minjaesong
|
31954f3ca7
|
physics almost works, except for bunch of TODOs and FIXMEs
|
2017-05-10 03:41:46 +09:00 |
|
minjaesong
|
4262b02faf
|
fixed dividng by zero (Line 756)
|
2017-05-09 23:38:09 +09:00 |
|
minjaesong
|
46fe5fb1e2
|
That's it for the today, thanks for coding and have a nice day
|
2017-05-09 02:52:15 +09:00 |
|
minjaesong
|
23cc28d3bd
|
Features that are reckoned are working (which means the full features are WIP)
|
2017-05-09 02:40:22 +09:00 |
|
minjaesong
|
9732c6d66f
|
y-down blocking work (can jump down to hit the ground but not the ceiling)
|
2017-05-09 00:46:38 +09:00 |
|
minjaesong
|
566c76c1a2
|
removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
|
2017-05-08 21:19:28 +09:00 |
|
minjaesong
|
81220fa542
|
ground slide (balls) works; walking works; still no wall...
|
2017-05-08 02:55:12 +09:00 |
|
minjaesong
|
572fbb4b9c
|
at least it snaps without hacks; adding one important documentaion
|
2017-05-08 00:47:21 +09:00 |
|
minjaesong
|
10a99b7db6
|
I can jump around at least, isTouching() needs more work
|
2017-05-08 00:10:58 +09:00 |
|
minjaesong
|
959873413d
|
fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
|
2017-05-07 18:39:26 +09:00 |
|
minjaesong
|
14dfb5c963
|
I think I can ignore this CCD-ing bug but it's happening
|
2017-05-07 03:11:42 +09:00 |
|
minjaesong
|
86821d2d98
|
fuck it; we do it tomorrow (or Monday)
|
2017-05-07 02:17:38 +09:00 |
|
minjaesong
|
c9d786390c
|
forgot to commit...
|
2017-05-07 00:48:57 +09:00 |
|
minjaesong
|
ade9592d67
|
sorta works?
|
2017-05-07 00:24:00 +09:00 |
|
minjaesong
|
22ad180e04
|
hitbox displacement rewritten
|
2017-05-05 02:03:29 +09:00 |
|
minjaesong
|
479c0ce91f
|
does this plan look good?
|
2017-05-03 15:02:49 +09:00 |
|
minjaesong
|
a9d35678c5
|
why things are keep happening?
|
2017-05-03 14:41:09 +09:00 |
|
minjaesong
|
cbb4eaad94
|
more commits before the havoc
|
2017-05-03 03:07:35 +09:00 |
|
minjaesong
|
165ae1777b
|
some organisation, Base32 password generator
|
2017-05-03 02:37:03 +09:00 |
|
Song Minjae
|
ecf775c664
|
no message
|
2017-05-01 08:00:07 +09:00 |
|
Song Minjae
|
1375f91505
|
A commit to save my soul as I'm going to fuck up things a bit...
|
2017-04-30 21:26:20 +09:00 |
|
Song Minjae
|
c9c761598a
|
inventoryItem -> gameItem
|
2017-04-29 23:11:54 +09:00 |
|
Song Minjae
|
9a7885fc80
|
kotlin runtime update
|
2017-04-29 22:53:32 +09:00 |
|
Song Minjae
|
9508249533
|
blocks now have properly formatted ids
|
2017-04-29 00:05:10 +09:00 |
|
Song Minjae
|
3498a100a4
|
clean ice tex fix
|
2017-04-28 21:52:05 +09:00 |
|
Song Minjae
|
7a3e7546de
|
Sandstone connectivity change
- TODO do the same with ice block
|
2017-04-28 17:07:45 +09:00 |
|
Song Minjae
|
93939f22bf
|
quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
|
2017-04-28 12:21:27 +09:00 |
|
Song Minjae
|
253260de6f
|
blocks name update
|
2017-04-28 01:49:32 +09:00 |
|
Song Minjae
|
a7dea93744
|
Quickbar: all working except for equip/unequip
|
2017-04-28 01:48:51 +09:00 |
|
Song Minjae
|
26cbe6970a
|
modularised lang
|
2017-04-27 23:41:19 +09:00 |
|
Song Minjae
|
3e54dcab2c
|
working walls, quickbar and piemenu fixed
|
2017-04-27 17:22:56 +09:00 |
|
Song Minjae
|
56b77d1838
|
working quickbar and piemenu
|
2017-04-27 14:45:55 +09:00 |
|
Song Minjae
|
f4db93ca9e
|
Tile -> Block && Map -> World
|
2017-04-27 01:57:45 +09:00 |
|
Song Minjae
|
a9eb1f579e
|
Loading item from module using Groovy
|
2017-04-26 23:53:22 +09:00 |
|
Song Minjae
|
36a7983024
|
durability meter: stack of (new) tools displayed as intended
- displaying NOT based on their stacks but their health
|
2017-04-25 17:24:56 +09:00 |
|
Song Minjae
|
ab8f019109
|
removing stupidity which harmed AmmoMeterProxy
|
2017-04-25 15:29:24 +09:00 |
|
Song Minjae
|
ebc8174d2c
|
fresh-new dynamic items (e.g. pickaxe) can be stacked
|
2017-04-25 02:59:59 +09:00 |
|
Song Minjae
|
c35ba8201a
|
new ID for dynamic item work flawlessly with adding multiple at once
|
2017-04-24 21:31:53 +09:00 |
|
Song Minjae
|
5cd5ebbea3
|
Resolving issues #16 and #20
|
2017-04-24 02:23:13 +09:00 |
|
Song Minjae
|
6399c2d66b
|
Resolving issue #18 and #19
|
2017-04-23 22:53:49 +09:00 |
|
Song Minjae
|
b342e7d042
|
working vital meter for tool durability
|
2017-04-21 18:11:30 +09:00 |
|
Song Minjae
|
c6e42ffbbe
|
wenquanyi: fixed bad code point allocation
|
2017-04-20 20:48:23 +09:00 |
|
Song Minjae
|
e0a23f6089
|
more housecleaning
|
2017-04-19 22:56:10 +09:00 |
|
Song Minjae
|
c779baa72d
|
compressing large font images
|
2017-04-19 22:31:55 +09:00 |
|
Song Minjae
|
aa4fbba711
|
about issue #17
|
2017-04-19 21:15:09 +09:00 |
|
Song Minjae
|
2895f4be6d
|
Proper tga.gz loading using own imagedata
|
2017-04-19 20:53:03 +09:00 |
|
Song Minjae
|
fcd378c51a
|
Some space saving, terrain reads GZip directly
|
2017-04-19 16:15:14 +09:00 |
|
Song Minjae
|
fe94ebbe4a
|
terrain damage data is now properly removed when the tile is newly placed
|
2017-04-19 03:03:53 +09:00 |
|
Song Minjae
|
8689ab1565
|
does it work?
|
2017-04-18 01:24:54 +09:00 |
|
Song Minjae
|
4f43fdbd27
|
README update
|
2017-04-18 01:23:15 +09:00 |
|