Commit Graph

91 Commits

Author SHA1 Message Date
minjaesong
45f07c88b2 first successful sprite assembly
ALL kwd still not implemented
2019-01-07 04:13:38 +09:00
minjaesong
7978d8b8e0 updated the psd with the actual assembly 2019-01-06 19:28:06 +09:00
minjaesong
73af014ea4 joints in skeleton are ordered according to drawing order, PSD also updated 2019-01-05 16:53:21 +09:00
minjaesong
4b725a56d7 testing how joints of sprites should look like
humanoid only
2019-01-05 04:53:22 +09:00
minjaesong
9bcf8fa478 somewhat successful walk/idle anim impl 2019-01-04 17:44:22 +09:00
Minjae Song
e5ea32ba56 rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
2018-12-22 02:08:08 +09:00
Minjae Song
597e1acee4 fluidmap won't have errenous behaviour at the world edge; tga alpha fix 2018-12-19 01:53:09 +09:00
Minjae Song
8e6fcf0b8a bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw 2018-12-16 02:10:04 +09:00
minjaesong
11f7fa5c9a WIP new UI elem 2018-12-08 23:26:01 +09:00
minjaesong
10ee5f0f0f drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
d435ec4ebb writeworldinfo tested to be working 2018-10-08 18:15:05 +09:00
Minjae Song
26b81e23bb new outputstream for bytearray64 2018-10-06 01:16:26 +09:00
minjaesong
83fd44df4c abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
f365156799 World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
3309998060 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
6c4c0214a1 UI Remote Controller reworked (now 90% less stupidity) 2018-08-30 17:24:53 +09:00
minjaesong
e7a1a8ca85 font updates; PBS 2018-08-23 21:06:08 +09:00
minjaesong
6ed012f0c1 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
a702aac12f removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
a6ea2b4e18 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00
minjaesong
f0907d9737 ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR 2018-05-09 05:34:39 +09:00
minjaesong
d70aabc1b4 computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
e565a9f173 adopting Java 9/Kotlin 1.2 2018-02-10 21:40:17 +09:00
minjaesong
f8568899d9 rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
b33309c784 tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
341d5e696c working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
07c1714751 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
06db25fb1a lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
367304d0bb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
681dd84cb3 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
0ab914a815 terrain atlas: added black patch 2017-08-28 20:37:39 +09:00
minjaesong
e7c4a7b1e8 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
3a1379e376 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
dfa2a0a86d wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
2a5cb3ee38 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fb899dae2d load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
149d17ed13 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
f2a2966d6c ore veins 2017-06-30 02:06:53 +09:00
minjaesong
b97f5162a5 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
f0e73cda1d can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
e07e321ee3 gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
6e403f97f8 re-arranged all the docs in more convenient fashion 2017-06-16 15:10:55 +09:00