fun run() { }
override fun update(delta: Float) {
// camera walk?
} }
} }
private lateinit var cameraPlayer: HumanoidNPC
private val gradWhiteTop = Color(0xf8f8f8ff.toInt()) private val gradWhiteTop = Color(0xf8f8f8ff.toInt())
private val gradWhiteBottom = Color(0xd8d8d8ff.toInt()) private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
@@ -74,11 +71,18 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private fun loadThingsWhileIntroIsVisible() { private fun loadThingsWhileIntroIsVisible() {
demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld"))) demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld")))
cameraPlayer.hitbox.setPosition(
demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(), cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, GameDate(1, 1), usePhysics = false) {
demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble() init {
) setHitboxDimension(2, 2, 0, 0)
cameraPlayer.hitbox.setDimension(2.0, 2.0) hitbox.setPosition(
demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
(demoWorld.height / 3) * 0.75 * FeaturesDrawer.TILE_SIZE.toDouble()//demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
)
actorValue[AVKey.SPEED] = 1.0
actorValue[AVKey.ACCEL] = 1.0
}
}
demoWorld.time.timeDelta = 60 demoWorld.time.timeDelta = 60
@@ -146,14 +150,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
} }
} }
else { else {
//if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
LightmapRenderer.fireRecalculateEvent()
//}
cameraPlayer.hitbox.setPosition(1024 * 16.0, 340 * 16.0)
demoWorld.updateWorldTime(delta) demoWorld.updateWorldTime(delta)
WeatherMixer.update(delta, cameraPlayer) WeatherMixer.update(delta, cameraPlayer)
cameraPlayer.update(delta) cameraPlayer.update(delta)
@@ -165,11 +161,19 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
uiContainer.forEach { it.update(delta) } uiContainer.forEach { it.update(delta) }
if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
LightmapRenderer.fireRecalculateEvent()
}
// render and blur lightmap // render and blur lightmap
//processBlur(LightmapRenderer.DRAW_FOR_RGB) //processBlur(LightmapRenderer.DRAW_FOR_RGB)
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE)
// render world // render world
batch.inUse { batch.inUse {
setCameraPosition(0f, 0f)
batch.color = Color.WHITE
batch.shader = null batch.shader = null
camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work
camera.update() camera.update()
@@ -215,6 +219,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
BlocksDrawer.renderTerrain(batch) BlocksDrawer.renderTerrain(batch)
BlocksDrawer.renderFront(batch, false) BlocksDrawer.renderFront(batch, false)
FeaturesDrawer.drawEnvOverlay(batch) FeaturesDrawer.drawEnvOverlay(batch)
} }
private fun renderMenus() { private fun renderMenus() {

View File

@@ -129,7 +129,7 @@ class UIItemInventoryElem(
override fun keyDown(keycode: Int): Boolean { override fun keyDown(keycode: Int): Boolean {
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) { if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
val inventory = Terrarum.ingame!!.player?.inventory val inventory = Terrarum.ingame!!.player.inventory
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1 val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
val currentSlotItem = inventory?.getQuickBar(slot) val currentSlotItem = inventory?.getQuickBar(slot)
@@ -161,11 +161,11 @@ class UIItemInventoryElem(
val itemEquipSlot = item!!.equipPosition val itemEquipSlot = item!!.equipPosition
val player = Terrarum.ingame!!.player val player = Terrarum.ingame!!.player
if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it if (item != player.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
player?.equipItem(item!!) player.equipItem(item!!)
} }
else { // if not, unequip it else { // if not, unequip it
player?.unequipItem(item!!) player.unequipItem(item!!)
} }
} }

View File

@@ -63,9 +63,9 @@ object BlockPropUtil {
internal fun dynamicLumFuncTickClock() { internal fun dynamicLumFuncTickClock() {
// FPS-time compensation // FPS-time compensation
if (Gdx.graphics.framesPerSecond > 0) { if (Gdx.graphics.framesPerSecond > 0) {
flickerFuncX += Gdx.graphics.deltaTime * 1000f flickerFuncX += Terrarum.deltaTime * 1000f
breathFuncX += Gdx.graphics.deltaTime * 1000f breathFuncX += Terrarum.deltaTime * 1000f
pulsateFuncX += Gdx.graphics.deltaTime * 1000f pulsateFuncX += Terrarum.deltaTime * 1000f
} }
// flicker-related vars // flicker-related vars

View File

@@ -33,9 +33,9 @@ object BlockStats {
val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat()) val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
val noZoomCameraX = Math.round(FastMath.clamp( val noZoomCameraX = Math.round(FastMath.clamp(
(player?.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat())) (player.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
val noZoomCameraY = Math.round(FastMath.clamp( val noZoomCameraY = Math.round(FastMath.clamp(
(player?.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat())) (player.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
val for_x_start = noZoomCameraX / TSIZE val for_x_start = noZoomCameraX / TSIZE
val for_y_start = noZoomCameraY / TSIZE val for_y_start = noZoomCameraY / TSIZE

View File

@@ -13,7 +13,7 @@ internal object ExportAV : ConsoleCommand {
if (args.size == 2) { if (args.size == 2) {
try { try {
JsonWriter.writeToFile( JsonWriter.writeToFile(
Terrarum.ingame!!.player!!.actorValue, Terrarum.ingame!!.player.actorValue,
Terrarum.defaultDir + "/Exports/" + args[1] + ".json") Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
Echo("ExportAV: exported to " + args[1] + ".json") Echo("ExportAV: exported to " + args[1] + ".json")

View File

@@ -12,7 +12,7 @@ internal object GetAV : ConsoleCommand {
try { try {
if (args.size == 1 && Terrarum.ingame!!.player != null) { if (args.size == 1 && Terrarum.ingame!!.player != null) {
// print all actorvalue of player // print all actorvalue of player
val av = Terrarum.ingame!!.player!!.actorValue val av = Terrarum.ingame!!.player.actorValue
val keyset = av.keySet val keyset = av.keySet
Echo("$ccW== ActorValue list for ${ccY}player $ccW==") Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
@@ -30,14 +30,14 @@ internal object GetAV : ConsoleCommand {
if (!args[1].isNum()) { // args[1] is ActorValue name if (!args[1].isNum()) { // args[1] is ActorValue name
Echo("${ccW}player.$ccM${args[1]} $ccW= " + Echo("${ccW}player.$ccM${args[1]} $ccW= " +
ccG + ccG +
Terrarum.ingame!!.player!!.actorValue[args[1]] + Terrarum.ingame!!.player.actorValue[args[1]] +
" $ccO" + " $ccO" +
Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
) )
println("[GetAV] player.${args[1]} = " + println("[GetAV] player.${args[1]} = " +
Terrarum.ingame!!.player!!.actorValue[args[1]] + Terrarum.ingame!!.player.actorValue[args[1]] +
" " + " " +
Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
) )
} }
else { else {

View File

@@ -59,7 +59,7 @@ internal object SetAV : ConsoleCommand {
return return
} }
Terrarum.ingame!!.player!!.actorValue[args[1]] = newValue Terrarum.ingame!!.player.actorValue[args[1]] = newValue
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue") Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.") println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
} }

View File

@@ -10,7 +10,7 @@ internal object SetScale : ConsoleCommand {
override fun execute(args: Array<String>) { override fun execute(args: Array<String>) {
if (args.size == 2 || args.size == 3) { if (args.size == 2 || args.size == 3) {
try { try {
val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player!!.referenceID val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player.referenceID
val scale = args[if (args.size == 3) 2 else 1].toDouble() val scale = args[if (args.size == 3) 2 else 1].toDouble()
val target = Terrarum.ingame!!.getActorByID(targetID) val target = Terrarum.ingame!!.getActorByID(targetID)

View File

@@ -20,7 +20,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
val xvel = args[2].toDouble() val xvel = args[2].toDouble()
val yvel = if (args.size >= 4) args[3].toDouble() else 0.0 val yvel = if (args.size >= 4) args[3].toDouble() else 0.0
val ball = PhysTestBall() val ball = PhysTestBall(Terrarum.ingame!!.world)
ball.setPosition( ball.setPosition(
(mouseX + WorldCamera.x).toDouble(), (mouseX + WorldCamera.x).toDouble(),
(mouseY + WorldCamera.y).toDouble() (mouseY + WorldCamera.y).toDouble()
@@ -33,7 +33,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
else if (args.size == 2) { else if (args.size == 2) {
val elasticity = args[1].toDouble() val elasticity = args[1].toDouble()
val ball = PhysTestBall() val ball = PhysTestBall(Terrarum.ingame!!.world)
ball.setPosition( ball.setPosition(
(mouseX + WorldCamera.x).toDouble(), (mouseX + WorldCamera.x).toDouble(),
(mouseY + WorldCamera.y).toDouble() (mouseY + WorldCamera.y).toDouble()

