current terragen code backported to the noise sandbox

This commit is contained in:
minjaesong
2023-10-25 18:26:44 +09:00
parent 8e2f3254ff
commit c83c83a395

View File

@@ -16,16 +16,16 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.random.HQRNG
import net.torvald.random.XXHash32
import net.torvald.terrarum.DefaultGL32Shaders
import net.torvald.terrarum.FlippingSpriteBatch
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.concurrent.RunnableFun
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.worldgenerator.BiomegenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.OregenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.TerragenParams
import net.torvald.terrarum.modulebasegame.worldgenerator.shake
import net.torvald.terrarum.modulebasegame.worldgenerator.*
import net.torvald.terrarum.tests.Oregen
import net.torvald.terrarum.worlddrawer.toRGBA
import net.torvald.terrarumsansbitmap.gdx.TerrarumSansBitmap
import java.util.concurrent.Future
@@ -83,9 +83,16 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
private var generationTime = 0f
private val NM_TERR = Terragen to TerragenParams()
private val NM_BIOME = BiomeMaker to BiomegenParams()
private val NM_ORES = Oregen to OregenParams()
private val NOISEMAKER = NM_TERR
override fun render() {
if (!initialGenDone) {
renderNoise()
renderNoise(NOISEMAKER)
}
// draw using pixmap
@@ -99,7 +106,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
if (!generateKeyLatched && Gdx.input.isKeyPressed(Input.Keys.SPACE)) {
generateKeyLatched = true
seed = RNG.nextLong()
renderNoise()
renderNoise(NOISEMAKER)
}
val coroutineExecFinished = genFutures.fold(true) { acc, it -> acc and (it?.isDone ?: true) }
@@ -126,16 +133,6 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
}
}
// private val NOISE_MAKER = AccidentalCave
// private val NOISE_MAKER = BiomeMaker
private val NOISE_MAKER = Oregen
private fun getNoiseGenerator(SEED: Long): List<Joise> {
// return NOISE_MAKER.getGenerator(SEED, TerragenParams())
// return NOISE_MAKER.getGenerator(SEED, BiomegenParams())
return NOISE_MAKER.getGenerator(SEED, OregenParams())
}
val colourNull = Color(0x1b3281ff)
private val sampleOffset = NOISEBOX_WIDTH / 8.0
@@ -173,7 +170,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
}
private fun renderNoise() {
private fun renderNoise(noiseMaker: Pair<NoiseMaker, Any>) {
generationStartTime = System.nanoTime()
generationTimeInMeasure = true
@@ -229,7 +226,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
// 2. each runner gets their own copy of Joise
val runnables: List<RunnableFun> = (0 until testTex.width).sliceEvenly(genSlices).map { range -> {
val localJoise = getNoiseGenerator(seed)
val localJoise = noiseMaker.first.getGenerator(seed, noiseMaker.second)
for (x in range) {
for (y in 0 until NOISEBOX_HEIGHT) {
val sampleTheta = (x.toDouble() / NOISEBOX_WIDTH) * TWO_PI
@@ -237,7 +234,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
val sampleY = y.toDouble()
NOISE_MAKER.draw(x, y, localJoise.map { it.get(sampleX, sampleY, sampleZ) }, testTex)
noiseMaker.first.draw(x, y, localJoise.map { it.get(sampleX, sampleY, sampleZ) }, testTex)
}
}
} }
@@ -334,7 +331,7 @@ internal object BiomeMaker : NoiseMaker {
}
// http://accidentalnoise.sourceforge.net/minecraftworlds.html
internal object AccidentalCave : NoiseMaker {
internal object Terragen : NoiseMaker {
private infix fun Color.mul(other: Color) = this.mul(other)
@@ -347,46 +344,41 @@ internal object AccidentalCave : NoiseMaker {
Color(0.97f, 0.6f, 0.56f, 1f)
)
private val groundDepthBlock = listOf(
Block.AIR, Block.DIRT, Block.STONE, Block.STONE_SLATE
)
private fun Double.tiered(vararg tiers: Double): Int {
tiers.reversed().forEachIndexed { index, it ->
if (this >= it) return (tiers.lastIndex - index) // why??
