Commit Graph

41 Commits

Author SHA1 Message Date
minjaesong
045165e388 locale update 2023-09-29 01:55:26 +09:00
minjaesong
e6056a79af new block: plastics 2023-09-11 23:55:20 +09:00
minjaesong
fab4179068 fixing issue #47 using new tag on blocks.csv 2023-08-14 18:16:05 +09:00
minjaesong
22191bd377 daylight model edited to match the skybox 2023-07-11 01:55:15 +09:00
minjaesong
bec47e81e2 now dropped items can produce light (e.g. dropped torch) 2022-09-11 17:10:01 +09:00
minjaesong
6495e741e6 tile's platform-ness is now determined by their tag 2022-07-20 18:21:16 +09:00
minjaesong
8b8fc0e93c actorblock only renders when F3 is on 2022-07-19 22:14:40 +09:00
minjaesong
06ef46d369 some changes regarding actorblocks 2022-07-19 18:32:21 +09:00
minjaesong
ab73511042 lol i don't need quotation marks on csv 2022-03-23 10:22:14 +09:00
minjaesong
000f825849 a new key for blocks.csv; csveditor updates 2022-03-22 11:11:44 +09:00
minjaesong
b5aacd976c tags on ingame blocks 2022-03-11 15:05:06 +09:00
minjaesong
9659ef3a5f faux global illumination impl 2022-02-21 11:01:27 +09:00
minjaesong
ebc762e90a workign on the modloader in progress 2021-12-03 16:39:46 +09:00
minjaesong
59aa595a0e tiling placeholder actorblock (for future use) 2021-10-05 20:21:15 +09:00
minjaesong
740eab3e84 fix: fixtures not placing actorblocks 2021-08-11 18:01:34 +09:00
minjaesong
995d02d966 signal emitter is now a fixture 2021-08-08 21:38:38 +09:00
minjaesong
ecce123299 spawning of dropped item 2021-08-06 21:43:50 +09:00
minjaesong
7b029126f3 new lantern graphic and things 2021-08-04 15:02:48 +09:00
minjaesong
7900309f30 slate layer; new stone 'marble' 2021-02-28 16:33:12 +09:00
minjaesong
463e59087c something's not right with tile numbering 2021-02-20 15:10:47 +09:00
minjaesong
73acaea025 65536 Blocks!!! 2021-02-09 17:53:33 +09:00
minjaesong
5f4305283d inventorydynamiclist to have more options; fixed wrong shade values for trees; commonresourcepool to check dupes 2019-08-05 04:58:33 +09:00
minjaesong
864b6cd5a0 tree impl test; falling blocks won't destroy transparent blocks 2019-07-31 01:38:27 +09:00
minjaesong
01e475814b blocks csv fixed wrong opacity value 2019-07-06 20:44:15 +09:00
minjaesong
a45b68b8d5 fallable blocks actually falls 2019-06-25 23:30:22 +09:00
minjaesong
23b103892e blockprop: fall is now grav 2019-06-11 20:55:28 +09:00
minjaesong
fd9d36c7ac new block: scaffolding (does not fall yet) 2019-06-10 01:40:10 +09:00
minjaesong
84a35abb37 no secondary click; tiki torch kinda spawns? 2019-05-26 22:55:50 +09:00
minjaesong
1bf9228e75 reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
2019-03-10 23:38:11 +09:00
minjaesong
deb82d54b0 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
b5ad28f22a fluid masks tga 2019-03-02 20:20:00 +09:00
minjaesong
1ffa71215a amount of fluid affects the light absorption 2019-01-27 16:58:29 +09:00
minjaesong
02f9a5e127 light calc takes fluid into account 2019-01-27 00:30:56 +09:00
minjaesong
a64da6454b See Github issue #15 2019-01-15 05:50:36 +09:00
Minjae Song
aab258b0c8 csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
5ef871f920 CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00
Minjae Song
546ddfdb19 csv editor wip 2019-01-01 21:00:33 +09:00
Minjae Song
a0b773aef2 WIP platforms, at least "should I collide with this?" is one single function 2018-12-30 19:50:22 +09:00
Minjae Song
3765678735 removed FLUID prop from the blocks 2018-12-29 21:04:27 +09:00
Minjae Song
8e6fcf0b8a bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
minjaesong
3184e33461 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00