minjaesong
|
64e05a4f17
|
load list: thumbnail on management scr
|
2023-07-11 15:18:44 +09:00 |
|
minjaesong
|
79f19120f2
|
replacing min/max usage with kotlin's
|
2023-07-11 01:54:46 +09:00 |
|
minjaesong
|
065f80224f
|
fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16
|
2023-05-28 00:31:29 +09:00 |
|
minjaesong
|
928029e6e4
|
BlockStats is upgraded to TileSurvey
|
2023-04-12 19:53:12 +09:00 |
|
minjaesong
|
66356fc0c9
|
Revert "trying bytebuf and FloatVector"
This reverts commit 2941a0943f.
Benchmark showed no discernible differences.
|
2023-01-18 20:32:22 +09:00 |
|
minjaesong
|
2941a0943f
|
trying bytebuf and FloatVector
|
2023-01-18 20:27:06 +09:00 |
|
minjaesong
|
267b524a66
|
GDX 1.11 update
|
2022-12-29 16:16:07 +09:00 |
|
minjaesong
|
856bd93329
|
fix: held items now glow (or not glow) under UV as they should
|
2022-12-27 04:19:13 +09:00 |
|
minjaesong
|
474279aefe
|
more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel
|
2022-10-31 01:52:40 +09:00 |
|
minjaesong
|
8533f92274
|
more optimisation
|
2022-10-06 21:42:46 +09:00 |
|
minjaesong
|
93ac1011e9
|
optimisation attempt
|
2022-10-06 21:07:16 +09:00 |
|
minjaesong
|
a6685df5d1
|
experimental new lighting can be toggled with config "fx_newlight"
|
2022-10-05 23:26:46 +09:00 |
|
minjaesong
|
50d1aabaf3
|
new lighting is regrettably implemented on the master branch, but I don't think this looks any better than the old
|
2022-10-05 01:07:07 +09:00 |
|
minjaesong
|
aff64f6a8e
|
new lighting wip
|
2022-10-04 22:01:28 +09:00 |
|
minjaesong
|
9091e6af00
|
update
|
2022-10-04 15:45:29 +09:00 |
|
minjaesong
|
741187c6d5
|
another lighting idea wip
|
2022-10-04 14:33:09 +09:00 |
|
minjaesong
|
64189318cb
|
update keyboard layout
|
2022-09-19 00:02:54 +09:00 |
|
minjaesong
|
bec47e81e2
|
now dropped items can produce light (e.g. dropped torch)
|
2022-09-11 17:10:01 +09:00 |
|
minjaesong
|
bb3511b1db
|
blocksdrawer now works with screen zoomed
|
2022-08-02 02:56:09 +09:00 |
|
minjaesong
|
d7d3e430ef
|
fixed a bug where solid actorblock would cause wrong tile connection and ambient occlusion
|
2022-07-28 23:21:24 +09:00 |
|
minjaesong
|
8b8fc0e93c
|
actorblock only renders when F3 is on
|
2022-07-19 22:14:40 +09:00 |
|
minjaesong
|
7ff6dfe1fe
|
Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
|
2022-04-21 15:34:24 +09:00 |
|
minjaesong
|
b47549d846
|
Light Calculation using JDK Incubator Vector
|
2022-04-21 15:29:15 +09:00 |
|
minjaesong
|
b3a27bb428
|
tried to tackle the alpha blending issue but it seems the problem is on somewhere far far away
|
2022-04-20 17:53:47 +09:00 |
|
minjaesong
|
97633eba46
|
unsafeptr is now byte-aligned
|
2022-04-06 20:54:58 +09:00 |
|
minjaesong
|
a0d13a6060
|
fixing a minor bug on getLight coord
|
2022-03-30 14:08:43 +09:00 |
|
minjaesong
|
327e000a54
|
shader cleanup; a config key for higher bits per pixel on graphics
|
2022-03-25 15:50:03 +09:00 |
|
minjaesong
|
3443a5baab
|
modularise everything
|
2022-02-27 18:52:59 +09:00 |
|
minjaesong
|
95476359fe
|
fixed a bug where world thumbnail is not centered to the player
|
2022-02-25 15:35:17 +09:00 |
|
minjaesong
|
dc86de139c
|
fixed a bug where actors lightbox won't follow the actor's scale
|
2022-02-25 14:36:36 +09:00 |
|
minjaesong
|
b2aece0176
|
changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved
|
2022-02-25 11:42:30 +09:00 |
|
minjaesong
|
428cdefb80
|
actors can now block light
|
2022-02-24 17:51:18 +09:00 |
|
minjaesong
|
7c966b0da8
|
support for texture packs
|
2022-02-23 17:59:38 +09:00 |
|
minjaesong
|
1787ad7cdd
|
terrain item image atlas to always have maximum possible sizes defined on the game config
|
2022-02-21 22:03:59 +09:00 |
|
minjaesong
|
9659ef3a5f
|
faux global illumination impl
|
2022-02-21 11:01:27 +09:00 |
|
minjaesong
|
fe5a4bcfb0
|
lanternmap will blend when multiple blocks occupy the same block
|
2022-01-28 11:31:34 +09:00 |
|
minjaesong
|
956c9d44e1
|
moved essential resources out of the assets directory and into the jar
|
2022-01-28 10:30:08 +09:00 |
|
minjaesong
|
a301ec57ae
|
abandoning the async idea: updating on the main thread is actually faster when it's called often enough -- maybe something to do with the optimisation on runtime?
|
2022-01-27 18:42:22 +09:00 |
|
minjaesong
|
c500a5ca39
|
asynchronous lightmap update wip
|
2022-01-27 17:11:09 +09:00 |
|
minjaesong
|
48f62e11bf
|
drawing a held tile to the hand of the sprite
|
2022-01-08 21:52:21 +09:00 |
|
minjaesong
|
caa9b84cb2
|
modmgr to actually check dependency WIP
|
2022-01-01 23:38:30 +09:00 |
|
minjaesong
|
c9b87492c2
|
fixed a bug where wires won't pop up as the camera moves
|
2021-12-28 15:28:45 +09:00 |
|
minjaesong
|
57b610ce4a
|
kawase blur is working i think
|
2021-12-09 23:39:51 +09:00 |
|
minjaesong
|
5458e58a0e
|
fixed a bug where zooming the world would read out-of-bound memory
|
2021-12-09 11:23:39 +09:00 |
|
minjaesong
|
c0b2f4c8df
|
shaders moved to subdir; console click on the actor to type its id in
|
2021-12-04 16:16:01 +09:00 |
|
minjaesong
|
ebc762e90a
|
workign on the modloader in progress
|
2021-12-03 16:39:46 +09:00 |
|
minjaesong
|
9326b87909
|
text input pane wip
|
2021-10-20 23:00:25 +09:00 |
|
minjaesong
|
917fc04ad8
|
new cam smoothing
|
2021-10-17 17:08:21 +09:00 |
|
minjaesong
|
bc009a4b8d
|
changed how camera smoothing works but not sure it doing what I intended
|
2021-10-15 10:34:41 +09:00 |
|
minjaesong
|
8b3f07eddd
|
dithering for semitransparent tiles
|
2021-10-10 23:47:03 +09:00 |
|