minjaesong
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d5eef2a687
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rename 'tvda' -> 'savegame'
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2021-10-20 10:38:42 +09:00 |
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minjaesong
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4b67121e70
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fixed a bug where UI of the storagechest won't properly initialise after a load
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2021-10-14 11:21:10 +09:00 |
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minjaesong
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e1a3ea953d
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fixed a bug where some player-related values are not being written on saving when the player was loaded from the savegame
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2021-10-14 10:18:20 +09:00 |
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minjaesong
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aec6fea49e
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new player save format writing
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2021-10-08 14:25:59 +09:00 |
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minjaesong
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3f9b41fd29
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still working on the new savegame scheme
main game works fine, saving/loading will not be possible
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2021-10-07 17:43:23 +09:00 |
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minjaesong
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b4813a1ebe
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able to load chunked world save
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2021-09-11 18:44:05 +09:00 |
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minjaesong
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83c3c22b51
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chunked world output/deploying custom format of TVD
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2021-09-11 02:19:10 +09:00 |
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minjaesong
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6b86f65681
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will store codices gzipped in the savegame
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2021-09-05 01:52:46 +09:00 |
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minjaesong
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57e4b83649
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game load wip
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2021-09-03 17:54:10 +09:00 |
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minjaesong
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f08296b3be
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bytearray64reader: read length of zero and EOF are properly distinguished (gdx is somewhat pedantic); changed an ascii85 charset; working meta (de)serialisation
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2021-09-01 17:23:12 +09:00 |
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minjaesong
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07f26a7716
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ByteArray64Writer to handle the UTF-8 correctly
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2021-09-01 11:43:01 +09:00 |
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minjaesong
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32144fc241
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working ByteArray64Reader (UTF-8 compliant with proper surrogate pairing)
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2021-08-31 11:27:40 +09:00 |
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minjaesong
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909c381572
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bytearray64reader wip
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2021-08-30 23:43:51 +09:00 |
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minjaesong
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fb140ce2da
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more world save and virtualdisk lib update
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2021-08-30 13:57:54 +09:00 |
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minjaesong
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29cccea19b
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working blocklayer gzip writer and reader
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2021-08-27 01:58:11 +09:00 |
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minjaesong
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c2fdb4b26a
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tile damage and wire layers are now save/loaded
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2021-08-26 23:11:03 +09:00 |
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