minjaesong
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3cc2393841
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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5b96739cea
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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7041f7e37b
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almost works but dae fucking jitter again
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2017-09-12 23:52:16 +09:00 |
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minjaesong
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02e0c1365b
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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ade53831a8
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at least now I know which part is to be patched...
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2017-09-09 02:45:58 +09:00 |
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minjaesong
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bc27d7b84f
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terrain AND wall renders
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2017-09-01 01:05:21 +09:00 |
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minjaesong
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390ac37b8d
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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5f9b46ec63
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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63ed1f6ba0
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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3335aaba12
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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c67c79ed85
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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5d86f054e8
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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3505b2dd6a
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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f7867c1a6b
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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75795677be
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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ed5997d5b4
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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448c5f0fca
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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ca83322df9
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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63a33ae0cf
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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dfcc57eb68
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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d0b8f811c8
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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482cb5ff21
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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383a2f7259
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0f20f01e66
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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4d04aadc58
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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f5d229105c
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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ecc883f9ca
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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4a6f88ea29
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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70849582ee
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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8774506690
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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5c24f57d03
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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bbc68110d9
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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bea125b66d
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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c233eeabbf
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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299dec1476
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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ded19d3ae7
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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5e0fc0136c
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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f851a0fd73
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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e02f908a6b
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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Song Minjae
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e2b523c4c4
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Sandstone connectivity change
- TODO do the same with ice block
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2017-04-28 17:07:45 +09:00 |
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Song Minjae
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996d578d3e
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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048f96b554
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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3602ee3848
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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b4b2c0d85b
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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