minjaesong
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197afc21ce
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decided not to GZip the CSVs; hack it away!
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2018-10-02 21:13:02 +09:00 |
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minjaesong
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62edf9c3ae
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newer map data format
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2018-10-02 21:10:02 +09:00 |
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minjaesong
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c452017c84
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the event works; ingame works; but starts as "bugged noclip"
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2018-10-02 00:12:04 +09:00 |
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minjaesong
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5367b97943
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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1b94d2ea14
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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d16e916502
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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7069528714
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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79f3e8e28d
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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0658d95b12
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more remoCon thingies
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2018-08-30 21:30:39 +09:00 |
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minjaesong
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ad26b0f80c
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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c953d84af9
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font updates; PBS
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2018-08-23 21:06:08 +09:00 |
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minjaesong
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809f1ad26f
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partially working sky model
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2018-08-05 21:57:39 +09:00 |
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minjaesong
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932222a9c6
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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2d68fcd7c9
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ENVIRON guide update straight from my observation
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2018-07-21 19:58:56 +09:00 |
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minjaesong
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78e329d1c8
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reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
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2018-07-03 22:45:00 +09:00 |
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minjaesong
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ab49846611
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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1476ea737e
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making debugwindow to appear again
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2018-07-03 14:33:20 +09:00 |
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minjaesong
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305e992da6
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intro screen flipped correctly, build passes
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2018-07-03 14:28:30 +09:00 |
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minjaesong
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7a05931da8
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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c1f829291a
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title screen using IngameRenderer
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2018-07-01 01:38:07 +09:00 |
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minjaesong
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069eca7d9c
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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872124429d
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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1ca3fff17e
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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d7c8b7f8f7
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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baf2a47d75
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scrollable inventory with up/down UI button
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2018-05-09 19:41:04 +09:00 |
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minjaesong
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33c326febe
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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da796194d6
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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85dac4a109
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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2701934f89
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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c8debd351f
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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24a6aa5a9a
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196 dithering instead of 625
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2017-12-10 14:33:12 +09:00 |
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minjaesong
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f3075dfc18
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cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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minjaesong
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6901b17bb6
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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d9258bcb84
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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b5e908d271
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inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
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60d1a5cea2
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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a22d2dbb92
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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b892d2e70c
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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cec6d9c3c2
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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0266f518fc
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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f72f18a821
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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c2ac328cab
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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07d609ca72
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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af027e616d
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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04161525eb
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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0023b4a4a8
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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a5d0d5e525
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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5b8bee6777
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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76260cbc18
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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a7849d2635
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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