minjaesong
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09b4a34d14
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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be20fd8328
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removing default batch on blendxxx() funs
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2019-01-20 03:09:23 +09:00 |
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minjaesong
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d1a2e6b8f2
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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5bf8b6cad7
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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81f9c92e48
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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09b039c62f
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trying to work on issue #15 and I'm stumped
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2019-01-13 23:51:04 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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9aa8eb395d
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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34a8113d53
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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8a0abf22da
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circular array is fixed and tested
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2019-01-09 05:43:56 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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344e4ebdab
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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
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Minjae Song
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222aef7e3d
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more screwing around and commenting
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2018-12-31 00:50:44 +09:00 |
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Minjae Song
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9080127d38
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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191a91cb81
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blockingthreadpool test done
not very effective
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2018-12-15 14:43:55 +09:00 |
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Minjae Song
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05a8f47006
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
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Minjae Song
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7a60ae0629
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support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
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Minjae Song
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258273fd25
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nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
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Minjae Song
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dc502b2f12
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Summary
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2018-12-11 16:14:11 +09:00 |
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Minjae Song
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984eb4de00
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nsmenu working submenu navigation; new graphics bug discovered
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2018-12-10 03:33:08 +09:00 |
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minjaesong
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1c1ae37f41
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moved white box tex to AppLoader; textButton now has alignment option
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2018-12-09 04:36:53 +09:00 |
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minjaesong
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eca0469f32
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bringing back onscreen debug info
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2018-12-08 05:05:42 +09:00 |
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minjaesong
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bf9c172206
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minor edits
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2018-12-02 17:34:01 +09:00 |
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minjaesong
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091f79c7f8
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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1aa90077a4
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Can setTitle() cause memleak (right before test commit)
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2018-11-08 22:42:27 +09:00 |
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minjaesong
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c7c68187eb
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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98539e698f
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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03b642ddd3
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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69eb2d7a3b
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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07681110c7
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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abd1827182
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still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
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2018-06-28 21:31:39 +09:00 |
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minjaesong
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9736d39e04
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trying to optimise the rendering, this is BEFORE job
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2018-06-26 09:10:05 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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40423ede52
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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941d9fa107
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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6715308f88
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language vars are fully moved to apploader
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2017-11-25 22:29:59 +09:00 |
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minjaesong
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35f2cf6b4d
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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7cd7b4047f
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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a506269906
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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98a67c80c6
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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6df79b96dd
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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0e1c46f18d
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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558430b4f3
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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1149311076
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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