mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
minimap is working but update is slow
This commit is contained in:
@@ -3,4 +3,4 @@
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# You can disable basegame, but we don't recommend.
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basegame
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dwarventech
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#dwarventech
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Binary file not shown.
@@ -134,7 +134,7 @@ public class App implements ApplicationListener {
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public static String renderer = "(a super-fancy virtual photoradiator)";
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public static String rendererVendor = "(aperture science psychovisualcomputation laboratory)";
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public static int THREAD_COUNT = ThreadExecutor.INSTANCE.getThreadCount();
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public static int THREAD_COUNT = Runtime.getRuntime().availableProcessors();
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public static boolean MULTITHREAD;
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public static final boolean is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64");
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@@ -774,8 +774,6 @@ public class App implements ApplicationListener {
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//MinimapComposer.INSTANCE.dispose();
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//FloatDrawer.INSTANCE.dispose();
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ThreadExecutor.INSTANCE.killAll();
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for (Texture texture : ditherPatterns) {
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texture.dispose();
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}
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@@ -1,5 +1,6 @@
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package net.torvald.terrarum.blockstats
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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@@ -8,12 +9,17 @@ import com.badlogic.gdx.utils.GdxRuntimeException
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import com.badlogic.gdx.utils.Queue
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_HEIGHT
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryMinimap.Companion.MINIMAP_WIDTH
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import net.torvald.terrarum.toInt
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import java.util.concurrent.atomic.AtomicInteger
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object MinimapComposer : Disposable {
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private val threadExecutor = ThreadExecutor(maxOf(1, App.THREAD_COUNT.times(2).div(3)))
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val MINIMAP_TILE_WIDTH = MINIMAP_WIDTH.toInt() + 16
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val MINIMAP_TILE_HEIGHT = MINIMAP_HEIGHT.toInt() + 16
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@@ -38,10 +44,9 @@ object MinimapComposer : Disposable {
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val pixmaps = Array(9) { Pixmap(MINIMAP_TILE_WIDTH, MINIMAP_TILE_HEIGHT, Pixmap.Format.RGBA8888) }
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private val updaterQueue = Queue<Runnable>(pixmaps.size)
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private var currentThreads = Array(maxOf(1, App.THREAD_COUNT.times(2).div(3))) {
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Thread()
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}
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private val updaterQueue = Array<Runnable?>(pixmaps.size) { null }
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private var currentThreads = Array(9) { Thread() }
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init {
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@@ -55,41 +60,64 @@ object MinimapComposer : Disposable {
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*/
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fun queueRender(x: Int, y: Int) {
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val tlx = x - (MINIMAP_TILE_WIDTH / 2)
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val tly = y - (MINIMAP_TILE_HEIGHT / 2)
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val udc = updaterQueue.sumOf { (it != null).toInt() }
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if (udc == 0) {
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val tlx = x - (MINIMAP_TILE_WIDTH / 2)
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val tly = y - (MINIMAP_TILE_HEIGHT / 2)
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// printdbg(this, "queue render - c($x,$y), tl($tlx,$tlx)")
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// make the queueing work
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// enqueue first
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pixmaps.forEachIndexed { i, pixmap ->
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val tx = tlx + (MINIMAP_TILE_WIDTH * ((i % 3) - 1))
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val ty = tly + (MINIMAP_TILE_HEIGHT * ((i / 3) - 1))
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// make the queueing work
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// enqueue first
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pixmaps.forEachIndexed { i, pixmap ->
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val tx = tlx + (MINIMAP_TILE_WIDTH * ((i % 3) - 1))
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val ty = tly + (MINIMAP_TILE_HEIGHT * ((i / 3) - 1))
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updaterQueue.addLast(createUpdater(tx, ty, pixmap))
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printdbg(this, "Queueing tilemap update ($tx,$ty); queue size now: ${updaterQueue.size}")
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}
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// consume the queue
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for (k in currentThreads.indices) {
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if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
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currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter")
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printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}")
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updaterQueue[i] = createUpdater(tx, ty, pixmap, i)
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printdbg(this, "Queueing tilemap update ($tx,$ty) from queue[$i]")
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}
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if (currentThreads[k].state == Thread.State.NEW) {
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currentThreads[k].start()
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// consume the queue
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/*for (k in currentThreads.indices) {
