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generalised things so that they would work outside of ingame.world; title screen wip
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27
COPYING.md
27
COPYING.md
@@ -1,4 +1,4 @@
|
||||
*Terrarum* by Minjaesong (Torvald)
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*Terrarum*
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||||
|
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Copyright (C) 2013-2017 Minjaesong (Torvald)
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|
||||
@@ -23,14 +23,7 @@ Released as public domain
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|
||||
----
|
||||
|
||||
*Joise* modular noise library
|
||||
|
||||
Copyright (C) 2013 Jason Taylor.
|
||||
Released as open-source under the Apache License, Version 2.0.
|
||||
|
||||
============================================================================
|
||||
| Joise
|
||||
============================================================================
|
||||
*Joise*
|
||||
|
||||
Copyright (C) 2013 Jason Taylor
|
||||
|
||||
@@ -46,12 +39,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
============================================================================
|
||||
| Accidental Noise Library
|
||||
| --------------------------------------------------------------------------
|
||||
| Joise is a derivative work based on Josua Tippetts' C++ library:
|
||||
| http://accidentalnoise.sourceforge.net/index.html
|
||||
============================================================================
|
||||
*Accidental Noise Library*
|
||||
|
||||
Joise is a derivative work based on Josua Tippetts' C++ library:
|
||||
http://accidentalnoise.sourceforge.net/index.html
|
||||
|
||||
Copyright (C) 2011 Joshua Tippetts
|
||||
|
||||
@@ -73,7 +64,7 @@ Copyright (C) 2011 Joshua Tippetts
|
||||
|
||||
----
|
||||
|
||||
*Vector2* from Dyn4j
|
||||
*Vector2*
|
||||
|
||||
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
|
||||
All rights reserved.
|
||||
@@ -102,7 +93,7 @@ All rights reserved.
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||||
|
||||
----
|
||||
|
||||
Amazing ambient sound recordings:
|
||||
Ambient sound recordings:
|
||||
|
||||
ambient_forest_01.ogg
|
||||
ambient_meadow_01.ogg
|
||||
@@ -111,7 +102,7 @@ Amazing ambient sound recordings:
|
||||
crickets_01.ogg
|
||||
crickets_02.ogg
|
||||
|
||||
Copyright (C) 2012, 2013, 2015, 2016 Klankbeeld
|
||||
Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
|
||||
Sound from http://www.freesound.org/people/klankbeeld/
|
||||
|
||||
----
|
||||
|
||||
674
GPL3
Normal file
674
GPL3
Normal file
@@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
120
src/net/torvald/terrarum/CreditSingleton.kt
Normal file
120
src/net/torvald/terrarum/CreditSingleton.kt
Normal file
@@ -0,0 +1,120 @@
|
||||
package net.torvald.terrarum
|
||||
|
||||
object CreditSingleton {
|
||||
|
||||
val contents = """Terrarum
|
||||
|
||||
Copyright (C) 2013-2017 Minjaesong (Torvald)
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
|
||||
|
||||
Released as public domain
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Joise
|
||||
|
||||
opyright (C) 2013 Jason Taylor
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
Accidental Noise Library
|
||||
|
||||
Joise is a derivative work based on Josua Tippetts' C++ library:
|
||||
http://accidentalnoise.sourceforge.net/index.html
|
||||
|
||||
Copyright (C) 2011 Joshua Tippetts
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Vector2
|
||||
|
||||
Copyright (c) 2010-2015 William Bittle http://www.dyn4j.org/
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted
|
||||
provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice, this list of conditions
|
||||
and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions
|
||||
and the following disclaimer in the documentation and/or other materials provided with the
|
||||
distribution.
|
||||
* Neither the name of dyn4j nor the names of its contributors may be used to endorse or
|
||||
promote products derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
||||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
Kotlin translated and modified code Copyright (C) 2016 Minjaesong (Torvald)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Ambient sound recordings:
|
||||
|
||||
ambient_forest_01.ogg
|
||||
ambient_meadow_01.ogg
|
||||
ambient_windy_01.ogg
|
||||
ambient_woods_01.ogg
|
||||
crickets_01.ogg
|
||||
crickets_02.ogg
|
||||
|
||||
Copyright (C) 2012, 2013, 2015, 2016, 2017 Klankbeeld
|
||||
Sound from http://www.freesound.org/people/klankbeeld/
|
||||
|
||||
|
||||
""" }
|
||||
@@ -269,7 +269,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
// add new player and put it to actorContainer
|
||||
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())
|
||||
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderTestSubject1())
|
||||
//addNewActor(player!!)
|
||||
//addNewActor(player)
|
||||
|
||||
|
||||
// test actor
|
||||
@@ -399,7 +399,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
private class ThreadIngameUpdate(val ingame: Ingame): Runnable {
|
||||
override fun run() {
|
||||
while (ingame.updateDeltaCounter >= ingame.updateRate) {
|
||||
ingame.updateGame(Gdx.graphics.deltaTime)
|
||||
ingame.updateGame(Terrarum.deltaTime)
|
||||
ingame.updateDeltaCounter -= ingame.updateRate
|
||||
}
|
||||
}
|
||||
@@ -541,12 +541,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
|
||||
|
||||
|
||||
// Post-update; ones that needs everything is completed //
|
||||
// update lightmap on every other frames, OR full-frame if the option is true
|
||||
if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) { //
|
||||
LightmapRenderer.fireRecalculateEvent() //
|
||||
} //
|
||||
// end of post-update /
|
||||
if (Terrarum.getConfigBoolean("fullframelightupdate") or (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1)) {
|
||||
LightmapRenderer.fireRecalculateEvent()
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -590,7 +588,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
/////////////////
|
||||
actorsRenderMiddle.forEach { it.drawBody(batch) }
|
||||
actorsRenderMidTop.forEach { it.drawBody(batch) }
|
||||
player?.drawBody(batch)
|
||||
player.drawBody(batch)
|
||||
actorsRenderFront.forEach { it.drawBody(batch) }
|
||||
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
|
||||
|
||||
@@ -668,7 +666,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
particlesContainer.forEach { it.drawGlow(batch) }
|
||||
actorsRenderMiddle.forEach { it.drawGlow(batch) }
|
||||
actorsRenderMidTop.forEach { it.drawGlow(batch) }
|
||||
player?.drawGlow(batch)
|
||||
player.drawGlow(batch)
|
||||
actorsRenderFront.forEach { it.drawGlow(batch) }
|
||||
// --> blendNormal() <-- introduced by childs of ActorWithBody //
|
||||
|
||||
@@ -891,7 +889,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
/////////////////
|
||||
actorsRenderMiddle.forEach { it.drawBody(batch) }
|
||||
actorsRenderMidTop.forEach { it.drawBody(batch) }
|
||||
player?.drawBody(batch)
|
||||
player.drawBody(batch)
|
||||
actorsRenderFront.forEach { it.drawBody(batch) }
|
||||
// --> Change of blend mode <-- introduced by childs of ActorWithBody //
|
||||
|
||||
@@ -918,7 +916,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
//////////////////////
|
||||
actorsRenderMiddle.forEach { it.drawGlow(batch) }
|
||||
actorsRenderMidTop.forEach { it.drawGlow(batch) }
|
||||
player?.drawGlow(batch)
|
||||
player.drawGlow(batch)
|
||||
actorsRenderFront.forEach { it.drawGlow(batch) }
|
||||
// --> blendLightenOnly() <-- introduced by childs of ActorWithBody //
|
||||
|
||||
@@ -1133,7 +1131,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
}
|
||||
|
||||
playableActorDelegate = newActor
|
||||
WorldSimulator(player, Gdx.graphics.deltaTime)
|
||||
WorldSimulator(player, Terrarum.deltaTime)
|
||||
}
|
||||
|
||||
private fun changePossession(refid: Int) {
|
||||
@@ -1150,7 +1148,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
// accept new delegate
|
||||
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
|
||||
playableActorDelegate!!.actor.collisionType = ActorWithPhysics.COLLISION_KINEMATIC
|
||||
WorldSimulator(player, Gdx.graphics.deltaTime)
|
||||
WorldSimulator(player, Terrarum.deltaTime)
|
||||
}
|
||||
|
||||
/** Send message to notifier UI and toggle the UI as opened. */
|
||||
@@ -1242,7 +1240,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
}
|
||||
}
|
||||
playableActorDelegate?.update(delta)
|
||||
//AmmoMeterProxy(player!!, uiVitalItem.UI as UIVitalMetre)
|
||||
//AmmoMeterProxy(player, uiVitalItem.UI as UIVitalMetre)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1314,7 +1312,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
|
||||
* This is how remove function of [java.util.ArrayList] is defined.
|
||||
*/
|
||||
fun removeActor(actor: Actor) {
|
||||
if (actor.referenceID == player?.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
|
||||
if (actor.referenceID == player.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
|
||||
throw RuntimeException("Attempted to remove player.")
