minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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9382054060
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some more blocks
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2019-03-04 02:48:49 +09:00 |
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minjaesong
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648be6d041
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brighter corners on the tile mask
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2019-03-02 22:48:24 +09:00 |
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minjaesong
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b5ad28f22a
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fluid masks tga
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2019-03-02 20:20:00 +09:00 |
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minjaesong
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7c3759e6d1
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new blocksdrawer: works well with masktype 0 and 2
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2019-03-02 00:57:26 +09:00 |
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minjaesong
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65cc484475
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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8e23138881
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I put wrong colour on the terrain mask type3
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2019-03-01 02:20:14 +09:00 |
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minjaesong
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4bf2726cd8
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dynamic shape: added metadata doc
sililar to the one used in the game's font
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2019-02-28 21:57:56 +09:00 |
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minjaesong
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5de290aef9
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block masks and docs according to the new dynamic whatever
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2019-02-28 00:15:17 +09:00 |
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minjaesong
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3979eba65b
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completely new terrain masks to cover 256 possible surroundings
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2019-02-27 06:28:48 +09:00 |
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minjaesong
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3058f0c277
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terrain mask PSDs
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2019-02-26 17:26:19 +09:00 |
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minjaesong
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a76603905b
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WriteWorldInfo: actually working thumbnail export
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2019-02-25 02:07:39 +09:00 |
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minjaesong
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a193bb7de0
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prettier text print on Notification
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2019-02-24 05:06:54 +09:00 |
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minjaesong
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8432ad1377
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lang updater
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2019-02-24 00:27:50 +09:00 |
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minjaesong
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58f017e264
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some random idea
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2019-02-22 15:24:56 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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0984b65d65
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inventory equip slot icon
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2019-02-20 01:34:47 +09:00 |
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minjaesong
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49f8b8d1c8
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terrain quarried stone fix
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2019-02-16 19:56:12 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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e06e9ef733
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new basicinfo ui; each module should be dispose()-able
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2019-02-16 01:32:17 +09:00 |
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minjaesong
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d020bedba1
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fixing list UI's colours; buildingmaker palette wip
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2019-02-14 15:55:31 +09:00 |
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minjaesong
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880b5e70b5
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PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons
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2019-02-13 17:53:40 +09:00 |
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minjaesong
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1730ebd0d7
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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d891afa1cd
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noop mask doc
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2019-02-08 23:50:04 +09:00 |
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minjaesong
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1b837bfade
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bgBG: one dark pixel fixed
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2019-02-08 09:56:30 +09:00 |
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minjaesong
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0f9e13d499
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better and random-coloured grass
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2019-02-08 09:27:13 +09:00 |
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minjaesong
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88a1beb271
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player info cell, INVENTORY UI LEAKS MEMORY
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2019-02-06 05:18:00 +09:00 |
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minjaesong
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8da8fdb863
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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f712c143d0
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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e2dec79ca5
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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1475fa08dc
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inventory gamemenu visual only
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2019-01-29 23:37:38 +09:00 |
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minjaesong
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aef07149b4
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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55cfae831a
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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4ddf037626
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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a64da6454b
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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a7ec3e77b1
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map data format adds world generator version and fluids
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2019-01-14 23:15:01 +09:00 |
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minjaesong
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edda3b9ff9
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width fixes in UI
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2019-01-14 02:46:23 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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7900628d9e
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fixed wrong coords
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2019-01-12 00:59:15 +09:00 |
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minjaesong
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45f07c88b2
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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7978d8b8e0
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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73af014ea4
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joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
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minjaesong
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4b725a56d7
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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59531ea1ba
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WIP removing fluid marker block
see "work_files/todo_platforms.png"
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2018-12-29 17:04:46 +09:00 |
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Minjae Song
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f417ce00dc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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3546213f34
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Added JoiseDoc
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2018-12-24 22:49:08 +09:00 |
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Minjae Song
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e5ea32ba56
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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