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if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
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currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter")
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printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}")
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}
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if (currentThreads[k].state == Thread.State.NEW) {
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currentThreads[k].start()
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}
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}*/
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updaterQueue.forEachIndexed { k, runnable ->
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if (runnable != null) {
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currentThreads[k] = Thread(runnable, "MinimapLivetilePainter")
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printdbg(this, "Consuming from queue[$k]")
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currentThreads[k].start()
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}
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}
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}
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else {
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printdbg(this, "$udc Threads still running, request disregarded")
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}
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printdbg(this, "** $udc Threads still running **")
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}
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private val HQRNG = net.torvald.random.HQRNG()
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private val testcols = arrayOf(
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Color.CORAL, Color.LIME, Color.CYAN,
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Color.YELLOW, Color.SKY, Color.GOLD,
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Color.BROWN, Color.DARK_GRAY, Color.RED
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).map { Color(it.lerp(Color.WHITE, 0.5f)) }
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/**
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* @param tx top-left
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* @param ty top-left
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* @param tx top-left of the world
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* @param ty top-left of the world
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* @param pixmap pixmap to draw pixels on
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*/
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private fun createUpdater(tx: Int, ty: Int, pixmap: Pixmap) = Runnable {
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private fun createUpdater(tx: Int, ty: Int, pixmap: Pixmap, index: Int) = Runnable {
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for (y in ty until ty + MINIMAP_TILE_HEIGHT) {
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for (x in tx until tx + MINIMAP_TILE_WIDTH) {
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val tileTerr = world.getTileFromTerrain(x, y)
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@@ -100,11 +128,13 @@ object MinimapComposer : Disposable {
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val outCol = if (colTerr.a > 0.1f) colTerr else colWall
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pixmap.blending = Pixmap.Blending.None
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pixmap.setColor(outCol)
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//pixmap.setColor(Color.CORAL)
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pixmap.drawPixel(x, y)
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// pixmap.setColor(outCol)
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pixmap.setColor(outCol.mul(testcols[index]))
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pixmap.drawPixel(x - tx, y - ty)
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}
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}
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updaterQueue[index] = null
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}
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override fun dispose() {
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@@ -1,5 +1,7 @@
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package net.torvald.terrarum.concurrent
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import com.badlogic.gdx.utils.Disposable
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import net.torvald.terrarum.App
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import java.util.concurrent.*
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import kotlin.math.absoluteValue
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import kotlin.math.roundToInt
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@@ -9,8 +11,9 @@ typealias RunnableFun = () -> Unit
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typealias ThreadableFun = (Int) -> Unit
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object ThreadExecutor {
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val threadCount = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
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class ThreadExecutor(
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val threadCount: Int = Runtime.getRuntime().availableProcessors() // not using (logicalCores + 1) method; it's often better idea to reserve one extra thread for other jobs in the app
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) {
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private lateinit var executor: ExecutorService// = Executors.newFixedThreadPool(threadCount)
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val futures = ArrayList<Future<*>>()
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private var isOpen = true
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@@ -18,6 +21,10 @@ object ThreadExecutor {
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var allFinished = true
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private set
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init {
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App.disposables.add(Disposable { this.killAll() })
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}
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private fun checkShutdown() {
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try {
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if (executor.isTerminated)
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@@ -14,6 +14,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.console.AVTracker
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import net.torvald.terrarum.console.ActorsList
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import net.torvald.terrarum.console.Authenticator
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@@ -146,6 +147,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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val SIZE_LARGE = Point2i(13500, 2970)
