Commit Graph

74 Commits

Author SHA1 Message Date
minjaesong
08aa0e8f34 always sorting arraylist; more wire stuffs 2019-03-12 22:27:26 +09:00
minjaesong
d895da9e96 removing lwjgl patch 2019-03-10 00:31:16 +09:00
minjaesong
a76603905b WriteWorldInfo: actually working thumbnail export 2019-02-25 02:07:39 +09:00
minjaesong
efafb3c2b9 disabling clamp() on Gdx.color makes it 1+ms faster? 2019-02-04 17:49:43 +09:00
minjaesong
ea1fd31c24 initial screen size is read from the config 2019-01-22 20:56:16 +09:00
minjaesong
07373e13d2 smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader 2019-01-22 13:16:21 +09:00
minjaesong
a59a1d5c2f test impl kalman delta on gdx 2019-01-22 06:30:11 +09:00
minjaesong
a297fc3dfe taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
5fefb38383 sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
2019-01-07 17:11:43 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
13ff4ddebb some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
Song Minjae
c48308efe1 font upd
Former-commit-id: bf42a690c7cd199d4f2ec00855213b83aecb144b
Former-commit-id: b992aac69b93c5d1632e96c4985cf61a6419b6a8
2017-02-20 01:43:26 +09:00
Song Minjae
d7576ce844 New RNG for the game and Joise
Former-commit-id: 4a5b7f7ef6546d04be106d881e7d3f9dd6dc1b57
Former-commit-id: 90c15fa64cde39e33206ff7be645db9bceda1161
2017-02-20 01:41:01 +09:00
Song Minjae
1b83e7deb7 tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
2017-01-23 19:06:12 +09:00
Song Minjae
0f8f64cddf wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
2017-01-09 22:56:15 +09:00
Song Minjae
f06c6f7502 Joise updated to 1.0.2
Former-commit-id: 8fdfe95a5a2be895b55785b1cfc57ae16e10100a
Former-commit-id: 52248306c1b226bca423415d76b0f929e285103e
2016-12-27 22:08:33 +09:00
Song Minjae
d8b70887a9 new item type, "Dynamic Item"; working text terminal
Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e
Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
2016-09-10 16:45:04 +09:00
Song Minjae
ac9f5b5138 com.torvald → net.torvald
Former-commit-id: 375604da8a20a6ba7cd0a8d05a44add02b2d04f4
Former-commit-id: 287287c5920b07618174d7a7573f049d350ded66
2016-04-12 12:29:02 +09:00
Song Minjae
2a34efb489 renamed *Factory to *Builder
Former-commit-id: 780f44b223dcd950433202297cde68e1160066ab
Former-commit-id: 23a9b3ef5573ff7469e27e6b2af3759d542549f3
2016-04-12 12:18:16 +09:00
Song Minjae
cee702da32 Lightmap: HDR (0 - 4.0) implementation
Former-commit-id: 1f18bcecf936b68e11e482a65a3bb247d2fb6d94
Former-commit-id: 961a3236c03e353372e8aa107d56540622e9d303
2016-04-11 01:06:09 +09:00
Song Minjae
a1e12e59d7 Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
Former-commit-id: 866789452965a62871e87713fa6c450e16f99895
Former-commit-id: b7a9b20d2a648ca0f10d4cf2f0ffdf449c38c1ae
2016-04-10 15:38:58 +09:00
Song Minjae
7ab937d5fc establishing the concept of creature defence AV, some function name changing
Former-commit-id: 309f15be553b2bb0d391f89dab457748b6e3f063
Former-commit-id: 537edfa27245453cd2c37feed8d21861286425e5
2016-04-07 22:51:56 +09:00
Song Minjae
062abfff36 tweak in Kana font, fonts can now produce colours
Former-commit-id: 4f83fbe93e86ffae090986b58802a2fe0c1fd83e
Former-commit-id: 9b0ae019b5dae16236c25597ca31e6aa3b6fb78c
2016-04-07 00:24:27 +09:00
Song Minjae
bad4afe247 new noisegen for ores/gems, need some test, error-proof ActorValue addressing, more comments for ActorWithBody.kt
Former-commit-id: a3441e31f11fa89283babee4c9749680495af923
Former-commit-id: 4092ed362f4f8c28685f82a70ee49e0bee0f0a13
2016-04-04 23:55:00 +09:00
Song Minjae
1573851130 cavegen renewed (WIP)
Former-commit-id: c29114d50d7d86ef903aa2215b5603a01547999a
Former-commit-id: 1099816bc5fd8998cbd538a855c9986bc6b1b983
2016-04-01 14:38:45 +09:00
Song Minjae
aa914377fe Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.