|
||||
val indexToDelete = actorContainer.binarySearch(actor.referenceID)
|
||||
if (indexToDelete >= 0) {
|
||||
|
||||
@@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
|
||||
import com.google.gson.JsonArray
|
||||
import com.google.gson.JsonPrimitive
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.Terrarum.RENDER_FPS
|
||||
import net.torvald.terrarum.gameactors.floorInt
|
||||
import net.torvald.terrarum.gamecontroller.IngameController
|
||||
@@ -92,6 +93,9 @@ object Terrarum : Game() {
|
||||
val HEIGHT: Int
|
||||
get() = if (screenH!! % 2 == 0) screenH!! else screenH!! + 1
|
||||
|
||||
val WIDTH_MIN = 800
|
||||
val HEIGHT_MIN = 600
|
||||
|
||||
inline val HALFW: Int
|
||||
get() = WIDTH.ushr(1)
|
||||
inline val HALFH: Int
|
||||
@@ -265,6 +269,8 @@ object Terrarum : Game() {
|
||||
lateinit var fullscreenQuad: Mesh; private set
|
||||
|
||||
|
||||
val deltaTime: Float; get() = Gdx.graphics.rawDeltaTime
|
||||
|
||||
|
||||
init {
|
||||
println("$NAME version $VERSION_STRING")
|
||||
@@ -423,7 +429,7 @@ object Terrarum : Game() {
|
||||
}
|
||||
|
||||
override fun render() {
|
||||
super.screen.render(Gdx.graphics.deltaTime)
|
||||
super.screen.render(deltaTime)
|
||||
GLOBAL_RENDER_TIMER += 1
|
||||
}
|
||||
|
||||
@@ -452,6 +458,12 @@ object Terrarum : Game() {
|
||||
}
|
||||
|
||||
override fun resize(width: Int, height: Int) {
|
||||
var width = maxOf(width, WIDTH_MIN)
|
||||
var height = maxOf(height, HEIGHT_MIN)
|
||||
|
||||
if (width % 2 == 1) width += 1
|
||||
if (height % 2 == 1) height += 1
|
||||
|
||||
screenW = width
|
||||
screenH = height
|
||||
|
||||
@@ -466,7 +478,10 @@ object Terrarum : Game() {
|
||||
fullscreenQuad.setIndices(shortArrayOf(0, 1, 2, 2, 3, 0))
|
||||
|
||||
|
||||
super.screen.resize(WIDTH, HEIGHT)
|
||||
super.resize(width, height)
|
||||
//Gdx.graphics.setWindowedMode(width, height)
|
||||
|
||||
println("newsize: ${Gdx.graphics.width}x${Gdx.graphics.height}")
|
||||
}
|
||||
|
||||
|
||||
@@ -658,10 +673,6 @@ object Terrarum : Game() {
|
||||
get() = Gdx.input.x
|
||||
inline val mouseScreenY: Int
|
||||
get() = Gdx.input.y
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
|
||||
|
||||
@@ -8,8 +8,8 @@ import com.badlogic.gdx.graphics.*
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameactors.Hitbox
|
||||
import net.torvald.terrarum.gameactors.*
|
||||
import net.torvald.terrarum.gameactors.ai.ActorAI
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
@@ -47,17 +47,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
private var loadDone = false
|
||||
|
||||
private lateinit var demoWorld: GameWorld
|
||||
private val cameraPlayer = object : ActorWithBody(RenderOrder.BEHIND) {
|
||||
override fun drawBody(batch: SpriteBatch) { }
|
||||
override fun drawGlow(batch: SpriteBatch) { }
|
||||
override fun dispose() { }
|
||||
override fun onActorValueChange(key: String, value: Any?) { }
|
||||
override fun run() { }
|
||||
|
||||
override fun update(delta: Float) {
|
||||
// camera walk?
|
||||
private val cameraAI = object : ActorAI {
|
||||
override fun update(actor: HumanoidNPC, delta: Float) {
|
||||
// pan camera
|
||||
//actor.moveRight() // why no work?
|
||||
actor.controllerMoveDelta!!.x = 0.5
|
||||
}
|
||||
}
|
||||
private lateinit var cameraPlayer: HumanoidNPC
|
||||
|
||||
private val gradWhiteTop = Color(0xf8f8f8ff.toInt())
|
||||
private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
|
||||
@@ -74,11 +71,18 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
private fun loadThingsWhileIntroIsVisible() {
|
||||
demoWorld = ReadLayerData(FileInputStream(ModMgr.getFile("basegame", "demoworld")))
|
||||
|
||||
cameraPlayer.hitbox.setPosition(
|
||||
|
||||
cameraPlayer = object : HumanoidNPC(demoWorld, cameraAI, GameDate(1, 1), usePhysics = false) {
|
||||
init {
|
||||
setHitboxDimension(2, 2, 0, 0)
|
||||
hitbox.setPosition(
|
||||
demoWorld.spawnX * FeaturesDrawer.TILE_SIZE.toDouble(),
|
||||
demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
|
||||
(demoWorld.height / 3) * 0.75 * FeaturesDrawer.TILE_SIZE.toDouble()//demoWorld.spawnY * FeaturesDrawer.TILE_SIZE.toDouble()
|
||||
)
|
||||
cameraPlayer.hitbox.setDimension(2.0, 2.0)
|
||||
actorValue[AVKey.SPEED] = 1.0
|
||||
actorValue[AVKey.ACCEL] = 1.0
|
||||
}
|
||||
}
|
||||
|
||||
demoWorld.time.timeDelta = 60
|
||||
|
||||
@@ -146,14 +150,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
}
|
||||
}
|
||||
else {
|
||||
//if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
|
||||
LightmapRenderer.fireRecalculateEvent()
|
||||
//}
|
||||
|
||||
|
||||
cameraPlayer.hitbox.setPosition(1024 * 16.0, 340 * 16.0)
|
||||
|
||||
|
||||
demoWorld.updateWorldTime(delta)
|
||||
WeatherMixer.update(delta, cameraPlayer)
|
||||
cameraPlayer.update(delta)
|
||||
@@ -165,11 +161,19 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
uiContainer.forEach { it.update(delta) }
|
||||
|
||||
|
||||
if (Terrarum.GLOBAL_RENDER_TIMER % 2 == 1) {
|
||||
LightmapRenderer.fireRecalculateEvent()
|
||||
}
|
||||
|
||||
|
||||
// render and blur lightmap
|
||||
//processBlur(LightmapRenderer.DRAW_FOR_RGB)
|
||||
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE)
|
||||
|
||||
// render world
|
||||
batch.inUse {
|
||||
setCameraPosition(0f, 0f)
|
||||
batch.color = Color.WHITE
|
||||
batch.shader = null
|
||||
camera.position.set(WorldCamera.gdxCamX, WorldCamera.gdxCamY, 0f) // make camara work
|
||||
camera.update()
|
||||
@@ -215,6 +219,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
BlocksDrawer.renderTerrain(batch)
|
||||
BlocksDrawer.renderFront(batch, false)
|
||||
FeaturesDrawer.drawEnvOverlay(batch)
|
||||
|
||||
}
|
||||
|
||||
private fun renderMenus() {
|
||||
|
||||
@@ -129,7 +129,7 @@ class UIItemInventoryElem(
|
||||
|
||||
override fun keyDown(keycode: Int): Boolean {
|
||||
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
|
||||
val inventory = Terrarum.ingame!!.player?.inventory
|
||||
val inventory = Terrarum.ingame!!.player.inventory
|
||||
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
|
||||
val currentSlotItem = inventory?.getQuickBar(slot)
|
||||
|
||||
@@ -161,11 +161,11 @@ class UIItemInventoryElem(
|
||||
val itemEquipSlot = item!!.equipPosition
|
||||
val player = Terrarum.ingame!!.player
|
||||
|
||||
if (item != player?.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
|
||||
player?.equipItem(item!!)
|
||||
if (item != player.inventory?.itemEquipped?.get(itemEquipSlot)) { // if this item is unequipped, equip it
|
||||
player.equipItem(item!!)
|
||||
}
|
||||
else { // if not, unequip it
|
||||
player?.unequipItem(item!!)
|
||||
player.unequipItem(item!!)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,9 +63,9 @@ object BlockPropUtil {
|
||||
internal fun dynamicLumFuncTickClock() {
|
||||
// FPS-time compensation
|
||||
if (Gdx.graphics.framesPerSecond > 0) {
|
||||
flickerFuncX += Gdx.graphics.deltaTime * 1000f
|
||||
breathFuncX += Gdx.graphics.deltaTime * 1000f
|
||||
pulsateFuncX += Gdx.graphics.deltaTime * 1000f
|
||||
flickerFuncX += Terrarum.deltaTime * 1000f
|
||||
breathFuncX += Terrarum.deltaTime * 1000f
|
||||
pulsateFuncX += Terrarum.deltaTime * 1000f
|
||||
}
|
||||
|
||||
// flicker-related vars
|
||||
|
||||
@@ -33,9 +33,9 @@ object BlockStats {
|
||||
val renderHeight = FastMath.ceil(Terrarum.HEIGHT.toFloat())
|
||||
|
||||
val noZoomCameraX = Math.round(FastMath.clamp(
|
||||
(player?.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
|
||||
(player.hitbox?.centeredX?.toFloat() ?: 0f) - renderWidth / 2, TSIZE.toFloat(), map.width * TSIZE - renderWidth - TSIZE.toFloat()))
|
||||
val noZoomCameraY = Math.round(FastMath.clamp(
|
||||
(player?.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
|
||||
(player.hitbox?.centeredY?.toFloat() ?: 0f) - renderHeight / 2, TSIZE.toFloat(), map.width * TSIZE - renderHeight - TSIZE.toFloat()))
|
||||
|
||||
val for_x_start = noZoomCameraX / TSIZE
|
||||
val for_y_start = noZoomCameraY / TSIZE
|
||||
|
||||
@@ -13,7 +13,7 @@ internal object ExportAV : ConsoleCommand {
|
||||
if (args.size == 2) {
|
||||
try {
|
||||
JsonWriter.writeToFile(
|
||||
Terrarum.ingame!!.player!!.actorValue,
|
||||
Terrarum.ingame!!.player.actorValue,
|
||||
Terrarum.defaultDir + "/Exports/" + args[1] + ".json")
|
||||
|
||||
Echo("ExportAV: exported to " + args[1] + ".json")
|
||||
|
||||
@@ -12,7 +12,7 @@ internal object GetAV : ConsoleCommand {
|
||||
try {
|
||||
if (args.size == 1 && Terrarum.ingame!!.player != null) {
|
||||
// print all actorvalue of player
|
||||
val av = Terrarum.ingame!!.player!!.actorValue
|
||||
val av = Terrarum.ingame!!.player.actorValue
|
||||
val keyset = av.keySet
|
||||
|
||||
Echo("$ccW== ActorValue list for ${ccY}player $ccW==")
|
||||
@@ -30,14 +30,14 @@ internal object GetAV : ConsoleCommand {
|
||||
if (!args[1].isNum()) { // args[1] is ActorValue name
|
||||
Echo("${ccW}player.$ccM${args[1]} $ccW= " +
|
||||
ccG +
|
||||
Terrarum.ingame!!.player!!.actorValue[args[1]] +
|
||||
Terrarum.ingame!!.player.actorValue[args[1]] +
|
||||
" $ccO" +
|
||||
Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName
|
||||
Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
|
||||
)
|
||||
println("[GetAV] player.${args[1]} = " +
|
||||
Terrarum.ingame!!.player!!.actorValue[args[1]] +
|
||||
Terrarum.ingame!!.player.actorValue[args[1]] +
|
||||
" " +
|
||||
Terrarum.ingame!!.player!!.actorValue[args[1]]!!.javaClass.simpleName
|
||||
Terrarum.ingame!!.player.actorValue[args[1]]!!.javaClass.simpleName
|
||||
)
|
||||
}
|
||||
else {
|
||||
|
||||
@@ -59,7 +59,7 @@ internal object SetAV : ConsoleCommand {
|
||||
return
|
||||
}
|
||||
|
||||
Terrarum.ingame!!.player!!.actorValue[args[1]] = newValue
|
||||
Terrarum.ingame!!.player.actorValue[args[1]] = newValue
|
||||
Echo("${ccW}Set $ccM${args[1]} ${ccW}for ${ccY}player ${ccW}to $ccG$newValue")
|
||||
println("[SetAV] set ActorValue '${args[1]}' for player to '$newValue'.")
