minimap barely working

This commit is contained in:
minjaesong
2021-12-16 16:40:53 +09:00
parent ff848c7c3a
commit fc61bf1da5
3 changed files with 113 additions and 41 deletions

View File

@@ -9,20 +9,26 @@ import com.badlogic.gdx.utils.GdxRuntimeException
import com.badlogic.gdx.utils.Queue
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.abs
import net.torvald.terrarum.concurrent.ThreadExecutor
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_HEIGHT
import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_WIDTH
import net.torvald.terrarum.sqr
import net.torvald.terrarum.toInt
import java.util.concurrent.Callable
import java.util.concurrent.atomic.AtomicInteger
import kotlin.math.absoluteValue
import kotlin.math.roundToInt
object MinimapComposer : Disposable {
private val threadExecutor = ThreadExecutor(maxOf(1, App.THREAD_COUNT.times(2).div(3)))
val MINIMAP_TILE_WIDTH = MINIMAP_WIDTH.toInt() + 16
val MINIMAP_TILE_HEIGHT = MINIMAP_HEIGHT.toInt() + 16
const val SQUARE_SIZE = 13 // preferably in odd number
val MINIMAP_TILE_WIDTH = (MINIMAP_WIDTH.toInt() * 3) / SQUARE_SIZE + 4
val MINIMAP_TILE_HEIGHT = (MINIMAP_HEIGHT.toInt() * 3) / SQUARE_SIZE + 4
private var world: GameWorld = GameWorld.makeNullWorld()
@@ -42,11 +48,49 @@ object MinimapComposer : Disposable {
}
}
val pixmaps = Array(9) { Pixmap(MINIMAP_TILE_WIDTH, MINIMAP_TILE_HEIGHT, Pixmap.Format.RGBA8888) }
val pixmaps = Array(SQUARE_SIZE*SQUARE_SIZE) { Pixmap(MINIMAP_TILE_WIDTH, MINIMAP_TILE_HEIGHT, Pixmap.Format.RGBA8888) }
private val updaterQueue = Array<Runnable?>(pixmaps.size) { null }
private var currentThreads = Array(9) { Thread() }
private val updaterQueue = Array<Callable<Unit>?>(pixmaps.size) { null }
private val spiralIndices = ArrayList<Int>()
init {
val X = SQUARE_SIZE
val Y = SQUARE_SIZE
var x = 0
var y = 0
var dx = 0
var dy = -1
(0 until SQUARE_SIZE*SQUARE_SIZE).forEach {
// if ((-(X/2) <= x && x <= X/2) && (-(Y/2) <= y && y <= Y/2)) // just in case it's not a square
spiralIndices.add((y + Y/2) * X + (x + X/2))
if (x == y || (x < 0 && x == -y) || (x > 0 && x == 1-y)) {
val d1 = -dy
val d2 = dx
dx = d1
dy = d2
}
x += dx
y += dy
}
}
private infix fun Int.pow(exp: Int): Int {
var exp = exp
var base = this
var result = 1
while (true) {
if (exp and 1 != 0)
result *= base
exp = exp shr 1
if (exp.inv() != 0)
break
base *= base
}
return result
}
init {
@@ -70,12 +114,14 @@ object MinimapComposer : Disposable {
// make the queueing work
// enqueue first
pixmaps.forEachIndexed { i, pixmap ->
val tx = tlx + (MINIMAP_TILE_WIDTH * ((i % 3) - 1))
val ty = tly + (MINIMAP_TILE_HEIGHT * ((i / 3) - 1))
spiralIndices.forEachIndexed { index, i ->
val pixmap = pixmaps[i]
updaterQueue[i] = createUpdater(tx, ty, pixmap, i)
printdbg(this, "Queueing tilemap update ($tx,$ty) from queue[$i]")
val tx = tlx + (MINIMAP_TILE_WIDTH * ((i % SQUARE_SIZE) - (SQUARE_SIZE / 2)))
val ty = tly + (MINIMAP_TILE_HEIGHT * ((i / SQUARE_SIZE) - (SQUARE_SIZE / 2)))
updaterQueue[index] = Callable { createUpdater(tx, ty, pixmap, i).run() }
// printdbg(this, "Queueing tilemap update ($tx,$ty) from queue[$i]")
}
// consume the queue
@@ -89,28 +135,31 @@ object MinimapComposer : Disposable {
}
}*/
updaterQueue.forEachIndexed { k, runnable ->
/*updaterQueue.forEachIndexed { k, runnable ->
if (runnable != null) {
currentThreads[k] = Thread(runnable, "MinimapLivetilePainter")
printdbg(this, "Consuming from queue[$k]")
currentThreads[k].start()
}
}
}*/
threadExecutor.renew()
// TODO submit in spiral index
threadExecutor.submitAll(updaterQueue.filterNotNull())
Thread { threadExecutor.join() }.start()
}
else {
printdbg(this, "$udc Threads still running, request disregarded")
// printdbg(this, "$udc Threads still running, request disregarded")
}
printdbg(this, "** $udc Threads still running **")
// printdbg(this, "** $udc Threads still running **")
}
private val HQRNG = net.torvald.random.HQRNG()
private val testcols = arrayOf(
Color.CORAL, Color.LIME, Color.CYAN,
Color.YELLOW, Color.SKY, Color.GOLD,
Color.BROWN, Color.DARK_GRAY, Color.RED
).map { Color(it.lerp(Color.WHITE, 0.5f)) }
private val oobColTop = Color(0)
private val oobColBtm = Color(0x202020FF)
/**
* @param tx top-left of the world
@@ -118,23 +167,31 @@ object MinimapComposer : Disposable {
* @param pixmap pixmap to draw pixels on
*/
private fun createUpdater(tx: Int, ty: Int, pixmap: Pixmap, index: Int) = Runnable {
for (y in ty until ty + MINIMAP_TILE_HEIGHT) {
for (x in tx until tx + MINIMAP_TILE_WIDTH) {
val tileTerr = world.getTileFromTerrain(x, y)
val wallTerr = world.getTileFromWall(x, y)
val colTerr = App.tileMaker.terrainTileColourMap.get(tileTerr)!!.toGdxColor()
val colWall = App.tileMaker.terrainTileColourMap.get(wallTerr)!!.toGdxColor().mul(App.tileMaker.wallOverlayColour)
try {
for (y in ty until ty + MINIMAP_TILE_HEIGHT) {
for (x in tx until tx + MINIMAP_TILE_WIDTH) {
val tileTerr = world.getTileFromTerrain(x, y)
val wallTerr = world.getTileFromWall(x, y)
val colTerr = App.tileMaker.terrainTileColourMap.get(tileTerr)!!.toGdxColor()
val colWall = App.tileMaker.terrainTileColourMap.get(wallTerr)!!.toGdxColor().mul(App.tileMaker.wallOverlayColour)
val outCol = if (colTerr.a > 0.1f) colTerr else colWall
val outCol = if (y < 0)
oobColTop
else if (y >= world.height)
oobColBtm
else if (colTerr.a > 0.1f) colTerr else colWall
pixmap.blending = Pixmap.Blending.None
// pixmap.setColor(outCol)
pixmap.setColor(outCol.mul(testcols[index]))
pixmap.drawPixel(x - tx, y - ty)
pixmap.blending = Pixmap.Blending.None
pixmap.setColor(outCol)
pixmap.drawPixel(x - tx, y - ty)
}
}
}
updaterQueue[index] = null
updaterQueue[index] = null
}
catch(e: Throwable) {
e.printStackTrace()
}
}
override fun dispose() {