}
return tiers.lastIndex
}
private val BACK = Color(0.6f, 0.66f, 0.78f, 1f).toRGBA()
private val blockToCol = hashMapOf(
Block.AIR to Color(0f, 0f, 0f, 1f),
Block.DIRT to Color(0.588f, 0.45f, 0.3f, 1f),
Block.STONE to Color(0.533f, 0.533f, 0.533f, 1f),
Block.STONE_SLATE to Color(0.233f, 0.233f, 0.233f, 1f),
)
override fun draw(x: Int, y: Int, noiseValue: List<Double>, outTex: Pixmap) {
// simple one-source draw
/*val c = noiseValue[0].toFloat()
val selector = c.minus(0.0001).floorToInt() fmod notationColours.size
val selecteeColour = Color(c - selector, c - selector, c - selector, 1f)
if (c < 0) {
outTex.setColor(-c, 0f, 0f, 1f)
}
else {
outTex.setColor(selecteeColour.mul(notationColours[selector]))
}
outTex.drawPixel(x, y)*/
val terr = noiseValue[0].tiered(.0, .5, .88, 1.88)
val cave = if (noiseValue[1] < 0.5) 0 else 1
val wallBlock = groundDepthBlock[terr]
val terrBlock = if (cave == 0) Block.AIR else wallBlock
fun Double.tiered(vararg tiers: Double): Int {
tiers.reversed().forEachIndexed { index, it ->
if (this >= it) return (tiers.lastIndex - index) // why??
}
return tiers.lastIndex
}
val groundDepthCol = listOf(
Color(0f, 0f, 0f, 1f),
Color(0.55f, 0.4f, 0.24f, 1f),
Color(.6f, .6f, .6f, 1f)
outTex.drawPixel(x, y,
if (wallBlock == Block.AIR && terrBlock == Block.AIR) BACK
else blockToCol[terrBlock]!!.toRGBA()
)
val n1 = noiseValue[0].tiered(.0, .5, .88)
//var n2 = noiseValue[1].toFloat()
//if (n2 != 1f) n2 = 0.5f
val c1 = groundDepthCol[n1]
//val c2 = Color(n2, n2, n2, 1f)
//val cout = c1 mul c23
val cout = c1
outTex.drawPixel(x, y, cout.toRGBA())
}
override fun getGenerator(seed: Long, params: Any): List<Joise> {
val params = params as TerragenParams
val lowlandMagic: Long = 0x41A21A114DBE56 // Maria Lindberg
val highlandMagic: Long = 0x0114E091 // Olive Oyl
val mountainMagic: Long = 0x115AA4DE2504 // Lisa Anderson
@@ -397,248 +389,264 @@ internal object AccidentalCave : NoiseMaker {
val caveBlockageMagic: Long = 0xD15A57E5 // Disaster
val groundGradient = ModuleGradient()
groundGradient.setGradient(0.0, 0.0, 0.0, 1.0)
val groundGradient = ModuleGradient().also {
it.setGradient(0.0, 0.0, 0.0, 1.0)
}
/* lowlands */
val lowlandShapeFractal = ModuleFractal()
lowlandShapeFractal.setType(ModuleFractal.FractalType.BILLOW)
lowlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
lowlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
lowlandShapeFractal.setNumOctaves(2)
lowlandShapeFractal.setFrequency(0.25)
lowlandShapeFractal.seed = seed shake lowlandMagic
val lowlandShapeFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.BILLOW)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(2)
it.setFrequency(0.25)
it.seed = seed shake lowlandMagic
}
val lowlandAutoCorrect = ModuleAutoCorrect()
lowlandAutoCorrect.setSource(lowlandShapeFractal)
lowlandAutoCorrect.setLow(0.0)
lowlandAutoCorrect.setHigh(1.0)
val lowlandScale = ModuleScaleOffset().also {
it.setSource(lowlandShapeFractal)
it.setScale(0.22)
it.setOffset(params.lowlandScaleOffset) // linearly alters the height
}
val lowlandScale = ModuleScaleOffset()
lowlandScale.setScale(0.125)
lowlandScale.setOffset(params.lowlandScaleOffset) // TODO linearly alters the height
val lowlandYScale = ModuleScaleDomain().also {
it.setSource(lowlandScale)
it.setScaleY(0.02) // greater = more distortion, overhangs
}
val lowlandYScale = ModuleScaleDomain()
lowlandYScale.setSource(lowlandScale)
lowlandYScale.setScaleY(0.02) // greater = more distortion, overhangs
