Song Minjae
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00d1e185ac
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README update
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2017-01-09 23:21:58 +09:00 |
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Song Minjae
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a0569f79d7
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wall now uses terrain tileset
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2017-01-09 22:56:15 +09:00 |
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Song Minjae
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073031983b
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less saturated red sands
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2017-01-09 19:46:42 +09:00 |
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Song Minjae
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b63c44ab71
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AI auto jump test
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2017-01-07 00:37:46 +09:00 |
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Song Minjae
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1208b97f46
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"heavier" jump control, closing issue #10
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2017-01-06 03:59:09 +09:00 |
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Song Minjae
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fba6f1662c
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16/64 tapestry palettes, sample tapestry image (theworld)
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2017-01-06 00:02:49 +09:00 |
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Song Minjae
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1c8baa7a46
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lang update
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2017-01-06 00:00:41 +09:00 |
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Song Minjae
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fb2f96e424
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issue #9
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2017-01-04 23:04:27 +09:00 |
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Song Minjae
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1d160e54aa
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sprite updates
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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e83ff16ebf
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fuck
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2017-01-02 14:32:23 +09:00 |
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Song Minjae
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714169817b
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circular (octagon actually) propagation of light
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2017-01-02 14:08:24 +09:00 |
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Song Minjae
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b3fd949988
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ThreadPool renamed to PhreadParallel, tweaks on font
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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e3f0970a03
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Copyright update 2017
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2017-01-01 00:04:43 +09:00 |
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Song Minjae
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059abff814
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added sources for Slick
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2016-12-30 23:29:12 +09:00 |
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Song Minjae
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d24b31e15d
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getActorByID now searches for inactive actors
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2016-12-30 23:28:44 +09:00 |
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Song Minjae
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720a5c8440
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mouse buttons now configurable
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2016-12-30 23:28:06 +09:00 |
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Song Minjae
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4837962ff5
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issue #7 implemented
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2016-12-30 18:07:36 +09:00 |
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Song Minjae
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f367b35892
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separated Camera from TileDrawer (was MapCamera)
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2016-12-30 02:47:15 +09:00 |
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Song Minjae
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ef59134a3e
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improved ActorValueTracker: can now change actor currently tracking
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2016-12-30 02:22:58 +09:00 |
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Song Minjae
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061c15d241
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skybox will now scaled properly according to screen zoom
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2016-12-30 02:22:10 +09:00 |
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Song Minjae
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cb6e18c1c5
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64 colour palette test
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2016-12-29 21:35:46 +09:00 |
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Song Minjae
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919e02f914
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better character shading
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2016-12-29 21:35:28 +09:00 |
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Song Minjae
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59bf364890
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more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
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2016-12-29 21:10:42 +09:00 |
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Song Minjae
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4c3203a863
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new debugging tool ActorsList
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2016-12-29 21:09:44 +09:00 |
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Song Minjae
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eb43b016fe
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highest ID of dynamicItem reduced to 1048575
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2016-12-29 20:45:42 +09:00 |
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Song Minjae
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187dcdd0c1
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new debugging tool ActorValueTracker
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2016-12-29 20:31:05 +09:00 |
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Song Minjae
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13a4bcaaf6
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Issue #6 resolved
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2016-12-28 18:17:48 +09:00 |
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Song Minjae
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13faeb2947
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ActorAI's walk speed can be adjusted now
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2016-12-28 00:17:52 +09:00 |
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Song Minjae
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d461eedd3e
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buffed Teleport command
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2016-12-27 22:43:30 +09:00 |
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Song Minjae
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10e17c0853
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random roam around AI
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2016-12-27 22:43:15 +09:00 |
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Song Minjae
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1a89bb1b96
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Joise updated to 1.0.2
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2016-12-27 22:08:33 +09:00 |
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Song Minjae
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9fc2d1db08
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AI script is now persistent (you can keep variables)
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2016-12-27 21:56:34 +09:00 |
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Song Minjae
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c77a89d0db
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"mult" renamed to "buff" to prevent confusion with pre-calculated "mult" (character variants)
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2016-12-27 21:56:03 +09:00 |
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Song Minjae
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bb63816201
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actor AI from Lua script
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2016-12-26 23:55:54 +09:00 |
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Song Minjae
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1e1692a697
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remove hard-drawn shadow from images, they're now drawn by the software
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2016-12-26 12:50:10 +09:00 |
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Song Minjae
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46e063e6ff
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cp949 -> cp437 (wrong name)
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2016-12-26 12:36:02 +09:00 |
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Song Minjae
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6b83e25c0b
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javadoc for LWJGL
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2016-12-26 12:00:28 +09:00 |
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Song Minjae
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b99355e492
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
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2016-12-25 16:33:56 +09:00 |
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Song Minjae
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944c71d691
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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106afb4f49
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multithreading now should divide jobs evenly without any job missing out
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2016-12-23 00:38:21 +09:00 |
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Song Minjae
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272c1a6ae9
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resolving issue #5
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2016-12-22 22:20:49 +09:00 |
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Song Minjae
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110b6f9a82
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texture update
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2016-12-22 13:21:03 +09:00 |
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Song Minjae
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2f4d29d7c4
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noise texture generator: multithreded
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2016-12-22 13:19:40 +09:00 |
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Song Minjae
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8a655592d3
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messing around w/ GL blend equations, think got something working...
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2016-12-22 03:05:13 +09:00 |
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Song Minjae
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19e71fa20c
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updating TODO tags
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2016-12-22 02:20:23 +09:00 |
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Song Minjae
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c068b0c5b1
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new dirt tex
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2016-12-22 02:19:57 +09:00 |
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Song Minjae
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a6bb32870d
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noise pattern generator (loops x and y)
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2016-12-22 02:02:13 +09:00 |
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Song Minjae
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d5f66a696c
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cavegen now loops (fine-tune required)
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2016-12-21 01:06:05 +09:00 |
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Song Minjae
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d3dd879dd5
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seamlessly looped terrain generation WIP (resolving issue #4)
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2016-12-20 21:01:22 +09:00 |
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Song Minjae
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7c84566623
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modified light penetration to penetrate less
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2016-12-20 14:37:29 +09:00 |
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