minjaesong
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5f3801eb48
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colourmap and assets
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2019-07-12 02:26:20 +09:00 |
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minjaesong
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01e475814b
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blocks csv fixed wrong opacity value
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2019-07-06 20:44:15 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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eb4bdbacde
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new tiny numbers font
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2019-06-26 19:32:27 +09:00 |
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minjaesong
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6e0fe95e76
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intbox debugger is back
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2019-06-09 01:26:14 +09:00 |
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minjaesong
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ec8b57abd1
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fixtures won't spawn when there's block or other fixtures
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2019-05-31 22:57:20 +09:00 |
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minjaesong
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2b35e547da
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contracted itemcount string
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2019-05-30 21:36:02 +09:00 |
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minjaesong
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c8df0fc9fd
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font: hangul update
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2019-05-30 14:10:09 +09:00 |
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Minjae Song
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d08aae5db0
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stupid gimp
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2019-05-22 12:57:20 +09:00 |
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Minjae Song
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ad6d52b13c
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tileable message float ui
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2019-05-22 12:51:01 +09:00 |
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minjaesong
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b52dd12807
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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3106657f44
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font: new redesigned hangul
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2019-05-14 13:16:10 +09:00 |
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minjaesong
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9a9bb37835
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font: hangul redraw wip -- less "laundry line"
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2019-05-12 23:52:27 +09:00 |
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minjaesong
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2b2e0e3327
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font: hangul redraw wip
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2019-05-12 17:09:46 +09:00 |
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minjaesong
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b217a023d2
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comment
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2019-05-08 21:23:42 +09:00 |
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minjaesong
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0ccfb0e709
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blocksdrawer now draws wire
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2019-05-04 18:19:08 +09:00 |
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minjaesong
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dfe183f597
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adding missing resources/moving zip files to lfs
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2019-05-04 04:11:33 +09:00 |
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minjaesong
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bda58ecebd
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controller getaxisraw, calibration on startup
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2019-04-09 23:42:10 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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9382054060
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some more blocks
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2019-03-04 02:48:49 +09:00 |
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minjaesong
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648be6d041
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brighter corners on the tile mask
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2019-03-02 22:48:24 +09:00 |
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minjaesong
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b5ad28f22a
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fluid masks tga
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2019-03-02 20:20:00 +09:00 |
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minjaesong
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65cc484475
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enough resources to test impl the thing
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2019-03-01 03:22:46 +09:00 |
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minjaesong
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8e23138881
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I put wrong colour on the terrain mask type3
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2019-03-01 02:20:14 +09:00 |
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minjaesong
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5de290aef9
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block masks and docs according to the new dynamic whatever
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2019-02-28 00:15:17 +09:00 |
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minjaesong
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3058f0c277
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terrain mask PSDs
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2019-02-26 17:26:19 +09:00 |
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minjaesong
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8432ad1377
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lang updater
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2019-02-24 00:27:50 +09:00 |
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minjaesong
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49f8b8d1c8
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terrain quarried stone fix
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2019-02-16 19:56:12 +09:00 |
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minjaesong
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e06e9ef733
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new basicinfo ui; each module should be dispose()-able
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2019-02-16 01:32:17 +09:00 |
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minjaesong
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880b5e70b5
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PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons
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2019-02-13 17:53:40 +09:00 |
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minjaesong
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1730ebd0d7
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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1b837bfade
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bgBG: one dark pixel fixed
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2019-02-08 09:56:30 +09:00 |
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minjaesong
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0f9e13d499
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better and random-coloured grass
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2019-02-08 09:27:13 +09:00 |
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minjaesong
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f712c143d0
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#21, also making seasonal grasses easier on PSD
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2019-02-01 18:47:02 +09:00 |
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minjaesong
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e2dec79ca5
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terrain texture change by all seasons
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2019-02-01 15:59:54 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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55cfae831a
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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4ddf037626
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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971f7d4a40
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on-the-fly sprite assembly WIP
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2019-01-19 04:34:50 +09:00 |
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minjaesong
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a64da6454b
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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e926b0175f
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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minjaesong
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45f07c88b2
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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7978d8b8e0
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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73af014ea4
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joints in skeleton are ordered according to drawing order, PSD also updated
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2019-01-05 16:53:21 +09:00 |
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minjaesong
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4b725a56d7
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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9bcf8fa478
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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e5ea32ba56
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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597e1acee4
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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8e6fcf0b8a
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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minjaesong
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11f7fa5c9a
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WIP new UI elem
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2018-12-08 23:26:01 +09:00 |
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