val lowlandTerrain = ModuleTranslateDomain()
lowlandTerrain.setSource(groundGradient)
lowlandTerrain.setAxisYSource(lowlandYScale)
val lowlandTerrain = ModuleTranslateDomain().also {
it.setSource(groundGradient)
it.setAxisYSource(lowlandYScale)
}
/* highlands */
val highlandShapeFractal = ModuleFractal()
highlandShapeFractal.setType(ModuleFractal.FractalType.FBM)
highlandShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
highlandShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
highlandShapeFractal.setNumOctaves(4)
highlandShapeFractal.setFrequency(2.0)
highlandShapeFractal.seed = seed shake highlandMagic
val highlandShapeFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(4)
it.setFrequency(2.0)
it.seed = seed shake highlandMagic
}
val highlandAutocorrect = ModuleAutoCorrect()
highlandAutocorrect.setSource(highlandShapeFractal)
highlandAutocorrect.setLow(-1.0)
highlandAutocorrect.setHigh(1.0)
val highlandScale = ModuleScaleOffset().also {
it.setSource(highlandShapeFractal)
it.setScale(0.5)
it.setOffset(params.highlandScaleOffset) // linearly alters the height
}
val highlandScale = ModuleScaleOffset()
highlandScale.setSource(highlandAutocorrect)
highlandScale.setScale(0.25)
highlandScale.setOffset(params.highlandScaleOffset) // TODO linearly alters the height
val highlandYScale = ModuleScaleDomain().also {
it.setSource(highlandScale)
it.setScaleY(0.14) // greater = more distortion, overhangs
}
val highlandYScale = ModuleScaleDomain()
highlandYScale.setSource(highlandScale)
highlandYScale.setScaleY(0.14) // greater = more distortion, overhangs
val highlandTerrain = ModuleTranslateDomain()
highlandTerrain.setSource(groundGradient)
highlandTerrain.setAxisYSource(highlandYScale)
val highlandTerrain = ModuleTranslateDomain().also {
it.setSource(groundGradient)
it.setAxisYSource(highlandYScale)
}
/* mountains */
val mountainShapeFractal = ModuleFractal()
mountainShapeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
mountainShapeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
mountainShapeFractal.setNumOctaves(8)
mountainShapeFractal.setFrequency(1.0)
mountainShapeFractal.seed = seed shake mountainMagic
val mountainShapeFractal = ModuleFractal().also {
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(8)
it.setFrequency(1.0)
it.seed = seed shake mountainMagic
}
val mountainAutocorrect = ModuleAutoCorrect()
mountainAutocorrect.setSource(mountainShapeFractal)
mountainAutocorrect.setLow(-1.0)
mountainAutocorrect.setHigh(1.0)
val mountainScale = ModuleScaleOffset().also {
it.setSource(mountainShapeFractal)
it.setScale(1.0)
it.setOffset(params.mountainScaleOffset) // linearly alters the height
}
val mountainScale = ModuleScaleOffset()
mountainScale.setSource(mountainAutocorrect)
mountainScale.setScale(0.45)
mountainScale.setOffset(params.mountainScaleOffset) // TODO linearly alters the height
val mountainYScale = ModuleScaleDomain().also {
it.setSource(mountainScale)
it.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
}
val mountainYScale = ModuleScaleDomain()
mountainYScale.setSource(mountainScale)
mountainYScale.setScaleY(params.mountainDisturbance) // greater = more distortion, overhangs
val mountainTerrain = ModuleTranslateDomain()
mountainTerrain.setSource(groundGradient)
mountainTerrain.setAxisYSource(mountainYScale)
val mountainTerrain = ModuleTranslateDomain().also {
it.setSource(groundGradient)
it.setAxisYSource(mountainYScale)