View File

@@ -8,7 +8,7 @@ import net.torvald.terrarum.gameactors.FixtureTikiTorch
*/ */
internal object SpawnTikiTorch : ConsoleCommand { internal object SpawnTikiTorch : ConsoleCommand {
override fun execute(args: Array<String>) { override fun execute(args: Array<String>) {
val torch = FixtureTikiTorch() val torch = FixtureTikiTorch(Terrarum.ingame!!.world)
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY) torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
Terrarum.ingame!!.addNewActor(torch) Terrarum.ingame!!.addNewActor(torch)

View File

@@ -23,7 +23,7 @@ internal object Teleport : ConsoleCommand {
return return
} }
Terrarum.ingame!!.player!!.setPosition(x.toDouble(), y.toDouble()) Terrarum.ingame!!.player.setPosition(x.toDouble(), y.toDouble())
} }
else if (args.size == 4) { else if (args.size == 4) {
if (args[2].toLowerCase() != "to") { if (args[2].toLowerCase() != "to") {
@@ -35,7 +35,7 @@ internal object Teleport : ConsoleCommand {
try { try {
val fromActorID = args[1].toInt() val fromActorID = args[1].toInt()
val targetActorID = if (args[3].toLowerCase() == "player") val targetActorID = if (args[3].toLowerCase() == "player")
Terrarum.ingame!!.player!!.referenceID Terrarum.ingame!!.player.referenceID
else else
args[3].toInt() args[3].toInt()

View File

@@ -7,9 +7,9 @@ import net.torvald.terrarum.Terrarum
*/ */
internal object ToggleNoClip : ConsoleCommand { internal object ToggleNoClip : ConsoleCommand {
override fun execute(args: Array<String>) { override fun execute(args: Array<String>) {
val status = Terrarum.ingame!!.player!!.isNoClip() val status = Terrarum.ingame!!.player.isNoClip()
Terrarum.ingame!!.player!!.setNoClip(!status) Terrarum.ingame!!.player.setNoClip(!status)
Echo("Set no-clip status to " + (!status).toString()) Echo("Set no-clip status to " + (!status).toString())
} }

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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.jme3.math.FastMath import com.jme3.math.FastMath
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.Faction import net.torvald.terrarum.gameactors.faction.Faction
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.realestate.LandUtil import net.torvald.terrarum.realestate.LandUtil
@@ -18,8 +19,14 @@ import java.util.*
* *
* Created by minjaesong on 16-10-24. * Created by minjaesong on 16-10-24.
*/ */
open class ActorHumanoid(birth: GameDate, death: GameDate? = null) open class ActorHumanoid(
: HistoricalFigure(birth, death), Controllable, Pocketed, Factionable, Luminous, LandHolder { world: GameWorld,
birth: GameDate,
death: GameDate? = null,
usePhysics: Boolean = true
) : HistoricalFigure(world, birth, death, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder {
var vehicleRiding: Controllable? = null // usually player only var vehicleRiding: Controllable? = null // usually player only
@@ -38,11 +45,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
override var houseDesignation: ArrayList<Long>? = ArrayList() override var houseDesignation: ArrayList<Long>? = ArrayList()
override fun addHouseTile(x: Int, y: Int) { override fun addHouseTile(x: Int, y: Int) {
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(x, y)) if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(world, x, y))
} }
override fun removeHouseTile(x: Int, y: Int) { override fun removeHouseTile(x: Int, y: Int) {
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(x, y)) if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(world, x, y))
} }
override fun clearHouseDesignation() { override fun clearHouseDesignation() {
@@ -135,7 +142,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
protected var isRightDown = false protected var isRightDown = false
protected var isJumpDown = false protected var isJumpDown = false
protected inline val isGamer: Boolean protected inline val isGamer: Boolean
get() = this == Terrarum.ingame!!.player get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.player
private val nullItem = object : GameItem() { private val nullItem = object : GameItem() {
@@ -164,6 +171,8 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// don't put this into keyPressed; execution order is important! // don't put this into keyPressed; execution order is important!
updateGamerControlBox() updateGamerControlBox()
processInput(delta)
updateSprite(delta) updateSprite(delta)
if (noClip) { if (noClip) {
@@ -224,7 +233,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
get() = if (isGamer) Terrarum.controller != null get() = if (isGamer) Terrarum.controller != null
else true else true
override fun processInput(delta: Float) { private fun processInput(delta: Float) {
/** /**
* L-R stop * L-R stop
@@ -538,11 +547,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
// flipping the sprite // flipping the sprite
if (walkHeading == LEFT) { if (walkHeading == LEFT) {
sprite!!.flip(true, false) sprite?.flip(true, false)
spriteGlow?.flip(true, false) spriteGlow?.flip(true, false)
} }
else { else {
sprite!!.flip(false, false) sprite?.flip(false, false)
spriteGlow?.flip(false, false) spriteGlow?.flip(false, false)
} }
} }

View File

@@ -202,7 +202,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
actor.avStrength / 1000.0 actor.avStrength / 1000.0
else else
1.0 // TODO variable: scale, strength 1.0 // TODO variable: scale, strength
val swingDmgToFrameDmg = Gdx.graphics.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!! val swingDmgToFrameDmg = Terrarum.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
// damage the item // damage the item
newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat() newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat()

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath import com.jme3.math.FastMath
import net.torvald.point.Point2d import net.torvald.point.Point2d
@@ -23,15 +22,15 @@ typealias Second = Float
/** /**
* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc. * Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
* Also has all the physics * Also has all the usePhysics
* *
* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT) * @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup) * @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
* @param physics use physics simulation * @param usePhysics use usePhysics simulation
* *
* Created by minjaesong on 16-01-13. * Created by minjaesong on 16-01-13.
*/ */
open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean = false, physics: Boolean = true) : open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) :
ActorWithBody(renderOrder) { ActorWithBody(renderOrder) {
@@ -45,8 +44,6 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
var drawMode = BlendMode.NORMAL var drawMode = BlendMode.NORMAL
@Transient private val world: GameWorld = Terrarum.ingame!!.world
var hitboxTranslateX: Int = 0// relative to spritePosX var hitboxTranslateX: Int = 0// relative to spritePosX
protected set protected set
var hitboxTranslateY: Int = 0// relative to spritePosY var hitboxTranslateY: Int = 0// relative to spritePosY
@@ -133,7 +130,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
@Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion! @Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion!
/** /**
* what pretty much every physics engine has, instead of my 'elasticity' * what pretty much every usePhysics engine has, instead of my 'elasticity'
* *
* This is just a simple macro for 'elasticity'. * This is just a simple macro for 'elasticity'.
* *
@@ -164,7 +161,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
/** Default to 'true' */ /** Default to 'true' */
var isVisible = true var isVisible = true
/** Default to 'true' */ /** Default to 'true' */
var isUpdate = physics var isUpdate = true
var isNoSubjectToGrav = false var isNoSubjectToGrav = false
var isNoCollideWorld = false var isNoCollideWorld = false
var isNoSubjectToFluidResistance = false var isNoSubjectToFluidResistance = false
@@ -239,7 +236,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
internal var colliding = false internal var colliding = false
protected inline val updateDelta: Float protected inline val updateDelta: Float
get() = Gdx.graphics.deltaTime get() = Terrarum.deltaTime
var isWalkingH = false var isWalkingH = false
@@ -336,6 +333,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
isNoSubjectToFluidResistance = isPlayerNoClip isNoSubjectToFluidResistance = isPlayerNoClip
} }
if (!usePhysics) {
isNoCollideWorld = true
isNoSubjectToFluidResistance = true
isNoSubjectToGrav = true
}
//////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////
// Codes that modifies velocity (moveDelta and externalForce) // // Codes that modifies velocity (moveDelta and externalForce) //
@@ -366,7 +369,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
* If and only if: * If and only if:
* This body is NON-STATIC and the other body is STATIC * This body is NON-STATIC and the other body is STATIC
*/ */
if (!isPlayerNoClip) { if (!isNoCollideWorld) {
// // HOW IT SHOULD WORK // // // // HOW IT SHOULD WORK // //
// //////////////////////// // ////////////////////////
// combineVeloToMoveDelta now // combineVeloToMoveDelta now
@@ -428,7 +431,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
walledTop = isWalled(hitbox, COLLIDING_TOP) walledTop = isWalled(hitbox, COLLIDING_TOP)
walledBottom = isWalled(hitbox, COLLIDING_BOTTOM) walledBottom = isWalled(hitbox, COLLIDING_BOTTOM)
colliding = isColliding(hitbox) colliding = isColliding(hitbox)
if (isPlayerNoClip) { if (isNoCollideWorld) {
walledLeft = false walledLeft = false
walledRight = false walledRight = false
walledTop = false walledTop = false
@@ -586,7 +589,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
val stepBox = sixteenStep[step] val stepBox = sixteenStep[step]
forEachOccupyingTilePos(stepBox) { forEachOccupyingTilePos(stepBox) {
val tileCoord = LandUtil.resolveBlockAddr(it) val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second)) val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second))
if (tileProp == null || tileProp.isSolid) { if (tileProp == null || tileProp.isSolid) {
@@ -632,7 +635,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
debug1("Collision type: $selfCollisionStatus") debug1("Collision type: $selfCollisionStatus")
affectingTiles.forEach { affectingTiles.forEach {
val tileCoord = LandUtil.resolveBlockAddr(it) val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}") debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}")
} }
@@ -1265,7 +1268,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
private fun assertInit() { private fun assertInit() {
// errors // errors
if (baseHitboxW == 0 || baseHitboxH == 0) if (baseHitboxW == 0 || baseHitboxH == 0)
throw Error("Hitbox dimension was not set.") throw Error("Hitbox dimension was not set. (don't modify hitbox directly -- use 'setHitboxDimension()')")
// warnings // warnings
if (sprite == null && isVisible) if (sprite == null && isVisible)
@@ -1315,7 +1318,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
val tilePosList = ArrayList<BlockAddress>() val tilePosList = ArrayList<BlockAddress>()
for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) { for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) {
for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) { for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) {
tilePosList.add(LandUtil.getBlockAddr(x, y)) tilePosList.add(LandUtil.getBlockAddr(this.world, x, y))
} }
} }
@@ -1437,12 +1440,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
} }
internal val avAcceleration: Double internal val avAcceleration: Double
get() = actorValue.getAsDouble(AVKey.ACCEL)!! * get() = actorValue.getAsDouble(AVKey.ACCEL)!! *
actorValue.getAsDouble(AVKey.ACCELBUFF)!! * (actorValue.getAsDouble(AVKey.ACCELBUFF) ?: 1.0) *
accelMultMovement * accelMultMovement *
scale.sqrt() scale.sqrt()
internal val avSpeedCap: Double internal val avSpeedCap: Double
get() = actorValue.getAsDouble(AVKey.SPEED)!! * get() = actorValue.getAsDouble(AVKey.SPEED)!! *
actorValue.getAsDouble(AVKey.SPEEDBUFF)!! * (actorValue.getAsDouble(AVKey.SPEEDBUFF) ?: 1.0) *
speedMultByTile * speedMultByTile *
scale.sqrt() scale.sqrt()

