minjaesong
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5816e678bf
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fixed a long bug where item would be used twice but discounted by only one on single click
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2019-05-01 23:26:01 +09:00 |
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minjaesong
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bda58ecebd
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controller getaxisraw, calibration on startup
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2019-04-09 23:42:10 +09:00 |
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minjaesong
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a5d33da1c9
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fixed: noclipped player won't move up and down when gamepad is plugged in
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2019-04-06 03:58:02 +09:00 |
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minjaesong
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ee732dbcf9
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inventory UI won't rebuild when pie menu is in operation
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2019-03-16 03:44:03 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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58a91ed10b
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can retrieve item image for dynamic items
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2019-03-12 01:42:07 +09:00 |
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minjaesong
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d7846bf332
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autofill inventory with "available" blocks (has texture)
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2019-03-10 23:42:48 +09:00 |
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minjaesong
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1bf9228e75
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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a05e2fc695
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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955f36dad5
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HasAssembledSprite saves path instead of FileHandle (easier gson-ing)
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2019-02-22 15:19:39 +09:00 |
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minjaesong
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d0e2b20fc3
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inventory: saving ID only, most things still work
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2019-02-22 05:22:09 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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c9ac844e75
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actorwbmovable: alias vars are latched to its update; sprite that's out of screen won't render
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2019-02-20 15:38:18 +09:00 |
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minjaesong
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7f1e48304b
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buildingmaker block marking
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2019-02-18 16:36:21 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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7c3acf6e84
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block placing is now primary-use (left click/main trigger/screen tap)
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2019-02-12 01:30:31 +09:00 |
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minjaesong
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07b801ace5
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inventory wallet view
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2019-02-11 18:02:52 +09:00 |
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minjaesong
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fb0357b5d6
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pov for gdxcontrolleradapter (untested)
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2019-02-10 03:48:39 +09:00 |
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minjaesong
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1730ebd0d7
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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baccf5f0b5
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making gamepad work again
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2019-02-08 18:57:47 +09:00 |
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minjaesong
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88a1beb271
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player info cell, INVENTORY UI LEAKS MEMORY
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2019-02-06 05:18:00 +09:00 |
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minjaesong
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c476ca0d99
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#12 event for world block change -- mainly meant for fixture updating itself
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2019-02-02 01:58:49 +09:00 |
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minjaesong
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1ffa71215a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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07373e13d2
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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6d0616a7bd
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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5260dc437c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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b4d97fc42e
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issue #16: jump height is "close enough", friction and walk/stop needs fix
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2019-01-20 07:03:23 +09:00 |
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minjaesong
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677cbd934a
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reverting changes on ActorWBMovable: gotta make new branch
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2019-01-20 06:39:01 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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8c4793bea5
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a setup to mitigate directional artefacts in light
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2019-01-15 01:18:54 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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d9c7d3c681
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quickslot selections are controlled by the ingame rather than the 'bar UI'
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2019-01-13 02:17:49 +09:00 |
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minjaesong
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822b9bf4fd
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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2f335e5c5f
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
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minjaesong
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f6ebb14861
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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ba53720b80
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platform going down with Down button on keeb
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2018-12-30 20:17:28 +09:00 |
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Minjae Song
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3765678735
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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59531ea1ba
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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f417ce00dc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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46284be77d
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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a7d12b2b54
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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513c5a17eb
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new thread pooling strategy and test program WIP
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2018-12-14 22:53:25 +09:00 |
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Minjae Song
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7a06b2cc90
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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minjaesong
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10ee5f0f0f
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drawing of the tile breakage
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2018-11-10 21:09:02 +09:00 |
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minjaesong
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dd36d3cb5f
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new RNG for everything; Joise update
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2018-10-27 00:03:06 +09:00 |
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minjaesong
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83fd44df4c
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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f365156799
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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6a1146f67b
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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