minjaesong
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eafdeddc94
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fixed a long bug where item would be used twice but discounted by only one on single click
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2019-05-01 23:26:01 +09:00 |
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minjaesong
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fecb20da13
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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c89f602c06
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actually using (and rediscovering) the kdtree
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2019-04-18 23:42:54 +09:00 |
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minjaesong
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bc2b1f68d1
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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d65f0cb17f
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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ea69f28d05
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minimap test: zoom and pan of the image
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2019-03-04 18:33:39 +09:00 |
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minjaesong
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3cc13f32c9
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createtileatlas: fixing a mistake where non-47 blocks won't be rendered to atlas
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2019-03-03 21:53:56 +09:00 |
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minjaesong
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f12271f087
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WriteWorldInfo: actually working thumbnail export
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2019-02-25 02:07:39 +09:00 |
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minjaesong
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6afd36db64
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prettier text print on Notification
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2019-02-24 05:06:54 +09:00 |
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minjaesong
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bcb8db852c
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inventory: saving ID only, most things still work
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2019-02-22 05:22:09 +09:00 |
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minjaesong
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53737bd746
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gson test in progress
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2019-02-22 04:50:43 +09:00 |
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minjaesong
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ffb69813ed
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buildingmaker: can hide/show selection overlay
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2019-02-18 16:57:28 +09:00 |
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minjaesong
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66fdb6ab5d
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new basicinfo ui; each module should be dispose()-able
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2019-02-16 01:32:17 +09:00 |
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minjaesong
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fcf9aa1b79
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fixing list UI's colours; buildingmaker palette wip
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2019-02-14 15:55:31 +09:00 |
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minjaesong
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b9fbacad14
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set environment as console if gamepad is detected
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2019-02-11 14:54:57 +09:00 |
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minjaesong
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10572f4d7e
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making xinput to actually work (tested with xbone gamepad)
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2019-02-09 18:33:54 +09:00 |
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minjaesong
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003fed6cf0
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making gamepad work again
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2019-02-08 18:57:47 +09:00 |
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minjaesong
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e3ed712a42
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F3 moved to PostProcessor; palette UI for buildingmaker
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2019-02-03 17:01:27 +09:00 |
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minjaesong
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daf5c02605
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#12 event for world block change -- mainly meant for fixture updating itself
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2019-02-02 01:58:49 +09:00 |
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minjaesong
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75f128a8f7
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fixed notificator UI
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2019-01-31 20:54:25 +09:00 |
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minjaesong
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f603b58307
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adjusting disposing behavs so that we can go back and forth the ingame and titlescr
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2019-01-31 00:12:38 +09:00 |
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minjaesong
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69e9fa4b0f
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3 screens impl of inventory UI wip
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2019-01-29 20:24:11 +09:00 |
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minjaesong
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cd1ad9277a
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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bdbb30bc58
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new watch design consistent with existing UI
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2019-01-24 23:46:24 +09:00 |
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minjaesong
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bdbf6cd458
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new TV-safe watch UI
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2019-01-24 02:32:28 +09:00 |
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minjaesong
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84ca954a26
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F12 for screenshot; it's high time to care about TVs
(besides, the EBU gap is also a good guideline for placing UIs on edge)
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2019-01-23 03:46:46 +09:00 |
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minjaesong
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53c45d6829
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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1c839f7135
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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ae14026191
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implementing the iconic 'lag behind' camera the right way
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2019-01-22 05:46:26 +09:00 |
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minjaesong
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88db71f780
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ingame will only render visible actor
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2019-01-22 03:50:35 +09:00 |
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minjaesong
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ded9cb1a10
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instead of dealing with delta, we'll just update multiple times, THIS TIME IN CORRECT WAY
(because it really works :p)
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2019-01-22 02:59:22 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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c60b0b42ad
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I'll settle with 'Kalman filter with adaptive reset'
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2019-01-20 22:50:22 +09:00 |
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minjaesong
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09b4a34d14
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trying to get smooth delta (because fuck you GDX)
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2019-01-20 20:13:56 +09:00 |
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minjaesong
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d1a2e6b8f2
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issue #16: walking fixed, jump not
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2019-01-19 16:44:59 +09:00 |
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minjaesong
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68df2a223e
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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9040ff2c87
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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33ad8520f8
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quickslot selections are controlled by the ingame rather than the 'bar UI'
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2019-01-13 02:17:49 +09:00 |
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minjaesong
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9aa8eb395d
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fixed various quirks and removed dirty hacks on quickslot bar/pie
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2019-01-12 22:56:48 +09:00 |
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minjaesong
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34a8113d53
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tooltip positioning should work again
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2019-01-11 03:06:45 +09:00 |
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minjaesong
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9140d6d8b0
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prolonged alpha blending issue seemingly fixed?
at least it's partially fixed...
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2019-01-07 17:34:47 +09:00 |
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minjaesong
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3abca8989a
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somewhat successful walk/idle anim impl
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2019-01-04 17:44:22 +09:00 |
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Minjae Song
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98755fab61
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still cleaning up
Making wall item textures takes SO long
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2018-12-25 15:39:01 +09:00 |
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Minjae Song
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9080127d38
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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d7664c7f46
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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b1b29387e3
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new thread pooling strategy and test program WIP
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2018-12-14 22:53:25 +09:00 |
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Minjae Song
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05a8f47006
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implementing water sim but not actually working
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2018-12-13 04:45:09 +09:00 |
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Minjae Song
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1f1d6f1eda
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preparing fluid updater: debug water bucket
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2018-12-12 23:29:30 +09:00 |
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Minjae Song
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7a60ae0629
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support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
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