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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
more text on the config gui
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@@ -22,5 +22,8 @@
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"MENU_OPTIONS_PARTICLES": "Particles",
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"MENU_IO_IMPORT": "Import",
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"APP_NOMODULE_1": "No Module is currently loaded.",
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"APP_NOMODULE_2": "Please configure your Load Order and restart:"
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"APP_NOMODULE_2": "Please configure your Load Order and restart:",
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"MENU_LABEL_KEYCONFIG_HELP1": "Click On the Keycap to Assign Actions",
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"MENU_LABEL_IME_TOGGLE": "Toggle IME",
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"MENU_LABEL_PASTE_FROM_CLIPBOARD": "Paste from Cliboard"
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}
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@@ -21,5 +21,8 @@
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"MENU_OPTIONS_PARTICLES": "입자 수",
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"MENU_IO_IMPORT": "가져오기",
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"APP_NOMODULE_1": "현재 불러와진 모듈이 없습니다.",
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"APP_NOMODULE_2": "다음의 파일에서 불러오기 순서를 설정하고 게임을 재시작하십시오."
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"APP_NOMODULE_2": "다음의 파일에서 불러오기 순서를 설정하고 게임을 재시작하십시오.",
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"MENU_LABEL_KEYCONFIG_HELP1": "키캡을 클릭해 컨트롤을 배정하십시오",
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"MENU_LABEL_IME_TOGGLE": "입력기 켜고 끄기",
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"MENU_LABEL_PASTE_FROM_CLIPBOARD": "복사한 텍스트 붙여넣기"
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}
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@@ -177,9 +177,19 @@ class UIIMEConfig(remoCon: UIRemoCon?) : UICanvas() {
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App.fontGame.draw(batch, txt2, selDrawX + halfselw + (halfselw - tw2) / 2, y1)
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// title
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// TODO only when text input using gamepad is supported, and even then, use text spinner
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// val title = Lang["MENU_LABEL_IME"]
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// App.fontGame.draw(batch, title, drawX.toFloat() + (width - App.fontGame.getWidth(title)) / 2, drawY.toFloat())
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// todo show "Keyboard"/"Gamepad" accordingly
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val title = Lang["MENU_CONTROLS_KEYBOARD"]
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batch.color = Color.WHITE
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App.fontGame.draw(batch, title, drawX.toFloat() + (width - App.fontGame.getWidth(title)) / 2, drawY.toFloat())
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// button help for string input UI
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val help1 = "↓ ${Lang["MENU_LABEL_IME_TOGGLE"]}"
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App.fontGame.draw(batch, help1, drawX + 10f, height - 40f - 28f)
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val help2 = "${Lang["MENU_LABEL_PASTE_FROM_CLIPBOARD"]} ↑"
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App.fontGame.draw(batch, help2, drawX + keyboardTestPanel.width - 4f - App.fontGame.getWidth(help2), height - 40f + 30f)
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batch.color = Color.WHITE
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uiItems.forEach { it.render(batch, camera) }
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@@ -197,18 +197,20 @@ class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
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uiItems.forEach { it.render(batch, camera) }
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buttonReset.render(batch, camera)
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// title
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// todo show "Keyboard"/"Gamepad" accordingly
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batch.color = Color.WHITE
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val title = Lang["MENU_CONTROLS_KEYBOARD"]
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App.fontGame.draw(batch, title, drawX.toFloat() + (width - App.fontGame.getWidth(title)) / 2, drawY.toFloat())
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val desc = Lang["MENU_LABEL_KEYCONFIG_HELP1"]
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App.fontGame.draw(batch, desc, drawX.toFloat() + (width - App.fontGame.getWidth(desc)) / 2, drawY + 360f)
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// action palette
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batch.color = Color.WHITE
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if (keycapClicked >= 0 && controlSelected < 0) {
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controlPalette.render(batch, camera)
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}
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// title
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// TODO display window "title" using text spinner ONLY WHEN gamepad config is also supported
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// val title = Lang["MENU_OPTIONS_CONTROLS"]
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// batch.color = Color.WHITE
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// App.fontGame.draw(batch, title, drawX.toFloat() + (width - App.fontGame.getWidth(title)) / 2, drawY.toFloat())
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}
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fun setControlOf(key: Int, control: Int) {
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@@ -113,8 +113,8 @@ internal class UnsafePtr(pointer: Long, allocSize: Long) {
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// appear (e.g. getting garbage values when it fucking shouldn't)
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// using ifs instead of assertions: inactive assert statements still slows down the app
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if (destroyed) { throw DanglingPointerException("The pointer is already destroyed ($this)") }
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if (index !in 0 until size) { throw AddressOverflowException("Index: $index; alloc size: $size") }
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// if (destroyed) { throw DanglingPointerException("The pointer is already destroyed ($this)") }
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// if (index !in 0 until size) { throw AddressOverflowException("Index: $index; alloc size: $size") }
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}
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operator fun get(index: Long): Byte {
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