mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
Finally fixed CIELabUtil's anomaly; apparently past me was dumb fucking perkeleen vittupää
Former-commit-id: 731df40639ccf1463238f70dd615bd1771eee259 Former-commit-id: fdf00fbe30f876731d9d952b2a65f448b90c7913
This commit is contained in:
@@ -15,7 +15,7 @@ import org.newdawn.slick.Color
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object CIELChUtil {
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/** Sweet Lch linear gradient */
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/** Sweet LCh linear gradient */
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fun getGradient(scale: Float, fromCol: Color, toCol: Color): Color {
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val from = fromCol.toLCh()
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val to = toCol.toLCh()
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@@ -60,20 +60,20 @@ object CIELabUtil {
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}
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fun CIEXYZ.toRGB(): Color {
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var r = 3.2404542f * x + -1.5371385f * y + -0.4985314f * z
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var g = -0.9692660f * x + 1.8760108f * y + 0.0415560f * z
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var b = 0.0556434f * x + -0.2040259f * y + 1.0572252f * z
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var r = 3.2404542f * x - 1.5371385f * y - 0.4985314f * z
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var g = -0.9692660f * x + 1.8760108f * y + 0.0415560f * z
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var b = 0.0556434f * x - 0.2040259f * y + 1.0572252f * z
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if (r > 0.0031308f)
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r = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
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else
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r *= 12.92f
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if (g > 0.0031308f)
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g = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
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g = 1.055f * g.powerOf(1f / 2.4f) - 0.055f
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else
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g *= 12.92f
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if (b > 0.0031308f)
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b = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
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b = 1.055f * b.powerOf(1f / 2.4f) - 0.055f
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else
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b *= 12.92f
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34
src/net/torvald/terrarum/StateTestingSandbox.kt
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34
src/net/torvald/terrarum/StateTestingSandbox.kt
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@@ -0,0 +1,34 @@
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package net.torvald.terrarum
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import net.torvald.colourutil.CIELabUtil.toXYZ
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import net.torvald.colourutil.CIELabUtil.toLab
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import net.torvald.colourutil.CIELabUtil.toRGB
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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/**
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* Created by minjaesong on 16-09-05.
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*/
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class StateTestingSandbox : BasicGameState() {
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val colRGB = Color(0x51621D)
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val colAfter1 = colRGB.toXYZ().toRGB()
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//val colAfter2 = colRGB.toXYZ().toLab().toXYZ().toRGB()
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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println("Color:\n$colRGB")
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println("Color -> XYZ -> Color:\n$colAfter1")
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//println("Color -> XYZ -> Lab -> XYZ -> Color:\n$colAfter2")
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}
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override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
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throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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override fun getID() = Terrarum.STATE_ID_TEST_SHIT
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override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) {
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}
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}
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@@ -99,6 +99,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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gc.graphics.clear() // clean up any 'dust' in the buffer
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//addState(StateTestingSandbox())
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//addState(StateSplash())
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//addState(StateMonitorCheck())
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//addState(StateFontTester())
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@@ -192,6 +193,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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val STATE_ID_CONFIG_CALIBRATE = 0x11
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val STATE_ID_TEST_FONT = 0x100
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val STATE_ID_TEST_SHIT = 0x5617
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var hasController = false
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val CONTROLLER_DEADZONE = 0.1f
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@@ -5,8 +5,11 @@ import org.dyn4j.geometry.Vector2
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/**
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* Created by minjaesong on 16-08-29.
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*/
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class ProjectileHoming(type: Int, position: Vector2, velocity: Vector2, luminosity: Int = 0) :
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ProjectileSimple(type, position, velocity, luminosity) {
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class ProjectileHoming(
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type: Int,
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fromPoint: Vector2, // projected coord
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toPoint: Vector2, // arriving coord
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override var luminosity: Int = 0) : ProjectileSimple(type, fromPoint, toPoint, luminosity) {
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.gameactors
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import net.torvald.colourutil.CIELabUtil.brighterLab
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import net.torvald.spriteanimation.SpriteAnimation
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import org.dyn4j.geometry.Vector2
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import org.newdawn.slick.Color
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import org.newdawn.slick.GameContainer
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@@ -8,16 +9,20 @@ import org.newdawn.slick.Graphics
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import java.util.*
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/**
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* Simplest projectile.
