minjaesong
|
e3ed712a42
|
F3 moved to PostProcessor; palette UI for buildingmaker
|
2019-02-03 17:01:27 +09:00 |
|
minjaesong
|
4c3fc2352c
|
#21, also making seasonal grasses easier on PSD
|
2019-02-01 18:47:02 +09:00 |
|
minjaesong
|
7d3bf0eece
|
terrain texture change by all seasons
|
2019-02-01 15:59:54 +09:00 |
|
minjaesong
|
074fe2438d
|
inventory gamemenu visual only
|
2019-01-29 23:37:38 +09:00 |
|
minjaesong
|
69e9fa4b0f
|
3 screens impl of inventory UI wip
|
2019-01-29 20:24:11 +09:00 |
|
minjaesong
|
9937c34d25
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
bdbb30bc58
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
|
minjaesong
|
bdbf6cd458
|
new TV-safe watch UI
|
2019-01-24 02:32:28 +09:00 |
|
minjaesong
|
5bf8b6cad7
|
on-the-fly sprite assembly WIP
|
2019-01-19 04:34:50 +09:00 |
|
minjaesong
|
078cdfefa4
|
See Github issue #15
|
2019-01-15 05:50:36 +09:00 |
|
minjaesong
|
7b120020e4
|
map data format adds world generator version and fluids
|
2019-01-14 23:15:01 +09:00 |
|
minjaesong
|
f4cd4f49b2
|
width fixes in UI
|
2019-01-14 02:46:23 +09:00 |
|
minjaesong
|
ff8791f48a
|
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
|
2019-01-13 21:23:01 +09:00 |
|
minjaesong
|
34d50b8d70
|
fixed wrong coords
|
2019-01-12 00:59:15 +09:00 |
|
minjaesong
|
655eccbe19
|
first successful sprite assembly
ALL kwd still not implemented
|
2019-01-07 04:13:38 +09:00 |
|
minjaesong
|
32afb2e2e5
|
updated the psd with the actual assembly
|
2019-01-06 19:28:06 +09:00 |
|
minjaesong
|
1965eabaa3
|
joints in skeleton are ordered according to drawing order, PSD also updated
|
2019-01-05 16:53:21 +09:00 |
|
minjaesong
|
f99531c9d4
|
testing how joints of sprites should look like
humanoid only
|
2019-01-05 04:53:22 +09:00 |
|
minjaesong
|
3abca8989a
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
Minjae Song
|
2335312081
|
WIP removing fluid marker block
see "work_files/todo_platforms.png"
|
2018-12-29 17:04:46 +09:00 |
|
Minjae Song
|
abfd9b68fc
|
detailed impl of fixtures WIP
|
2018-12-29 04:11:26 +09:00 |
|
Minjae Song
|
47da7d5b81
|
Added JoiseDoc
|
2018-12-24 22:49:08 +09:00 |
|
Minjae Song
|
10128a20a0
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
3098c0afd2
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
|
2018-12-19 01:53:09 +09:00 |
|
Minjae Song
|
4fa44abd3e
|
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
|
2018-12-16 02:10:04 +09:00 |
|
Minjae Song
|
191a91cb81
|
blockingthreadpool test done
not very effective
|
2018-12-15 14:43:55 +09:00 |
|
Minjae Song
|
16e4067d89
|
working very crude fluid sim
|
2018-12-14 00:52:10 +09:00 |
|
Minjae Song
|
ad8d3ba210
|
see page 9
|
2018-12-12 18:49:18 +09:00 |
|
Minjae Song
|
e441cdf5f0
|
fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
|
2018-12-12 18:39:14 +09:00 |
|
minjaesong
|
6f0a923df7
|
WIP new UI elem
|
2018-12-08 23:26:01 +09:00 |
|
minjaesong
|
8942f352a1
|
drawing of the tile breakage
|
2018-11-10 21:09:02 +09:00 |
|
minjaesong
|
3360ab0dfe
|
starting day of the game is now Spring 1st
|
2018-11-06 23:49:22 +09:00 |
|
minjaesong
|
4eee5ee2b1
|
a new watchface to support seasons instead of months
|
2018-11-06 23:40:36 +09:00 |
|
minjaesong
|
73d1a1bdc5
|
new RNG for everything; Joise update
|
2018-10-27 00:03:06 +09:00 |
|
minjaesong
|
d77b552518
|
writeworldinfo tested to be working
|
2018-10-08 18:15:05 +09:00 |
|
Minjae Song
|
5f75288dc7
|
worldinfo writer
|
2018-10-08 01:16:29 +09:00 |
|
Minjae Song
|
74d76440ee
|
new outputstream for bytearray64
|
2018-10-06 01:16:26 +09:00 |
|
minjaesong
|
e072aff897
|
testing the GDX's LZMA de/compressor
|
2018-10-06 00:49:06 +09:00 |
|
minjaesong
|
397b2a8795
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
|
minjaesong
|
292de8d56a
|
it's not zipping correctly; some fixes on readlayer
|
2018-10-05 01:11:12 +09:00 |
|
minjaesong
|
78fc6fc657
|
GameWorld: adding "worldIndex"; more save/load stuffs
|
2018-10-03 23:15:24 +09:00 |
|
minjaesong
|
d2b7c76734
|
new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
|
2018-10-03 19:20:11 +09:00 |
|
minjaesong
|
4cfd3b8c45
|
decided not to GZip the CSVs; hack it away!
|
2018-10-02 21:13:02 +09:00 |
|
minjaesong
|
e645eaade9
|
newer map data format
|
2018-10-02 21:10:02 +09:00 |
|
minjaesong
|
98539e698f
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
|
2018-10-01 23:51:04 +09:00 |
|
minjaesong
|
967eafe8a3
|
serialised RNG; font update
|
2018-09-16 03:32:12 +09:00 |
|
minjaesong
|
6d4ac92133
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
|
2018-09-14 01:14:13 +09:00 |
|
minjaesong
|
c381250665
|
UI Remote Controller reworked (now 90% less stupidity)
|
2018-08-30 17:24:53 +09:00 |
|
minjaesong
|
497a88c8de
|
font updates; PBS
|
2018-08-23 21:06:08 +09:00 |
|
minjaesong
|
eee8a18875
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|