minjaesong
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3491926e7c
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revived the held item lighting
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2024-02-05 17:18:28 +09:00 |
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minjaesong
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b1ca1a9351
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glow/emissive for held items, even if the actor has no glow/emissive sprites
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2024-01-27 03:21:26 +09:00 |
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minjaesong
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3d71b5c619
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binopan adjustments, get actor head size from the sprite
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2024-01-12 16:32:03 +09:00 |
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minjaesong
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3d5713cd31
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new test sprite/display screencaps for imported avatars if available
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2023-08-27 17:38:43 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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2474583a86
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using gl32 shaders for other runnables
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2023-02-28 22:59:32 +09:00 |
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minjaesong
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474279aefe
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more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
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2022-10-31 01:52:40 +09:00 |
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minjaesong
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27509a7291
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new furbud sprite for yet another testing
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2022-06-05 15:22:04 +09:00 |
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minjaesong
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765ece0635
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discarding the idea of baking assembledsprite onto a spritesheet; revert to the commit right before this to completely scrap the efforts
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2022-03-23 17:43:56 +09:00 |
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minjaesong
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3443a5baab
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modularise everything
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2022-02-27 18:52:59 +09:00 |
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minjaesong
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4612493566
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adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped
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2022-02-07 11:38:26 +09:00 |
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minjaesong
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65d9ae7ee1
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new walk anim delay WIP
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2022-01-11 15:20:09 +09:00 |
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minjaesong
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202123486a
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lang composition
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2022-01-11 11:04:11 +09:00 |
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