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*
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* Created by minjaesong on 16-08-29.
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*/
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open class ProjectileSimple(
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type: Int,
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position: Vector2,
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velocity: Vector2,
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fromPoint: Vector2, // projected coord
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toPoint: Vector2, // arriving coord
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override var luminosity: Int = 0) : ActorWithBody(), Luminous {
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val damage: Int
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val displayColour: Color
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/** scalar part of velocity */
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val speed: Int
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/**
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* Arguments:
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@@ -28,19 +33,35 @@ open class ProjectileSimple(
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override val lightBoxList = ArrayList<Hitbox>()
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init {
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hitbox.set(position.x, position.y, 2.0, 2.0) // 2.0: size of the hitbox in pixels
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lightBoxList.add(Hitbox(0.0, 0.0, 2.0, 2.0))
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hitbox.set(fromPoint.x, fromPoint.y, 2.0, 2.0) // 2.0: size of the hitbox in pixels
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// lightbox sized 8x8 centered to the bullet
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lightBoxList.add(Hitbox(-4.0, -4.0, 8.0, 8.0))
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this.velocity.set(velocity)
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damage = bulletDatabase[type][0] as Int
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displayColour = bulletDatabase[type][1] as Color
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damage = bulletDatabase[type][OFFSET_DAMAGE] as Int
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displayColour = bulletDatabase[type][OFFSET_COL] as Color
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isNoSubjectToGrav = bulletDatabase[type][OFFSET_NOGRAVITY] as Boolean
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speed = bulletDatabase[type][OFFSET_SPEED] as Int
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if (displayColour == Color(254, 0, 0, 0)) {
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sprite = bulletDatabase[type][OFFSET_SPRITE] as SpriteAnimation
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}
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val initVelo = Vector2(speed.toDouble(), 0.0)
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initVelo.setDirection((fromPoint to toPoint).direction)
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velocity.set(initVelo)
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collisionType = KINEMATIC
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}
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override fun update(gc: GameContainer, delta: Int) {
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// hit something and despawn
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if (ccdCollided) flagDespawn()
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if (ccdCollided || grounded) flagDespawn()
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super.update(gc, delta)
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}
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@@ -59,11 +80,15 @@ open class ProjectileSimple(
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}
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companion object {
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val TYPE_BULLET_BASIC = 0
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val OFFSET_DAMAGE = 0
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val OFFSET_COL = 1 // set it to Color(254, 0, 0, 0) to use sprite
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val OFFSET_NOGRAVITY = 2
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val OFFSET_SPEED = 3
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val OFFSET_SPRITE = 4
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val bulletDatabase = arrayOf(
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arrayOf(7, Color(0xFF5429)),
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arrayOf(8, Color(0xFF5429))
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// damage, display colour, no gravity, speed
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arrayOf(7, Color(0xFF5429), true, 50),
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arrayOf(8, Color(0xFF5429), true, 50)
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// ...
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)
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}
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@@ -86,7 +86,7 @@ object LightmapRenderer {
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* * true: overscanning is limited to 8 tiles in width (overscan_opaque)
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* * false: overscanning will fully applied to 32 tiles in width (overscan_open)
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*/
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/*val rect_width = for_x_end - for_x_start
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val rect_width = for_x_end - for_x_start
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val rect_height_rem_hbars = for_y_end - for_y_start - 2
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val noop_mask = BitSet(2 * (rect_width) +
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2 * (rect_height_rem_hbars))
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@@ -148,11 +148,11 @@ object LightmapRenderer {
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// build noop map
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for (i in 0..rect_size) {
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val point = edgeToMaskNum(i)
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val tile = Terrarum.game.map.getTileFromTerrain(point.first, point.second) ?: TileNameCode.NULL
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val tile = Terrarum.ingame.world.getTileFromTerrain(point.first, point.second) ?: TileNameCode.NULL
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val isSolid = TilePropCodex.getProp(tile).isSolid
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noop_mask.set(i, isSolid)
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}*/
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}
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/**
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* Updating order:
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