minjaesong
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932222a9c6
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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7a05931da8
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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minjaesong
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baf2a47d75
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scrollable inventory with up/down UI button
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2018-05-09 19:41:04 +09:00 |
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minjaesong
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da796194d6
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computery stuff and new set of wires
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2018-03-04 19:15:43 +09:00 |
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minjaesong
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c8debd351f
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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d9258bcb84
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tooltip UI; tooltip in the inventory
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2017-11-25 17:56:57 +09:00 |
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minjaesong
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b5e908d271
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inventory grid mode buttons working highlight
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2017-11-07 23:29:07 +09:00 |
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minjaesong
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60d1a5cea2
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map & save button for inventory
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2017-11-03 22:48:13 +09:00 |
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minjaesong
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cec6d9c3c2
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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f72f18a821
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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af027e616d
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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04161525eb
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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3505b38789
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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59270f2c40
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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3578df4770
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fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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d421d7964b
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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2f75e276b2
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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98409f09c0
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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1002f910e4
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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8438714062
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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fcdac4b759
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load screen render, fixed some init code of the app
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2017-07-13 03:59:26 +09:00 |
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minjaesong
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e74a738274
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how changing the screen should be done
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2017-07-13 01:34:09 +09:00 |
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minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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7ca4d03cf8
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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6b37b2b9d6
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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d357ef0245
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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62ff6e9ded
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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699402d53f
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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47d6d5c17f
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re-arranged all the docs in more convenient fashion
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2017-06-16 15:10:55 +09:00 |
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minjaesong
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2ca8c2c263
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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225a18619b
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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38db0deefe
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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Song Minjae
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0510ac230b
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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048f96b554
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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4e14b24011
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wenquanyi: fixed bad code point allocation
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2017-04-20 20:48:23 +09:00 |
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Song Minjae
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261d78f1d2
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about issue #17
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2017-04-19 21:15:09 +09:00 |
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Song Minjae
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cec266d396
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modular first test
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2017-04-17 16:14:35 +09:00 |
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Song Minjae
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ef8469d2d6
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git gud
Former-commit-id: 86d4fba868dbe1c2841e1829f2857ff47187cc57
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2017-03-05 01:31:40 +09:00 |
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Song Minjae
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59349f8b65
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space saving by converting tga back to png on large matte images
Former-commit-id: 8f3289355692b3e73d383522ce037e1233651efc
Former-commit-id: 3710b500b5184c500eb67f44ff0373b7cf00012d
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2017-01-25 17:54:05 +09:00 |
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Song Minjae
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47e3ffb6ce
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PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
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2017-01-16 18:24:19 +09:00 |
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Song Minjae
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a0569f79d7
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wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
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2017-01-09 22:56:15 +09:00 |
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Song Minjae
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fb2f96e424
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issue #9
Former-commit-id: 8e4257f62c97c5b8defd9d722624fb1448e0209a
Former-commit-id: 01e47cdbe82ab0832695f6d6b0cbd6cf5ddf1458
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2017-01-04 23:04:27 +09:00 |
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Song Minjae
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1d160e54aa
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sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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b3fd949988
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ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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cb6e18c1c5
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64 colour palette test
Former-commit-id: 44420079369d6a7ea4752d390608ca2174594a99
Former-commit-id: 84c6fcd4f7deb0e8648e0e8a8b6cf578ff872cb4
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2016-12-29 21:35:46 +09:00 |
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Song Minjae
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919e02f914
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better character shading
Former-commit-id: 8c10062edbb66c1a184f24067873deaf59d0447f
Former-commit-id: 4193fcfa61d3d14e82622f6bf6849cd75377c4ee
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2016-12-29 21:35:28 +09:00 |
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Song Minjae
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bb63816201
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actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
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2016-12-26 23:55:54 +09:00 |
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Song Minjae
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1e1692a697
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remove hard-drawn shadow from images, they're now drawn by the software
Former-commit-id: fe09a6ba3dd3b2f9e53874c854210f4f73bac160
Former-commit-id: f2b1571609c36cf4e177488ed2978df671ffa80a
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2016-12-26 12:50:10 +09:00 |
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Song Minjae
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b99355e492
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
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2016-12-25 16:33:56 +09:00 |
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