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val SIZE_HUGE = Point2i(22500, 4500)
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val WORLDSIZE = arrayOf(SIZE_SMALL, SIZE_NORMAL, SIZE_LARGE, SIZE_HUGE)
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val worldgenThreadExecutor = ThreadExecutor()
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}
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@@ -45,7 +45,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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private val minimapCamera = OrthographicCamera(MINIMAP_WIDTH, MINIMAP_HEIGHT)
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private var minimapRerenderTimer = 0f
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private val minimapRerenderInterval = 5f // seconds
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private val minimapRerenderInterval = 0.5f // seconds
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private var dragStatus = 0
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@@ -69,16 +69,14 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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val mdx = Terrarum.mouseDeltaX * 2f / minimapZoom
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val mdy = Terrarum.mouseDeltaY * 2f / minimapZoom
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minimapPanX += mdx
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minimapPanY += mdy
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minimapPanX -= mdx
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minimapPanY -= mdy
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minimapTranslateX += mdx
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minimapTranslateY += mdy
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dragStatus = 1
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}
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else if (dragStatus == 1 && !Terrarum.mouseDown) {
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dragStatus = 2
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}
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if (Gdx.input.isKeyPressed(Input.Keys.NUM_1)) {
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@@ -109,7 +107,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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// render minimap
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batch.end()
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if (dragStatus == 2 || minimapRerenderTimer >= minimapRerenderInterval) {
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if (!Terrarum.mouseDown && (dragStatus == 1 || minimapRerenderTimer >= minimapRerenderInterval)) {
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dragStatus = 0
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minimapRerenderTimer = 0f
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@@ -121,6 +119,8 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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minimapFBO.inActionF(minimapCamera, batch) {
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gdxClearAndSetBlend(MINIMAP_SKYCOL)
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batch.inUse {
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// [ 1 0 0 ] [ s 0 0 ] [ s 0 0 ]
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@@ -130,17 +130,16 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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// https://www.wolframalpha.com/input/?i=%7B%7B1,0,0%7D,%7B0,1,0%7D,%7Bp_x,p_y,1%7D%7D+*+%7B%7Bs,0,0%7D,%7B0,s,0%7D,%7Bw%2F2,h%2F2,1%7D%7D
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// sky background
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batch.color = MINIMAP_SKYCOL
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Toolkit.fillArea(batch, 0f, 0f, MINIMAP_WIDTH, MINIMAP_HEIGHT)
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batch.color = Color.WHITE
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MinimapComposer.pixmaps.forEachIndexed { index, pixmap ->
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renderTextures[index].dispose()
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renderTextures[index] = Texture(pixmap)
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renderTextures[MinimapComposer.pixmaps.lastIndex - index].dispose()
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renderTextures[MinimapComposer.pixmaps.lastIndex - index] = Texture(pixmap)
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val ix = index % 3; val iy = index / 3
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val ox = (ix - 1) * MINIMAP_TILE_WIDTH
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val oy = (iy - 1) * MINIMAP_TILE_HEIGHT
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val ox = (ix - 0.5f) * MINIMAP_TILE_WIDTH
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val oy = (iy - 0.5f) * MINIMAP_TILE_HEIGHT
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val tx = (minimapTranslateX - ox) * minimapZoom + 0.5f * MINIMAP_WIDTH
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val ty = (minimapTranslateY - oy) * minimapZoom + 0.5f * MINIMAP_HEIGHT
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@@ -156,7 +155,7 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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val minimapDrawY = (height - cellOffY - App.scr.tvSafeGraphicsHeight - MINIMAP_HEIGHT - 72) / 2 + cellOffY * 1f
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if (debugvals) {
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App.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapDrawX, minimapDrawY - 16f)
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App.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; $minimapTranslateX, $minimapTranslateY; x$minimapZoom", minimapDrawX, minimapDrawY - 16f)
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}
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batch.color = Color.WHITE
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@@ -11,6 +11,7 @@ import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.concurrent.sliceEvenly
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import kotlin.math.cos
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import kotlin.math.sin
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@@ -19,15 +20,17 @@ import kotlin.math.sin
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*/
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class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
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private val genSlices = maxOf(ThreadExecutor.threadCount, world.width / 8)
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private val threadExecutor = TerrarumIngame.worldgenThreadExecutor
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private val genSlices = maxOf(threadExecutor.threadCount, world.width / 8)
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private val YHEIGHT_MAGIC = 2800.0 / 3.0
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private val YHEIGHT_DIVISOR = 2.0 / 7.0
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override fun getDone() {
