Commit Graph

1436 Commits

Author SHA1 Message Date
minjaesong
48ba273317 comment 2019-05-08 21:23:42 +09:00
minjaesong
52d6955ffc blocksdrawer now draws wire 2019-05-04 18:19:08 +09:00
minjaesong
08f07e566d adding missing resources/moving zip files to lfs 2019-05-04 04:11:33 +09:00
minjaesong
c423190725 block functions now share one centralised core function 2019-05-04 03:29:59 +09:00
minjaesong
61078cf5a8 debug info for upcoming wires 2019-05-02 00:56:25 +09:00
minjaesong
eafdeddc94 fixed a long bug where item would be used twice but discounted by only one on single click 2019-05-01 23:26:01 +09:00
minjaesong
9050378e81 more comments 2019-04-30 03:06:19 +09:00
minjaesong
fecb20da13 sortedarraylist update; physball breaks the actor render dunno why 2019-04-30 02:52:09 +09:00
minjaesong
c89f602c06 actually using (and rediscovering) the kdtree 2019-04-18 23:42:54 +09:00
minjaesong
21e14babb9 gamepad keyboard mockup 2019-04-15 12:26:54 +09:00
minjaesong
a4eac2173a controller getaxisraw, calibration on startup 2019-04-09 23:42:10 +09:00
minjaesong
c74fd0736a fixed: noclipped player won't move up and down when gamepad is plugged in 2019-04-06 03:58:02 +09:00
minjaesong
3ddf3ec123 weponmeleecore 2019-03-19 13:35:58 +09:00
minjaesong
1dcbd3ddbe moduleinfo won't contain bad modules 2019-03-17 13:49:20 +09:00
minjaesong
c81414f097 inventory UI won't rebuild when pie menu is in operation 2019-03-16 03:44:03 +09:00
minjaesong
bc2b1f68d1 always sorting arraylist; more wire stuffs 2019-03-12 22:27:26 +09:00
minjaesong
e1340aac29 colour-changing durability and encumbrance bar 2019-03-12 02:29:58 +09:00
minjaesong
73b18e1252 can retrieve item image for dynamic items 2019-03-12 01:42:07 +09:00
minjaesong
bae9c60c81 not reading material csv issue fixed 2019-03-12 00:47:06 +09:00
minjaesong
7171055016 my CSV was malformed :( 2019-03-11 19:36:42 +09:00
minjaesong
341c35fab7 distinguishable item placeholder image 2019-03-11 00:20:08 +09:00
minjaesong
e13c2ac59b autofill inventory with "available" blocks (has texture) 2019-03-10 23:42:48 +09:00
minjaesong
80c29f871c reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
2019-03-10 23:38:11 +09:00
minjaesong
2570b13ad4 a piece of wire is considered as a tool for inventory (for now) 2019-03-10 18:13:29 +09:00
minjaesong
4b91f485a5 game item to load its own image if needed; common resource pool to assist that 2019-03-10 17:46:48 +09:00
minjaesong
9cf30ab3f4 removing lwjgl patch 2019-03-10 00:31:16 +09:00
minjaesong
63e416f472 minimap: only update and render when needed 2019-03-10 00:28:47 +09:00
minjaesong
464e0380e4 rudimentary minimap draw only 2019-03-08 18:49:38 +09:00
minjaesong
2942276341 minor comment update 2019-03-05 23:39:36 +09:00
minjaesong
d65f0cb17f ingamerenderer: things won't update when the game is paused (e.g. UI open) 2019-03-05 17:45:41 +09:00
minjaesong
ea69f28d05 minimap test: zoom and pan of the image 2019-03-04 18:33:39 +09:00
Minjae Song
3f213cfbe0 requesting xinput will always fail on non-windows 2019-03-04 04:55:12 +09:00
minjaesong
efa5d21717 some more blocks 2019-03-04 02:48:49 +09:00
minjaesong
3cc13f32c9 createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas 2019-03-03 21:53:56 +09:00
minjaesong
f3c2ddb3e2 did my best to draw fluids. The thing is, tiles suck at this and I need polygon-based render for fluids 2019-03-03 12:18:04 +09:00
minjaesong
58bbb73cb1 codes to produce fluid atlas 2019-03-03 00:25:42 +09:00
minjaesong
44745bfad1 brighter corners on the tile mask 2019-03-02 22:48:24 +09:00
minjaesong
5daea4fa57 fluid masks tga 2019-03-02 20:20:00 +09:00
minjaesong
98d013267e new blocksdrawer: works well with masktype 0 and 2 2019-03-02 00:57:26 +09:00
minjaesong
522279fec6 blocksdrawer: now generates terrain and wall item image 2019-03-01 23:25:23 +09:00
minjaesong
dfb9d0d8d9 enough resources to test impl the thing 2019-03-01 03:22:46 +09:00
minjaesong
8589847e3d I put wrong colour on the terrain mask type3 2019-03-01 02:20:14 +09:00
minjaesong
4a9b003fe5 test impl of the new block atlas maker 2019-03-01 01:20:07 +09:00
minjaesong
adcedaeba8 dynamic shape: added metadata doc
sililar to the one used in the game's font
2019-02-28 21:57:56 +09:00
minjaesong
9922f81100 block masks and docs according to the new dynamic whatever 2019-02-28 00:15:17 +09:00
minjaesong
c69025a251 completely new terrain masks to cover 256 possible surroundings 2019-02-27 06:28:48 +09:00
minjaesong
a66afb7b6a terrain mask PSDs 2019-02-26 17:26:19 +09:00
minjaesong
f12271f087 WriteWorldInfo: actually working thumbnail export 2019-02-25 02:07:39 +09:00
minjaesong
6afd36db64 prettier text print on Notification 2019-02-24 05:06:54 +09:00
minjaesong
7cbe09eee8 lang updater 2019-02-24 00:27:50 +09:00