}
/* selection */
val terrainTypeFractal = ModuleFractal()
terrainTypeFractal.setType(ModuleFractal.FractalType.FBM)
terrainTypeFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
terrainTypeFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
terrainTypeFractal.setNumOctaves(3)
terrainTypeFractal.setFrequency(0.125)
terrainTypeFractal.seed = seed shake selectionMagic
val terrainTypeFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(3)
it.setFrequency(0.125)
it.seed = seed shake selectionMagic
}
val terrainAutocorrect = ModuleAutoCorrect()
terrainAutocorrect.setSource(terrainTypeFractal)
terrainAutocorrect.setLow(0.0)
terrainAutocorrect.setHigh(1.0)
val terrainScaleOffset = ModuleScaleOffset().also {
it.setSource(terrainTypeFractal)
it.setOffset(0.5)
it.setScale(0.666666) // greater = more dynamic terrain
}
val terrainTypeYScale = ModuleScaleDomain()
terrainTypeYScale.setSource(terrainAutocorrect)
terrainTypeYScale.setScaleY(0.0)
val terrainTypeYScale = ModuleScaleDomain().also {
it.setSource(terrainScaleOffset)
it.setScaleY(0.0)
}
val terrainTypeCache = ModuleCache()
terrainTypeCache.setSource(terrainTypeYScale)
val terrainTypeCache = ModuleCache().also {
it.setSource(terrainTypeYScale)
}
val highlandMountainSelect = ModuleSelect()
highlandMountainSelect.setLowSource(highlandTerrain)
highlandMountainSelect.setHighSource(mountainTerrain)
highlandMountainSelect.setControlSource(terrainTypeCache)
highlandMountainSelect.setThreshold(0.55)
highlandMountainSelect.setFalloff(0.2)
val highlandMountainSelect = ModuleSelect().also {
it.setLowSource(highlandTerrain)
it.setHighSource(mountainTerrain)
it.setControlSource(terrainTypeCache)
it.setThreshold(0.55)
it.setFalloff(0.2)
}
val highlandLowlandSelect = ModuleSelect()
highlandLowlandSelect.setLowSource(lowlandTerrain)
highlandLowlandSelect.setHighSource(highlandMountainSelect)
highlandLowlandSelect.setControlSource(terrainTypeCache)
highlandLowlandSelect.setThreshold(0.25)
highlandLowlandSelect.setFalloff(0.15)
val highlandLowlandSelect = ModuleSelect().also {
it.setLowSource(lowlandTerrain)
it.setHighSource(highlandMountainSelect)
it.setControlSource(terrainTypeCache)
it.setThreshold(0.25)
it.setFalloff(0.15)
}
val highlandLowlandSelectCache = ModuleCache()
highlandLowlandSelectCache.setSource(highlandLowlandSelect)
val highlandLowlandSelectCache = ModuleCache().also {
it.setSource(highlandLowlandSelect)
}
val groundSelect = ModuleSelect()
groundSelect.setLowSource(0.0)
groundSelect.setHighSource(1.0)
groundSelect.setThreshold(0.5)
groundSelect.setControlSource(highlandLowlandSelectCache)
val groundSelect = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setThreshold(0.5)
it.setControlSource(highlandLowlandSelectCache)
}
val groundSelect2 = ModuleSelect()
groundSelect2.setLowSource(0.0)
groundSelect2.setHighSource(1.0)
groundSelect2.setThreshold(0.8)
groundSelect2.setControlSource(highlandLowlandSelectCache)
val groundSelect2 = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setThreshold(0.8)
it.setControlSource(highlandLowlandSelectCache)
}
/* caves */
val caveShape = ModuleFractal()
caveShape.setType(ModuleFractal.FractalType.RIDGEMULTI)
caveShape.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveShape.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveShape.setNumOctaves(1)
caveShape.setFrequency(params.caveShapeFreq) // TODO adjust the "density" of the caves
caveShape.seed = seed shake caveMagic