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ThreadExecutor.renew()
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threadExecutor.renew()
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(0 until world.width).sliceEvenly(genSlices).map { xs ->
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ThreadExecutor.submit {
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threadExecutor.submit {
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val localJoise = getGenerator(seed, params as BiomegenParams)
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for (x in xs) {
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for (y in 0 until world.height) {
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@@ -45,7 +48,7 @@ class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
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}
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}
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ThreadExecutor.join()
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threadExecutor.join()
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App.printdbg(this, "Waking up Worldgen")
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}
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@@ -8,6 +8,7 @@ import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.concurrent.ThreadExecutor
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import net.torvald.terrarum.concurrent.sliceEvenly
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import kotlin.math.cos
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import kotlin.math.sin
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@@ -16,7 +17,9 @@ import kotlin.math.sin
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*/
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class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
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private val genSlices = maxOf(ThreadExecutor.threadCount, world.width / 8)
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private val threadExecutor = TerrarumIngame.worldgenThreadExecutor
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private val genSlices = maxOf(threadExecutor.threadCount, world.width / 8)
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private val YHEIGHT_MAGIC = 2800.0 / 3.0
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private val YHEIGHT_DIVISOR = 2.0 / 7.0
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@@ -25,9 +28,9 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
|
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private val stoneSlateDitherSize = 4
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||||
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||||
override fun getDone() {
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ThreadExecutor.renew()
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threadExecutor.renew()
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(0 until world.width).sliceEvenly(genSlices).mapIndexed { i, xs ->
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ThreadExecutor.submit {
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threadExecutor.submit {
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val localJoise = getGenerator(seed, params as TerragenParams)
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for (x in xs) {
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val sampleTheta = (x.toDouble() / world.width) * TWO_PI
|
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@@ -37,7 +40,7 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
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||||
}
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||||
}
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||||
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||||
ThreadExecutor.join()
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||||
threadExecutor.join()
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||||
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||||
printdbg(this, "Waking up Worldgen")
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}
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||||
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||||
@@ -31,6 +31,8 @@ import kotlin.math.roundToInt
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||||
*/
|
||||
class NoiseGenerator : ScreenAdapter() {
|
||||
|
||||
private val threadExecutor = ThreadExecutor()
|
||||
|
||||
lateinit var batch: SpriteBatch
|
||||
lateinit var camera: OrthographicCamera
|
||||
lateinit var pixmap: Pixmap
|
||||
@@ -109,13 +111,13 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
|
||||
|
||||
// regen
|
||||
if (timerFired && ThreadExecutor.allFinished) {
|
||||
if (timerFired && threadExecutor.allFinished) {
|
||||
timerFired = false
|
||||
|
||||
totalTestsDone += 1
|
||||
}
|
||||
|
||||
if (regenerate && ThreadExecutor.allFinished) {
|
||||
if (regenerate && threadExecutor.allFinished) {
|
||||
//printdbg(this, "Reticulating splines...")
|
||||
|
||||
regenerate = false
|
||||
@@ -126,9 +128,9 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
|
||||
val seed = RNG.nextLong()
|
||||
val jobs = List(jobsCount) { makeGenFun(seed, it) }
|
||||
ThreadExecutor.renew()
|
||||
ThreadExecutor.submitAll(jobs)
|
||||
ThreadExecutor.join()
|
||||
threadExecutor.renew()
|
||||
threadExecutor.submitAll(jobs)
|
||||
threadExecutor.join()
|
||||
}
|
||||
|
||||
|
||||
@@ -195,7 +197,7 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
System.exit(0)
|
||||
}
|
||||
// time to construct a new test
|
||||
if (totalTestsDone % samplingCount == 0 && ThreadExecutor.allFinished) {
|
||||
if (totalTestsDone % samplingCount == 0 && threadExecutor.allFinished) {
|
||||
pixelsInSingleJob = (IMAGE_SIZE * IMAGE_SIZE) / testSets[totalTestsDone / samplingCount]
|
||||
|
||||
|
||||
@@ -216,7 +218,7 @@ class NoiseGenerator : ScreenAdapter() {
|
||||
}
|
||||
|
||||
// auto-press SPACE
|
||||
if (ThreadExecutor.allFinished) {
|
||||
if (threadExecutor.allFinished) {
|
||||
regenerate = true
|
||||
constructOnce = false
|
||||
}
|
||||
|
||||
@@ -38,6 +38,8 @@ const val TWO_PI = Math.PI * 2
|
||||
*/
|
||||
class WorldgenNoiseSandbox : ApplicationAdapter() {
|
||||
|
||||
private val threadExecutor = ThreadExecutor()
|
||||
|
||||
private lateinit var batch: SpriteBatch
|
||||
private lateinit var camera: OrthographicCamera
|
||||
private lateinit var font: BitmapFont
|
||||
@@ -70,7 +72,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
|
||||
testTex.blending = Pixmap.Blending.None
|
||||
tempTex = Texture(1, 1, Pixmap.Format.RGBA8888)
|
||||
|
||||
genSlices = maxOf(ThreadExecutor.threadCount, testTex.width / 8)
|
||||
genSlices = maxOf(threadExecutor.threadCount, testTex.width / 8)
|
||||
|
||||
println("Init done")
|
||||
}
|
||||
@@ -234,12 +236,12 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
|
||||
} }
|
||||
|
||||
|
||||
ThreadExecutor.renew()
|
||||
threadExecutor.renew()
|
||||
runnables.forEach {
|
||||
ThreadExecutor.submit(it)
|
||||
threadExecutor.submit(it)
|
||||
}
|
||||
|
||||
ThreadExecutor.join()
|
||||
threadExecutor.join()
|
||||
|
||||
initialGenDone = true
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user