View File

@@ -7,8 +7,6 @@ package net.torvald.terrarum.gameactors
* Created by minjaesong on 15-12-31. * Created by minjaesong on 15-12-31.
*/ */
interface Controllable { interface Controllable {
fun processInput(delta: Float)
fun keyDown(keycode: Int): Boolean fun keyDown(keycode: Int): Boolean
} }

View File

@@ -1,5 +1,7 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.gameworld.GameWorld
/** /**
* Created by minjaesong on 16-02-05. * Created by minjaesong on 16-02-05.
@@ -10,8 +12,8 @@ object CreatureBuilder {
/** /**
* @Param jsonFileName with extension * @Param jsonFileName with extension
*/ */
operator fun invoke(module: String, jsonFileName: String): ActorWithPhysics { operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWithPhysics {
val actor = ActorWithPhysics(Actor.RenderOrder.MIDDLE) val actor = ActorWithPhysics(world, Actor.RenderOrder.MIDDLE)
InjectCreatureRaw(actor.actorValue, module, jsonFileName) InjectCreatureRaw(actor.actorValue, module, jsonFileName)

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap import com.badlogic.gdx.graphics.Pixmap
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.toUint import net.torvald.terrarum.gameworld.toUint
import java.io.File import java.io.File
import java.nio.charset.Charset import java.nio.charset.Charset
@@ -171,6 +172,6 @@ object DecodeTapestry {
readCounter++ readCounter++
} }
return TapestryObject(outImageData, artName, authorName) return TapestryObject(Terrarum.ingame!!.world, outImageData, artName, authorName)
} }
} }

View File

@@ -4,11 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameworld.GameWorld
/** /**
* Created by minjaesong on 16-03-15. * Created by minjaesong on 16-03-15.
*/ */
open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) { open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) {
init { init {
if (item.dynamicID >= ItemCodex.ACTORID_MIN) if (item.dynamicID >= ItemCodex.ACTORID_MIN)

View File

@@ -1,12 +1,12 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.spriteanimation.SpriteAnimation import net.torvald.terrarum.gameworld.GameWorld
/** /**
* Created by minjaesong on 16-06-17. * Created by minjaesong on 16-06-17.
*/ */
open class FixtureBase(physics: Boolean = true) : open class FixtureBase(world: GameWorld, physics: Boolean = true) :
ActorWithPhysics(Actor.RenderOrder.BEHIND, immobileBody = true, physics = physics) { ActorWithPhysics(world, Actor.RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) {
/** /**
* 0: Open * 0: Open
* 1: Blocked * 1: Blocked

View File

@@ -4,13 +4,14 @@ import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.ModMgr import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.util.* import java.util.*
/** /**
* Created by minjaesong on 16-06-17. * Created by minjaesong on 16-06-17.
*/ */
internal class FixtureTikiTorch : FixtureBase(), Luminous { internal class FixtureTikiTorch(world: GameWorld) : FixtureBase(world), Luminous {
override var color: Color override var color: Color
get() = BlockCodex[Block.TORCH].luminosity get() = BlockCodex[Block.TORCH].luminosity

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@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
import net.torvald.random.HQRNG import net.torvald.random.HQRNG
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldTime import net.torvald.terrarum.gameworld.WorldTime
typealias AnyPlayer = HistoricalFigure typealias AnyPlayer = HistoricalFigure
@@ -15,10 +16,12 @@ typealias AnyPlayer = HistoricalFigure
* Created by minjaesong on 16-10-10. * Created by minjaesong on 16-10-10.
*/ */
open class HistoricalFigure( open class HistoricalFigure(
world: GameWorld,
val born: GameDate, val born: GameDate,
val dead: GameDate? = null, val dead: GameDate? = null,
realAirFriction: Boolean = false realAirFriction: Boolean = false,
) : ActorWithPhysics(Actor.RenderOrder.MIDDLE, realAirFriction) { usePhysics: Boolean = true
) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, realAirFriction, usePhysics) {
var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier() var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier()
internal set internal set

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@@ -3,6 +3,7 @@ package net.torvald.terrarum.gameactors
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.ActorAI import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.Material import net.torvald.terrarum.itemproperties.Material
@@ -12,11 +13,13 @@ import net.torvald.terrarum.itemproperties.Material
* Created by minjaesong on 16-01-31. * Created by minjaesong on 16-01-31.
*/ */
open class HumanoidNPC( open class HumanoidNPC(
world: GameWorld,
override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs
born: GameDate born: GameDate,
) : ActorHumanoid(born), AIControlled, CanBeAnItem { usePhysics: Boolean = true
) : ActorHumanoid(world, born, usePhysics = usePhysics), AIControlled, CanBeAnItem {
constructor(luaAi: LuaAIWrapper, born: GameDate) : this(luaAi as ActorAI, born) { constructor(world: GameWorld, luaAi: LuaAIWrapper, born: GameDate) : this(world, luaAi as ActorAI, born) {
luaAi.attachActor(this) luaAi.attachActor(this)
} }
@@ -78,8 +81,8 @@ open class HumanoidNPC(
} }
override fun update(delta: Float) { override fun update(delta: Float) {
ai.update(this, delta)
super.update(delta) super.update(delta)
ai.update(delta)
} }
override fun moveLeft(amount: Float) { // hit the buttons on the controller box override fun moveLeft(amount: Float) { // hit the buttons on the controller box

View File

@@ -20,7 +20,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
/** Will NOT actually delete from the CircularArray */ /** Will NOT actually delete from the CircularArray */
@Volatile var flagDespawn = false @Volatile var flagDespawn = false
override fun run() = update(Gdx.graphics.deltaTime) override fun run() = update(Terrarum.deltaTime)
var isNoSubjectToGrav = false var isNoSubjectToGrav = false
var dragCoefficient = 3.0 var dragCoefficient = 3.0

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@@ -3,12 +3,13 @@ package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
/** /**
* Created by minjaesong on 16-03-05. * Created by minjaesong on 16-03-05.
*/ */
class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) { class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, immobileBody = true) {
private var color = Color.GOLD private var color = Color.GOLD

