Commit Graph

21 Commits

Author SHA1 Message Date
minjaesong
226c8342cb more testing on skydome / font change 2020-04-29 08:48:06 +09:00
minjaesong
261b545974 major hangul font update 2020-04-23 01:04:58 +09:00
minjaesong
d1aedb9a3d updating LibGDX to 1.9.10 2020-04-19 01:06:25 +09:00
minjaesong
d50faf9201 font support for LatinExt-D 2020-04-14 06:31:05 +09:00
minjaesong
3106657f44 font: new redesigned hangul 2019-05-14 13:16:10 +09:00
minjaesong
2b2e0e3327 font: hangul redraw wip 2019-05-12 17:09:46 +09:00
minjaesong
833d8814a7 game item to load its own image if needed; common resource pool to assist that 2019-03-10 17:46:48 +09:00
minjaesong
833f1a83e6 Font fixed, clearing issue #19 #23 2019-02-07 17:31:55 +09:00
minjaesong
90cbf85047 TerrarumSansBitmap update 2019-01-11 03:07:10 +09:00
minjaesong
9b087f0ae5 fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
2018-11-06 04:02:33 +09:00
minjaesong
f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
6a1146f67b player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
ef8285dd97 serialised RNG; font update 2018-09-16 03:32:12 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
e565a9f173 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
dee7e5b522 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
75cd080023 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
fb899dae2d load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
a91cbb8924 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00