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ internal object SetScale : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
if (args.size == 2 || args.size == 3) {
|
||||
try {
|
||||
val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player!!.referenceID
|
||||
val targetID = if (args.size == 3) args[1].toInt() else Terrarum.ingame!!.player.referenceID
|
||||
val scale = args[if (args.size == 3) 2 else 1].toDouble()
|
||||
|
||||
val target = Terrarum.ingame!!.getActorByID(targetID)
|
||||
|
||||
@@ -20,7 +20,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
|
||||
val xvel = args[2].toDouble()
|
||||
val yvel = if (args.size >= 4) args[3].toDouble() else 0.0
|
||||
|
||||
val ball = PhysTestBall()
|
||||
val ball = PhysTestBall(Terrarum.ingame!!.world)
|
||||
ball.setPosition(
|
||||
(mouseX + WorldCamera.x).toDouble(),
|
||||
(mouseY + WorldCamera.y).toDouble()
|
||||
@@ -33,7 +33,7 @@ internal object SpawnPhysTestBall : ConsoleCommand {
|
||||
else if (args.size == 2) {
|
||||
val elasticity = args[1].toDouble()
|
||||
|
||||
val ball = PhysTestBall()
|
||||
val ball = PhysTestBall(Terrarum.ingame!!.world)
|
||||
ball.setPosition(
|
||||
(mouseX + WorldCamera.x).toDouble(),
|
||||
(mouseY + WorldCamera.y).toDouble()
|
||||
|
||||
@@ -8,7 +8,7 @@ import net.torvald.terrarum.gameactors.FixtureTikiTorch
|
||||
*/
|
||||
internal object SpawnTikiTorch : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
val torch = FixtureTikiTorch()
|
||||
val torch = FixtureTikiTorch(Terrarum.ingame!!.world)
|
||||
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
|
||||
|
||||
Terrarum.ingame!!.addNewActor(torch)
|
||||
|
||||
@@ -23,7 +23,7 @@ internal object Teleport : ConsoleCommand {
|
||||
return
|
||||
}
|
||||
|
||||
Terrarum.ingame!!.player!!.setPosition(x.toDouble(), y.toDouble())
|
||||
Terrarum.ingame!!.player.setPosition(x.toDouble(), y.toDouble())
|
||||
}
|
||||
else if (args.size == 4) {
|
||||
if (args[2].toLowerCase() != "to") {
|
||||
@@ -35,7 +35,7 @@ internal object Teleport : ConsoleCommand {
|
||||
try {
|
||||
val fromActorID = args[1].toInt()
|
||||
val targetActorID = if (args[3].toLowerCase() == "player")
|
||||
Terrarum.ingame!!.player!!.referenceID
|
||||
Terrarum.ingame!!.player.referenceID
|
||||
else
|
||||
args[3].toInt()
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@ import net.torvald.terrarum.Terrarum
|
||||
*/
|
||||
internal object ToggleNoClip : ConsoleCommand {
|
||||
override fun execute(args: Array<String>) {
|
||||
val status = Terrarum.ingame!!.player!!.isNoClip()
|
||||
val status = Terrarum.ingame!!.player.isNoClip()
|
||||
|
||||
Terrarum.ingame!!.player!!.setNoClip(!status)
|
||||
Terrarum.ingame!!.player.setNoClip(!status)
|
||||
Echo("Set no-clip status to " + (!status).toString())
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.faction.Faction
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
@@ -18,8 +19,14 @@ import java.util.*
|
||||
*
|
||||
* Created by minjaesong on 16-10-24.
|
||||
*/
|
||||
open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
||||
: HistoricalFigure(birth, death), Controllable, Pocketed, Factionable, Luminous, LandHolder {
|
||||
open class ActorHumanoid(
|
||||
world: GameWorld,
|
||||
birth: GameDate,
|
||||
death: GameDate? = null,
|
||||
usePhysics: Boolean = true
|
||||
) : HistoricalFigure(world, birth, death, usePhysics = usePhysics), Controllable, Pocketed, Factionable, Luminous, LandHolder {
|
||||
|
||||
|
||||
|
||||
var vehicleRiding: Controllable? = null // usually player only
|
||||
|
||||
@@ -38,11 +45,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
||||
override var houseDesignation: ArrayList<Long>? = ArrayList()
|
||||
|
||||
override fun addHouseTile(x: Int, y: Int) {
|
||||
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(x, y))
|
||||
if (houseDesignation != null) houseDesignation!!.add(LandUtil.getBlockAddr(world, x, y))
|
||||
}
|
||||
|
||||
override fun removeHouseTile(x: Int, y: Int) {
|
||||
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(x, y))
|
||||
if (houseDesignation != null) houseDesignation!!.remove(LandUtil.getBlockAddr(world, x, y))
|
||||
}
|
||||
|
||||
override fun clearHouseDesignation() {
|
||||
@@ -135,7 +142,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
||||
protected var isRightDown = false
|
||||
protected var isJumpDown = false
|
||||
protected inline val isGamer: Boolean
|
||||
get() = this == Terrarum.ingame!!.player
|
||||
get() = if (Terrarum.ingame == null) false else this == Terrarum.ingame!!.player
|
||||
|
||||
|
||||
private val nullItem = object : GameItem() {
|
||||
@@ -164,6 +171,8 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
||||
// don't put this into keyPressed; execution order is important!
|
||||
updateGamerControlBox()
|
||||
|
||||
processInput(delta)
|
||||
|
||||
updateSprite(delta)
|
||||
|
||||
if (noClip) {
|
||||
@@ -224,7 +233,7 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
||||
get() = if (isGamer) Terrarum.controller != null
|
||||
else true
|
||||
|
||||
override fun processInput(delta: Float) {
|
||||
private fun processInput(delta: Float) {
|
||||
|
||||
/**
|
||||
* L-R stop
|
||||
@@ -538,11 +547,11 @@ open class ActorHumanoid(birth: GameDate, death: GameDate? = null)
|
||||
|
||||
// flipping the sprite
|
||||
if (walkHeading == LEFT) {
|
||||
sprite!!.flip(true, false)
|
||||
sprite?.flip(true, false)
|
||||
spriteGlow?.flip(true, false)
|
||||
}
|
||||
else {
|
||||
sprite!!.flip(false, false)
|
||||
sprite?.flip(false, false)
|
||||
spriteGlow?.flip(false, false)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,7 +202,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
|
||||
actor.avStrength / 1000.0
|
||||
else
|
||||
1.0 // TODO variable: scale, strength
|
||||
val swingDmgToFrameDmg = Gdx.graphics.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
||||
val swingDmgToFrameDmg = Terrarum.deltaTime.toDouble() / actor.actorValue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
||||
|
||||
// damage the item
|
||||
newItem.durability -= (baseDamagePerSwing * swingDmgToFrameDmg).toFloat()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.jme3.math.FastMath
|
||||
import net.torvald.point.Point2d
|
||||
@@ -23,15 +22,15 @@ typealias Second = Float
|
||||
|
||||
/**
|
||||
* Base class for every actor that has animated sprites. This includes furnishings, paintings, gadgets, etc.
|
||||
* Also has all the physics
|
||||
* Also has all the usePhysics
|
||||
*
|
||||
* @param renderOrder Rendering order (BEHIND, MIDDLE, MIDTOP, FRONT)
|
||||
* @param immobileBody use realistic air friction (1/1000 of "unrealistic" canonical setup)
|
||||
* @param physics use physics simulation
|
||||
* @param usePhysics use usePhysics simulation
|
||||
*
|
||||
* Created by minjaesong on 16-01-13.
|
||||
*/
|
||||
open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean = false, physics: Boolean = true) :
|
||||
open class ActorWithPhysics(val world: GameWorld, renderOrder: RenderOrder, val immobileBody: Boolean = false, var usePhysics: Boolean = true) :
|
||||
ActorWithBody(renderOrder) {
|
||||
|
||||
|
||||
@@ -45,8 +44,6 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
|
||||
var drawMode = BlendMode.NORMAL
|
||||
|
||||
@Transient private val world: GameWorld = Terrarum.ingame!!.world
|
||||
|
||||
var hitboxTranslateX: Int = 0// relative to spritePosX
|
||||
protected set
|
||||
var hitboxTranslateY: Int = 0// relative to spritePosY
|
||||
@@ -133,7 +130,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
@Transient private val ELASTICITY_MAX = 1.0//0.993 // No perpetual motion!
|
||||
|
||||
/**
|
||||
* what pretty much every physics engine has, instead of my 'elasticity'
|
||||
* what pretty much every usePhysics engine has, instead of my 'elasticity'
|
||||
*
|
||||
* This is just a simple macro for 'elasticity'.