Former-commit-id: 0a5fa31bab45d093771ca109adbeb9c07fb8e90e
Former-commit-id: d8a2b5b77a36b6c742cf220b2d325895111c8f3a
2016-03-29 13:15:03 +09:00
Song Minjae
2a26c12821 Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7
Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
2016-03-26 00:16:51 +09:00
Song Minjae
f1686e4cdd more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
Former-commit-id: b284424580831956f8383b97ccfc1bdd1e03feeb
Former-commit-id: ec788cf7ef74f91fb54b905817febd22b6da6d54
2016-03-24 23:41:56 +09:00
Song Minjae
e57d7b9224 renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
Former-commit-id: 1ae49640ac07e8102dd535ef49baa646cb59a947
Former-commit-id: febee94f8e5405733c7361853ba018131316a745
2016-03-23 20:37:42 +09:00
Song Minjae
511bbfdc8f more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
2016-03-22 15:45:31 +09:00
Song Minjae
9335046057 update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
Former-commit-id: 0c344b7472e4935c1c55f35a718623cdbe1ec993
Former-commit-id: 63e163245cab2037de3efbfc72c3d307402c2b46
2016-03-18 01:17:24 +09:00
Song Minjae
73a8e51c31 moar kotlin
Former-commit-id: b529f2c7fb04433c3bc5f04f451fec384da1dc75
Former-commit-id: 23ea19279fbf275d69e08ea09ea9f734d50f5722
2016-03-15 13:24:21 +09:00
Song Minjae
3f49a8aebe Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
2016-03-14 22:43:28 +09:00
Song Minjae
46a553d258 new doc SAVE_FORMAT, new unihan font WenQuanYi
Former-commit-id: 654fe713ae8165ed37fc85535e9536b01a5fe611
Former-commit-id: 34468f4d34b3dfd4be01c48c7fab34fe04678a6b
2016-03-12 01:38:56 +09:00
Song Minjae
95092ea56c more draft on Actor inventory (save <RefID/ItemID, amount>), successfully implemented 9-set hangul johab font, Hashtable -> HashMap
Former-commit-id: 4f51d33a166ca10ee49c471104ebe97aeee33fe7
Former-commit-id: 0066f44d522f3c9d96ad57b92d17a05dc920bffb
2016-03-11 13:26:42 +09:00
Song Minjae
d76fd97e5a better defined Hangul Johab font, correction on FloatingIslands to utilise new 4096 tiles, multiple type beach (white, black, green), ACHTUNG! ActorWithBody has temporal debugger! (sout), former HSV is now HSVUtil, new HSV for HSV dimension, HSVUtil.toRGB and HSVUtil.fromRGB, more jakanaJP and isIC in polyglot.csv
Former-commit-id: e8cd234d1140d623ba7ab551d3429fc4a453b5c1
Former-commit-id: e11bc93da0d37e385e375fbb0086cf7dbb3a5454
2016-03-10 23:42:53 +09:00
Song Minjae
8b558902e7 more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
Former-commit-id: fc45b4c8992d7bdaf8612ec9b1048eeafe862573
Former-commit-id: 5514775225b569ba2423d97a253b28def9680bc3
2016-03-10 00:34:51 +09:00
Song Minjae
4b1c60cfb8 new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
Former-commit-id: 22b5134093b18d7475ca91ca6df16f40b17e748e
Former-commit-id: 7788e32fb535ba5aec444f6355a46ff7c009e6de
2016-03-08 18:10:06 +09:00
Song Minjae
37518a9f23 made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
2016-03-07 23:51:45 +09:00
Song Minjae
24ec0a08a8 successfully implemented fluidal movement resistance, batch command processing
Former-commit-id: 64282c01aac622cce25cf7c9a79f53059d8f6547
Former-commit-id: d96a602887400c91bfee7660c29f12118858e6f3
2016-03-07 13:44:48 +09:00
Song Minjae
fd058e9004 buoyancy partially implemented (jump gets higher in water), fluidal movement resistance was failed to implement
Former-commit-id: 9a5275809b11c8597cdcc59bc8845f80eeb6bb56
Former-commit-id: 4946a70b3a0bab66fd6817859bf03517d3a1152e
2016-03-07 01:14:50 +09:00
Song Minjae
217db0a4ea nearbyTilesInfo issue has been solved
Former-commit-id: fea5f44cb768a565e3275eb711996758fec5d5d9
Former-commit-id: d24dbd5e87bcd70abf583bcf637d83dfef724e79
2016-03-06 22:05:05 +09:00
Song Minjae
4462fc89a6 Support for tile damage, increasing available tiles to 4096, has issue on MapCamera where 'nearbyTilesInfo' does not work properly
Former-commit-id: 84b4c7d70604743c3981078c5f53e615be714b0b
Former-commit-id: d8e79628cae968e7636a19e5e36be23a4bf8edd2
2016-03-06 14:46:29 +09:00
Song Minjae
b53af23577 "sunlight leakage" fix was proven to be bogus, need proper fix, new JsonWriter and RasterWriter, auto toggle vsync, Doc: new attack momentum calc
Former-commit-id: b94cf67de8be29525c1760abb15e64a8f233028d
Former-commit-id: aef20331d16857d78066564f0c2e4c2cacbe4128
2016-03-05 14:13:53 +09:00
Song Minjae
dc788aa515 fix: "sunlight leakage" when GlobalLightLevel was changed, premature lightmap rendering on leftmost side of screen where no pre-calculated light value was given
Former-commit-id: bf628e9bde44858f641998e65bf5fef847060791
Former-commit-id: b32fec30a112a7b5868e51ba1394454d5740c5d9
2016-03-03 16:57:43 +09:00
Song Minjae
5f6206541e New tileprop: opaque — whether the wall is completely hidden by the tile
Former-commit-id: f1680dd3fbe289ded64bea8c717996216113bca2
Former-commit-id: 98856da3d4b83ed9332cf50790967cdefbf8e622
2016-03-02 23:46:22 +09:00
Song Minjae
8e55f84daa Collision detector seems like fixed, it still may cause problems (e.g. sudden teleportation), camera position now clamps at tile index [1, width - 1]; "rim" is now not shown
Former-commit-id: 6a285ed713728601cf16435b258522ecc10448a8
Former-commit-id: 4e562028ab08e170461ec0938a1846bc66dbaeb2
2016-03-02 20:30:26 +09:00
Song Minjae
b759f0e5e1 Collision detector fixing on going, hangul combining (johab) font
Former-commit-id: d225fb399ea7ca6c80da1fa35db3c13a1505f1cc
Former-commit-id: e218312c567bb7b2ea30961076e8bd24a8f2c131
2016-03-02 14:30:44 +09:00