minjaesong
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37153be10a
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layer seems load, need to write better test-able code
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2018-10-05 22:13:55 +09:00 |
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minjaesong
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5b4e458878
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layer write should write proper zlib
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2018-10-05 01:23:18 +09:00 |
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minjaesong
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4643c71269
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
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5b1f9874f4
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layer export: tested output seems legit but can't confirm
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2018-10-04 23:46:24 +09:00 |
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minjaesong
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6a218c2632
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
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minjaesong
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2b6902b28f
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new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
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2018-10-03 19:20:11 +09:00 |
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minjaesong
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e9baecf93f
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decided not to GZip the CSVs; hack it away!
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2018-10-02 21:13:02 +09:00 |
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minjaesong
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2b3252beff
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newer map data format
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2018-10-02 21:10:02 +09:00 |
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minjaesong
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82a71dae66
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the event works; ingame works; but starts as "bugged noclip"
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2018-10-02 00:12:04 +09:00 |
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minjaesong
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76ab620247
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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d95eaf5be0
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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5049400b3b
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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930598b5de
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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82a39d6605
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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e9de8d556c
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more remoCon thingies
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2018-08-30 21:30:39 +09:00 |
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minjaesong
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6070461da9
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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45bcb7a3b5
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font updates; PBS
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2018-08-23 21:06:08 +09:00 |
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minjaesong
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0e127f04fa
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partially working sky model
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2018-08-05 21:57:39 +09:00 |
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minjaesong
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5d08bc6799
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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279ea0a9ad
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ENVIRON guide update straight from my observation
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2018-07-21 19:58:56 +09:00 |
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minjaesong
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a0cf55642c
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reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
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2018-07-03 22:45:00 +09:00 |
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minjaesong
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cca58143d8
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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36c5e2de34
|
making debugwindow to appear again
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2018-07-03 14:33:20 +09:00 |
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minjaesong
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f544a5f929
|
intro screen flipped correctly, build passes
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2018-07-03 14:28:30 +09:00 |
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minjaesong
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8377fe2156
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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702cddcc5c
|
title screen using IngameRenderer
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2018-07-01 01:38:07 +09:00 |
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minjaesong
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ab27522eae
|
IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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ce10b69aaa
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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673008ecfc
|
trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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ac09fa50e2
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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391cbcff34
|
scrollable inventory with up/down UI button
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2018-05-09 19:41:04 +09:00 |
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minjaesong
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0e6682083d
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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b3a0a1858e
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computery stuff and new set of wires
|
2018-03-04 19:15:43 +09:00 |
|
minjaesong
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38464dc20f
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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e94ebf9949
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f5fba1e273
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
|
minjaesong
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70504509b9
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196 dithering instead of 625
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2017-12-10 14:33:12 +09:00 |
|
minjaesong
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119ca8ce1e
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cheat detected notification
|
2017-12-10 14:32:32 +09:00 |
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minjaesong
|
9ddff94070
|
language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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dddf005d3d
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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753f2ebad4
|
inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
|
6fe9ce9da2
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
|
minjaesong
|
9aa4919bab
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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ce8f6bda75
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hacked the titlescreen to fix resize-related UI shit
|
2017-11-01 15:46:09 +09:00 |
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minjaesong
|
56affcd6b4
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
a1a5990490
|
black background for inventory
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2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
d0dea693a7
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
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8aeed037c8
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
|
minjaesong
|
a3f9373253
|
fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
|
2017-10-24 07:25:05 +09:00 |
|
minjaesong
|
f1c4eb4015
|
catbar and grid: updates and renders as intended
|
2017-10-24 00:21:13 +09:00 |
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