|
||||
*
|
||||
@@ -164,7 +161,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
/** Default to 'true' */
|
||||
var isVisible = true
|
||||
/** Default to 'true' */
|
||||
var isUpdate = physics
|
||||
var isUpdate = true
|
||||
var isNoSubjectToGrav = false
|
||||
var isNoCollideWorld = false
|
||||
var isNoSubjectToFluidResistance = false
|
||||
@@ -239,7 +236,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
internal var colliding = false
|
||||
|
||||
protected inline val updateDelta: Float
|
||||
get() = Gdx.graphics.deltaTime
|
||||
get() = Terrarum.deltaTime
|
||||
|
||||
|
||||
var isWalkingH = false
|
||||
@@ -336,6 +333,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
isNoSubjectToFluidResistance = isPlayerNoClip
|
||||
}
|
||||
|
||||
if (!usePhysics) {
|
||||
isNoCollideWorld = true
|
||||
isNoSubjectToFluidResistance = true
|
||||
isNoSubjectToGrav = true
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
// Codes that modifies velocity (moveDelta and externalForce) //
|
||||
@@ -366,7 +369,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
* If and only if:
|
||||
* This body is NON-STATIC and the other body is STATIC
|
||||
*/
|
||||
if (!isPlayerNoClip) {
|
||||
if (!isNoCollideWorld) {
|
||||
// // HOW IT SHOULD WORK // //
|
||||
// ////////////////////////
|
||||
// combineVeloToMoveDelta now
|
||||
@@ -428,7 +431,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
walledTop = isWalled(hitbox, COLLIDING_TOP)
|
||||
walledBottom = isWalled(hitbox, COLLIDING_BOTTOM)
|
||||
colliding = isColliding(hitbox)
|
||||
if (isPlayerNoClip) {
|
||||
if (isNoCollideWorld) {
|
||||
walledLeft = false
|
||||
walledRight = false
|
||||
walledTop = false
|
||||
@@ -586,7 +589,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
val stepBox = sixteenStep[step]
|
||||
|
||||
forEachOccupyingTilePos(stepBox) {
|
||||
val tileCoord = LandUtil.resolveBlockAddr(it)
|
||||
val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
|
||||
val tileProp = BlockCodex.getOrNull(world.getTileFromTerrain(tileCoord.first, tileCoord.second))
|
||||
|
||||
if (tileProp == null || tileProp.isSolid) {
|
||||
@@ -632,7 +635,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
|
||||
debug1("Collision type: $selfCollisionStatus")
|
||||
affectingTiles.forEach {
|
||||
val tileCoord = LandUtil.resolveBlockAddr(it)
|
||||
val tileCoord = LandUtil.resolveBlockAddr(this.world, it)
|
||||
debug2("affectign tile: ${tileCoord.first}, ${tileCoord.second}")
|
||||
}
|
||||
|
||||
@@ -1265,7 +1268,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
private fun assertInit() {
|
||||
// errors
|
||||
if (baseHitboxW == 0 || baseHitboxH == 0)
|
||||
throw Error("Hitbox dimension was not set.")
|
||||
throw Error("Hitbox dimension was not set. (don't modify hitbox directly -- use 'setHitboxDimension()')")
|
||||
|
||||
// warnings
|
||||
if (sprite == null && isVisible)
|
||||
@@ -1315,7 +1318,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
val tilePosList = ArrayList<BlockAddress>()
|
||||
for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) {
|
||||
for (x in newTilewiseHitbox.startX.toInt()..newTilewiseHitbox.endX.toInt()) {
|
||||
tilePosList.add(LandUtil.getBlockAddr(x, y))
|
||||
tilePosList.add(LandUtil.getBlockAddr(this.world, x, y))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1437,12 +1440,12 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
}
|
||||
internal val avAcceleration: Double
|
||||
get() = actorValue.getAsDouble(AVKey.ACCEL)!! *
|
||||
actorValue.getAsDouble(AVKey.ACCELBUFF)!! *
|
||||
(actorValue.getAsDouble(AVKey.ACCELBUFF) ?: 1.0) *
|
||||
accelMultMovement *
|
||||
scale.sqrt()
|
||||
internal val avSpeedCap: Double
|
||||
get() = actorValue.getAsDouble(AVKey.SPEED)!! *
|
||||
actorValue.getAsDouble(AVKey.SPEEDBUFF)!! *
|
||||
(actorValue.getAsDouble(AVKey.SPEEDBUFF) ?: 1.0) *
|
||||
speedMultByTile *
|
||||
scale.sqrt()
|
||||
|
||||
|
||||
@@ -7,8 +7,6 @@ package net.torvald.terrarum.gameactors
|
||||
* Created by minjaesong on 15-12-31.
|
||||
*/
|
||||
interface Controllable {
|
||||
|
||||
fun processInput(delta: Float)
|
||||
fun keyDown(keycode: Int): Boolean
|
||||
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-02-05.
|
||||
@@ -10,8 +12,8 @@ object CreatureBuilder {
|
||||
/**
|
||||
* @Param jsonFileName with extension
|
||||
*/
|
||||
operator fun invoke(module: String, jsonFileName: String): ActorWithPhysics {
|
||||
val actor = ActorWithPhysics(Actor.RenderOrder.MIDDLE)
|
||||
operator fun invoke(world: GameWorld, module: String, jsonFileName: String): ActorWithPhysics {
|
||||
val actor = ActorWithPhysics(world, Actor.RenderOrder.MIDDLE)
|
||||
InjectCreatureRaw(actor.actorValue, module, jsonFileName)
|
||||
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameworld.toUint
|
||||
import java.io.File
|
||||
import java.nio.charset.Charset
|
||||
@@ -171,6 +172,6 @@ object DecodeTapestry {
|
||||
readCounter++
|
||||
}
|
||||
|
||||
return TapestryObject(outImageData, artName, authorName)
|
||||
return TapestryObject(Terrarum.ingame!!.world, outImageData, artName, authorName)
|
||||
}
|
||||
}
|
||||
@@ -4,11 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-03-15.
|
||||
*/
|
||||
open class DroppedItem(private val item: GameItem) : ActorWithPhysics(Actor.RenderOrder.MIDTOP) {
|
||||
open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) {
|
||||
|
||||
init {
|
||||
if (item.dynamicID >= ItemCodex.ACTORID_MIN)
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.spriteanimation.SpriteAnimation
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-06-17.
|
||||
*/
|
||||
open class FixtureBase(physics: Boolean = true) :
|
||||
ActorWithPhysics(Actor.RenderOrder.BEHIND, immobileBody = true, physics = physics) {
|
||||
open class FixtureBase(world: GameWorld, physics: Boolean = true) :
|
||||
ActorWithPhysics(world, Actor.RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) {
|
||||
/**
|
||||
* 0: Open
|
||||
* 1: Blocked
|
||||
|
||||
@@ -4,13 +4,14 @@ import com.badlogic.gdx.graphics.Color
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-06-17.
|
||||
*/
|
||||
internal class FixtureTikiTorch : FixtureBase(), Luminous {
|
||||
internal class FixtureTikiTorch(world: GameWorld) : FixtureBase(world), Luminous {
|
||||
|
||||
override var color: Color
|
||||
get() = BlockCodex[Block.TORCH].luminosity
|
||||
|
||||
@@ -2,6 +2,7 @@ package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.gameworld.WorldTime
|
||||
|
||||
typealias AnyPlayer = HistoricalFigure
|
||||
@@ -15,10 +16,12 @@ typealias AnyPlayer = HistoricalFigure
|
||||
* Created by minjaesong on 16-10-10.
|
||||
*/
|
||||
open class HistoricalFigure(
|
||||
world: GameWorld,
|
||||
val born: GameDate,
|
||||
val dead: GameDate? = null,
|
||||
realAirFriction: Boolean = false
|
||||
) : ActorWithPhysics(Actor.RenderOrder.MIDDLE, realAirFriction) {
|
||||
realAirFriction: Boolean = false,
|
||||
usePhysics: Boolean = true
|
||||
) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, realAirFriction, usePhysics) {
|
||||
|
||||
var historicalFigureIdentifier: Int = generateHistoricalFigureIdentifier()
|
||||
internal set
|
||||
|
||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.gameactors
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ai.ActorAI
|
||||
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
|
||||
@@ -12,11 +13,13 @@ import net.torvald.terrarum.itemproperties.Material
|
||||
* Created by minjaesong on 16-01-31.
|
||||
*/
|
||||
open class HumanoidNPC(
|
||||
world: GameWorld,
|
||||
override val ai: ActorAI, // it's there for written-in-Kotlin, "hard-wired" AIs
|
||||
born: GameDate
|
||||
) : ActorHumanoid(born), AIControlled, CanBeAnItem {
|
||||
born: GameDate,
|
||||
usePhysics: Boolean = true
|
||||
) : ActorHumanoid(world, born, usePhysics = usePhysics), AIControlled, CanBeAnItem {
|
||||
|
||||
constructor(luaAi: LuaAIWrapper, born: GameDate) : this(luaAi as ActorAI, born) {
|
||||
constructor(world: GameWorld, luaAi: LuaAIWrapper, born: GameDate) : this(world, luaAi as ActorAI, born) {
|
||||
luaAi.attachActor(this)
|
||||
}
|
||||
|
||||
@@ -78,8 +81,8 @@ open class HumanoidNPC(
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
ai.update(this, delta)
|
||||
super.update(delta)
|
||||
ai.update(delta)
|
||||
}
|
||||
|
||||
override fun moveLeft(amount: Float) { // hit the buttons on the controller box
|
||||
|
||||
@@ -20,7 +20,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, maxLifeTime: Second? = n
|
||||
/** Will NOT actually delete from the CircularArray */
|
||||
@Volatile var flagDespawn = false
|
||||
|
||||
override fun run() = update(Gdx.graphics.deltaTime)
|
||||
override fun run() = update(Terrarum.deltaTime)
|
||||
|
||||
var isNoSubjectToGrav = false
|
||||
var dragCoefficient = 3.0
|
||||
|
||||
@@ -3,12 +3,13 @@ package net.torvald.terrarum.gameactors
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-03-05.
|
||||
*/
|
||||
class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = true) {
|
||||
class PhysTestBall(world: GameWorld) : ActorWithPhysics(world, Actor.RenderOrder.MIDDLE, immobileBody = true) {
|
||||
|
||||
private var color = Color.GOLD
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
|
||||
/**
|
||||
* Game player (YOU!)
|
||||
@@ -7,7 +9,7 @@ package net.torvald.terrarum.gameactors
|
||||
* Created by minjaesong on 15-12-31.