View File

@@ -171,6 +171,8 @@ open class GameWorld() : Disposable {
}
}
fun coordInWorld(x: Int, y: Int) = y in 0 until height // ROUNDWORLD implementation
fun coordInWorldStrict(x: Int, y: Int) = x in 0 until width && y in 0 until height // ROUNDWORLD implementation
fun renumberTilesAfterLoad() {
// before the renaming, update the name maps

View File

@@ -45,7 +45,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
private var minimapRerenderTimer = 0f
private val minimapRerenderInterval = 0.5f // seconds
private var minimapRerenderInterval = 5f // seconds
private var dragStatus = 0
@@ -66,8 +66,15 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
// if left click is down and cursor is in the map area
if (Terrarum.mouseDown &&
Terrarum.mouseScreenY in cellOffY..cellOffY + INVENTORY_CELLS_UI_HEIGHT) {
val mdx = Terrarum.mouseDeltaX * 2f / minimapZoom
val mdy = Terrarum.mouseDeltaY * 2f / minimapZoom
val mdx = Terrarum.mouseDeltaX * 3f / minimapZoom
var mdy = Terrarum.mouseDeltaY * 3f / minimapZoom
val ymin = 0//-MINIMAP_HEIGHT / 2
val ymax = INGAME.world.height// - MINIMAP_HEIGHT
val my = minimapPanY + mdy
if (my < ymin) mdy += my - ymin
else if (my > ymax) mdy += my - ymax
minimapPanX -= mdx
minimapPanY -= mdy
@@ -89,6 +96,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
minimapZoom = 1f
minimapPanX = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredX?.toFloat() ?: (INGAME.world.width / 2f)
minimapPanY = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredY?.toFloat() ?: (INGAME.world.height / 2f)
dragStatus = 1
}
@@ -136,10 +144,10 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
renderTextures[MinimapComposer.pixmaps.lastIndex - index].dispose()
renderTextures[MinimapComposer.pixmaps.lastIndex - index] = Texture(pixmap)
val ix = index % 3; val iy = index / 3
val ix = index % MinimapComposer.SQUARE_SIZE; val iy = index / MinimapComposer.SQUARE_SIZE
val ox = (ix - 0.5f) * MINIMAP_TILE_WIDTH
val oy = (iy - 0.5f) * MINIMAP_TILE_HEIGHT
val ox = (ix - (MinimapComposer.SQUARE_SIZE / 2) + 0.5f) * MINIMAP_TILE_WIDTH
val oy = (iy - (MinimapComposer.SQUARE_SIZE / 2) + 0.5f) * MINIMAP_TILE_HEIGHT
val tx = (minimapTranslateX - ox) * minimapZoom + 0.5f * MINIMAP_WIDTH
val ty = (minimapTranslateY - oy) * minimapZoom + 0.5f * MINIMAP_HEIGHT
@@ -177,7 +185,12 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
override fun doClosing(delta: Float) {}
override fun endOpening(delta: Float) {}
override fun endOpening(delta: Float) {
minimapPanX = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredX?.toFloat() ?: (INGAME.world.width / 2f)
minimapPanY = INGAME.actorNowPlaying?.intTilewiseHitbox?.centeredY?.toFloat() ?: (INGAME.world.height / 2f)
minimapRerenderInterval = 0.25f
}
override fun endClosing(delta: Float) {}