View File

@@ -1,5 +1,7 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.gameworld.GameWorld
/** /**
* Game player (YOU!) * Game player (YOU!)
@@ -7,7 +9,7 @@ package net.torvald.terrarum.gameactors
* Created by minjaesong on 15-12-31. * Created by minjaesong on 15-12-31.
*/ */
class Player(born: GameDate) : ActorHumanoid(born) { class Player(world: GameWorld, born: GameDate) : ActorHumanoid(world, born) {
companion object { companion object {
@Transient const val PLAYER_REF_ID: Int = 0x91A7E2 @Transient const val PLAYER_REF_ID: Int = 0x91A7E2

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@@ -8,7 +8,7 @@ import net.torvald.terrarum.Terrarum
object PlayerBuilder { object PlayerBuilder {
operator fun invoke(): Actor { operator fun invoke(): Actor {
val p: Actor = Player(Terrarum.ingame!!.world.time.currentTimeAsGameDate) val p: Actor = Player(Terrarum.ingame!!.world, Terrarum.ingame!!.world.time.currentTimeAsGameDate)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
// attach sprite // attach sprite

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -13,6 +14,7 @@ object PlayerBuilderCynthia {
operator fun invoke(): ActorWithPhysics { operator fun invoke(): ActorWithPhysics {
//val p: Player = Player(GameDate(100, 143)) // random value thrown //val p: Player = Player(GameDate(100, 143)) // random value thrown
val p: HumanoidNPC = HumanoidNPC( val p: HumanoidNPC = HumanoidNPC(
Terrarum.ingame!!.world,
LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"), LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"),
GameDate(100, 143)) // random value thrown GameDate(100, 143)) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.FactionFactory import net.torvald.terrarum.gameactors.faction.FactionFactory
import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarum.worlddrawer.FeaturesDrawer
@@ -14,7 +15,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
object PlayerBuilderSigrid { object PlayerBuilderSigrid {
operator fun invoke(): Player { operator fun invoke(): Player {
val p = Player(GameDate(-2147483648, 0)) // XD val p = Player(Terrarum.ingame!!.world, GameDate(-2147483648, 0)) // XD
p.referenceID = 0x51621D // the only constant of this procedural universe p.referenceID = 0x51621D // the only constant of this procedural universe
p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.ModMgr import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -9,7 +10,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
*/ */
object PlayerBuilderTestSubject1 { object PlayerBuilderTestSubject1 {
operator fun invoke(): Player { operator fun invoke(): Player {
val p: Player = Player(GameDate(100, 143)) // random value thrown val p: Player = Player(Terrarum.ingame!!.world, GameDate(100, 143)) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx import com.badlogic.gdx.Gdx
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.itemproperties.ItemCodex
@@ -27,7 +28,7 @@ interface Pocketed {
} }
inventory.itemEquipped[item.equipPosition] = null inventory.itemEquipped[item.equipPosition] = null
item.effectOnUnequip(Gdx.graphics.deltaTime) item.effectOnUnequip(Terrarum.deltaTime)
} }
// no need for equipSlot(Int) // no need for equipSlot(Int)
@@ -49,7 +50,7 @@ interface Pocketed {
if (item.equipPosition >= 0) { if (item.equipPosition >= 0) {
inventory.itemEquipped[item.equipPosition] = item inventory.itemEquipped[item.equipPosition] = item
item.effectWhenEquipped(Gdx.graphics.deltaTime) item.effectWhenEquipped(Terrarum.deltaTime)
} }
// else do nothing // else do nothing
} }
@@ -68,13 +69,13 @@ interface Pocketed {
fun consumePrimary(item: GameItem) { fun consumePrimary(item: GameItem) {
if (item.primaryUse(Gdx.graphics.deltaTime)) { if (item.primaryUse(Terrarum.deltaTime)) {
inventory.consumeItem(this as Actor, item) // consume on successful inventory.consumeItem(this as Actor, item) // consume on successful
} }
} }
fun consumeSecondary(item: GameItem) { fun consumeSecondary(item: GameItem) {
if (item.secondaryUse(Gdx.graphics.deltaTime)) if (item.secondaryUse(Terrarum.deltaTime))
inventory.consumeItem(this as Actor, item) // consume on successful inventory.consumeItem(this as Actor, item) // consume on successful
} }
} }

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@@ -1,15 +1,17 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.gameworld.GameWorld
import org.dyn4j.geometry.Vector2 import org.dyn4j.geometry.Vector2
/** /**
* Created by minjaesong on 16-08-29. * Created by minjaesong on 16-08-29.
*/ */
class ProjectileHoming( class ProjectileHoming(
world: GameWorld,
type: Int, type: Int,
fromPoint: Vector2, // projected coord fromPoint: Vector2, // projected coord
toPoint: Vector2 // arriving coord toPoint: Vector2 // arriving coord
) : ProjectileSimple(type, fromPoint, toPoint) { ) : ProjectileSimple(world, type, fromPoint, toPoint) {

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@@ -6,6 +6,7 @@ import net.torvald.point.Point2d
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameworld.GameWorld
import org.dyn4j.geometry.Vector2 import org.dyn4j.geometry.Vector2
import java.util.* import java.util.*
@@ -17,10 +18,11 @@ import java.util.*
// TODO simplified, lightweight physics (does not call PhysicsSolver) // TODO simplified, lightweight physics (does not call PhysicsSolver)
open class ProjectileSimple( open class ProjectileSimple(
world: GameWorld,
private val type: Int, private val type: Int,
fromPoint: Vector2, // projected coord fromPoint: Vector2, // projected coord
toPoint: Vector2 // arriving coord toPoint: Vector2 // arriving coord
) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous, Projectile { ) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous, Projectile {
val damage: Int val damage: Int
val displayColour: Color val displayColour: Color

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@@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/** /**
* Created by minjaesong on 2017-01-07. * Created by minjaesong on 2017-01-07.
*/ */
class TapestryObject(pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(physics = false) { class TapestryObject(world: GameWorld, pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(world, physics = false) {
// physics = false only speeds up for ~2 frames with 50 tapestries // physics = false only speeds up for ~2 frames with 50 tapestries

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@@ -10,13 +10,13 @@ class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
override fun run() { override fun run() {
for (i in startIndex..endIndex) { for (i in startIndex..endIndex) {
val it = Terrarum.ingame!!.actorContainer[i] val it = Terrarum.ingame!!.actorContainer[i]
it.update(Gdx.graphics.deltaTime) it.update(Terrarum.deltaTime)
if (it is Pocketed) { if (it is Pocketed) {
it.inventory.forEach { inventoryEntry -> it.inventory.forEach { inventoryEntry ->
inventoryEntry.item.effectWhileInPocket(Gdx.graphics.deltaTime) inventoryEntry.item.effectWhileInPocket(Terrarum.deltaTime)
if (it.equipped(inventoryEntry.item)) { if (it.equipped(inventoryEntry.item)) {
inventoryEntry.item.effectWhenEquipped(Gdx.graphics.deltaTime) inventoryEntry.item.effectWhenEquipped(Terrarum.deltaTime)
} }
} }
} }

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@@ -1,11 +1,12 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.gameworld.GameWorld
/** /**
* Created by minjaesong on 16-04-26. * Created by minjaesong on 16-04-26.
*/ */
class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous { class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous {
// just let the solver use AABB; it's cheap but works just enough // just let the solver use AABB; it's cheap but works just enough
/** /**

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@@ -1,8 +1,10 @@
package net.torvald.terrarum.gameactors.ai package net.torvald.terrarum.gameactors.ai
import net.torvald.terrarum.gameactors.HumanoidNPC
/** /**
* Created by minjaesong on 16-03-02. * Created by minjaesong on 16-03-02.
*/ */
interface ActorAI { interface ActorAI {
fun update(delta: Float) fun update(actor: HumanoidNPC, delta: Float)
} }

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@@ -1,7 +1,9 @@
package net.torvald.terrarum.gameactors.ai package net.torvald.terrarum.gameactors.ai
import net.torvald.terrarum.gameactors.Actor import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.ActorWithPhysics import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameactors.HumanoidNPC
import org.luaj.vm2.Globals import org.luaj.vm2.Globals
import org.luaj.vm2.LuaError import org.luaj.vm2.LuaError
import org.luaj.vm2.LuaInteger import org.luaj.vm2.LuaInteger
@@ -45,7 +47,7 @@ class LuaAIWrapper(private val scriptPath: String) : ActorAI {
luaInstance.call() luaInstance.call()
} }
override fun update(delta: Float) { override fun update(actor: HumanoidNPC, delta: Float) {
// run "update()" function in the script // run "update()" function in the script
luag.get("update").call(delta.toLua()) luag.get("update").call(delta.toLua())
} }