|
||||
*/
|
||||
|
||||
class Player(born: GameDate) : ActorHumanoid(born) {
|
||||
class Player(world: GameWorld, born: GameDate) : ActorHumanoid(world, born) {
|
||||
|
||||
companion object {
|
||||
@Transient const val PLAYER_REF_ID: Int = 0x91A7E2
|
||||
|
||||
@@ -8,7 +8,7 @@ import net.torvald.terrarum.Terrarum
|
||||
object PlayerBuilder {
|
||||
|
||||
operator fun invoke(): Actor {
|
||||
val p: Actor = Player(Terrarum.ingame!!.world.time.currentTimeAsGameDate)
|
||||
val p: Actor = Player(Terrarum.ingame!!.world, Terrarum.ingame!!.world.time.currentTimeAsGameDate)
|
||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||
|
||||
// attach sprite
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
@@ -13,6 +14,7 @@ object PlayerBuilderCynthia {
|
||||
operator fun invoke(): ActorWithPhysics {
|
||||
//val p: Player = Player(GameDate(100, 143)) // random value thrown
|
||||
val p: HumanoidNPC = HumanoidNPC(
|
||||
Terrarum.ingame!!.world,
|
||||
LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"),
|
||||
GameDate(100, 143)) // random value thrown
|
||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.faction.FactionFactory
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
@@ -14,7 +15,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
object PlayerBuilderSigrid {
|
||||
|
||||
operator fun invoke(): Player {
|
||||
val p = Player(GameDate(-2147483648, 0)) // XD
|
||||
val p = Player(Terrarum.ingame!!.world, GameDate(-2147483648, 0)) // XD
|
||||
|
||||
p.referenceID = 0x51621D // the only constant of this procedural universe
|
||||
p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.terrarum.ModMgr
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
@@ -9,7 +10,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
*/
|
||||
object PlayerBuilderTestSubject1 {
|
||||
operator fun invoke(): Player {
|
||||
val p: Player = Player(GameDate(100, 143)) // random value thrown
|
||||
val p: Player = Player(Terrarum.ingame!!.world, GameDate(100, 143)) // random value thrown
|
||||
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import com.badlogic.gdx.Gdx
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.itemproperties.GameItem
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
|
||||
@@ -27,7 +28,7 @@ interface Pocketed {
|
||||
}
|
||||
|
||||
inventory.itemEquipped[item.equipPosition] = null
|
||||
item.effectOnUnequip(Gdx.graphics.deltaTime)
|
||||
item.effectOnUnequip(Terrarum.deltaTime)
|
||||
}
|
||||
|
||||
// no need for equipSlot(Int)
|
||||
@@ -49,7 +50,7 @@ interface Pocketed {
|
||||
|
||||
if (item.equipPosition >= 0) {
|
||||
inventory.itemEquipped[item.equipPosition] = item
|
||||
item.effectWhenEquipped(Gdx.graphics.deltaTime)
|
||||
item.effectWhenEquipped(Terrarum.deltaTime)
|
||||
}
|
||||
// else do nothing
|
||||
}
|
||||
@@ -68,13 +69,13 @@ interface Pocketed {
|
||||
|
||||
|
||||
fun consumePrimary(item: GameItem) {
|
||||
if (item.primaryUse(Gdx.graphics.deltaTime)) {
|
||||
if (item.primaryUse(Terrarum.deltaTime)) {
|
||||
inventory.consumeItem(this as Actor, item) // consume on successful
|
||||
}
|
||||
}
|
||||
|
||||
fun consumeSecondary(item: GameItem) {
|
||||
if (item.secondaryUse(Gdx.graphics.deltaTime))
|
||||
if (item.secondaryUse(Terrarum.deltaTime))
|
||||
inventory.consumeItem(this as Actor, item) // consume on successful
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,17 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import org.dyn4j.geometry.Vector2
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-08-29.
|
||||
*/
|
||||
class ProjectileHoming(
|
||||
world: GameWorld,
|
||||
type: Int,
|
||||
fromPoint: Vector2, // projected coord
|
||||
toPoint: Vector2 // arriving coord
|
||||
) : ProjectileSimple(type, fromPoint, toPoint) {
|
||||
) : ProjectileSimple(world, type, fromPoint, toPoint) {
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ import net.torvald.point.Point2d
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import org.dyn4j.geometry.Vector2
|
||||
import java.util.*
|
||||
|
||||
@@ -17,10 +18,11 @@ import java.util.*
|
||||
|
||||
// TODO simplified, lightweight physics (does not call PhysicsSolver)
|
||||
open class ProjectileSimple(
|
||||
world: GameWorld,
|
||||
private val type: Int,
|
||||
fromPoint: Vector2, // projected coord
|
||||
toPoint: Vector2 // arriving coord
|
||||
) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous, Projectile {
|
||||
) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous, Projectile {
|
||||
|
||||
val damage: Int
|
||||
val displayColour: Color
|
||||
|
||||
@@ -4,12 +4,13 @@ import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2017-01-07.
|
||||
*/
|
||||
class TapestryObject(pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(physics = false) {
|
||||
class TapestryObject(world: GameWorld, pixmap: Pixmap, val artName: String, val artAuthor: String) : FixtureBase(world, physics = false) {
|
||||
|
||||
// physics = false only speeds up for ~2 frames with 50 tapestries
|
||||
|
||||
|
||||
@@ -10,13 +10,13 @@ class ThreadActorUpdate(val startIndex: Int, val endIndex: Int) : Runnable {
|
||||
override fun run() {
|
||||
for (i in startIndex..endIndex) {
|
||||
val it = Terrarum.ingame!!.actorContainer[i]
|
||||
it.update(Gdx.graphics.deltaTime)
|
||||
it.update(Terrarum.deltaTime)
|
||||
|
||||
if (it is Pocketed) {
|
||||
it.inventory.forEach { inventoryEntry ->
|
||||
inventoryEntry.item.effectWhileInPocket(Gdx.graphics.deltaTime)
|
||||
inventoryEntry.item.effectWhileInPocket(Terrarum.deltaTime)
|
||||
if (it.equipped(inventoryEntry.item)) {
|
||||
inventoryEntry.item.effectWhenEquipped(Gdx.graphics.deltaTime)
|
||||
inventoryEntry.item.effectWhenEquipped(Terrarum.deltaTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
package net.torvald.terrarum.gameactors
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-04-26.
|
||||
*/
|
||||
class WeaponSwung(val itemID: Int) : ActorWithPhysics(Actor.RenderOrder.MIDTOP), Luminous {
|
||||
class WeaponSwung(world: GameWorld, val itemID: Int) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP), Luminous {
|
||||
// just let the solver use AABB; it's cheap but works just enough
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
package net.torvald.terrarum.gameactors.ai
|
||||
|
||||
import net.torvald.terrarum.gameactors.HumanoidNPC
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-03-02.
|
||||
*/
|
||||
interface ActorAI {
|
||||
fun update(delta: Float)
|
||||
fun update(actor: HumanoidNPC, delta: Float)
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
package net.torvald.terrarum.gameactors.ai
|
||||
|
||||
import net.torvald.terrarum.gameactors.Actor
|
||||
import net.torvald.terrarum.gameactors.ActorHumanoid
|
||||
import net.torvald.terrarum.gameactors.ActorWithPhysics
|
||||
import net.torvald.terrarum.gameactors.HumanoidNPC
|
||||
import org.luaj.vm2.Globals
|
||||
import org.luaj.vm2.LuaError
|
||||
import org.luaj.vm2.LuaInteger
|
||||
@@ -45,7 +47,7 @@ class LuaAIWrapper(private val scriptPath: String) : ActorAI {
|
||||
luaInstance.call()
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
override fun update(actor: HumanoidNPC, delta: Float) {
|
||||
// run "update()" function in the script
|
||||
luag.get("update").call(delta.toLua())
|
||||
}
|
||||
|
||||
@@ -33,23 +33,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
|
||||
get() = (mouseY / FeaturesDrawer.TILE_SIZE).floorInt()
|
||||
|
||||
fun update(delta: Float) {
|
||||
// actor process input
|
||||
if (!ingame.consoleHandler.isTakingControl) {
|
||||
if (ingame.canPlayerControl) {
|
||||
ingame.actorContainer.forEach {
|
||||
if (it is Controllable) {
|
||||
// disable control of actor if the actor is riding something?
|
||||
if ((it as ActorHumanoid).vehicleRiding != null) {
|
||||
it.vehicleRiding!!.processInput(delta)
|
||||
}
|
||||
else {
|
||||
it.processInput(delta)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////
|
||||
// MOUSE CONTROL //
|
||||
@@ -133,10 +116,10 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
|
||||
|
||||
if (itemOnGrip != null) {
|
||||
if (button == Terrarum.getConfigInt("mouseprimary")) {
|
||||
itemOnGrip.endPrimaryUse(Gdx.graphics.deltaTime)
|
||||
itemOnGrip.endPrimaryUse(Terrarum.deltaTime)
|
||||
}
|
||||
if (button == Terrarum.getConfigInt("mousesecondary")) {
|
||||
itemOnGrip.endSecondaryUse(Gdx.graphics.deltaTime)
|
||||
itemOnGrip.endSecondaryUse(Terrarum.deltaTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,13 +158,13 @@ class GameWorld(val width: Int, val height: Int) {
|
||||
fun setTileWall(x: Int, y: Int, tile: Byte, damage: Int) {
|
||||
layerWall.setTile(x fmod width, y, tile)
|
||||
layerWallLowBits.setData(x fmod width, y, damage)
|
||||
wallDamages.remove(LandUtil.getBlockAddr(x, y))
|
||||
wallDamages.remove(LandUtil.getBlockAddr(this, x, y))
|
||||
}
|
||||
|
||||
fun setTileTerrain(x: Int, y: Int, tile: Byte, damage: Int) {
|
||||
layerTerrain.setTile(x fmod width, y, tile)
|
||||
layerTerrainLowBits.setData(x fmod width, y, damage)
|
||||
terrainDamages.remove(LandUtil.getBlockAddr(x, y))
|
||||
terrainDamages.remove(LandUtil.getBlockAddr(this, x, y))
|
||||
}
|
||||
|
||||
fun setTileWire(x: Int, y: Int, tile: Byte) {
|
||||
@@ -235,7 +235,7 @@ class GameWorld(val width: Int, val height: Int) {
|
||||
*/
|
||||
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
|
||||
val damage = damage.toFloat()
|
||||
val addr = LandUtil.getBlockAddr(x, y)
|
||||
val addr = LandUtil.getBlockAddr(this, x, y)
|
||||
|
||||
//println("[GameWorld] ($x, $y) Damage: $damage")
|
||||
|
||||
@@ -260,14 +260,14 @@ class GameWorld(val width: Int, val height: Int) {
|
||||
return false
|
||||
}
|
||||
fun getTerrainDamage(x: Int, y: Int): Float =
|
||||
terrainDamages[LandUtil.getBlockAddr(x, y)] ?: 0f
|
||||
terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
|
||||
|
||||
/**
|
||||
* @return true if block is broken
|
||||
*/
|
||||
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
|
||||
val damage = damage.toFloat()
|
||||
val addr = LandUtil.getBlockAddr(x, y)
|
||||
val addr = LandUtil.getBlockAddr(this, x, y)
|
||||
|
||||
if (wallDamages[addr] == null) { // add new
|
||||
wallDamages[addr] = damage
|
||||
@@ -288,7 +288,7 @@ class GameWorld(val width: Int, val height: Int) {
|
||||
return false
|
||||
}
|
||||
fun getWallDamage(x: Int, y: Int): Float =
|
||||
wallDamages[LandUtil.getBlockAddr(x, y)] ?: 0f
|
||||
wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
|
||||
|
||||
|
||||
fun getTemperature(worldTileX: Int, worldTileY: Int): Float? {
|
||||
|
||||
@@ -130,7 +130,7 @@ object ItemCodex {
|
||||
|
||||
override fun primaryUse(delta: Float): Boolean {
|
||||
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
|
||||
val actorvalue = Terrarum.ingame!!.player!!.actorValue
|
||||
val actorvalue = Terrarum.ingame!!.player.actorValue
|
||||
|
||||
|
||||
using = true
|
||||
@@ -153,7 +153,7 @@ object ItemCodex {
|
||||
Terrarum.ingame!!.world.inflictTerrainDamage(
|
||||
Terrarum.mouseTileX,
|
||||
Terrarum.mouseTileY,
|
||||
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
|
||||
Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
|
||||
)
|
||||
return true
|
||||
}
|
||||
@@ -161,7 +161,7 @@ object ItemCodex {
|
||||
override fun endPrimaryUse(delta: Float): Boolean {
|
||||
using = false
|
||||
// reset action timer to zero
|
||||
Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
|
||||
Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0
|
||||
return true
|
||||
}
|
||||
}*/
|
||||
|
||||
@@ -37,7 +37,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
||||
val mouseTileY = Terrarum.mouseTileY
|
||||
|
||||
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
|
||||
val actorvalue = Terrarum.ingame!!.player!!.actorValue
|
||||
val actorvalue = Terrarum.ingame!!.player.actorValue
|
||||
|
||||
using = true
|
||||
|
||||
@@ -57,7 +57,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
||||
|
||||
Terrarum.ingame!!.world.inflictTerrainDamage(
|
||||
mouseTileX, mouseTileY,
|
||||
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
|
||||
Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg
|
||||
)
|
||||
|
||||
return true
|
||||
@@ -66,7 +66,7 @@ class PickaxeGeneric(override val originalID: ItemID) : GameItem() {
|
||||
override fun endPrimaryUse(delta: Float): Boolean {
|
||||
using = false
|
||||
// reset action timer to zero
|
||||
Terrarum.ingame!!.player!!.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||
Terrarum.ingame!!.player.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
|
||||
return true
|
||||
}
|
||||
}
|
||||
@@ -3,16 +3,17 @@ package net.torvald.terrarum.realestate
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.faction.FactionCodex
|
||||
import net.torvald.terrarum.gameworld.BlockAddress
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 16-03-27.
