Commit Graph

1275 Commits

Author SHA1 Message Date
minjaesong
170a73bbd8 ui itemlist scrolls with wheel 2019-01-16 01:37:44 +09:00
minjaesong
e844d12aa5 lol 2019-01-16 01:23:23 +09:00
minjaesong
a297fc3dfe taking screenshot 2019-01-15 16:10:40 +09:00
minjaesong
797b81d64b fixing a new GDX version colouring bug 2019-01-15 06:05:43 +09:00
minjaesong
a64da6454b See Github issue #15 2019-01-15 05:50:36 +09:00
minjaesong
7cd2b55b97 adding test code to export fboRGB 2019-01-15 03:02:40 +09:00
minjaesong
8c4793bea5 a setup to mitigate directional artefacts in light 2019-01-15 01:18:54 +09:00
minjaesong
a7ec3e77b1 map data format adds world generator version and fluids 2019-01-14 23:15:01 +09:00
minjaesong
edda3b9ff9 width fixes in UI 2019-01-14 02:46:23 +09:00
minjaesong
eb404b7723 trying to work on issue #15 and I'm stumped 2019-01-13 23:51:04 +09:00
minjaesong
e926b0175f Gzipping PSDs; every art must be alpha premultiplied; added converter batch 2019-01-13 21:23:01 +09:00
minjaesong
4cec6fac69 copyright update 2019-01-13 04:42:40 +09:00
minjaesong
865ac11051 grey box issue fixed (github issue #13) 2019-01-13 04:06:53 +09:00
minjaesong
0be6678c34 UI: quickslot register; IngameController: quickslot selection using wheel
This closes github issue #14
2019-01-13 03:02:57 +09:00
minjaesong
d9c7d3c681 quickslot selections are controlled by the ingame rather than the 'bar UI' 2019-01-13 02:17:49 +09:00
minjaesong
822b9bf4fd fixed various quirks and removed dirty hacks on quickslot bar/pie 2019-01-12 22:56:48 +09:00
minjaesong
7900628d9e fixed wrong coords 2019-01-12 00:59:15 +09:00
minjaesong
2f335e5c5f lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
2019-01-11 04:44:52 +09:00
minjaesong
90cbf85047 TerrarumSansBitmap update 2019-01-11 03:07:10 +09:00
minjaesong
f6ebb14861 tooltip positioning should work again 2019-01-11 03:06:45 +09:00
minjaesong
ba9236d11e csv sort by ID (hacky?) 2019-01-09 15:15:26 +09:00
minjaesong
808797760d circular array is fixed and tested 2019-01-09 05:43:56 +09:00
minjaesong
adf45b1f68 prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
2019-01-07 17:34:47 +09:00
minjaesong
5fefb38383 sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
2019-01-07 17:11:43 +09:00
minjaesong
df2973b713 gradle tasks for two new apps 2019-01-07 14:19:15 +09:00
minjaesong
6e5d2cf7ed sprite assembler can produce intended output 2019-01-07 05:01:28 +09:00
minjaesong
25fc4ecc0b ALL kwd in transform implemented 2019-01-07 04:24:13 +09:00
minjaesong
45f07c88b2 first successful sprite assembly
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
77d91ab8a5 screw AWT, we'll use GDX for sprite preview 2019-01-07 00:35:20 +09:00
minjaesong
d366959f9a TODO added: when the transform joint is "ALL" 2019-01-06 22:45:51 +09:00
minjaesong
d6075b4334 adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
2019-01-06 22:43:50 +09:00
minjaesong
7978d8b8e0 updated the psd with the actual assembly 2019-01-06 19:28:06 +09:00
minjaesong
843fcb4c27 animation metadata now contains discovered frame count
...in hacky way
2019-01-06 15:13:17 +09:00
minjaesong
5d75d46780 ADProperties now properly stores parsed mumbojumbo 2019-01-06 04:19:21 +09:00
minjaesong
0fd0ba6b53 fixed a bug properties view won't show scroll bars 2019-01-06 03:25:40 +09:00
minjaesong
55a43d818b adproperties now hold filename-related info 2019-01-06 02:57:49 +09:00
minjaesong
962948c9f8 sprite assembler app can read and disp ADL
garbage code not properly handled
2019-01-06 02:06:51 +09:00
minjaesong
9b0ea53c2d sprite assembler test assets 2019-01-06 00:30:43 +09:00
minjaesong
73af014ea4 joints in skeleton are ordered according to drawing order, PSD also updated 2019-01-05 16:53:21 +09:00
minjaesong
d0fef35eb7 TIL you can go multiline on Java .properties 2019-01-05 16:33:40 +09:00
minjaesong
e9a8c75fa1 skeleton datasets from sprite_joints.psd 2019-01-05 16:23:19 +09:00
minjaesong
4b725a56d7 testing how joints of sprites should look like
humanoid only
2019-01-05 04:53:22 +09:00
minjaesong
576e2160ad parsing ADL
a road to auto-gen'd spriteanimation spritesheet
2019-01-05 02:19:56 +09:00
minjaesong
73da060d5c forgot to update tga file 2019-01-04 21:19:11 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
minjaesong
a8cb95ed74 write to the actual file 2019-01-03 13:02:54 +09:00
Minjae Song
fcc0403c93 new csv and it asks number of lines to init 2019-01-02 22:41:20 +09:00
Minjae Song
aab258b0c8 csv reader can read file, stringify (not real save) and read the save itself wrote 2019-01-02 22:25:44 +09:00
Minjae Song
686e521a7a csv editor read file with imperfections 2019-01-02 22:03:52 +09:00
Minjae Song
5ef871f920 CSV editor: test export of spreadsheet
Seems working?
2019-01-02 10:55:32 +09:00