val caveShape = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.RIDGEMULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(1)
it.setFrequency(params.caveShapeFreq) // adjust the "density" of the caves
it.seed = seed shake caveMagic
}
val caveAttenuateBias = ModuleBias()
caveAttenuateBias.setSource(highlandLowlandSelectCache)
caveAttenuateBias.setBias(params.caveAttenuateBias) // TODO (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
val caveAttenuateBias = ModuleBias().also {
it.setSource(highlandLowlandSelectCache)
it.setBias(params.caveAttenuateBias) // (0.5+) adjust the "concentration" of the cave gen. Lower = larger voids
}
val caveShapeAttenuate = ModuleCombiner()
caveShapeAttenuate.setType(ModuleCombiner.CombinerType.MULT)
caveShapeAttenuate.setSource(0, caveShape)
caveShapeAttenuate.setSource(1, caveAttenuateBias)
val caveShapeAttenuate = ModuleCombiner().also {
it.setType(ModuleCombiner.CombinerType.MULT)
it.setSource(0, caveShape)
it.setSource(1, caveAttenuateBias)
}
val cavePerturbFractal = ModuleFractal()
cavePerturbFractal.setType(ModuleFractal.FractalType.FBM)
cavePerturbFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
cavePerturbFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
cavePerturbFractal.setNumOctaves(6)
cavePerturbFractal.setFrequency(3.0)
cavePerturbFractal.seed = seed shake cavePerturbMagic
val cavePerturbFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.FBM)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(6)
it.setFrequency(params.caveShapeFreq * 3.0 / 4.0)
it.seed = seed shake cavePerturbMagic
}
val cavePerturbScale = ModuleScaleOffset()
cavePerturbScale.setSource(cavePerturbFractal)
cavePerturbScale.setScale(0.45)
cavePerturbScale.setOffset(0.0)
val cavePerturbScale = ModuleScaleOffset().also {
it.setSource(cavePerturbFractal)
it.setScale(0.45)
it.setOffset(0.0)
}
val cavePerturb = ModuleTranslateDomain()
cavePerturb.setSource(caveShapeAttenuate)
cavePerturb.setAxisXSource(cavePerturbScale)
val cavePerturb = ModuleTranslateDomain().also {
it.setSource(caveShapeAttenuate)
it.setAxisXSource(cavePerturbScale)
}
val caveSelect = ModuleSelect()
caveSelect.setLowSource(1.0)
caveSelect.setHighSource(0.0)
caveSelect.setControlSource(cavePerturb)
caveSelect.setThreshold(params.caveSelectThre) // TODO also adjust this if you've touched the bias value. Number can be greater than 1.0
caveSelect.setFalloff(0.0)
val caveSelect = ModuleSelect().also {
it.setLowSource(1.0)
it.setHighSource(0.0)
it.setControlSource(cavePerturb)
it.setThreshold(params.caveSelectThre) // also adjust this if you've touched the bias value. Number can be greater than 1.0
it.setFalloff(0.0)
}
val caveBlockageFractal = ModuleFractal()
caveBlockageFractal.setType(ModuleFractal.FractalType.RIDGEMULTI)
caveBlockageFractal.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
caveBlockageFractal.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
caveBlockageFractal.setNumOctaves(2)
caveBlockageFractal.setFrequency(params.caveBlockageFractalFreq) // TODO same as caveShape frequency?
caveBlockageFractal.seed = seed shake caveBlockageMagic
val caveBlockageFractal = ModuleFractal().also {
it.setType(ModuleFractal.FractalType.RIDGEMULTI)
it.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.GRADIENT)
it.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
it.setNumOctaves(2)
it.setFrequency(params.caveBlockageFractalFreq) // same as caveShape frequency?
