no day-night cycle on titlescreen demo

This commit is contained in:
minjaesong
2023-07-10 20:44:35 +09:00
parent 6bc3d0e6ad
commit ec24dc9870
4 changed files with 22 additions and 7 deletions

View File

@@ -108,7 +108,7 @@ object BlockPropUtil {
return when (prop.dynamicLuminosityFunction) {
1 -> getTorchFlicker(prop)
2 -> (INGAME.world).globalLight.cpy() // current global light
3 -> WeatherMixer.getGlobalLightOfTime(INGAME.world, WorldTime.DAY_LENGTH / 2).cpy() // daylight at noon
3 -> WeatherMixer.getGlobalLightOfTimeOfNoon().cpy() // daylight at noon
4 -> getSlowBreath(prop)
5 -> getPulsate(prop)
else -> prop.baseLumCol

View File

@@ -121,6 +121,17 @@ class WorldTime(initTime: Long = 0L) {
inline val moonPhase: Double
get() = (TIME_T.plus(1700000L) % LUNAR_CYCLE).toDouble() / LUNAR_CYCLE
fun getSolarElevationAt(ordinalDay: Int, second: Int): Double {
val TIME_T = DAY_LENGTH * ordinalDay + second
val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0
val d = -23.44 * cos(TWO_PI * x / YEAR_DAYS)
// 51.56 and 23.44 will make yearly min/max elevation to be 75deg
// -0.2504264: a number that makes y=min when x=0 (x=0 is midnight)
return 51.56 * sin(TWO_PI * (x - 0.2504264)) + d
}
val solarElevationDeg: Double
get() {
val x = (TIME_T % YEAR_SECONDS).toDouble() / DAY_LENGTH + 15 // decimal days. One full day = 1.0

View File

@@ -287,7 +287,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val forcedTime = 39693
// demoWorld.globalLight = WeatherMixer.globalLightNow
demoWorld.globalLight = WeatherMixer.getGlobalLightOfTime(demoWorld, forcedTime)
demoWorld.globalLight = WeatherMixer.getGlobalLightOfTimeOfNoon()
demoWorld.updateWorldTime(delta)
// WeatherMixer.update(delta, cameraPlayer, demoWorld)
WeatherMixer.forceTimeAt = forcedTime

View File

@@ -161,9 +161,7 @@ internal object WeatherMixer : RNGConsumer {
// we will not care for nextSkybox for now
val timeNow = (forceTimeAt ?: world.worldTime.TIME_T.toInt()) % WorldTime.DAY_LENGTH
val skyboxColourMap = currentWeather.skyboxGradColourMap
val daylightClut = currentWeather.daylightClut
// calculate global light
val globalLight = getGradientColour2(daylightClut, world.worldTime.solarElevationDeg, timeNow)
globalLightNow.set(globalLight)
@@ -185,7 +183,10 @@ internal object WeatherMixer : RNGConsumer {
gdxBlendNormalStraightAlpha()
val deg =world.worldTime.solarElevationDeg
val deg = if (forceTimeAt != null)
world.worldTime.getSolarElevationAt(world.worldTime.ordinalDay, forceTimeAt!!)
else
world.worldTime.solarElevationDeg
val degThis = deg.floor()
val degNext = degThis + if (timeNow < HALF_DAY) 1 else -1 // Skybox.get has internal coerceIn
@@ -224,8 +225,11 @@ internal object WeatherMixer : RNGConsumer {
/**
* Get a GL of specific time
*/
fun getGlobalLightOfTime(world: GameWorld, timeInSec: Int): Cvec =
getGradientColour(world, currentWeather.skyboxGradColourMap, 2, timeInSec)
fun getGlobalLightOfTimeOfNoon(): Cvec {
currentWeather.daylightClut.let { it.get(it.width - 1, 0) }.let {
return Cvec(it.r, it.g, it.b, it.a)
}
}
fun getGradientColour(world: GameWorld, colorMap: GdxColorMap, row: Int, timeInSec: Int): Cvec {
val dataPointDistance = WorldTime.DAY_LENGTH / colorMap.width