minjaesong
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2d5761d66c
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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e54822a7e4
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control scheme update
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2017-07-05 12:49:26 +09:00 |
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minjaesong
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60a3c6518f
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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3af196004e
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf2932a519
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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75d449cc10
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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14a745b18d
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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db2fd0c8e4
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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9027f85d1d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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6057bd9c22
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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7e417ed8c7
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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04db52ca3a
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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65ef9c2787
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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a91cbb8924
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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cc6a2d6898
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proper sprite flip draw
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2017-07-02 00:45:57 +09:00 |
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minjaesong
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cbcd32e132
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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f2a2966d6c
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ore veins
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2017-06-30 02:06:53 +09:00 |
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minjaesong
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b97f5162a5
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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f0e73cda1d
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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4472722c5d
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a commit before heading to the airport
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2017-06-23 02:18:03 +09:00 |
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minjaesong
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ab846ad805
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More game-related documentations
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2017-06-22 19:00:15 +09:00 |
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minjaesong
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187277d6a8
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Just got enought to render without error (no display tho)
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2017-06-22 18:59:53 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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1ecbc57f83
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gdx font: thai works good enough; RIP performance tho
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2017-06-16 22:06:08 +09:00 |
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minjaesong
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41791af764
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gdx font: can customise font spritesheet location
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2017-06-16 19:29:40 +09:00 |
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minjaesong
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c664755ad8
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gdx font working good
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2017-06-16 19:27:14 +09:00 |
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minjaesong
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984881421c
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gdx font: working locale switch
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2017-06-16 19:12:57 +09:00 |
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minjaesong
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e07e321ee3
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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6e403f97f8
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re-arranged all the docs in more convenient fashion
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2017-06-16 15:10:55 +09:00 |
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minjaesong
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87242da9cc
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Terrarum Sans Bitmap imple on GDX -- wip
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2017-06-16 15:09:19 +09:00 |
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minjaesong
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12c6f6fd04
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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8a3c4fd65e
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LibGDX stuffs for issue #23
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2017-06-11 18:00:48 +09:00 |
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minjaesong
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67ca216243
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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7bd7a6532d
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this fixes *some* case of abnormal displacement
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2017-06-03 00:37:47 +09:00 |
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minjaesong
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c5765fc08a
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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7f909e3796
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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b4042f0060
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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da2452c84e
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still sketchy, but at least I can only care about corner cases, as it's not generalised
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2017-06-01 16:58:25 +09:00 |
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minjaesong
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f0a6c36f8a
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fixed a problem in prev commit msg somehow
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2017-06-01 15:25:40 +09:00 |
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minjaesong
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fdb9d38e03
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this new method should work (except can't escape after right/bottom collision)
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2017-06-01 14:52:32 +09:00 |
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minjaesong
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799a77c929
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some realisation after a bad idea (bad idea part is hidden/omitted/overridden in this commit)
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2017-06-01 03:25:08 +09:00 |
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minjaesong
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41050337f4
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I really have no idea if i'm doing it right or wrong
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2017-05-30 01:10:10 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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06cbac1cc5
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phys for player works good (but not perfect); phys for objs are still fucked up
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2017-05-27 20:04:41 +09:00 |
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minjaesong
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50b597de5f
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why it's not super-fied?
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2017-05-27 15:54:01 +09:00 |
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minjaesong
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b96daa7d3d
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physics sorta works well with player, but not balls
- bounce for downward works, bounce for left/right wall hit does not
- headbutt is still undefined behaviour for all phys objs
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2017-05-27 15:48:35 +09:00 |
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minjaesong
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80777fcccb
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now works for both LR but actor sticks to left cliff but not right
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2017-05-25 22:30:36 +09:00 |
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minjaesong
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a601d4c57b
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removing 99999 for endX finally works
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2017-05-25 22:02:36 +09:00 |
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minjaesong
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f7eaa4c4f0
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with some hacks, I was able to make LR walk colliding work, but not the headbutt
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2017-05-25 20:37:52 +09:00 |
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