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@@ -33,23 +33,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt() get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
fun update(delta: Float) { fun update(delta: Float) {
// actor process input
if (!ingame.consoleHandler.isTakingControl) {
if (ingame.canPlayerControl) {
ingame.actorContainer.forEach {
if (it is Controllable) {
// disable control of actor if the actor is riding something?
if ((it as ActorHumanoid).vehicleRiding != null) {
it.vehicleRiding!!.processInput(delta)
}
else {
it.processInput(delta)
}
}
}
}
}
/////////////////// ///////////////////
// MOUSE CONTROL // // MOUSE CONTROL //
@@ -133,10 +116,10 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
if (itemOnGrip != null) { if (itemOnGrip != null) {
if (button == Terrarum.getConfigInt("mouseprimary")) { if (button == Terrarum.getConfigInt("mouseprimary")) {
itemOnGrip.endPrimaryUse(Gdx.graphics.deltaTime) itemOnGrip.endPrimaryUse(Terrarum.deltaTime)
} }
if (button == Terrarum.getConfigInt("mousesecondary")) { if (button == Terrarum.getConfigInt("mousesecondary")) {
itemOnGrip.endSecondaryUse(Gdx.graphics.deltaTime) itemOnGrip.endSecondaryUse(Terrarum.deltaTime)
} }
} }
} }

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@@ -158,13 +158,13 @@ class GameWorld(val width: Int, val height: Int) {
fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) { fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
layerWall.setTile(x fmod width, y, tile) layerWall.setTile(x fmod width, y, tile)
layerWallLowBits.setData(x fmod width, y, damage) layerWallLowBits.setData(x fmod width, y, damage)
wallDamages.remove(LandUtil.getBlockAddr(x, y)) wallDamages.remove(LandUtil.getBlockAddr(this, x, y))
} }
fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) { fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
layerTerrain.setTile(x fmod width, y, tile) layerTerrain.setTile(x fmod width, y, tile)
layerTerrainLowBits.setData(x fmod width, y, damage) layerTerrainLowBits.setData(x fmod width, y, damage)
terrainDamages.remove(LandUtil.getBlockAddr(x, y)) terrainDamages.remove(LandUtil.getBlockAddr(this, x, y))
} }
fun setTileWire(x: Int, y: Int, tile: Byte) { fun setTileWire(x: Int, y: Int, tile: Byte) {
@@ -235,7 +235,7 @@ class GameWorld(val width: Int, val height: Int) {
*/ */
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean { fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
val damage = damage.toFloat() val damage = damage.toFloat()
val addr = LandUtil.getBlockAddr(x, y) val addr = LandUtil.getBlockAddr(this, x, y)
//println("[GameWorld] ($x, $y) Damage: $damage") //println("[GameWorld] ($x, $y) Damage: $damage")
@@ -260,14 +260,14 @@ class GameWorld(val width: Int, val height: Int) {
return false return false
} }
fun getTerrainDamage(x: Int, y: Int): Float = fun getTerrainDamage(x: Int, y: Int): Float =
terrainDamages[LandUtil.getBlockAddr(x, y)] ?: 0f terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
/** /**
* @return true if block is broken * @return true if block is broken
*/ */
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean { fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
val damage = damage.toFloat() val damage = damage.toFloat()
val addr = LandUtil.getBlockAddr(x, y) val addr = LandUtil.getBlockAddr(this, x, y)
if (wallDamages[addr] == null) { // add new if (wallDamages[addr] == null) { // add new
wallDamages[addr] = damage wallDamages[addr] = damage
@@ -288,7 +288,7 @@ class GameWorld(val width: Int, val height: Int) {
return false return false
} }
fun getWallDamage(x: Int, y: Int): Float = fun getWallDamage(x: Int, y: Int): Float =
wallDamages[LandUtil.getBlockAddr(x, y)] ?: 0f wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
fun getTemperature(worldTileX: Int, worldTileY: Int): Float? { fun getTemperature(worldTileX: Int, worldTileY: Int): Float? {

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@@ -130,7 +130,7 @@ object ItemCodex {
override fun primaryUse(delta: Float): Boolean { override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble()) val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
val actorvalue = Terrarum.ingame!!.player!!.actorValue val actorvalue = Terrarum.ingame!!.player.actorValue
using = true using = true
@@ -153,7 +153,7 @@ object ItemCodex {
Terrarum.ingame!!.world.inflictTerrainDamage( Terrarum.ingame!!.world.inflictTerrainDamage(
Terrarum.mouseTileX, Terrarum.mouseTileX,
Terrarum.mouseTileY, Terrarum.mouseTileY,
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
) )
return true return true
} }
@@ -161,7 +161,7 @@ object ItemCodex {
override fun endPrimaryUse(delta: Float): Boolean { override fun endPrimaryUse(delta: Float): Boolean {
using = false using = false
// reset action timer to zero // reset action timer to zero
Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0 Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true return true
} }
}*/ }*/

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@@ -37,7 +37,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
val mouseTileY = Terrarum.mouseTileY val mouseTileY = Terrarum.mouseTileY
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble()) val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
val actorvalue = Terrarum.ingame!!.player!!.actorValue val actorvalue = Terrarum.ingame!!.player.actorValue
using = true using = true
@@ -57,7 +57,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
Terrarum.ingame!!.world.inflictTerrainDamage( Terrarum.ingame!!.world.inflictTerrainDamage(
mouseTileX, mouseTileY, mouseTileX, mouseTileY,
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
) )
return true return true
@@ -66,7 +66,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
override fun endPrimaryUse(delta: Float): Boolean { override fun endPrimaryUse(delta: Float): Boolean {
using = false using = false
// reset action timer to zero // reset action timer to zero
Terrarum.ingame!!.player!!.actorValue.set(AVKey.__ACTION_TIMER, 0.0) Terrarum.ingame!!.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
return true return true
} }
} }

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@@ -3,16 +3,17 @@ package net.torvald.terrarum.realestate
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.faction.FactionCodex import net.torvald.terrarum.gameactors.faction.FactionCodex
import net.torvald.terrarum.gameworld.BlockAddress import net.torvald.terrarum.gameworld.BlockAddress
import net.torvald.terrarum.gameworld.GameWorld
/** /**
* Created by minjaesong on 16-03-27. * Created by minjaesong on 16-03-27.
*/ */
object LandUtil { object LandUtil {
fun getBlockAddr(x: Int, y: Int): BlockAddress = fun getBlockAddr(world: GameWorld, x: Int, y: Int): BlockAddress =
(Terrarum.ingame!!.world.width * y).toLong() + x (world.width * y).toLong() + x
fun resolveBlockAddr(t: BlockAddress): Pair<Int, Int> = fun resolveBlockAddr(world: GameWorld, t: BlockAddress): Pair<Int, Int> =
Pair((t % Terrarum.ingame!!.world.width).toInt(), (t / Terrarum.ingame!!.world.width).toInt()) Pair((t % world.width).toInt(), (t / world.width).toInt())
/** /**
* Get owner ID as an Actor/Faction * Get owner ID as an Actor/Faction

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.realestate package net.torvald.terrarum.realestate
import net.torvald.terrarum.gameworld.GameWorld
import java.util.* import java.util.*
/** /**
@@ -13,14 +14,14 @@ object RealEstateCodex {
*/ */
private var ownershipRegistry: HashMap<Long, Int> = HashMap() private var ownershipRegistry: HashMap<Long, Int> = HashMap()
fun setOwner(tileX: Int, tileY: Int, refID: Int) { fun setOwner(world: GameWorld, tileX: Int, tileY: Int, refID: Int) {
ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] = refID ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] = refID
} }
fun removeOwner(tileX: Int, tileY: Int) { fun removeOwner(world: GameWorld, tileX: Int, tileY: Int) {
ownershipRegistry.remove(LandUtil.getBlockAddr(tileX, tileY)) ownershipRegistry.remove(LandUtil.getBlockAddr(world, tileX, tileY))
} }
fun getOwner(tileX: Int, tileY: Int): Int? = fun getOwner(world: GameWorld, tileX: Int, tileY: Int): Int? =
ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)]
} }