|
||||
*/
|
||||
object LandUtil {
|
||||
fun getBlockAddr(x: Int, y: Int): BlockAddress =
|
||||
(Terrarum.ingame!!.world.width * y).toLong() + x
|
||||
fun getBlockAddr(world: GameWorld, x: Int, y: Int): BlockAddress =
|
||||
(world.width * y).toLong() + x
|
||||
|
||||
fun resolveBlockAddr(t: BlockAddress): Pair<Int, Int> =
|
||||
Pair((t % Terrarum.ingame!!.world.width).toInt(), (t / Terrarum.ingame!!.world.width).toInt())
|
||||
fun resolveBlockAddr(world: GameWorld, t: BlockAddress): Pair<Int, Int> =
|
||||
Pair((t % world.width).toInt(), (t / world.width).toInt())
|
||||
|
||||
/**
|
||||
* Get owner ID as an Actor/Faction
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.realestate
|
||||
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
@@ -13,14 +14,14 @@ object RealEstateCodex {
|
||||
*/
|
||||
private var ownershipRegistry: HashMap<Long, Int> = HashMap()
|
||||
|
||||
fun setOwner(tileX: Int, tileY: Int, refID: Int) {
|
||||
ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)] = refID
|
||||
fun setOwner(world: GameWorld, tileX: Int, tileY: Int, refID: Int) {
|
||||
ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)] = refID
|
||||
}
|
||||
|
||||
fun removeOwner(tileX: Int, tileY: Int) {
|
||||
ownershipRegistry.remove(LandUtil.getBlockAddr(tileX, tileY))
|
||||
fun removeOwner(world: GameWorld, tileX: Int, tileY: Int) {
|
||||
ownershipRegistry.remove(LandUtil.getBlockAddr(world, tileX, tileY))
|
||||
}
|
||||
|
||||
fun getOwner(tileX: Int, tileY: Int): Int? =
|
||||
ownershipRegistry[LandUtil.getBlockAddr(tileX, tileY)]
|
||||
fun getOwner(world: GameWorld, tileX: Int, tileY: Int): Int? =
|
||||
ownershipRegistry[LandUtil.getBlockAddr(world, tileX, tileY)]
|
||||
}
|
||||
@@ -19,8 +19,6 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
override var openCloseTime: Float = 0f
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
private var prevPlayerX = 0.0
|
||||
private var prevPlayerY = 0.0
|
||||
|
||||
@@ -30,7 +28,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
|
||||
override fun update(delta: Float) {
|
||||
val player = Terrarum.ingame!!.player!!
|
||||
val player = Terrarum.ingame!!.player
|
||||
val hitbox = player.hitbox
|
||||
|
||||
xdelta = hitbox.canonicalX - prevPlayerX
|
||||
@@ -49,7 +47,7 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
batch.color = Color(0xFFEE88FF.toInt())
|
||||
|
||||
val hitbox = player?.hitbox
|
||||
val hitbox = player.hitbox
|
||||
|
||||
/**
|
||||
* First column
|
||||
@@ -80,11 +78,11 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
+ "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}"
|
||||
+ ")")
|
||||
|
||||
printLine(batch, 3, "veloX reported $ccG${player?.externalForce?.x}")
|
||||
printLine(batch, 4, "veloY reported $ccG${player?.externalForce?.y}")
|
||||
printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}")
|
||||
printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}")
|
||||
|
||||
printLine(batch, 5, "p_WalkX $ccG${player?.controllerMoveDelta?.x}")
|
||||
printLine(batch, 6, "p_WalkY $ccG${player?.controllerMoveDelta?.y}")
|
||||
printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}")
|
||||
printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}")
|
||||
|
||||
printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}")
|
||||
printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}")
|
||||
@@ -130,9 +128,9 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
|
||||
printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" +
|
||||
" (${Terrarum.ingame!!.world.time.getFormattedTime()})")
|
||||
printLineColumn(batch, 2, 6, "Mass $ccG${player?.mass}")
|
||||
printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}")
|
||||
|
||||
printLineColumn(batch, 2, 7, "noClip $ccG${player?.noClip}")
|
||||
printLineColumn(batch, 2, 7, "noClip $ccG${player.noClip}")
|
||||
|
||||
|
||||
drawHistogram(batch, LightmapRenderer.histogram,
|
||||
|
||||
@@ -40,8 +40,6 @@ class ConsoleWindow : UICanvas() {
|
||||
private var drawOffY: Float = -height.toFloat()
|
||||
private var openingTimeCounter = 0f
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
private var historyIndex = -1
|
||||
|
||||
init {
|
||||
|
||||
@@ -23,8 +23,6 @@ class MessageWindow(override var width: Int, isBlackVariant: Boolean) : UICanvas
|
||||
|
||||
override var openCloseTime: Second = OPEN_CLOSE_TIME
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
private val LRmargin = 0f // there's "base value" of 8 px for LR (width of segment tile)
|
||||
|
||||
|
||||
|
||||
@@ -26,14 +26,12 @@ class Notification : UICanvas() {
|
||||
|
||||
override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
override fun update(delta: Float) {
|
||||
if (handler!!.isOpened)
|
||||
if (handler.isOpened)
|
||||
displayTimer += delta
|
||||
|
||||
if (displayTimer >= visibleTime) {
|
||||
handler!!.setAsClose()
|
||||
handler.setAsClose()
|
||||
displayTimer = 0f
|
||||
}
|
||||
}
|
||||
@@ -61,9 +59,9 @@ class Notification : UICanvas() {
|
||||
fun sendNotification(message: Array<String>) {
|
||||
this.message = message
|
||||
msgUI.setMessage(this.message)
|
||||
handler!!.openCloseCounter = 0f
|
||||
handler!!.opacity = 0f
|
||||
handler!!.setAsOpen()
|
||||
handler.openCloseCounter = 0f
|
||||
handler.opacity = 0f
|
||||
handler.setAsOpen()
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
|
||||
@@ -8,7 +8,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
class NullUI : UICanvas() {
|
||||
override var width: Int = 0
|
||||
override var height: Int = 0
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime = 0f
|
||||
|
||||
override fun update(delta: Float) {
|
||||
|
||||
@@ -18,7 +18,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
|
||||
override var width = 116
|
||||
override var height = 24
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime: Second = 0f
|
||||
|
||||
private var ELuptimer = 10f // to make the light turned off by default
|
||||
|
||||
@@ -20,7 +20,7 @@ abstract class UICanvas {
|
||||
/**
|
||||
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
|
||||
*/
|
||||
abstract var handler: UIHandler?
