Commit Graph

47 Commits

Author SHA1 Message Date
minjaesong
3cc2393841 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
5b96739cea simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
7041f7e37b almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
02e0c1365b Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
ade53831a8 at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
bc27d7b84f terrain AND wall renders 2017-09-01 01:05:21 +09:00
minjaesong
390ac37b8d now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
5f9b46ec63 new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
63ed1f6ba0 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
3335aaba12 leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
c67c79ed85 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
5d86f054e8 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
3505b2dd6a bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
f7867c1a6b camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
75795677be wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
ed5997d5b4 lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
448c5f0fca working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
ca83322df9 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
63a33ae0cf prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
dfcc57eb68 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
d0b8f811c8 float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
482cb5ff21 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
383a2f7259 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
0f20f01e66 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
4d04aadc58 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
f5d229105c shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
ecc883f9ca killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
4a6f88ea29 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
70849582ee dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
8774506690 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
5c24f57d03 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
bbc68110d9 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
bea125b66d debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
c233eeabbf blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
299dec1476 can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
ded19d3ae7 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
5e0fc0136c lightmap aesthetics: blocks exposed to light are now rendered brighter 2017-06-02 00:46:45 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
f851a0fd73 houston, we have (bad) render 2017-05-24 15:40:58 +09:00
minjaesong
e02f908a6b light de-banding when they exceed 255 out of 1023 2017-05-22 20:36:20 +09:00
Song Minjae
e2b523c4c4 Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
996d578d3e quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
048f96b554 modularised lang 2017-04-27 23:41:19 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00