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@@ -19,8 +19,6 @@ class BasicDebugInfoWindow : UICanvas() {
override var openCloseTime: Float = 0f override var openCloseTime: Float = 0f
override var handler: UIHandler? = null
private var prevPlayerX = 0.0 private var prevPlayerX = 0.0
private var prevPlayerY = 0.0 private var prevPlayerY = 0.0
@@ -30,7 +28,7 @@ class BasicDebugInfoWindow : UICanvas() {
override fun update(delta: Float) { override fun update(delta: Float) {
val player = Terrarum.ingame!!.player!! val player = Terrarum.ingame!!.player
val hitbox = player.hitbox val hitbox = player.hitbox
xdelta = hitbox.canonicalX - prevPlayerX xdelta = hitbox.canonicalX - prevPlayerX
@@ -49,7 +47,7 @@ class BasicDebugInfoWindow : UICanvas() {
batch.color = Color(0xFFEE88FF.toInt()) batch.color = Color(0xFFEE88FF.toInt())
val hitbox = player?.hitbox val hitbox = player.hitbox
/** /**
* First column * First column
@@ -80,11 +78,11 @@ class BasicDebugInfoWindow : UICanvas() {
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}" + "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
+ ")") + ")")
printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}") printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}") printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}") printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}") printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}") printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}") printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
@@ -130,9 +128,9 @@ class BasicDebugInfoWindow : UICanvas() {
printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" + printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
" (${Terrarum.ingame!!.world.time.getFormattedTime()})") " (${Terrarum.ingame!!.world.time.getFormattedTime()})")
printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}") printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}") printLineColumn(batch, 2, 7, "noClip $ccG${player.noClip}")
drawHistogram(batch, LightmapRenderer.histogram, drawHistogram(batch, LightmapRenderer.histogram,

View File

@@ -40,8 +40,6 @@ class ConsoleWindow : UICanvas() {
private var drawOffY: Float = -height.toFloat() private var drawOffY: Float = -height.toFloat()
private var openingTimeCounter = 0f private var openingTimeCounter = 0f
override var handler: UIHandler? = null
private var historyIndex = -1 private var historyIndex = -1
init { init {

View File

@@ -23,8 +23,6 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
override var openCloseTime: Second = OPEN_CLOSE_TIME override var openCloseTime: Second = OPEN_CLOSE_TIME
override var handler: UIHandler? = null
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile) private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)

View File

@@ -26,14 +26,12 @@ class Notification : UICanvas() {
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
override var handler: UIHandler? = null
override fun update(delta: Float) { override fun update(delta: Float) {
if (handler!!.isOpened) if (handler.isOpened)
displayTimer += delta displayTimer += delta
if (displayTimer >= visibleTime) { if (displayTimer >= visibleTime) {
handler!!.setAsClose() handler.setAsClose()
displayTimer = 0f displayTimer = 0f
} }
} }
@@ -61,9 +59,9 @@ class Notification : UICanvas() {
fun sendNotification(message: Array<String>) { fun sendNotification(message: Array<String>) {
this.message = message this.message = message
msgUI.setMessage(this.message) msgUI.setMessage(this.message)
handler!!.openCloseCounter = 0f handler.openCloseCounter = 0f
handler!!.opacity = 0f handler.opacity = 0f
handler!!.setAsOpen() handler.setAsOpen()
} }
override fun dispose() { override fun dispose() {

View File

@@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
class NullUI : UICanvas() { class NullUI : UICanvas() {
override var width: Int = 0 override var width: Int = 0
override var height: Int = 0 override var height: Int = 0
override var handler: UIHandler? = null
override var openCloseTime = 0f override var openCloseTime = 0f
override fun update(delta: Float) { override fun update(delta: Float) {

View File

@@ -18,7 +18,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() { class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
override var width = 116 override var width = 116
override var height = 24 override var height = 24
override var handler: UIHandler? = null
override var openCloseTime: Second = 0f override var openCloseTime: Second = 0f
private var ELuptimer = 10f // to make the light turned off by default private var ELuptimer = 10f // to make the light turned off by default

View File

@@ -20,7 +20,7 @@ abstract class UICanvas {
/** /**
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField * Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
*/ */
abstract var handler: UIHandler? open lateinit var handler: UIHandler
/** /**
* In milliseconds * In milliseconds
@@ -34,9 +34,9 @@ abstract class UICanvas {
val relativeMouseX: Int val relativeMouseX: Int
get() = (Terrarum.mouseScreenX - (handler?.posX ?: 0)) get() = Terrarum.mouseScreenX - handler.posX
val relativeMouseY: Int val relativeMouseY: Int
get() = (Terrarum.mouseScreenY - (handler?.posY ?: 0)) get() = Terrarum.mouseScreenY - handler.posY
/** If mouse is hovering over it */ /** If mouse is hovering over it */
val mouseUp: Boolean val mouseUp: Boolean
@@ -51,22 +51,22 @@ abstract class UICanvas {
abstract fun render(batch: SpriteBatch) abstract fun render(batch: SpriteBatch)
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
abstract fun doOpening(delta: Float) abstract fun doOpening(delta: Float)
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
abstract fun doClosing(delta: Float) abstract fun doClosing(delta: Float)
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
abstract fun endOpening(delta: Float) abstract fun endOpening(delta: Float)
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
abstract fun endClosing(delta: Float) abstract fun endClosing(delta: Float)
@@ -118,82 +118,82 @@ abstract class UICanvas {
companion object { companion object {
const val OPENCLOSE_GENERIC = 0.2f const val OPENCLOSE_GENERIC = 0.2f
fun doOpeningFade(handler: UIHandler?, openCloseTime: Second) { fun doOpeningFade(handler: UIHandler, openCloseTime: Second) {
handler!!.opacity = handler.openCloseCounter / openCloseTime handler.opacity = handler.openCloseCounter / openCloseTime
} }
fun doClosingFade(handler: UIHandler?, openCloseTime: Second) { fun doClosingFade(handler: UIHandler, openCloseTime: Second) {
handler!!.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime handler.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
} }
fun endOpeningFade(handler: UIHandler?) { fun endOpeningFade(handler: UIHandler) {
handler!!.opacity = 1f handler.opacity = 1f
} }
fun endClosingFade(handler: UIHandler?) { fun endClosingFade(handler: UIHandler) {
handler!!.opacity = 0f handler.opacity = 0f
} }
fun doOpeningPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) { fun doOpeningPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
when (position) { when (position) {
Position.LEFT -> handler!!.posX = Movement.fastPullOut( Position.LEFT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
-handler.UI.width.toFloat(), -handler.UI.width.toFloat(),
0f 0f
).roundInt() ).roundInt()
Position.TOP -> handler!!.posY = Movement.fastPullOut( Position.TOP -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
-handler.UI.height.toFloat(), -handler.UI.height.toFloat(),
0f 0f
).roundInt() ).roundInt()
Position.RIGHT -> handler!!.posX = Movement.fastPullOut( Position.RIGHT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
Terrarum.WIDTH.toFloat(), Terrarum.WIDTH.toFloat(),
Terrarum.WIDTH - handler.UI.width.toFloat() Terrarum.WIDTH - handler.UI.width.toFloat()
).roundInt() ).roundInt()
Position.BOTTOM -> handler!!.posY = Movement.fastPullOut( Position.BOTTOM -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
Terrarum.HEIGHT.toFloat(), Terrarum.HEIGHT.toFloat(),
Terrarum.HEIGHT - handler.UI.height.toFloat() Terrarum.HEIGHT - handler.UI.height.toFloat()
).roundInt() ).roundInt()
} }
} }
fun doClosingPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) { fun doClosingPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
when (position) { when (position) {
Position.LEFT -> handler!!.posX = Movement.fastPullOut( Position.LEFT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
0f, 0f,
-handler.UI.width.toFloat() -handler.UI.width.toFloat()
).roundInt() ).roundInt()
Position.TOP -> handler!!.posY = Movement.fastPullOut( Position.TOP -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
0f, 0f,
-handler.UI.height.toFloat() -handler.UI.height.toFloat()
).roundInt() ).roundInt()
Position.RIGHT -> handler!!.posX = Movement.fastPullOut( Position.RIGHT -> handler.posX = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
Terrarum.WIDTH - handler.UI.width.toFloat(), Terrarum.WIDTH - handler.UI.width.toFloat(),
Terrarum.WIDTH.toFloat() Terrarum.WIDTH.toFloat()
).roundInt() ).roundInt()
Position.BOTTOM -> handler!!.posY = Movement.fastPullOut( Position.BOTTOM -> handler.posY = Movement.fastPullOut(
handler.openCloseCounter / openCloseTime, handler.openCloseCounter / openCloseTime,
Terrarum.HEIGHT - handler.UI.height.toFloat(), Terrarum.HEIGHT - handler.UI.height.toFloat(),
Terrarum.HEIGHT.toFloat() Terrarum.HEIGHT.toFloat()
).roundInt() ).roundInt()
} }
} }
fun endOpeningPopOut(handler: UIHandler?, position: Position) { fun endOpeningPopOut(handler: UIHandler, position: Position) {
when (position) { when (position) {
Position.LEFT -> handler!!.posX = 0 Position.LEFT -> handler.posX = 0
Position.TOP -> handler!!.posY = 0 Position.TOP -> handler.posY = 0
Position.RIGHT -> handler!!.posX = Terrarum.WIDTH - handler.UI.width Position.RIGHT -> handler.posX = Terrarum.WIDTH - handler.UI.width
Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT - handler.UI.height Position.BOTTOM -> handler.posY = Terrarum.HEIGHT - handler.UI.height
} }
} }
fun endClosingPopOut(handler: UIHandler?, position: Position) { fun endClosingPopOut(handler: UIHandler, position: Position) {
when (position) { when (position) {
Position.LEFT -> handler!!.posX = -handler.UI.width Position.LEFT -> handler.posX = -handler.UI.width
Position.TOP -> handler!!.posY = -handler.UI.height Position.TOP -> handler.posY = -handler.UI.height
Position.RIGHT -> handler!!.posX = Terrarum.WIDTH Position.RIGHT -> handler.posX = Terrarum.WIDTH
Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT Position.BOTTOM -> handler.posY = Terrarum.HEIGHT
} }
} }