|
||||
open lateinit var handler: UIHandler
|
||||
|
||||
/**
|
||||
* In milliseconds
|
||||
@@ -34,9 +34,9 @@ abstract class UICanvas {
|
||||
|
||||
|
||||
val relativeMouseX: Int
|
||||
get() = (Terrarum.mouseScreenX - (handler?.posX ?: 0))
|
||||
get() = Terrarum.mouseScreenX - handler.posX
|
||||
val relativeMouseY: Int
|
||||
get() = (Terrarum.mouseScreenY - (handler?.posY ?: 0))
|
||||
get() = Terrarum.mouseScreenY - handler.posY
|
||||
|
||||
/** If mouse is hovering over it */
|
||||
val mouseUp: Boolean
|
||||
@@ -51,22 +51,22 @@ abstract class UICanvas {
|
||||
abstract fun render(batch: SpriteBatch)
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
abstract fun doOpening(delta: Float)
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
abstract fun doClosing(delta: Float)
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
abstract fun endOpening(delta: Float)
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
abstract fun endClosing(delta: Float)
|
||||
|
||||
@@ -118,82 +118,82 @@ abstract class UICanvas {
|
||||
companion object {
|
||||
const val OPENCLOSE_GENERIC = 0.2f
|
||||
|
||||
fun doOpeningFade(handler: UIHandler?, openCloseTime: Second) {
|
||||
handler!!.opacity = handler.openCloseCounter / openCloseTime
|
||||
fun doOpeningFade(handler: UIHandler, openCloseTime: Second) {
|
||||
handler.opacity = handler.openCloseCounter / openCloseTime
|
||||
}
|
||||
fun doClosingFade(handler: UIHandler?, openCloseTime: Second) {
|
||||
handler!!.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
|
||||
fun doClosingFade(handler: UIHandler, openCloseTime: Second) {
|
||||
handler.opacity = (openCloseTime - handler.openCloseCounter) / openCloseTime
|
||||
}
|
||||
fun endOpeningFade(handler: UIHandler?) {
|
||||
handler!!.opacity = 1f
|
||||
fun endOpeningFade(handler: UIHandler) {
|
||||
handler.opacity = 1f
|
||||
}
|
||||
fun endClosingFade(handler: UIHandler?) {
|
||||
handler!!.opacity = 0f
|
||||
fun endClosingFade(handler: UIHandler) {
|
||||
handler.opacity = 0f
|
||||
}
|
||||
|
||||
|
||||
fun doOpeningPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) {
|
||||
fun doOpeningPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
|
||||
when (position) {
|
||||
Position.LEFT -> handler!!.posX = Movement.fastPullOut(
|
||||
Position.LEFT -> handler.posX = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
-handler.UI.width.toFloat(),
|
||||
0f
|
||||
).roundInt()
|
||||
Position.TOP -> handler!!.posY = Movement.fastPullOut(
|
||||
Position.TOP -> handler.posY = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
-handler.UI.height.toFloat(),
|
||||
0f
|
||||
).roundInt()
|
||||
Position.RIGHT -> handler!!.posX = Movement.fastPullOut(
|
||||
Position.RIGHT -> handler.posX = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
Terrarum.WIDTH.toFloat(),
|
||||
Terrarum.WIDTH - handler.UI.width.toFloat()
|
||||
).roundInt()
|
||||
Position.BOTTOM -> handler!!.posY = Movement.fastPullOut(
|
||||
Position.BOTTOM -> handler.posY = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
Terrarum.HEIGHT.toFloat(),
|
||||
Terrarum.HEIGHT - handler.UI.height.toFloat()
|
||||
).roundInt()
|
||||
}
|
||||
}
|
||||
fun doClosingPopOut(handler: UIHandler?, openCloseTime: Second, position: Position) {
|
||||
fun doClosingPopOut(handler: UIHandler, openCloseTime: Second, position: Position) {
|
||||
when (position) {
|
||||
Position.LEFT -> handler!!.posX = Movement.fastPullOut(
|
||||
Position.LEFT -> handler.posX = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
0f,
|
||||
-handler.UI.width.toFloat()
|
||||
).roundInt()
|
||||
Position.TOP -> handler!!.posY = Movement.fastPullOut(
|
||||
Position.TOP -> handler.posY = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
0f,
|
||||
-handler.UI.height.toFloat()
|
||||
).roundInt()
|
||||
Position.RIGHT -> handler!!.posX = Movement.fastPullOut(
|
||||
Position.RIGHT -> handler.posX = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
Terrarum.WIDTH - handler.UI.width.toFloat(),
|
||||
Terrarum.WIDTH.toFloat()
|
||||
).roundInt()
|
||||
Position.BOTTOM -> handler!!.posY = Movement.fastPullOut(
|
||||
Position.BOTTOM -> handler.posY = Movement.fastPullOut(
|
||||
handler.openCloseCounter / openCloseTime,
|
||||
Terrarum.HEIGHT - handler.UI.height.toFloat(),
|
||||
Terrarum.HEIGHT.toFloat()
|
||||
).roundInt()
|
||||
}
|
||||
}
|
||||
fun endOpeningPopOut(handler: UIHandler?, position: Position) {
|
||||
fun endOpeningPopOut(handler: UIHandler, position: Position) {
|
||||
when (position) {
|
||||
Position.LEFT -> handler!!.posX = 0
|
||||
Position.TOP -> handler!!.posY = 0
|
||||
Position.RIGHT -> handler!!.posX = Terrarum.WIDTH - handler.UI.width
|
||||
Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT - handler.UI.height
|
||||
Position.LEFT -> handler.posX = 0
|
||||
Position.TOP -> handler.posY = 0
|
||||
Position.RIGHT -> handler.posX = Terrarum.WIDTH - handler.UI.width
|
||||
Position.BOTTOM -> handler.posY = Terrarum.HEIGHT - handler.UI.height
|
||||
}
|
||||
}
|
||||
fun endClosingPopOut(handler: UIHandler?, position: Position) {
|
||||
fun endClosingPopOut(handler: UIHandler, position: Position) {
|
||||
when (position) {
|
||||
Position.LEFT -> handler!!.posX = -handler.UI.width
|
||||
Position.TOP -> handler!!.posY = -handler.UI.height
|
||||
Position.RIGHT -> handler!!.posX = Terrarum.WIDTH
|
||||
Position.BOTTOM -> handler!!.posY = Terrarum.HEIGHT
|
||||
Position.LEFT -> handler.posX = -handler.UI.width
|
||||
Position.TOP -> handler.posY = -handler.UI.height
|
||||
Position.RIGHT -> handler.posX = Terrarum.WIDTH
|
||||
Position.BOTTOM -> handler.posY = Terrarum.HEIGHT
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@ class UIInventory(
|
||||
//val actorValue: ActorValue
|
||||
// get() = (actor as Actor).actorValue
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime: Second = 0.12f
|
||||
|
||||
val catButtonsToCatIdent = HashMap<String, String>()
|
||||
@@ -204,7 +203,7 @@ class UIInventory(
|
||||
// monitor and check if category selection has been changed
|
||||
// OR UI is being opened from closed state
|
||||
if (oldCatSelect != catButtons.selectedIndex ||
|
||||
!rebuildList && handler!!.openFired) {
|
||||
!rebuildList && handler.openFired) {
|
||||
rebuildList = true
|
||||
}
|
||||
|
||||
|
||||
@@ -19,11 +19,10 @@ class UIPieMenu : UICanvas() {
|
||||
private val slotCount = UIQuickBar.SLOT_COUNT
|
||||
|
||||
private val slotDistanceFromCentre: Double
|
||||
get() = cellSize * 2.7 * handler!!.scale
|
||||
get() = cellSize * 2.8 * handler.scale
|
||||
override var width: Int = cellSize * 7
|
||||
override var height: Int = width
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
/**
|
||||
* In milliseconds
|
||||
@@ -35,16 +34,14 @@ class UIPieMenu : UICanvas() {
|
||||
var selection: Int = -1
|
||||
|
||||
override fun update(delta: Float) {
|
||||
if (Terrarum.ingame!!.player != null) {
|
||||
if (selection >= 0)
|
||||
Terrarum.ingame!!.player!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||
Terrarum.ingame!!.player.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||
selection % slotCount
|
||||
}
|
||||
|
||||
|
||||
// update controls
|
||||
if (handler!!.isOpened || handler!!.isOpening) {
|
||||
val cursorPos = Vector2(Terrarum.mouseX, Terrarum.mouseY)
|
||||
if (handler.isOpened || handler.isOpening) {
|
||||
val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
|
||||
val centre = Vector2(Terrarum.HALFW.toDouble(), Terrarum.HALFH.toDouble())
|
||||
val deg = -(centre - cursorPos).direction.toFloat()
|
||||
|
||||
@@ -60,7 +57,7 @@ class UIPieMenu : UICanvas() {
|
||||
for (i in 0..slotCount - 1) {
|
||||
// set position
|
||||
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
|
||||
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle)// + centrePoint
|
||||
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
|
||||
|
||||
// draw cells
|
||||
val image = if (i == selection)
|
||||
@@ -70,10 +67,10 @@ class UIPieMenu : UICanvas() {
|
||||
|
||||
val slotSize = image.width
|
||||
|
||||
val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2) + Terrarum.HALFW
|
||||
val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2) + Terrarum.HALFH
|
||||
val slotX = slotCentrePoint.x.toFloat() - (slotSize / 2)
|
||||
val slotY = slotCentrePoint.y.toFloat() - (slotSize / 2)
|
||||
|
||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity * UIQuickBar.finalOpacity)
|
||||
batch.color = Color(1f, 1f, 1f, handler.opacity * UIQuickBar.finalOpacity)
|
||||
batch.draw(
|
||||
image,
|
||||
slotX,
|
||||
@@ -82,14 +79,14 @@ class UIPieMenu : UICanvas() {
|
||||
|
||||
|
||||
// draw item
|
||||
val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
|
||||
val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
|
||||
|
||||
if (itemPair != null) {
|
||||
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
||||
val itemW = itemImage.regionWidth
|
||||
val itemH = itemImage.regionHeight
|
||||
|
||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity)
|
||||
batch.color = Color(1f, 1f, 1f, handler.opacity)
|
||||
batch.draw(
|
||||
itemImage, // using fixed CELL_SIZE for reasons
|
||||
slotX + (CELL_SIZE - itemW) / 2f,
|
||||
@@ -101,22 +98,22 @@ class UIPieMenu : UICanvas() {
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
UICanvas.doOpeningFade(handler, openCloseTime)
|
||||
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
|
||||
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
UICanvas.doClosingFade(handler, openCloseTime)
|
||||
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
|
||||
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
UICanvas.endOpeningFade(handler)
|
||||
handler!!.scale = 1f
|
||||
handler.scale = 1f
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
UICanvas.endClosingFade(handler)
|
||||
handler!!.scale = 1f
|
||||
handler.scale = 1f
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.Terrarum
|
||||
@@ -23,12 +24,9 @@ class UIQuickBar : UICanvas() {
|
||||
private val startPointX = ItemSlotImageBuilder.slotLarge.width / 2
|
||||
private val startPointY = ItemSlotImageBuilder.slotLarge.height / 2
|
||||
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
