Commit Graph

69 Commits

Author SHA1 Message Date
minjaesong
932222a9c6 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
7a05931da8 PostProcessor working: nested FBO won't work, use FrameBufferManager 2018-07-03 13:48:34 +09:00
minjaesong
baf2a47d75 scrollable inventory with up/down UI button 2018-05-09 19:41:04 +09:00
minjaesong
da796194d6 computery stuff and new set of wires 2018-03-04 19:15:43 +09:00
minjaesong
c8debd351f rain megaparticle experiment 2017-12-18 20:45:32 +09:00
minjaesong
d9258bcb84 tooltip UI; tooltip in the inventory 2017-11-25 17:56:57 +09:00
minjaesong
b5e908d271 inventory grid mode buttons working highlight 2017-11-07 23:29:07 +09:00
minjaesong
60d1a5cea2 map & save button for inventory 2017-11-03 22:48:13 +09:00
minjaesong
cec6d9c3c2 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
f72f18a821 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
af027e616d catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
04161525eb at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
3505b38789 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
59270f2c40 Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
3578df4770 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
d421d7964b leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
2f75e276b2 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
98409f09c0 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
1002f910e4 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
8438714062 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
fcdac4b759 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
e74a738274 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
f71905b880 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
7ca4d03cf8 barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
6b37b2b9d6 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
d357ef0245 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
62ff6e9ded can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
699402d53f gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
47d6d5c17f re-arranged all the docs in more convenient fashion 2017-06-16 15:10:55 +09:00
minjaesong
2ca8c2c263 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
225a18619b various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
38db0deefe Terrarum Sans Bitmap: wider hangul 2017-05-25 00:04:21 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
048f96b554 modularised lang 2017-04-27 23:41:19 +09:00
Song Minjae
4e14b24011 wenquanyi: fixed bad code point allocation 2017-04-20 20:48:23 +09:00
Song Minjae
261d78f1d2 about issue #17 2017-04-19 21:15:09 +09:00
Song Minjae
cec266d396 modular first test 2017-04-17 16:14:35 +09:00
Song Minjae
ef8469d2d6 git gud
Former-commit-id: 86d4fba868dbe1c2841e1829f2857ff47187cc57
2017-03-05 01:31:40 +09:00
Song Minjae
59349f8b65 space saving by converting tga back to png on large matte images
Former-commit-id: 8f3289355692b3e73d383522ce037e1233651efc
Former-commit-id: 3710b500b5184c500eb67f44ff0373b7cf00012d
2017-01-25 17:54:05 +09:00
Song Minjae
47e3ffb6ce PNG -> TGA
Former-commit-id: 394d3af24b5f1a125c40197a09f47867cc6fc566
Former-commit-id: 5428b1d2d7370b5a912851d5f5aa9f6b036f64f5
2017-01-16 18:24:19 +09:00
Song Minjae
a0569f79d7 wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
2017-01-09 22:56:15 +09:00
Song Minjae
fb2f96e424 issue #9
Former-commit-id: 8e4257f62c97c5b8defd9d722624fb1448e0209a
Former-commit-id: 01e47cdbe82ab0832695f6d6b0cbd6cf5ddf1458
2017-01-04 23:04:27 +09:00
Song Minjae
1d160e54aa sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
2017-01-04 22:46:51 +09:00
Song Minjae
b3fd949988 ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
2017-01-01 15:06:19 +09:00
Song Minjae
cb6e18c1c5 64 colour palette test
Former-commit-id: 44420079369d6a7ea4752d390608ca2174594a99
Former-commit-id: 84c6fcd4f7deb0e8648e0e8a8b6cf578ff872cb4
2016-12-29 21:35:46 +09:00
Song Minjae
919e02f914 better character shading
Former-commit-id: 8c10062edbb66c1a184f24067873deaf59d0447f
Former-commit-id: 4193fcfa61d3d14e82622f6bf6849cd75377c4ee
2016-12-29 21:35:28 +09:00
Song Minjae
bb63816201 actor AI from Lua script
Former-commit-id: 184160efc59c4f846f1cc154fe3e60d21b301ee3
Former-commit-id: 4e228542975ea52945a597b7ca1bc06b407c3be7
2016-12-26 23:55:54 +09:00
Song Minjae
1e1692a697 remove hard-drawn shadow from images, they're now drawn by the software
Former-commit-id: fe09a6ba3dd3b2f9e53874c854210f4f73bac160
Former-commit-id: f2b1571609c36cf4e177488ed2978df671ffa80a
2016-12-26 12:50:10 +09:00
Song Minjae
b99355e492 new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
2016-12-25 16:33:56 +09:00