View File

@@ -31,7 +31,6 @@ class UIInventory(
//val actorValue: ActorValue //val actorValue: ActorValue
// get() = (actor as Actor).actorValue // get() = (actor as Actor).actorValue
override var handler: UIHandler? = null
override var openCloseTime: Second = 0.12f override var openCloseTime: Second = 0.12f
val catButtonsToCatIdent = HashMap<String, String>() val catButtonsToCatIdent = HashMap<String, String>()
@@ -204,7 +203,7 @@ class UIInventory(
// monitor and check if category selection has been changed // monitor and check if category selection has been changed
// OR UI is being opened from closed state // OR UI is being opened from closed state
if (oldCatSelect != catButtons.selectedIndex || if (oldCatSelect != catButtons.selectedIndex ||
!rebuildList && handler!!.openFired) { !rebuildList && handler.openFired) {
rebuildList = true rebuildList = true
} }

View File

@@ -19,11 +19,10 @@ class UIPieMenu : UICanvas() {
private val slotCount = UIQuickBar.SLOT_COUNT private val slotCount = UIQuickBar.SLOT_COUNT
private val slotDistanceFromCentre: Double private val slotDistanceFromCentre: Double
get() = cellSize * 2.7 * handler!!.scale get() = cellSize * 2.8 * handler.scale
override var width: Int = cellSize * 7 override var width: Int = cellSize * 7
override var height: Int = width override var height: Int = width
override var handler: UIHandler? = null
/** /**
* In milliseconds * In milliseconds
@@ -35,16 +34,14 @@ class UIPieMenu : UICanvas() {
var selection: Int = -1 var selection: Int = -1
override fun update(delta: Float) { override fun update(delta: Float) {
if (Terrarum.ingame!!.player != null) { if (selection >= 0)
if (selection >= 0) Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
Terrarum.ingame!!.player!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = selection % slotCount
selection % slotCount
}
// update controls // update controls
if (handler!!.isOpened || handler!!.isOpening) { if (handler.isOpened || handler.isOpening) {
val cursorPos = Vector2(Terrarum.mouseX, Terrarum.mouseY) val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble()) val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble())
val deg = -(centre - cursorPos).direction.toFloat() val deg = -(centre - cursorPos).direction.toFloat()
@@ -60,7 +57,7 @@ class UIPieMenu : UICanvas() {
for (i in 0..slotCount - 1) { for (i in 0..slotCount - 1) {
// set position // set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle)// + centrePoint val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
// draw cells // draw cells
val image = if (i == selection) val image = if (i == selection)
@@ -70,10 +67,10 @@ class UIPieMenu : UICanvas() {
val slotSize = image.width val slotSize = image.width
val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2) + Terrarum.HALFW val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2)
val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2) + Terrarum.HALFH val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2)
batch.color = Color(1f, 1f, 1f, handler!!.opacity * UIQuickBar.finalOpacity) batch.color = Color(1f, 1f, 1f, handler.opacity * UIQuickBar.finalOpacity)
batch.draw( batch.draw(
image, image,
slotX, slotX,
@@ -82,14 +79,14 @@ class UIPieMenu : UICanvas() {
// draw item // draw item
val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i) val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
if (itemPair != null) { if (itemPair != null) {
val itemImage = ItemCodex.getItemImage(itemPair.item) val itemImage = ItemCodex.getItemImage(itemPair.item)
val itemW = itemImage.regionWidth val itemW = itemImage.regionWidth
val itemH = itemImage.regionHeight val itemH = itemImage.regionHeight
batch.color = Color(1f, 1f, 1f, handler!!.opacity) batch.color = Color(1f, 1f, 1f, handler.opacity)
batch.draw( batch.draw(
itemImage, // using fixed CELL_SIZE for reasons itemImage, // using fixed CELL_SIZE for reasons
slotX + (CELL_SIZE - itemW) / 2f, slotX + (CELL_SIZE - itemW) / 2f,
@@ -101,22 +98,22 @@ class UIPieMenu : UICanvas() {
override fun doOpening(delta: Float) { override fun doOpening(delta: Float) {
UICanvas.doOpeningFade(handler, openCloseTime) UICanvas.doOpeningFade(handler, openCloseTime)
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity) handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
} }
override fun doClosing(delta: Float) { override fun doClosing(delta: Float) {
UICanvas.doClosingFade(handler, openCloseTime) UICanvas.doClosingFade(handler, openCloseTime)
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity) handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
} }
override fun endOpening(delta: Float) { override fun endOpening(delta: Float) {
UICanvas.endOpeningFade(handler) UICanvas.endOpeningFade(handler)
handler!!.scale = 1f handler.scale = 1f
} }
override fun endClosing(delta: Float) { override fun endClosing(delta: Float) {
UICanvas.endClosingFade(handler) UICanvas.endClosingFade(handler)
handler!!.scale = 1f handler.scale = 1f
} }
override fun dispose() { override fun dispose() {

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.ui package net.torvald.terrarum.ui
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
@@ -23,12 +24,9 @@ class UIQuickBar : UICanvas() {
private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2 private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2 private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2
override var handler: UIHandler? = null
private var selection: Int private var selection: Int
get() = Terrarum.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0 get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
set(value) { Terrarum.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) } set(value) { Terrarum.ingame!!.player.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
override fun update(delta: Float) { override fun update(delta: Float) {
} }
@@ -45,7 +43,7 @@ class UIQuickBar : UICanvas() {
val slotY = startPointY.toFloat() val slotY = startPointY.toFloat()
// draw slots // draw slots
batch.color = Color(1f, 1f, 1f, handler!!.opacity * finalOpacity) batch.color = Color(1f, 1f, 1f, handler.opacity * finalOpacity)
batch.draw( batch.draw(
image, image,
slotX, slotX,
@@ -53,14 +51,14 @@ class UIQuickBar : UICanvas() {
) )
// draw item // draw item
val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i) val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
if (itemPair != null) { if (itemPair != null) {
val itemImage = ItemCodex.getItemImage(itemPair.item) val itemImage = ItemCodex.getItemImage(itemPair.item)
val itemW = itemImage.regionWidth val itemW = itemImage.regionWidth
val itemH = itemImage.regionHeight val itemH = itemImage.regionHeight
batch.color = Color(1f, 1f, 1f, handler!!.opacity) batch.color = Color(1f, 1f, 1f, handler.opacity)
batch.draw( batch.draw(
itemImage, // using fixed CELL_SIZE for reasons itemImage, // using fixed CELL_SIZE for reasons
slotX + (CELL_SIZE - itemW) / 2f, slotX + (CELL_SIZE - itemW) / 2f,
@@ -72,29 +70,47 @@ class UIQuickBar : UICanvas() {
override fun doOpening(delta: Float) { override fun doOpening(delta: Float) {
handler!!.opacity = handler!!.openCloseCounter.toFloat() / openCloseTime handler.opacity = handler.openCloseCounter.toFloat() / openCloseTime
} }
override fun doClosing(delta: Float) { override fun doClosing(delta: Float) {
handler!!.opacity = (openCloseTime - handler!!.openCloseCounter.toFloat()) / openCloseTime handler.opacity = (openCloseTime - handler.openCloseCounter.toFloat()) / openCloseTime
} }
override fun endOpening(delta: Float) { override fun endOpening(delta: Float) {
handler!!.opacity = 1f handler.opacity = 1f
} }
override fun endClosing(delta: Float) { override fun endClosing(delta: Float) {
handler!!.opacity = 0f handler.opacity = 0f
} }
override fun scrolled(amount: Int): Boolean { override fun scrolled(amount: Int): Boolean {
super.scrolled(amount) // super.scrolled(amount) // no UIItems here
selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT) selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT)
return true return true
} }
override fun keyDown(keycode: Int): Boolean {
selection = when (keycode) {
Input.Keys.NUM_1 -> 0
Input.Keys.NUM_2 -> 1
Input.Keys.NUM_3 -> 2
Input.Keys.NUM_4 -> 3
Input.Keys.NUM_5 -> 4
Input.Keys.NUM_6 -> 5
Input.Keys.NUM_7 -> 6
Input.Keys.NUM_8 -> 7
Input.Keys.NUM_9 -> 8
Input.Keys.NUM_0 -> 9
else -> return false
}
return true
}
override fun dispose() { override fun dispose() {
} }

