minjaesong
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aef601e9b8
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some classes in sprite assembler is now internal
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2019-01-22 03:51:18 +09:00 |
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minjaesong
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5bf8b6cad7
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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2c59d60a15
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spriteassembler: oob bodyparts will clip, as they should be
...to hide unwanted bodyparts in the skeleton
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2019-01-18 18:59:05 +09:00 |
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minjaesong
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6a343ae382
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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81f9c92e48
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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525273e37f
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TerrarumSansBitmap update
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2019-01-11 03:07:10 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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9133f05b5e
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sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
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2019-01-07 17:11:43 +09:00 |
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minjaesong
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adf60e357e
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sprite assembler can produce intended output
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2019-01-07 05:01:28 +09:00 |
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minjaesong
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f81db26e60
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ALL kwd in transform implemented
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2019-01-07 04:24:13 +09:00 |
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minjaesong
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655eccbe19
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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5b31b4768f
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screw AWT, we'll use GDX for sprite preview
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2019-01-07 00:35:20 +09:00 |
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minjaesong
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425cb82133
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TODO added: when the transform joint is "ALL"
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2019-01-06 22:45:51 +09:00 |
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minjaesong
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344e4ebdab
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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
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minjaesong
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32afb2e2e5
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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3100a093fd
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animation metadata now contains discovered frame count
...in hacky way
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2019-01-06 15:13:17 +09:00 |
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minjaesong
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fb06200d26
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ADProperties now properly stores parsed mumbojumbo
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2019-01-06 04:19:21 +09:00 |
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minjaesong
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1696cc8601
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fixed a bug properties view won't show scroll bars
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2019-01-06 03:25:40 +09:00 |
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minjaesong
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4072b9fb09
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adproperties now hold filename-related info
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2019-01-06 02:57:49 +09:00 |
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minjaesong
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36160a6579
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sprite assembler app can read and disp ADL
garbage code not properly handled
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2019-01-06 02:06:51 +09:00 |
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minjaesong
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4986d570a0
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sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
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minjaesong
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258364f37e
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skeleton datasets from sprite_joints.psd
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2019-01-05 16:23:19 +09:00 |
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minjaesong
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f99531c9d4
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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74cfc05fba
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parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
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