minjaesong
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28c4d8f11b
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texture2D -> texture
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2023-07-22 03:45:21 +09:00 |
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minjaesong
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cdfc86398c
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hq2x shader using modernised syntax
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2023-07-22 03:41:09 +09:00 |
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minjaesong
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91d94d2dab
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partially working hq2x, may not work on macOS tho
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2023-07-21 20:29:17 +09:00 |
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minjaesong
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0af2e57368
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wtf is going on
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2023-07-21 17:41:22 +09:00 |
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minjaesong
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fbce707cac
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option for screen filtering mode
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2023-07-21 13:14:02 +09:00 |
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minjaesong
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cba24456e9
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changed shaders enough that the game now runs on Apple M2
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2023-02-28 17:47:09 +09:00 |
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minjaesong
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2c86c6a461
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more shader shenanigans
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2023-02-28 17:32:52 +09:00 |
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minjaesong
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315b984d3b
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shader updates
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2023-02-28 17:18:22 +09:00 |
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minjaesong
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8d7a62f796
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more shader things that needs multiplatform investigation
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2023-02-28 16:57:33 +09:00 |
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minjaesong
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2e0f55567f
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halved the number of dither pattern textures and added even more variations using the swizzling
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2022-08-30 01:53:16 +09:00 |
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minjaesong
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fd72b3d3ba
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this is a super jank solution but it worked (shrug)
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2022-04-20 20:15:26 +09:00 |
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minjaesong
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b3a27bb428
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tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
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2022-04-20 17:53:47 +09:00 |
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minjaesong
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50012444b5
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repurposed a 'minimal res' indicator to represent 'ui area' as it's no longer necessary to care about the minimal window size allowed
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2022-04-14 16:06:07 +09:00 |
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minjaesong
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b92b53352b
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more 'correct' dithering equation
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2022-04-12 11:16:58 +09:00 |
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minjaesong
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9b2d85c640
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colour grading proof-of-concept on postprocessing
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2022-04-08 16:47:54 +09:00 |
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minjaesong
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6238e92f65
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ycocg-based colour grading test wip
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2022-04-07 17:48:56 +09:00 |
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minjaesong
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327e000a54
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shader cleanup; a config key for higher bits per pixel on graphics
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2022-03-25 15:50:03 +09:00 |
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minjaesong
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ba3615a8e1
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shader version shenanigan
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2022-02-11 17:59:21 +09:00 |
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minjaesong
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956c9d44e1
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moved essential resources out of the assets directory and into the jar
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2022-01-28 10:30:08 +09:00 |
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