View File

@@ -13,7 +13,8 @@ class UIStartMenu : UICanvas() {
"MENU_OPTIONS", "MENU_OPTIONS",
"MENU_MODULES", "MENU_MODULES",
"MENU_LABEL_LANGUAGE", "MENU_LABEL_LANGUAGE",
"MENU_LABEL_EXIT" "MENU_LABEL_CREDITS",
"MENU_LABEL_QUIT"
) )
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt() val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
@@ -23,7 +24,6 @@ class UIStartMenu : UICanvas() {
override var width: Int = 240 override var width: Int = 240
override var height: Int = 40 * menuLabels.size.plus(1) override var height: Int = 40 * menuLabels.size.plus(1)
override var handler: UIHandler? = null
override var openCloseTime = 0f override var openCloseTime = 0f
@@ -45,7 +45,7 @@ class UIStartMenu : UICanvas() {
// attach listeners // attach listeners
menubar.buttons[menuLabels.indexOf("MENU_LABEL_EXIT")].clickOnceListener = { _, _, _ -> System.exit(0) } menubar.buttons[menuLabels.indexOf("MENU_LABEL_QUIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
} }
override fun update(delta: Float) { override fun update(delta: Float) {

View File

@@ -20,7 +20,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() { class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
override var width = 85 override var width = 85
override var height = 52 override var height = 52
override var handler: UIHandler? = null
override var openCloseTime: Second = 0f override var openCloseTime: Second = 0f
private var ELuptimer = 10f // to make the light turned off by default private var ELuptimer = 10f // to make the light turned off by default

View File

@@ -12,7 +12,7 @@ import net.torvald.terrarum.gameactors.Second
* Created by SKYHi14 on 2017-03-03. * Created by SKYHi14 on 2017-03-03.
*/ */
class UIVitalMetre( class UIVitalMetre(
var player: ActorHumanoid?, var player: ActorHumanoid,
var vitalGetterVal: () -> Float?, var vitalGetterVal: () -> Float?,
var vitalGetterMax: () -> Float?, var vitalGetterMax: () -> Float?,
var color: Color?, var color: Color?,
@@ -28,20 +28,13 @@ class UIVitalMetre(
private val gap = 4f private val gap = 4f
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") } override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
override var height: Int; get() = player?.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") } override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
override var handler: UIHandler? = null
set(value) {
// override customPositioning to be true
if (value != null) {
value.customPositioning = true
}
field = value
}
override var openCloseTime: Second = 0.05f override var openCloseTime: Second = 0.05f
//private val relativePX = width / 2f //private val relativePX = width / 2f
private val offsetY: Float; get() = (player?.baseHitboxH ?: 0) * 1.5f private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
private val circleRadius: Float; get() = (player?.baseHitboxH ?: 0) * 3f private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
private val theta = 33f private val theta = 33f
private val halfTheta = theta / 2f private val halfTheta = theta / 2f
@@ -54,7 +47,7 @@ class UIVitalMetre(
} }
override fun update(delta: Float) { override fun update(delta: Float) {
handler!!.setPosition( handler.setPosition(
Terrarum.HALFW, Terrarum.HALFW,
Terrarum.HALFH Terrarum.HALFH
) )
@@ -68,8 +61,8 @@ class UIVitalMetre(
/*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) { /*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
g.translate( g.translate(
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (WorldCamera.x)), Terrarum.ingame!!.screenZoom * (player.centrePosPoint.x.toFloat() - (WorldCamera.x)),
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (WorldCamera.y)) Terrarum.ingame!!.screenZoom * (player.centrePosPoint.y.toFloat() - (WorldCamera.y))
) )

View File

@@ -155,7 +155,7 @@ import org.luaj.vm2.lib.*
private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height) private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
fun render(g: Graphics) { fun render(g: Graphics) {
cursorBlinkTimer += Gdx.graphics.deltaTime cursorBlinkTimer += Terrarum.deltaTime
if (cursorBlinkTimer > cursorBlinkTime) { if (cursorBlinkTimer > cursorBlinkTime) {
cursorBlinkTimer -= cursorBlinkTime cursorBlinkTimer -= cursorBlinkTime
cursorBlinkOn = !cursorBlinkOn cursorBlinkOn = !cursorBlinkOn

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.virtualcomputer.worldobject
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.gameactors.AVKey import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.FixtureBase import net.torvald.terrarum.gameactors.FixtureBase
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
import net.torvald.terrarum.virtualcomputer.terminal.Terminal import net.torvald.terrarum.virtualcomputer.terminal.Terminal
import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal
@@ -11,7 +12,7 @@ import java.util.*
/** /**
* Created by minjaesong on 16-09-08. * Created by minjaesong on 16-09-08.
*/ */
class FixtureBasicTerminal(phosphor: Color) : FixtureBase() { class FixtureBasicTerminal(world: GameWorld, phosphor: Color) : FixtureBase(world) {
/*val computer = TerrarumComputer(8) /*val computer = TerrarumComputer(8)
val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer) val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer)

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@@ -1,6 +1,7 @@
package net.torvald.terrarum.virtualcomputer.worldobject package net.torvald.terrarum.virtualcomputer.worldobject
import net.torvald.terrarum.gameactors.FixtureBase import net.torvald.terrarum.gameactors.FixtureBase
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
import net.torvald.terrarum.virtualcomputer.terminal.Terminal import net.torvald.terrarum.virtualcomputer.terminal.Terminal
import java.io.PrintStream import java.io.PrintStream
@@ -10,7 +11,7 @@ import java.util.*
/** /**
* Created by minjaesong on 16-09-08. * Created by minjaesong on 16-09-08.
*/ */
open class FixtureComputerBase() : FixtureBase() { open class FixtureComputerBase(world: GameWorld) : FixtureBase(world) {
/** Connected terminal */ /** Connected terminal */
var terminal: FixtureBasicTerminal? = null var terminal: FixtureBasicTerminal? = null

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@@ -17,11 +17,6 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
/**
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
*/
override var handler: UIHandler? = null
/** /**
* In milliseconds * In milliseconds
* *
@@ -38,25 +33,25 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
} }
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
override fun doOpening(delta: Float) { override fun doOpening(delta: Float) {
} }
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
override fun doClosing(delta: Float) { override fun doClosing(delta: Float) {
} }
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
override fun endOpening(delta: Float) { override fun endOpening(delta: Float) {
} }
/** /**
* Do not modify handler!!.openCloseCounter here. * Do not modify handler.openCloseCounter here.
*/ */
override fun endClosing(delta: Float) { override fun endClosing(delta: Float) {
} }

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@@ -94,10 +94,12 @@ object WeatherMixer {
} }
private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2) //private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200)
private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
fun render(camera: Camera, world: GameWorld) { fun render(camera: Camera, world: GameWorld) {
val parallaxZeroPos = (world.height / 3) * 0.75f // just an arb multiplier (266.66666 -> 200)
// we will not care for nextSkybox for now // we will not care for nextSkybox for now
val timeNow = world.time.todaySeconds val timeNow = world.time.todaySeconds

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@@ -33,24 +33,21 @@ object WorldCamera {
get() = y + height.ushr(1) get() = y + height.ushr(1)
fun update(world: GameWorld, player: ActorWithBody) { fun update(world: GameWorld, player: ActorWithBody) {
if (Terrarum.ingame != null) { width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul // position - (WH / 2)
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f)) x = (// X only: ROUNDWORLD implementation
player.hitbox.centeredX.toFloat() - width / 2).floorInt()
// position - (WH / 2) y = (FastMath.clamp(
x = (// X only: ROUNDWORLD implementation player.hitbox.centeredY.toFloat() - height / 2,
player.hitbox.centeredX.toFloat() - width / 2).floorInt() TILE_SIZE.toFloat(),
y = (FastMath.clamp( world.height * TILE_SIZE - height - TILE_SIZE.toFloat()
player.hitbox.centeredY.toFloat() - height / 2, )).floorInt().clampCameraY(world)
TILE_SIZE.toFloat(),
world.height * TILE_SIZE - height - TILE_SIZE.toFloat()
)).floorInt().clampCameraY(world)
gdxCamX = x + (width / 2f).floor() gdxCamX = x + (width / 2f).floor()
gdxCamY = y + (height / 2f).floor() gdxCamY = y + (height / 2f).floor()
}
} }
private fun Int.clampCameraY(world: GameWorld): Int { private fun Int.clampCameraY(world: GameWorld): Int {