it.seed = seed shake caveBlockageMagic
}
// will only close-up deeper caves. Shallow caves will be less likely to be closed up
val caveBlockageAttenuate = ModuleCombiner()
caveBlockageAttenuate.setType(ModuleCombiner.CombinerType.MULT)
caveBlockageAttenuate.setSource(0, caveBlockageFractal)
caveBlockageAttenuate.setSource(1, caveAttenuateBias)
val caveBlockageAttenuate = ModuleCombiner().also {
it.setType(ModuleCombiner.CombinerType.MULT)
it.setSource(0, caveBlockageFractal)
it.setSource(1, caveAttenuateBias)
}
val caveBlockageSelect = ModuleSelect()
caveBlockageSelect.setLowSource(0.0)
caveBlockageSelect.setHighSource(1.0)
caveBlockageSelect.setControlSource(caveBlockageAttenuate)
caveBlockageSelect.setThreshold(params.caveBlockageSelectThre) // TODO adjust cave cloing-up strength. Larger = more closing
caveBlockageSelect.setFalloff(0.0)
val caveBlockageSelect = ModuleSelect().also {
it.setLowSource(0.0)
it.setHighSource(1.0)
it.setControlSource(caveBlockageAttenuate)
it.setThreshold(params.caveBlockageSelectThre) // adjust cave cloing-up strength. Larger = more closing
it.setFalloff(0.0)
}
// note: gradient-multiply DOESN'T generate "naturally cramped" cave entrance
val caveInMix = ModuleCombiner()
caveInMix.setType(ModuleCombiner.CombinerType.ADD)
caveInMix.setSource(0, caveSelect)
caveInMix.setSource(1, caveBlockageSelect)
/*val groundCaveMult = ModuleCombiner()
groundCaveMult.setType(ModuleCombiner.CombinerType.MULT)
groundCaveMult.setSource(0, caveInMix)
//groundCaveMult.setSource(0, caveSelect) // disables the cave-in for quick cavegen testing
groundCaveMult.setSource(1, groundSelect)*/
val caveInMix = ModuleCombiner().also {
it.setType(ModuleCombiner.CombinerType.ADD)
it.setSource(0, caveSelect)
it.setSource(1, caveBlockageSelect)
}
// this noise tree WILL generate noise value greater than 1.0
// they should be treated properly when you actually generate the world out of the noisemap
// for the visualisation, no treatment will be done in this demo app.
val groundClamp = ModuleClamp()
groundClamp.setRange(0.0, 100.0)
groundClamp.setSource(highlandLowlandSelectCache)
val groundClamp = ModuleClamp().also {
it.setRange(0.0, 100.0)
it.setSource(highlandLowlandSelectCache)
}
val groundScaling = ModuleScaleDomain()
groundScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
groundScaling.setScaleY(1.0 / params.featureSize)
groundScaling.setScaleZ(1.0 / params.featureSize)
groundScaling.setSource(groundClamp)
val groundScaling = ModuleScaleDomain().also {
it.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
it.setScaleY(1.0 / params.featureSize)
it.setScaleZ(1.0 / params.featureSize)
it.setSource(groundClamp)
}
val caveClamp = ModuleClamp().also {
it.setRange(0.0, 1.0)
it.setSource(caveInMix)
}
val caveClamp = ModuleClamp()
caveClamp.setRange(0.0, 1.0)
caveClamp.setSource(caveInMix)
val caveScaling = ModuleScaleDomain()
caveScaling.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
caveScaling.setScaleY(1.0 / params.featureSize)
caveScaling.setScaleZ(1.0 / params.featureSize)
caveScaling.setSource(caveClamp)
val caveScaling = ModuleScaleDomain().also {
it.setScaleX(1.0 / params.featureSize) // adjust this value to change features size
it.setScaleY(1.0 / params.featureSize)
it.setScaleZ(1.0 / params.featureSize)
it.setSource(caveClamp)
}
//return Joise(caveInMix)
return listOf(
Joise(groundScaling),
Joise(caveScaling)
Joise(groundScaling),
Joise(caveScaling)
)
}
}
@@ -701,7 +709,7 @@ internal object Oregen : NoiseMaker {
val oreSelectAttenuate = ModulePow().also {
it.setSource(ModuleGradient().also {
it.setGradient(0.0, 0.0, NOISEBOX_HEIGHT.toDouble() * 4, 100.0)
it.setGradient(0.0, 0.0, NOISEBOX_HEIGHT.toDouble() * 5, 100.0)
})
it.setPower(1.0 / 4.0)
}