Commit Graph

1652 Commits

Author SHA1 Message Date
minjaesong
1aadde9e9f fix: inventory panels and their indices are mutually inversed 2020-09-14 14:04:46 +09:00
minjaesong
f9883f2516 q&d hack for ui opacity control using a shader 2020-09-12 11:24:32 +09:00
minjaesong
9b079d0467 index is reversed, transparency not working 2020-09-09 16:58:35 +09:00
minjaesong
534309439c UI is now rendered in correct pos 2020-09-09 16:05:56 +09:00
minjaesong
560a38569e UI visible and render is offsetted but update is ok 2020-09-09 15:38:21 +09:00
minjaesong
7a58cf9edb inventory ui transition wip 2020-08-30 16:09:42 +09:00
minjaesong
dd1989320d less fancy inventory transition WIP 2020-08-22 18:23:17 +09:00
minjaesong
ba424accf2 lfs: tracking .kra files 2020-08-22 16:47:20 +09:00
minjaesong
0ce9e412a8 adding title menu element for mod options 2020-08-22 16:44:37 +09:00
minjaesong
1e0161e005 collision code for staircasing 2020-08-04 12:23:46 +09:00
minjaesong
f8d8fccef7 replacing all nonstaircasing collistion function usage into staircasing one 2020-07-24 14:41:54 +09:00
minjaesong
8623e4d60e added a todo message 2020-07-22 22:40:12 +09:00
minjaesong
f88a8976d2 phys: wip staircasing modification is still compatible with old code 2020-07-20 21:24:22 +09:00
minjaesong
173bdb3abf phys: making colliding side indices more sensible 2020-07-17 22:50:24 +09:00
minjaesong
c0db310a66 phys arguments are now single PhysProperties object 2020-07-15 21:58:44 +09:00
minjaesong
d89e0d30da new tonemapping lut using some random fibseq 2020-07-12 10:29:39 +09:00
minjaesong
671882014e new properties in apploader: aspectRatio 2020-06-21 13:56:50 +09:00
minjaesong
5b05a84684 biome in worldgen 2020-06-12 15:21:55 +09:00
minjaesong
38d5b17eeb default screen size to be exact 3:2 again (and obs-linux compatible) 2020-05-13 22:33:32 +09:00
minjaesong
043b3bee13 terragen: making sky-to-ground ratio to be constant 2020-05-03 10:43:31 +09:00
minjaesong
1ea7b9f1f6 more hangul improvements 2020-05-01 17:13:46 +09:00
minjaesong
961e375234 implementing working multithreading Terragen to the game 2020-04-29 11:26:59 +09:00
minjaesong
226c8342cb more testing on skydome / font change 2020-04-29 08:48:06 +09:00
minjaesong
826a13ff57 both idea works 2020-04-29 08:47:27 +09:00
minjaesong
1e7706662b more testing on resolving noisy artefact in worldgen 2020-04-29 08:15:40 +09:00
minjaesong
4f146dfc94 using Coroutines instead of Threadpool but the artefact is still there :( 2020-04-27 03:36:34 +09:00
minjaesong
afecee7fb4 reverting Unsafe usage of worldgennoisesandbox 2020-04-27 03:05:19 +09:00
minjaesong
261b545974 major hangul font update 2020-04-23 01:04:58 +09:00
minjaesong
6573dfa091 Hosek skylight model translated from C to Kotlin 2020-04-20 04:47:40 +09:00
minjaesong
8b3911fef0 adding the missing pdf file 2020-04-19 01:21:03 +09:00
minjaesong
d1aedb9a3d updating LibGDX to 1.9.10 2020-04-19 01:06:25 +09:00
minjaesong
c497648250 minor improvement on rotund r 2020-04-14 07:25:47 +09:00
minjaesong
d50faf9201 font support for LatinExt-D 2020-04-14 06:31:05 +09:00
minjaesong
a61ff82ddd comment 2020-04-13 05:03:53 +09:00
minjaesong
0200fa8803 simplified the tiling shader a bit 2020-04-13 02:13:24 +09:00
minjaesong
07b9e76090 Reducing hierarchy by merging ActorWithBody with ActorWBMovable 2020-03-20 19:30:17 +09:00
minjaesong
5cafe16f20 closing issue #34, it was just hitbox not properly being updated 2020-03-10 23:34:36 +09:00
minjaesong
7345a1015f fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 2020-03-10 06:52:40 +09:00
minjaesong
48b431f4b7 Fixing bad quickslot behaviour where it would unequip things when the selection changed 2020-03-09 04:01:03 +09:00
minjaesong
8894be303a some code pruning 2020-03-07 03:39:26 +09:00
minjaesong
0b57a995a5 Tentatively fixed the issue #35
if it's truly been fixed, the culprit was the mixed use of lx/ly and worldx/worldy
2020-03-07 02:39:01 +09:00
minjaesong
4c77ccb548 Pre-calculation. Plagued with segfaults. Feel free to roll back. 2020-03-06 21:52:06 +09:00
minjaesong
1ab12ffa24 more functions 2020-03-06 21:51:06 +09:00
minjaesong
e77c52a86f commenting out the assert code that is called ~50 000 times per frame 2020-03-06 01:54:18 +09:00
minjaesong
6d420691cb fixing bug where blocks cant be placed if mouse is over quickslot and watch 2020-03-06 01:30:33 +09:00
minjaesong
418353c652 stupid idea that didnt work 2020-03-04 10:32:05 +09:00
minjaesong
82bb7ddd0d see issue #31 2020-03-01 01:03:25 +09:00
minjaesong
6662d7f96c fixing unlit torch bug 2020-02-29 20:28:55 +09:00
minjaesong
1a6817aa49 gitignore: linux temp files 2020-02-28 17:47:14 +09:00
minjaesong
bac2190104 back to octagonal lightspreading and one more failed test 2020-02-28 05:39:46 +09:00