minjaesong
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73c827b77f
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randomised torch flicker
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2020-02-24 01:00:11 +09:00 |
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minjaesong
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f1d92744c0
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grass tex revert to smooth
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2019-07-26 03:28:57 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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b52dd12807
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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968a1a0888
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weponmeleecore
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2019-03-19 13:35:58 +09:00 |
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minjaesong
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58a91ed10b
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can retrieve item image for dynamic items
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2019-03-12 01:42:07 +09:00 |
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minjaesong
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1ac735805d
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not reading material csv issue fixed
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2019-03-12 00:47:06 +09:00 |
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minjaesong
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03df390e38
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distinguishable item placeholder image
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2019-03-11 00:20:08 +09:00 |
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minjaesong
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1bf9228e75
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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minjaesong
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833d8814a7
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game item to load its own image if needed; common resource pool to assist that
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2019-03-10 17:46:48 +09:00 |
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minjaesong
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424c7ce17f
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blocksdrawer: now generates terrain and wall item image
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2019-03-01 23:25:23 +09:00 |
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minjaesong
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d0e2b20fc3
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inventory: saving ID only, most things still work
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2019-02-22 05:22:09 +09:00 |
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minjaesong
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0fee72c5d3
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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7c3acf6e84
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block placing is now primary-use (left click/main trigger/screen tap)
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2019-02-12 01:30:31 +09:00 |
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minjaesong
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8da8fdb863
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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2610f44697
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wall block item to use its own texture (for real)
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2019-02-01 17:28:08 +09:00 |
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minjaesong
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1ffa71215a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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55cfae831a
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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78cf9298e1
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equipped items are drawn into their respective slot
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2019-01-23 00:50:20 +09:00 |
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minjaesong
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822b9bf4fd
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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Minjae Song
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1163f51c6b
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reduced boot time by not using proper wall tex; darker wall draw
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2018-12-25 16:28:38 +09:00 |
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Minjae Song
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7a06b2cc90
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
|
Minjae Song
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95245c8945
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replacing water/lava tiles with one fluid marker
actual fluid not implemented
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2018-12-12 20:32:13 +09:00 |
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Minjae Song
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5e4f3b67c2
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adjusted items ID range for more static items
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2018-12-12 03:00:49 +09:00 |
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minjaesong
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f365156799
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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6a1146f67b
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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6ed012f0c1
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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d5450cd128
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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a3a5b7ff57
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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cb8d3fd8b9
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action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
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fb899dae2d
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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9027f85d1d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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f0e73cda1d
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
|
Song Minjae
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c9c761598a
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
|
Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
|
Song Minjae
|
f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
|
Song Minjae
|
a9eb1f579e
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
|
Song Minjae
|
36a7983024
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durability meter: stack of (new) tools displayed as intended
- displaying NOT based on their stacks but their health
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2017-04-25 17:24:56 +09:00 |
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Song Minjae
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ebc8174d2c
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fresh-new dynamic items (e.g. pickaxe) can be stacked
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2017-04-25 02:59:59 +09:00 |
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Song Minjae
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c35ba8201a
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new ID for dynamic item work flawlessly with adding multiple at once
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2017-04-24 21:31:53 +09:00 |
|
Song Minjae
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5cd5ebbea3
|
Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
|
Song Minjae
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6399c2d66b
|
Resolving issue #18 and #19
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2017-04-23 22:53:49 +09:00 |
|
Song Minjae
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b342e7d042
|
working vital meter for tool durability
|
2017-04-21 18:11:30 +09:00 |
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