private var selection: Int
|
||||
get() = Terrarum.ingame!!.player?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||
set(value) { Terrarum.ingame!!.player?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||
|
||||
get() = Terrarum.ingame!!.player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||
set(value) { Terrarum.ingame!!.player.actorValue.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||
|
||||
override fun update(delta: Float) {
|
||||
}
|
||||
@@ -45,7 +43,7 @@ class UIQuickBar : UICanvas() {
|
||||
val slotY = startPointY.toFloat()
|
||||
|
||||
// draw slots
|
||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity * finalOpacity)
|
||||
batch.color = Color(1f, 1f, 1f, handler.opacity * finalOpacity)
|
||||
batch.draw(
|
||||
image,
|
||||
slotX,
|
||||
@@ -53,14 +51,14 @@ class UIQuickBar : UICanvas() {
|
||||
)
|
||||
|
||||
// draw item
|
||||
val itemPair = Terrarum.ingame!!.player!!.inventory.getQuickBar(i)
|
||||
val itemPair = Terrarum.ingame!!.player.inventory.getQuickBar(i)
|
||||
|
||||
if (itemPair != null) {
|
||||
val itemImage = ItemCodex.getItemImage(itemPair.item)
|
||||
val itemW = itemImage.regionWidth
|
||||
val itemH = itemImage.regionHeight
|
||||
|
||||
batch.color = Color(1f, 1f, 1f, handler!!.opacity)
|
||||
batch.color = Color(1f, 1f, 1f, handler.opacity)
|
||||
batch.draw(
|
||||
itemImage, // using fixed CELL_SIZE for reasons
|
||||
slotX + (CELL_SIZE - itemW) / 2f,
|
||||
@@ -72,29 +70,47 @@ class UIQuickBar : UICanvas() {
|
||||
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
handler!!.opacity = handler!!.openCloseCounter.toFloat() / openCloseTime
|
||||
handler.opacity = handler.openCloseCounter.toFloat() / openCloseTime
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
handler!!.opacity = (openCloseTime - handler!!.openCloseCounter.toFloat()) / openCloseTime
|
||||
handler.opacity = (openCloseTime - handler.openCloseCounter.toFloat()) / openCloseTime
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
handler!!.opacity = 1f
|
||||
handler.opacity = 1f
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
handler!!.opacity = 0f
|
||||
handler.opacity = 0f
|
||||
}
|
||||
|
||||
override fun scrolled(amount: Int): Boolean {
|
||||
super.scrolled(amount)
|
||||
// super.scrolled(amount) // no UIItems here
|
||||
|
||||
selection = selection.plus(if (amount > 1) 1 else if (amount < -1) -1 else 0).fmod(SLOT_COUNT)
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun keyDown(keycode: Int): Boolean {
|
||||
selection = when (keycode) {
|
||||
Input.Keys.NUM_1 -> 0
|
||||
Input.Keys.NUM_2 -> 1
|
||||
Input.Keys.NUM_3 -> 2
|
||||
Input.Keys.NUM_4 -> 3
|
||||
Input.Keys.NUM_5 -> 4
|
||||
Input.Keys.NUM_6 -> 5
|
||||
Input.Keys.NUM_7 -> 6
|
||||
Input.Keys.NUM_8 -> 7
|
||||
Input.Keys.NUM_9 -> 8
|
||||
Input.Keys.NUM_0 -> 9
|
||||
else -> return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,8 @@ class UIStartMenu : UICanvas() {
|
||||
"MENU_OPTIONS",
|
||||
"MENU_MODULES",
|
||||
"MENU_LABEL_LANGUAGE",
|
||||
"MENU_LABEL_EXIT"
|
||||
"MENU_LABEL_CREDITS",
|
||||
"MENU_LABEL_QUIT"
|
||||
)
|
||||
|
||||
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
|
||||
@@ -23,7 +24,6 @@ class UIStartMenu : UICanvas() {
|
||||
|
||||
override var width: Int = 240
|
||||
override var height: Int = 40 * menuLabels.size.plus(1)
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime = 0f
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ class UIStartMenu : UICanvas() {
|
||||
|
||||
|
||||
// attach listeners
|
||||
menubar.buttons[menuLabels.indexOf("MENU_LABEL_EXIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
|
||||
menubar.buttons[menuLabels.indexOf("MENU_LABEL_QUIT")].clickOnceListener = { _, _, _ -> System.exit(0) }
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
|
||||
@@ -20,7 +20,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
|
||||
override var width = 85
|
||||
override var height = 52
|
||||
override var handler: UIHandler? = null
|
||||
override var openCloseTime: Second = 0f
|
||||
|
||||
private var ELuptimer = 10f // to make the light turned off by default
|
||||
|
||||
@@ -12,7 +12,7 @@ import net.torvald.terrarum.gameactors.Second
|
||||
* Created by SKYHi14 on 2017-03-03.
|
||||
*/
|
||||
class UIVitalMetre(
|
||||
var player: ActorHumanoid?,
|
||||
var player: ActorHumanoid,
|
||||
var vitalGetterVal: () -> Float?,
|
||||
var vitalGetterMax: () -> Float?,
|
||||
var color: Color?,
|
||||
@@ -28,20 +28,13 @@ class UIVitalMetre(
|
||||
private val gap = 4f
|
||||
|
||||
override var width: Int = 80 + 2 * margin; set(value) { throw Error("operation not permitted") }
|
||||
override var height: Int; get() = player?.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
|
||||
override var handler: UIHandler? = null
|
||||
set(value) {
|
||||
// override customPositioning to be true
|
||||
if (value != null) {
|
||||
value.customPositioning = true
|
||||
}
|
||||
field = value
|
||||
}
|
||||
override var height: Int; get() = player.baseHitboxH ?: 0 * 3 + margin; set(value) { throw Error("operation not permitted") }
|
||||
|
||||
override var openCloseTime: Second = 0.05f
|
||||
|
||||
//private val relativePX = width / 2f
|
||||
private val offsetY: Float; get() = (player?.baseHitboxH ?: 0) * 1.5f
|
||||
private val circleRadius: Float; get() = (player?.baseHitboxH ?: 0) * 3f
|
||||
private val offsetY: Float; get() = (player.baseHitboxH ?: 0) * 1.5f
|
||||
private val circleRadius: Float; get() = (player.baseHitboxH ?: 0) * 3f
|
||||
|
||||
private val theta = 33f
|
||||
private val halfTheta = theta / 2f
|
||||
@@ -54,7 +47,7 @@ class UIVitalMetre(
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
handler!!.setPosition(
|
||||
handler.setPosition(
|
||||
Terrarum.HALFW,
|
||||
Terrarum.HALFH
|
||||
)
|
||||
@@ -68,8 +61,8 @@ class UIVitalMetre(
|
||||
|
||||
/*if (vitalGetterVal() != null && vitalGetterMax() != null && player != null) {
|
||||
g.translate(
|
||||
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.x.toFloat() - (WorldCamera.x)),
|
||||
Terrarum.ingame!!.screenZoom * (player!!.centrePosPoint.y.toFloat() - (WorldCamera.y))
|
||||
Terrarum.ingame!!.screenZoom * (player.centrePosPoint.x.toFloat() - (WorldCamera.x)),
|
||||
Terrarum.ingame!!.screenZoom * (player.centrePosPoint.y.toFloat() - (WorldCamera.y))
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -155,7 +155,7 @@ import org.luaj.vm2.lib.*
|
||||
private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
|
||||
|
||||
fun render(g: Graphics) {
|
||||
cursorBlinkTimer += Gdx.graphics.deltaTime
|
||||
cursorBlinkTimer += Terrarum.deltaTime
|
||||
if (cursorBlinkTimer > cursorBlinkTime) {
|
||||
cursorBlinkTimer -= cursorBlinkTime
|
||||
cursorBlinkOn = !cursorBlinkOn
|
||||
|
||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.virtualcomputer.worldobject
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameactors.FixtureBase
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
|
||||
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
|
||||
import net.torvald.terrarum.virtualcomputer.worldobject.ui.UITextTerminal
|
||||
@@ -11,7 +12,7 @@ import java.util.*
|
||||
/**
|
||||
* Created by minjaesong on 16-09-08.
|
||||
*/
|
||||
class FixtureBasicTerminal(phosphor: Color) : FixtureBase() {
|
||||
class FixtureBasicTerminal(world: GameWorld, phosphor: Color) : FixtureBase(world) {
|
||||
|
||||
/*val computer = TerrarumComputer(8)
|
||||
val vt: Terminal = SimpleTextTerminal(phosphor, 80, 25, computer)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package net.torvald.terrarum.virtualcomputer.worldobject
|
||||
|
||||
import net.torvald.terrarum.gameactors.FixtureBase
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
|
||||
import net.torvald.terrarum.virtualcomputer.terminal.Terminal
|
||||
import java.io.PrintStream
|
||||
@@ -10,7 +11,7 @@ import java.util.*
|
||||
/**
|
||||
* Created by minjaesong on 16-09-08.
|
||||
*/
|
||||
open class FixtureComputerBase() : FixtureBase() {
|
||||
open class FixtureComputerBase(world: GameWorld) : FixtureBase(world) {
|
||||
|
||||
/** Connected terminal */
|
||||
var terminal: FixtureBasicTerminal? = null
|
||||
|
||||
@@ -17,11 +17,6 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
|
||||
*/
|
||||
override var handler: UIHandler? = null
|
||||
|
||||
/**
|
||||
* In milliseconds
|
||||
*
|
||||
@@ -38,25 +33,25 @@ class UITextTerminal(val terminal: Terminal) : UICanvas() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
override fun doOpening(delta: Float) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
override fun doClosing(delta: Float) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
override fun endOpening(delta: Float) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Do not modify handler!!.openCloseCounter here.
|
||||
* Do not modify handler.openCloseCounter here.
|
||||
*/
|
||||
override fun endClosing(delta: Float) {
|
||||
}
|
||||
|
||||
@@ -94,10 +94,12 @@ object WeatherMixer {
|
||||
|
||||
}
|
||||
|
||||
private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2)
|
||||
//private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT * 0.75f // just an arb multiplier (266.66666 -> 200)
|
||||
private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
|
||||
|
||||
fun render(camera: Camera, world: GameWorld) {
|
||||
val parallaxZeroPos = (world.height / 3) * 0.75f // just an arb multiplier (266.66666 -> 200)
|
||||
|
||||
|
||||
// we will not care for nextSkybox for now
|
||||
val timeNow = world.time.todaySeconds
|
||||
|
||||
@@ -33,8 +33,6 @@ object WorldCamera {
|
||||
get() = y + height.ushr(1)
|
||||
|
||||
fun update(world: GameWorld, player: ActorWithBody) {
|
||||
if (Terrarum.ingame != null) {
|
||||
|
||||
width = FastMath.ceil(Terrarum.WIDTH / (Terrarum.ingame?.screenZoom ?: 1f)) // div, not mul
|
||||
height = FastMath.ceil(Terrarum.HEIGHT / (Terrarum.ingame?.screenZoom ?: 1f))
|
||||
|
||||
@@ -51,7 +49,6 @@ object WorldCamera {
|
||||
gdxCamX = x + (width / 2f).floor()
|
||||
gdxCamY = y + (height / 2f).floor()
|
||||
}
|
||||
}
|
||||
|
||||
private fun Int.clampCameraY(world: GameWorld): Int {
|
||||
return if (this < 0)
|
||||
|
||||
Reference in New Issue
Block a user