Commit Graph

299 Commits

Author SHA1 Message Date
minjaesong
64e05a4f17 load list: thumbnail on management scr 2023-07-11 15:18:44 +09:00
minjaesong
79f19120f2 replacing min/max usage with kotlin's 2023-07-11 01:54:46 +09:00
minjaesong
065f80224f fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16 2023-05-28 00:31:29 +09:00
minjaesong
928029e6e4 BlockStats is upgraded to TileSurvey 2023-04-12 19:53:12 +09:00
minjaesong
66356fc0c9 Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
2023-01-18 20:32:22 +09:00
minjaesong
2941a0943f trying bytebuf and FloatVector 2023-01-18 20:27:06 +09:00
minjaesong
267b524a66 GDX 1.11 update 2022-12-29 16:16:07 +09:00
minjaesong
856bd93329 fix: held items now glow (or not glow) under UV as they should 2022-12-27 04:19:13 +09:00
minjaesong
474279aefe more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel 2022-10-31 01:52:40 +09:00
minjaesong
8533f92274 more optimisation 2022-10-06 21:42:46 +09:00
minjaesong
93ac1011e9 optimisation attempt 2022-10-06 21:07:16 +09:00
minjaesong
a6685df5d1 experimental new lighting can be toggled with config "fx_newlight" 2022-10-05 23:26:46 +09:00
minjaesong
50d1aabaf3 new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old 2022-10-05 01:07:07 +09:00
minjaesong
aff64f6a8e new lighting wip 2022-10-04 22:01:28 +09:00
minjaesong
9091e6af00 update 2022-10-04 15:45:29 +09:00
minjaesong
741187c6d5 another lighting idea wip 2022-10-04 14:33:09 +09:00
minjaesong
64189318cb update keyboard layout 2022-09-19 00:02:54 +09:00
minjaesong
bec47e81e2 now dropped items can produce light (e.g. dropped torch) 2022-09-11 17:10:01 +09:00
minjaesong
bb3511b1db blocksdrawer now works with screen zoomed 2022-08-02 02:56:09 +09:00
minjaesong
d7d3e430ef fixed a bug where solid actorblock would cause wrong tile connection and ambient occlusion 2022-07-28 23:21:24 +09:00
minjaesong
8b8fc0e93c actorblock only renders when F3 is on 2022-07-19 22:14:40 +09:00
minjaesong
7ff6dfe1fe Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance

This reverts commit b47549d846.
2022-04-21 15:34:24 +09:00
minjaesong
b47549d846 Light Calculation using JDK Incubator Vector 2022-04-21 15:29:15 +09:00
minjaesong
b3a27bb428 tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away 2022-04-20 17:53:47 +09:00
minjaesong
97633eba46 unsafeptr is now byte-aligned 2022-04-06 20:54:58 +09:00
minjaesong
a0d13a6060 fixing a minor bug on getLight coord 2022-03-30 14:08:43 +09:00
minjaesong
327e000a54 shader cleanup; a config key for higher bits per pixel on graphics 2022-03-25 15:50:03 +09:00
minjaesong
3443a5baab modularise everything 2022-02-27 18:52:59 +09:00
minjaesong
95476359fe fixed a bug where world thumbnail is not centered to the player 2022-02-25 15:35:17 +09:00
minjaesong
dc86de139c fixed a bug where actors lightbox won't follow the actor's scale 2022-02-25 14:36:36 +09:00
minjaesong
b2aece0176 changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved 2022-02-25 11:42:30 +09:00
minjaesong
428cdefb80 actors can now block light 2022-02-24 17:51:18 +09:00
minjaesong
7c966b0da8 support for texture packs 2022-02-23 17:59:38 +09:00
minjaesong
1787ad7cdd terrain item image atlas to always have maximum possible sizes defined on the game config 2022-02-21 22:03:59 +09:00
minjaesong
9659ef3a5f faux global illumination impl 2022-02-21 11:01:27 +09:00
minjaesong
fe5a4bcfb0 lanternmap will blend when multiple blocks occupy the same block 2022-01-28 11:31:34 +09:00
minjaesong
956c9d44e1 moved essential resources out of the assets directory and into the jar 2022-01-28 10:30:08 +09:00
minjaesong
a301ec57ae abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime? 2022-01-27 18:42:22 +09:00
minjaesong
c500a5ca39 asynchronous lightmap update wip 2022-01-27 17:11:09 +09:00
minjaesong
48f62e11bf drawing a held tile to the hand of the sprite 2022-01-08 21:52:21 +09:00
minjaesong
caa9b84cb2 modmgr to actually check dependency WIP 2022-01-01 23:38:30 +09:00
minjaesong
c9b87492c2 fixed a bug where wires won't pop up as the camera moves 2021-12-28 15:28:45 +09:00
minjaesong
57b610ce4a kawase blur is working i think 2021-12-09 23:39:51 +09:00
minjaesong
5458e58a0e fixed a bug where zooming the world would read out-of-bound memory 2021-12-09 11:23:39 +09:00
minjaesong
c0b2f4c8df shaders moved to subdir; console click on the actor to type its id in 2021-12-04 16:16:01 +09:00
minjaesong
ebc762e90a workign on the modloader in progress 2021-12-03 16:39:46 +09:00
minjaesong
9326b87909 text input pane wip 2021-10-20 23:00:25 +09:00
minjaesong
917fc04ad8 new cam smoothing 2021-10-17 17:08:21 +09:00
minjaesong
bc009a4b8d changed how camera smoothing works but not sure it doing what I intended 2021-10-15 10:34:41 +09:00
minjaesong
8b3f07eddd dithering for semitransparent tiles 2021-10-10 23:47:03 +09:00