minjaesong
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3d1581d0e4
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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d68ffb3973
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writeworldinfo tested to be working
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2018-10-08 18:15:05 +09:00 |
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Minjae Song
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5005b25051
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worldinfo writer
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2018-10-08 01:16:29 +09:00 |
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Minjae Song
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7748f5d222
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new outputstream for bytearray64
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2018-10-06 01:16:26 +09:00 |
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minjaesong
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756e8fdfd2
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testing the GDX's LZMA de/compressor
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2018-10-06 00:49:06 +09:00 |
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minjaesong
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0cb64ece86
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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4643c71269
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it's not zipping correctly; some fixes on readlayer
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2018-10-05 01:11:12 +09:00 |
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minjaesong
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6a218c2632
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GameWorld: adding "worldIndex"; more save/load stuffs
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2018-10-03 23:15:24 +09:00 |
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minjaesong
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2b6902b28f
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new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
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2018-10-03 19:20:11 +09:00 |
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minjaesong
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e9baecf93f
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decided not to GZip the CSVs; hack it away!
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2018-10-02 21:13:02 +09:00 |
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minjaesong
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2b3252beff
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newer map data format
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2018-10-02 21:10:02 +09:00 |
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minjaesong
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76ab620247
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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5049400b3b
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serialised RNG; font update
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2018-09-16 03:32:12 +09:00 |
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minjaesong
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82a39d6605
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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6070461da9
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UI Remote Controller reworked (now 90% less stupidity)
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2018-08-30 17:24:53 +09:00 |
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minjaesong
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45bcb7a3b5
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font updates; PBS
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2018-08-23 21:06:08 +09:00 |
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minjaesong
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5d08bc6799
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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279ea0a9ad
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ENVIRON guide update straight from my observation
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2018-07-21 19:58:56 +09:00 |
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minjaesong
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cca58143d8
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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8377fe2156
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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673008ecfc
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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ac09fa50e2
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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0e6682083d
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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b3a0a1858e
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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38464dc20f
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colourutil update
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2018-02-16 10:49:13 +09:00 |
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minjaesong
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e94ebf9949
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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f5fba1e273
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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dddf005d3d
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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753f2ebad4
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inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
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6fe9ce9da2
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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56affcd6b4
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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a1a5990490
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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d0dea693a7
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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faec65eb81
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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7379c4d979
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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9cf694b5d7
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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162ce046fb
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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969b3e0b81
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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40af1768a2
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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d2508d0ccd
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terrain atlas: added black patch
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2017-08-28 20:37:39 +09:00 |
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minjaesong
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63ed1f6ba0
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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7a442f26fa
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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4c973a3502
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load app using apploader -- no more black screen on app load
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2017-08-01 23:55:48 +09:00 |
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minjaesong
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65aa6a9a47
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RemoCons fully working; also fixed my stupidity
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2017-07-26 17:03:22 +09:00 |
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minjaesong
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5d86f054e8
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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b6f92d87cc
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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6476fe88bb
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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75795677be
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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c2fe538b78
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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c87e51d426
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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