minjaesong
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7b3ac9cd06
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weatherbox is now owned by the world
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2023-09-04 14:59:12 +09:00 |
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minjaesong
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bf87dc04cb
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randomised weather but i'm just faking it rn
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2023-08-23 18:12:32 +09:00 |
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minjaesong
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52cff00338
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commit
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2023-08-16 22:39:31 +09:00 |
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minjaesong
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620a1c6956
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GL_UNSIGNED_SHORT works just fine on macOS?!
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2023-08-16 21:56:04 +09:00 |
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minjaesong
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5f4fcdba69
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apple m chip workaround (2)
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2023-08-16 21:46:54 +09:00 |
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minjaesong
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7a79f444b2
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apple m chip workaround
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2023-08-16 21:38:23 +09:00 |
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minjaesong
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e4b947ce69
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Float16FrameBuffer
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2023-08-16 17:51:31 +09:00 |
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minjaesong
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33a8112454
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skybox: taller grad window, smooth grad clamping
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2023-07-30 03:29:14 +09:00 |
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minjaesong
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79f19120f2
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replacing min/max usage with kotlin's
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2023-07-11 01:54:46 +09:00 |
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minjaesong
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6db3baf691
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clearing up interpolation functions
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2023-06-30 00:14:28 +09:00 |
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minjaesong
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07cbcbe79b
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better title screen camera smoothing
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2023-06-29 22:50:44 +09:00 |
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minjaesong
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78869fc84f
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just some silly math functions
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2022-03-22 12:26:30 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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d895da9e96
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removing lwjgl patch
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2019-03-10 00:31:16 +09:00 |
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minjaesong
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a76603905b
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WriteWorldInfo: actually working thumbnail export
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2019-02-25 02:07:39 +09:00 |
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minjaesong
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efafb3c2b9
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disabling clamp() on Gdx.color makes it 1+ms faster?
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2019-02-04 17:49:43 +09:00 |
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minjaesong
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ea1fd31c24
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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07373e13d2
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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a59a1d5c2f
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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a297fc3dfe
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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7cd2b55b97
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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5fefb38383
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sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
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2019-01-07 17:11:43 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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13ff4ddebb
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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Song Minjae
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c48308efe1
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font upd
Former-commit-id: bf42a690c7cd199d4f2ec00855213b83aecb144b
Former-commit-id: b992aac69b93c5d1632e96c4985cf61a6419b6a8
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2017-02-20 01:43:26 +09:00 |
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Song Minjae
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d7576ce844
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New RNG for the game and Joise
Former-commit-id: 4a5b7f7ef6546d04be106d881e7d3f9dd6dc1b57
Former-commit-id: 90c15fa64cde39e33206ff7be645db9bceda1161
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2017-02-20 01:41:01 +09:00 |
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Song Minjae
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1b83e7deb7
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tiles with light level <= 1 will be rendered as black square, phys support for non-self-moving bodies (e.g. balls)
Former-commit-id: 5611e2d89f4601e57d014c45f0479600778217f6
Former-commit-id: d900c0733a6d1dcbd9aaed8e9f7f1671c3866624
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2017-01-23 19:06:12 +09:00 |
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Song Minjae
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0f8f64cddf
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wall now uses terrain tileset
Former-commit-id: 13b5389d905c1c302ec4e7991fbfdd06ed333814
Former-commit-id: 1416055d9aa0755147c461512f9b638e25df908e
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2017-01-09 22:56:15 +09:00 |
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Song Minjae
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f06c6f7502
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Joise updated to 1.0.2
Former-commit-id: 8fdfe95a5a2be895b55785b1cfc57ae16e10100a
Former-commit-id: 52248306c1b226bca423415d76b0f929e285103e
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2016-12-27 22:08:33 +09:00 |
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Song Minjae
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d8b70887a9
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new item type, "Dynamic Item"; working text terminal
Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e
Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
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2016-09-10 16:45:04 +09:00 |
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Song Minjae
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ac9f5b5138
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com.torvald → net.torvald
Former-commit-id: 375604da8a20a6ba7cd0a8d05a44add02b2d04f4
Former-commit-id: 287287c5920b07618174d7a7573f049d350ded66
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2016-04-12 12:29:02 +09:00 |
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Song Minjae
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2a34efb489
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renamed *Factory to *Builder
Former-commit-id: 780f44b223dcd950433202297cde68e1160066ab
Former-commit-id: 23a9b3ef5573ff7469e27e6b2af3759d542549f3
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2016-04-12 12:18:16 +09:00 |
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Song Minjae
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cee702da32
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Lightmap: HDR (0 - 4.0) implementation
Former-commit-id: 1f18bcecf936b68e11e482a65a3bb247d2fb6d94
Former-commit-id: 961a3236c03e353372e8aa107d56540622e9d303
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2016-04-11 01:06:09 +09:00 |
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Song Minjae
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a1e12e59d7
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Conditional overscanning for lightmap, actor/uiContainers are now LinkedList, added methods to retrieve/delete actors
Former-commit-id: 866789452965a62871e87713fa6c450e16f99895
Former-commit-id: b7a9b20d2a648ca0f10d4cf2f0ffdf449c38c1ae
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2016-04-10 15:38:58 +09:00 |
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Song Minjae
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7ab937d5fc
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establishing the concept of creature defence AV, some function name changing
Former-commit-id: 309f15be553b2bb0d391f89dab457748b6e3f063
Former-commit-id: 537edfa27245453cd2c37feed8d21861286425e5
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2016-04-07 22:51:56 +09:00 |
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Song Minjae
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062abfff36
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tweak in Kana font, fonts can now produce colours
Former-commit-id: 4f83fbe93e86ffae090986b58802a2fe0c1fd83e
Former-commit-id: 9b0ae019b5dae16236c25597ca31e6aa3b6fb78c
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2016-04-07 00:24:27 +09:00 |
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Song Minjae
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bad4afe247
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new noisegen for ores/gems, need some test, error-proof ActorValue addressing, more comments for ActorWithBody.kt
Former-commit-id: a3441e31f11fa89283babee4c9749680495af923
Former-commit-id: 4092ed362f4f8c28685f82a70ee49e0bee0f0a13
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2016-04-04 23:55:00 +09:00 |
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Song Minjae
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1573851130
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cavegen renewed (WIP)
Former-commit-id: c29114d50d7d86ef903aa2215b5603a01547999a
Former-commit-id: 1099816bc5fd8998cbd538a855c9986bc6b1b983
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2016-04-01 14:38:45 +09:00 |
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Song Minjae
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aa914377fe
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Lightmap.get/MapLayer.get are now nullable, better overworld generator with Joise, still needs fix in the dirt layer part.
Former-commit-id: 0a5fa31bab45d093771ca109adbeb9c07fb8e90e
Former-commit-id: d8a2b5b77a36b6c742cf220b2d325895111c8f3a
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2016-03-29 13:15:03 +09:00 |
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Song Minjae
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2a26c12821
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Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7
Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
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2016-03-26 00:16:51 +09:00 |
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Song Minjae
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f1686e4cdd
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more Kotlin (Everything is now Kotlin except for RNGs and FastMath), more sunlight tinkering, a lantern
Former-commit-id: b284424580831956f8383b97ccfc1bdd1e03feeb
Former-commit-id: ec788cf7ef74f91fb54b905817febd22b6da6d54
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2016-03-24 23:41:56 +09:00 |
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Song Minjae
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e57d7b9224
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renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
Former-commit-id: 1ae49640ac07e8102dd535ef49baa646cb59a947
Former-commit-id: febee94f8e5405733c7361853ba018131316a745
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2016-03-23 20:37:42 +09:00 |
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Song Minjae
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511bbfdc8f
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more Kotlin, UIs now can open/close with animation, working world time with skybox colour changing (sunlight transition is still WIP), fixed project library settings so that the suggestion in IntelliJ IDEA would work properly
Former-commit-id: 82c857164f2636ad943d5a43f0690a3431ab0f26
Former-commit-id: 7c8b70e6b267f7c5c050d7d0902278739ec18b44
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2016-03-22 15:45:31 +09:00 |
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Song Minjae
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9335046057
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update on Kotlin lib, master sprite (psd) is now Lab 16 bits/px
Former-commit-id: 0c344b7472e4935c1c55f35a718623cdbe1ec993
Former-commit-id: 63e163245cab2037de3efbfc72c3d307402c2b46
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2016-03-18 01:17:24 +09:00 |
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Song Minjae
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73a8e51c31
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moar kotlin
Former-commit-id: b529f2c7fb04433c3bc5f04f451fec384da1dc75
Former-commit-id: 23ea19279fbf275d69e08ea09ea9f734d50f5722
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2016-03-15 13:24:21 +09:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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46a553d258
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new doc SAVE_FORMAT, new unihan font WenQuanYi
Former-commit-id: 654fe713ae8165ed37fc85535e9536b01a5fe611
Former-commit-id: 34468f4d34b3dfd4be01c48c7fab34fe04678a6b
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2016-03-12 01:38:56 +09:00 |
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Song Minjae
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95092ea56c
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more draft on Actor inventory (save <RefID/ItemID, amount>), successfully implemented 9-set hangul johab font, Hashtable -> HashMap
Former-commit-id: 4f51d33a166ca10ee49c471104ebe97aeee33fe7
Former-commit-id: 0066f44d522f3c9d96ad57b92d17a05dc920bffb
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2016-03-11 13:26:42 +09:00 |
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